Transliminal: Beyond The Backrooms - Spatial Quotient
Finally, Transliminal has some new levels to explore as well as some long needed fixes.
The second Expanding Levels Update allows players to discover and explore the Level One Parking Garages (The Habitable Zone) and solve a puzzle and enter a prototype Caves level. And, of course, Victor is back with more lines to comment on the new stuff. Changes have also been made to allow faster progression through certain levels and event sequences.
The following changes have been made to Transliminal Version 0.0.98493 alpha:
New Additions
Explore Level One.
Find a way to unlock the entrance to The Caves.
Find an antique 'Lantern'.
A Log has been added to the STATUS Menu to keep track of Tasks and Queries.
Parking achievement is now attainable
Caves achievement is now attainable.
Maximum Sanity is permanently reduced upon waking from dreams of death.
Red Level 0 variations are now possible.
Trees may spawn in the Playgrounds.
There is a way out when stuck in a deep hole.
Gateway Console now shows Caves screen when 08 is selected.
Level One can be reached using the gateway device after it is unlocked.
New Steam Achievements
Added debug code that writes player location on transport to player log to help track down bugs.
Added Particles to falling transition scene.
Wooden Chairs.
Added tube slide exit to Pools
The Lantern wards off entities.
You can watch a show with TV Bob in Level 1.
New secret ending
New Achievements
More voice reactions
More signage in Level 1.
It’s coming
Cafeteria Tables
Folding Chairs
More room types and variations in Electrics
Intake Vents
More air ducts
Floor and sanity based effects added to Level 1
Reflection probes and fog in level 1 changes depending on which floor you are on
More objects and decor added across most levels
Players will arrive in The Electrics map containing The Heart as soon as they step through the Gate from the Pipes.
Exit signs for pool, parking, and Hotel Lobby exits
Fixes
Pocket Watch item button in collections now properly shows the Pocket Watch instead of the Respirator.
Rainbows no longer cast a shadow and will always face the player
Reduced the amount of Sanity restored by playing music
Lowered CrawlSpace Trigger to avoid premature disabling of exterior walls
Corrected some subtitle typos.
Fixed subtitle that remained on screen for too long.
Title and menu buttons highlight.
Alignment of rubble fixed in caves
More caves colliders
If a game saves before exiting while in The Hotel or Caves it can now be loaded into those levels using the Continue option.
Tree trunks now have colliders
Fixed issue where Cogwell Matrix level would not fully spawn at the edge of Level 0.
More textures are utilizing GPU instancing.
Fixed issue where gray lockers were spawning the bottle UI icon instead of the collectable.
Fixed alignment of some wall props.
Fixed issue where entering The Hotel from The Blacktops would result in falling.
Game no longer hangs when jumping or crouching in Level 1.
Corrected fog color in Level 1.
Level 1 is now properly represented on the Gateway console screen
Phase Emitters can now be collected in any order after installing the first module into the gateway.
TV Bob can be found in any location order now.
Keys are easier to find.
Made Exits more frequent in Pools
Made level segments around the starting point in the pipes egresses to prevent being blocked in by bad procedural generation luck.
Made chair circles slightly less frequent.
Fixed an enabled carpeted floor in Level 0
Fixed misaligned corner halls in Level 1
Fixed Mother entity saying wrong lines when doll parts are collected
Fixed some subtitle spelling errors
Removed collider stopping players from exiting some windows after phasing them.
Less objects always loaded in main scene (should theoretically free up ram)
Elevator ‘P’ button will also take you to Level 1
Reduced volume of Steam Jet noise
Caves entrance door no longer repeats door closing sequence if rediscovered
This update is way overdue. And not nearly as content rich as I expected it to be. This is what I get for trying to design two procedurally generated levels at the same time, while also having stuff happen in my life. The last three months have been very busy. I moved into a new house, was seriously ill, and suffered many technical difficulties. But I'm all settled in, back on schedule, and feeling great about the future of Transliminal. Especially thanks to those who have shown extra support and helped the development of the game by subscribing to the alpha test tier on Patreon. Also, if anyone wants to Alpha Test early versions that's how you do it.
I hope everyone enjoys the new levels. Next up: I'm excited to be introducing some crazy new entities.
Things that will be added or changed in the next update:
-Remake of Classic Mode: A new map, better optimization, improved AI, and more dynamic gameplay. -New UI: Updated UI panel settings and other enhancements. -Remastered Escape Mode -Better Optimization -Reduced Game Size and Boosted Frame Rate -Improved Multiplayer Mode -Fixed Bugs: Issues with AI and navigation have been resolved.
And finally... NEW MODE!
===== STORY MODE =====
A spooky and goofy af mode where you can truly experience Rendy's touch, get to know his story..
· Added the optional clothing function · Players can select their favorite costume by clicking on "Changing Room" in the beginning scene Later in the game level, the protagonist will wear a personalized costume chosen by the player to fight · Currently there are two sets of costumes: "White collar" and "secret agent" · Players are welcome to post suggestions in the comments section if they have a costume they would like to update · Your likes are the motivation for us to update!
The wait is over - WebCum Secrets 🔞💦 is released, and it's time to jump into the gritty world of the webcam business.
Help Frank, a webcam model manager, with navigating through the everyday challenges his business gives him. Team up with Riki and make crucial decisions to see if you can manage to balance every aspect of your life and work in such a high-stake industry. Uncover secrets, face betrayal and find out who's worthy of your trust and time.
Stunning 3D graphics, intriguing adult scenes, thrilling plot and hot models are waiting for you - grab the key and play the game now!
We've opened the playtest for all of you who want to play and test Roomballs! Requests will be open for a while, but the first playtest will be available all weekend.
Upon your request, you will be able to suggest other animals, livingspaces, feeds and accessories to the customer by editing the customer's wish list.
E1:
Indicates the customer type. There are 3 types of customers in the game. (Good, moderate and stubborn customer)
Good customer: Has a high tendency to accept your suggestion.
Moderate customer: Can accept your suggestion with a 50% rate.
Stubborn customer: Will accept your suggestion with a 2% rate.
E2:
When you click the edit button of the item you will suggest, the items that are most suitable for the customer's wish list will be listed.
E3:
This is the part that shows how many items you have in stock of the item listed in the window that opens.
E4:
This rate is the percentage of the customer accepting the request. However, you should not forget that; No matter how high a rate you choose, each customer may not accept this request and this rate varies for each customer type.
You can join our Discord channel for your requests and suggestions. With your participation, we can make more player-focused developments. You can also add it to your wishlist so you don't miss future devlog!👍👇