Barn Finders - art.joz
Howdy, Barn Finders! 🕵️‍♂️
Grab your warmest socks and prepare for a frosty adventure—because very soon, we’re dropping a brand-new winter event! 🎁 This time, we’re channeling the chaos of a certain “small boy left home alone” (you know the one 😉), but with the quirky Barn Finders twist you’ve come to love.

What’s in it for you?
This snowy escapade comes packed with tons of presents waiting to be unwrapped. 🎅 Inside, you’ll find goodies like:

  • 🎨 New tool skins to pimp your gear.
  • 🖼️ Posters and wallpapers to jazz up your pawn shop.
  • 💰 All that and more, wrapped up in a mysterious story that’ll keep you guessing!
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So, get ready very soon for wintery fun like only Barn Finders can deliver. Who needs snow angels when you can dig through snowdrifts for treasures? ☃️

Thank you all for your amazing comments, support, and for sticking with us. You make this all worth it! 🙌 Let us know what you think once the event goes live—we love hearing from you.
Stay warm, and see you next week! 🥶🎉
Your Barn Finders Team 🚜
Pixel Puzzles Illustrations & Anime Jigsaw Puzzles - Rōnin浪人

Solve the puzzle and collect your unique Flash Badge ːHintTokenː

Remember once it's gone it's GONE!

Enjoy!

ːgoldenbitː
Crime Boss: Rockay City - Rwaggy505Games


Our newest and first fully-fledged character pack, Roidiac Jupiter, is here! The juiced-out, powerhouse version of Jupiter is ready to tear through Rockay City, and she's now available for purchase across all platforms. Let’s dive into what turned Jupiter into this unstoppable force and what you’ll unlock with this DLC. 

What Happened to Jupiter?

 

After her father was killed during a SWAT raid at their gym, Jupiter returned to a local steroid lab—not just to raid it but to destroy it. With her signature shotgun in hand, she stumbled upon a potent new performance enhancer: a toxic mix of anabolic steroids, HGH, EPO, and amphetamines. 

This cocktail transformed Jupiter into a muscular, rampaging behemoth, stronger, tougher, and meaner than ever. With her new form, she’s ready to unleash destruction on the dirty detectives, Donny and Phips, who are responsible for her father’s death. 

What’s Included in the Character Pack?

 

Roidiac Jupiter comes fully loaded with weapons, abilities, and perks to unlock the full range of her monstrous potential: 


  • SPX with Grenade Launcher
    A tank-like character needs a cannon to match. 

  • Jupiter's Boxer
    Devastating knuckle dusters capable of sending enemies flying. 

  • Adrenaline Ability
    Activate a powerful roar to stun enemies. While under the effect, Jupiter moves faster, takes reduced damage, and deals extra damage. Keep the adrenaline pumping by taking down foes! 

  • Mule Perk
    Carry up to three loot bags with increased speed while wielding your primary weapon. 

Enhance your performance and dominate Rockay City—pick up the Roidiac Jupiter DLC today. 

https://store.steampowered.com/app/3245230/Crime_Boss_Rockay_City__Jupiter_Character_Pack
PowerWash Simulator - FuturWob
Ho-Ho-Hold on to your PowerWashers, it's about to get chilly in Muckingham❄️

Step into Christmas with our new Winter Seasonal, The Ice Rink!



Packaged up with this Wintery Wonderland, Washers on the nice list will also get:



- A new story told through text messages
- A Winter themed suit, gloves and washer skin



- Festive feeling deep inside

Yule be able to unwrap this holiday gift right now for free ☃️

https://store.steampowered.com/app/2983900/PowerWash_Simulator__Ice_Rink__Winter_2024/

https://store.steampowered.com/app/1290000/PowerWash_Simulator/

Our links:
Discord 💦 Twitter/X 💦 TikTok 💦 Instagram 💦
Facebook 💦 PWS Wiki 💦 Reddit 💦 Bluesky 💦 FuturLab Twitch 💦
Dogs - Charging Llama
Dogs is almost ready, we have item drops, we have an achievement but most importantly we have 36 dogs to click on!

