A new update has been released addressing the issues with the Codex for some players.
The Repair Codex option in Preferences will unlock everything your save should have by the end of the current content. In order to avoid potential spoilers, please only use this option if you have problems with your Codex and you have already finished the latest content.
We also recommend using this option only with your save file loaded, this will ensure the Repair function be able to read your save and unlock entries appropriately based on your choices.
Letās recap what occurred in February on Space Marine 2 a bit and then weāll tackle future topics! We know you're eager for Patch 7 to drop! There's still a bit of a wait, but in the meantime, we'll be sure to tease you a little.
FEBRUARY RECAP
This month we released the 6.0 Datavault Update, containing new free and Season Pass content. You may check the entire changelog here! š
Mostly, the biggest features that were added to the game are:
The Datavault, with new cosmetic rewards
The Biovore
New PvP Map āTombā
Salamanders Champion Pack
Raven Guard Cosmetic Pack including its Successor Chapters
FOV Slider
Perks rework
Following that, we released the 6.1 Hotfix to help with a few remaining bugs and connectivity issues, mostly. Again, you can read the patch notes here. We are aware that with these two updates, a few issues remain, such as:
FPS drops
Too many spore mines spawning at the same time
Weāre actively working on it. Hotfix 6.2 will arrive next week. It shall fix the spore mines issue and bring some balancing tweaks.
IMPERIAL VIGIL COMMUNITY EVENT
We heard about your desire to have an emblem-less Mk VIII Errant Helmet, so hereās your chance! ⨠This cosmetic is entirely free, the only requirement is to link your PROS account to Space Marine 2. Hereās your brief: āAchieve a victory with each of 6 classes in Operations Mode to win the emblem-less Mark VIII Errant Helmetā
The event lasts until March 3rd.
NOTE ABOUT COMMUNITY EVENTS
We have noted that the Community Events have received cold feedback since we introduced them as an additional way to unlock cosmetic items. We saw that many of you mentioned FOMO generated by the events. Rest assured, we are not looking to transform Space Marine 2 into a full live service game. The items available through events WILL be available later, for everyone. We want Community Events to be a way to unlock the items in advance, for the most dedicated players, and not to be a source of frustration and stress for everyone.
However, that means we must provide a smooth experience in unlocking said items, which has not been the case so far. We deeply apologize for the trouble, and are currently working on a simplified process to unlock the items, to make the experience less constraining.
WHATāS COMINGā¦
The 7.0 Update is in the making! ⨠Weāre working on it and weāll give you a more precise date once we get one. š
This update will bring several awaited features:
One Chapter Pack
One Champion Pack
Private PvP lobbies
A new weapon (only in PvE for now)
New Operation
Weapon perks rebalance
Class weapon loadouts rework
PvE Prestige Rank: once you reach level 25 on a class, you can buy a Prestige Level that will unlock a unique Prestige Perk. Choose them wisely, because you wonāt be able to change your selected Prestige Perks before unlocking the 4 Prestige Levels. On top of that power boost, each class will have a unique cosmetic reward that emphasizes the classā iconic armour part.
and more!
Stay tuned, weāll soon come with more info.
HORDE MODE
ā¦..So apparently youāre waiting for the Horde Mode.
Youāre very eager to get more info on the Horde Mode, itās one of our top priorities right now. One thing we can say is that it will be very different from the Space Marine 1 Horde Mode, and that there are surprises we canāt wait for you to find out about. š
Once we get really interesting things to show you about it, we will do it!
Bear with us š
PUBLIC TEST SERVER
Weāre also excited to share our goal to launch our Public Test Servers in just a few weeks! š Expect it to take place in March and before Patch 7. Once we get a specific date, weāll make an official statement on our socials and Discord!
This will give you early access to upcoming features and the opportunity to share your feedback, helping us refine the content before its official release.
It will exclusively happen on Steam, neither on EGS nor consoles. It will be very easy to install because it will act as a separate game.
COMMUNITY FEEDBACK ON THE NEW ABSOLUTE DIFFICULTY - A word from our Game Director
We would like to hear your opinion regarding Absolute difficulty.
Overall, we are quite happy with how intense the difficulty itself is. We see that it requires a lot of concentration and we feel like itās fun in terms of how many enemies you have to face, how hard they hit you etc.
At the same time, we see some comments that itās a bit easy. Yet on the other hand we donāt want to mess it up and would like to hear the voice of the community first. Here is some data and context.
According to our stats, the average win rate on Absolute difficulty is ~60% (significantly higher than Lethal difficulty that sits at 50%), which seems a bit higher than we expected. At the same time such high win rate is explained by three facts:
Absolute difficulty is locked for new users
Only ~12% of daily play time is spent on Absolute difficulty.
Only ~15% of weekly active players play at least 1 match on Absolute difficulty
This means that only a small portion of very hardcore and well-prepared players are playing the Absolute difficulty, and we must find a proper balance between wishes of the hardcore players and more casual players that simply want to have fun.
I will be completely honest; I think we are almost at our limit in terms of how we can make the game harder without making it unfair and not fun. We canāt significantly increase the number of enemies for performance and memory reasons. Greatly increasing enemy damage and hp will make it so players will die randomly and will make enemies bullet sponges, which will not be fun.
We do not want to implement a new difficulty, because that would split the matchmaking pool even more. We have to stick to the existing 6 difficulties.
The proper way of doing this would be implementing a set of gameplay modifiers (i.e. tight formation gameplay modifiers that weāve tried to release earlier), combination of which would make each challenge unique. And Iām happy to announce that we are already working on the system, however this will take some time.ā
For now, we can tweak some parameters and we would like to hear your opinion on specific items:
ā Poll 1:
Would you like to see Dual Terminus enemies and more Terminus enemies in general on Absolute difficulty?