I hope to have Dogs ready to launch this week, or next week at the very latest. So stay tuned!
Victoria 3 - Commissar_roach


Happy Thursday everyone, it’s time for another Victoria 3 development diary. Today I’ll be talking about my thoughts on the release of 1.8 and Pivot of Empire, the feedback we’ve received, and also a bit of what’s in store next for Victoria 3.

As some of you might remember, 1.8 was actually meant to be two updates - a smaller 1.8 with bug fixes & polish, and a larger 1.9 with Pivot of Empire and the larger free features such as the Political Movement Rework and the Discrimination Rework. We ended up combining these into a single update because the release windows between the two were just too tight, and as a result 1.8 became a chonker of an update, with a lot of potential to cause bugs and balance issues.

On the whole, the feedback around the update (and in particular the Discrimination Rework) has been positive, and you seem to be enjoying the additional dimensions that the update adds to the economic and political sides of Victoria 3. However, there are a few issues and bits of feedback on the not-so-positive-side that I specifically want to address:
  • On release, we had a very nasty issue introduced by a backend change in the launcher, which caused users with a non-unicode character to crash when launching the game, which unfortunately slipped past our testing due to the fact that all of our work email addresses use only unicode characters. This one actually had us pulling our hairs a bit trying to find the cause, but with help from the engine team we were finally able to narrow it down and get a fix out just before the weekend (we don’t usually make a habit of patching at 17:45 on Fridays, but in this particular case it was warranted)
  • We’ve gotten a fair amount of feedback that the rework of companies to own and affect specific buildings has made them somewhat underwhelming compared to the way they worked in 1.7, and we agree that this is an issue. We have made some changes in the hotfixes since, and are continuing to read your feedback and make adjustments as needed. You can always @ Pelly directly on our social platforms for key feedback in this regard, especially on Discord, the Forums and Reddit!
  • Migration ended up far too non-restrictive and Assimilation ended up too restrictive as a result of the changes made to Discrimination. Both of these issues should now have been resolved in hotfixes.

I also want to take a moment to talk about the release and reception of Pivot of Empire. We’ve gotten a lot of positive feedback about the flavor it adds to India and how much more interesting playing in the region has become, which of course we’re very happy to hear! With that said, there’s also some things that didn’t work out quite as we wanted, which has resulted in some learnings for the Victoria 3 team going forward:
  • Most significantly, it’s clear that we need to spend more time testing and iterating on the balance of complex Journal Entries like The Unstable Raj before releasing them into the wild, to ensure the difficulty level and overall impact on game outcomes are where we want them to be.
  • We need to rethink how we set rewards for Journal Entries so that they feel appropriate to the challenge of completing them. We also need to get better about telling the player what those rewards are going to be so they don’t have to make a guess or check the wiki when deciding whether or not to try and complete a JE.
  • We need to ensure the AI can handle the content we add, particularly for complex/difficult Journal Entries.

Finally, I want to touch briefly on what’s coming next. I won’t spend too long on this, as next week’s dev diary is going to be the customary ‘what’s next after update 1.8’ which will be all about this topic, but I feel I would be ignoring the elephant in the room if I didn’t address the fact that a significant amount of the feedback we’ve gotten about 1.8 isn’t so much about what is in 1.8, but rather what wasn’t: namely, as a number of you would put it: ‘fixing the military system’.

There is of course a broad range of opinions on what exactly this phrase entails, but from my perspective, these are most significant issues we see with the Victoria 3 military system as it stands:
  • Front splitting causing wars to become unmanageable or frustrating
  • Units suddenly teleporting away when their front disappears
  • Supply isn’t impactful enough and armies win battles they should really lose when facing critical equipment shortages
  • Lack of a proper military access system, i.e. Prussia having to naval invade to reach Denmark
  • Troop allocation to offensive vs defensive battles causing unexpected outcomes (for example, a general using all local troops to defend against one naval invasion causing another naval invasion to just walk in unopposed)

For the next update (1.9), our ambition is to take a crack at all of these issues and in particular try to find a proper solution for the front splitting and troop teleportation woes once and for all. Finding good solutions for these issues is going to be a fairly major undertaking, so you might have to wait a while for 1.9, but I promise we’ll try to make it worth the wait!