We can make it so there will be way more Terminus enemies on a level, potentially 2 at the same time. Plus we can lift restriction that prevents Terminus enemies from spawning on levels that have final bosses (i.e Hive Tyrant)
Shall we slightly increase enemy health and damage on Absolute difficulty?
Some of the builds can break health thresholds and start one-shotting enemies. We are only talking about small health and damage tweaks that should not cause enemies to become bullet sponges.
We will try to implement the adjustments as soon as we can.
- Dmitriy Grigorenko, Game Director.
āPlease do not take into account the total number of points spent on an answer. We will only consider the number of entries each answer has received for equity reasons.
EXCLUSIVE WALLPAPERS ON FOCUS TOGETHER
Twelve new exclusive Space Marine 2 wallpapers have dropped on our community platform Focus Together. Make sure to create an account here and get them for free! Hereās a sneak peak of some of them:
Once youāve created your account, you can directly link your Steam account to it. By doing so, you will earn different badges, avatars and titles to pimp your profile, so sign in now!
EMOTES WERE WORTH A SHOT!
Since the release of the Datavault Update, youāve shared countless screenshots showing the different emotes, and we love it!!
Props to adomic. , husky_jb, sisokalis and marcel_nemet for the shots!
Thatās it for this month!
Donāt hesitate to provide feedback on the upcoming content in the comments below, and in the ideas section of Focus Together. Weāll see you next month for another Community Update.
The Midnight Walkers Playtest - TheMidnightWalkers
Hello, Survivors. We would like to inform you that the server maintenance has been completed. However, additional data collection is necessary for a complete resolution. We kindly ask for your understanding as unintended issues may still occur after the maintenance.
[Maintenance Time] - Fri, 28 Feb 2025 01:30 ~ 02:00 (KST&JST) - Thu, 27 Feb 2025 16:30 ~ 17:00 (UTC) - Fri, 28 Feb 2025 00:30 ~ 01:00 (CST) - Thu, 27 Feb 2025 18:30 ~ 19:00 (CEST)
[Maintenance Details] - Server reboot and emergency stabilization
We appreciate your continued support and feedback during the remaining period, and thank you for your understanding of any inconvenience caused. We will do our best to ensure a smoother gameplay experience. Thank you.
Superstitions and legends become a reality in Vampires: Bloodlord Rising, today weāre revealing Vorago. This grotesque demonic looking half-man, half-creature has bat-like wings and is one of the more powerful characters in the game, his pale complexion, and foreboding stature made all the more apparent with his ability to levitate, looking down on those he has little respect for. Youāll discover more about the charactersā motives in Vampires: Bloodlord Rising as you play through the main campaign and how a pact among the Vampire clans known as the Tribunal of Blood defines his actions.
Vorago took on many different disruptive forms in the initial stages of exploratory character design. Designers at Mehuman Games took inspiration from traditional vampire folklore, as well as TV and film depictions in relation to the transformative nature of vampires and created their own hybrid human / creature design that you see below.
Let us know what you think of the Vorago design in our Discord.
Entombed in a ceramite-clad sepulcre, Serob Kargul crashes into the battlefields of Warhammer The Horus Heresy: Legions! Collect him now in this month's battle pass: here.
The unparalleled resilience of the Death Guard combined with the relentless strength of a Dreadnought now await your command. Will you become the harbinger of ruin? Lead the Death Guard as Serob Kargul and let the march of desolation begin!
Welcome, esteemed guests of Two Point County. Today is the official Grand Opening of Two Point Museum (for those who purchase the digital Explorer Edition!)
If you have any questions, take a peek at the community discussion pinned FAQ. We might have already provided the answers youāre looking for!
Best of luck in your museum curation journey! If you happen to encounter any issues in your game, please donāt hesitate to reach out through our support channels to report any bugs:
If you're enjoying the game, we would appreciate it if you could leave us a review! It truly makes a big difference, and weād love to hear your thoughts.
If you need a break from managing mayhem, or if you're waiting for 4th March's release, we've got a load of activity going on today AND over the weekend. Sit back and chill and watch your favourite streamers on Twitch to earn drops, more info below...
Happy curating!
Museum Twitch Drops
Weāre excited to bring Twitch Drops to Two Point County for the first time. Channels streaming Two Point Museum can opt-in to these fabulous items, meaning you lovely viewers can earn free stuff whilst watching gameplay. Drops are available for all players to earn, on both PC & console.
The items do not offer any unfair bonuses to gameplay and are mostly a fun cosmetic option for use in your museum!
Twitch Integration
Welcome streamers, to the Two Point Museum Twitch Integration, where your viewers do more than just watchāthey interfere (in the best possible way). Whether they're helping, hindering, or just causing delightful mayhem, this guide will get you set up and streaming in no time.
Once signed up, log into Two Point County from Museum's main menu to receive your items!
Summary
š¦ Curate and design your very own museum! š Explore on expeditions to discover new exhibits šØ Creative freedom - place internal walls, customise item colours, splash paint and lay carpet as you lovingly arrange each prehistoric fern š§ Enhanced management - provide guest tours, optimise prices and organise staff zones š” Excite guests by providing top-notch entertainment and useful exhibit information š¦ Manage mayhem - care for carnivorous plants and deter thieves whilst maintaining your museum
How can I see MORE and stay up to date on Two Point Museum???
Well, that would be amazingly kind of you! We'd absolutely love it if you'd come and join us and our community for a chat, or to lurk and watch things unfold! We can be found on all of the top channels (bar carrier pigeon, sorry), so pick your favourites:Ā