With that said, we’re done for today. Join us again next week as I continue to talk about what’s next in updates 1.9, 1.10 and beyond. See you then!
Dec 5, 2024
Raise The Dead - heartsynthdev
Thank you all for being here still. As promised an update before the end of the year. I have mostly been experimenting with the visuals, trying to get a higher quality look while maintaining vibrancy and much better effects. The zombie models were almost completely redone at one point, but they are the heart and soul of the game, so only slight changes were made to make them look smoother and have less weird shading.

Otherwise, work is continuing in my free time as I push forward with my other work (Read the previous news update for a better explanation) https://steamcommunity.com/games/645530/announcements/detail/4183358371422028876.

I'm excited for what's to come and I hope many of you will be too.

Environment

Working on dynamic atmosphere and day and night cycle. Testing detailed stylized rocks and majorly improved grass.

Volumetric lights and awesome post-processing.

It's still a small empty plot of land for testing so it will be a bit bare bones, missing cliffs, trees, rocks, details ,etc. These are the base minimum just to get a good understanding of how the elements will look together.












Effects

Lots of unique effects.






Cool portal vfx


Here is an experimental paintshot (might not be used for paint though could be used to shoot liquids and potion ), just a fun toy



Zombies

What Raise The Dead is all about. This time they are more smoothed out and colorful! Still goofy and minimally dangerous!












Lots of experimentation happening, but I think the improvements will mostly be graphics, presentation, feel and quality! The game design will be upheld at its core, only improved. So you'll still be catching zombies and putting them in the lab, harvesting their parts and such. Testing out potions and doing crafting, farming, base management, research and exploring.

Thanks for sticking around, and until next time!
Ctrl Alt Deal - FoxFyre
As we head into December and the holiday season, we look back and ask ourselves—wasn't it just March?

Only By Midnight lived this year in leaps. We announced Ctrl Alt Deal, launched our Steam page, and released our demo within the span of six months. We traveled the globe to exhibit at conventions, and we built up our online presence to chat with fans. Behind the scenes, we worked on finishing Ctrl Alt Deal while also laying the groundwork for our next games.

Our team went through significant personal changes as well. We moved houses and changed countries. We expressed our creativity and acknowledged our true selves. We developed as employees and grew as individuals.

From our team to yours, we wish you a happy holiday season and a new year full of opportunity. Thank you for joining us this year and supporting Ctrl Alt Deal. We'll be around for most of the month, so come visit us on Discord!

Mythwrecked: Ambrosia Island - Ricethin
Hi everyone, Alex here!

After a long development road, I can finally announce that Mythwrecked: Ambrosia Island is now available to play!

Launching a game is always an exciting (and terrifying) time. After three years, we're very excited to finally share our tiny team's hard work with players around the world. We've put a lot of ourselves into the game, and we hope you enjoy playing.


We've worked hard to craft Mythwrecked with care and consideration and put a lot of ourselves and the Röki DNA into it. It's super exciting to welcome folks to the shores of Ambrosia island finally. Thank you to everyone who has played the demo, provided feedback, and dropped us a follow or wishlist. Your support has helped us get here, and for that, we are forever grateful.

And, as an added bonus, from now until December 11, you can purchase Mythwrecked at a special 10% launch discount.

We’d love to hear what you think, so please let us know on Steam or by following our BlueSky, Twitter, or join our Discord, and keep up-to-date with the latest news from us by subscribing to the Polygon Treehouse Newsletter.

Once again, thank you all for the tremendous support. We hope you enjoy your stay on Ambrosia Island.

-Alex & Team
Total War: WARHAMMER III - ca_pingu
Loud, Boastful, In-charge.

Become the greatest Mercenary and shape the outcome of conflicts across the world as Golgfag Maneater 👹



—The Total War Team

For the latest news and announcements, don't forget to visit our official social channels. Steam X Facebook Instagram Discord [url=https://bsky.app/profile/totalwar.bsky.social style=button]Bluesky[/url]
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