Penguin with a Pumpgun - james - LORD OF THE PINGS
Thank you so much for playing.
I've been playing Penguin with a Pumpgun a lot. Maybe so much that I overlooked some critical stuff during the testing of the game. I have decided to update Penguin with a Pumpgun with an incoming patch. ETA: Still to be determined.
The new version will include, among other stuff, * Shop where you can buy stuff * 5 new weapons * New powerup system - power ups will now be activated at different times on a level instead of permanent power ups that you got from the seal. * Better, updated, tutorial.
I am still working on this update and figuring out when it's done.
When the new version is released, I will put the old v.1.5. on a branch that you can access in case you're in love with the old game.
Last, would you be interested in joining in playing (and maybe testing), the new version before it's released? Let me know in the comments. I am listening for everything.
At launch, Starship Trooper: Extermination will include six Trooper Classes. If you didn’t catch the announcement, we revealed them HERE. Each Class will bring a new arsenal, as we have curated progression tracks that include new weapons, utilities and perks. The launch of 0.7.0 is just the beginning as we plan to add more class advancement levels on a regular cadence post 1.0 launch.
Before we begin, it’s important to remember that everything remains subject to change, and in the coming weeks, we will be releasing more blogs to share our development processes regarding each of the new troopers you will be able to play. But today, we will be talking about the overall expectations from this Revamp, as we want to provide you all with a bit of insight into the decisions surrounding the overall change. Additionally, we’ll share our thoughts on what we liked and disliked about the existing system.
Gameplay Variety
In our ongoing development of Starship Troopers: Extermination, our goal is to have each class specialize in a distinct gameplay role. Within each class, various loadouts will be available to cater to individual citizens' preferred playstyles, ensuring players not only feel effective but have an enjoyable experience in that role.
By emphasizing specialized gameplay roles, we have equipped each Class with purpose-made abilities and an optimized progression path. As troopers advance in each class, they unlock new loadouts. Our aim is for every unlock earned by troopers to offer more options and new gameplay experiences and opportunities, all while remaining relevant to the player’s chosen role for each class
As our seasoned veterans may already know, the existing Classes exhibited some degree of role variety through various loadouts. The objective of the Class Progression Revamp is to more precisely define each Class's unique gameplay role. Rest assured, variety within each Class will still persist! Different Trooper loadouts, featuring various weapons, utilities, and perks, can steer Classes into different niches within their overarching role. This enhanced loadout diversity now introduces more novel methods of performing your Class's intended role while still preserving the distinctive identity of each Class.
Remember troopers no matter the Class you choose you’ll be doing your part.
New vs. Revamp
There’s been rumbling that the troopers you’ve all come to love will be going away, but fear not, Troopers! With this Revamp we aim to retain the elements you love from the current three classes while bringing in a breath of fresh air adding unique and exciting mechanics into the new six.
We aim to broaden the possibilities within our Class selection. Moving forward with the Revamp involves revisiting existing elements; enhancing certain features within their kits, and possibly separating extraneous elements into their own fully fleshed-out Classes. New mechanics will be introduced to create fresh gameplay opportunities and address areas the community felt were underutilized in the current Class system.
Has anyone used the Medical Station recently?
Troopers should expect significant reworks for some of ST: E's less developed and suboptimal mechanics with this Revamp.
Weapon Mastery
In addition to the revamped Classes, we are introducing a new Mastery System for all trooper weapons. Weapon Mastery enables troopers to earn XP on the weapons they use, unlocking powerful modifications to their evergrowing arsenal. As a reward for those who fully master their weapon of choice, we want to introduce the new Armory Unlock System.
The Armory Unlock enables troopers of any Class to equip a given Weapon. An Armory Unlock allows Classes to bypass Class Restrictions on weapons – however, they will still need to meet the minimum level to equip said weapons.
The Weapon Mastery System at release will only apply to your arsenal of firearms. However, in the future, we hope to expand the Mastery System into other areas of your troopers' loadout.
Custom Loadout Slots
Speaking of loadouts, with the Revamp, troopers will now have access to loadout slots! Each of the different Classes will have its own Loadout Slot by default, allowing you to customize each of the six Classes with your preferred gear tailored to your playstyle.
These Loadout Slots can be personalized to any available Class. By changing the Class of a loadout, you alter the current abilities and their gear restrictions. The loadout will then earn progression towards the chosen Class. You have the flexibility to assign any Class to each of your slots – whether it's one of each Class, all Medics, or any combination in between. Having multiple slots dedicated to a single Class will enable a greater variety of builds suited for different scenarios and battlefields. We're very excited to see the diverse loadouts you troopers will bring in the fight against the Bug menace!
Re-enlistment
With all the talk about progression we want to let you know about our new system for our most dedicated troopers. We wanted to provide you all with a further milestone when it comes to progression. Troopers when the Revamp is available will be able to continue their journey beyond Career Rank 100.
Upon reaching max rank, troopers can Re-enlist! Re-enlisting provides a new Custom Loadout Slot, but resets Career Rank and Class Levels. Don’t fret troopers as you will keep all Mastery Progression, Achievements, and Career and Gamemode Unlocks. Each re-enlist will provide an additional Slot and increment your Re-enlistment Tier. More details to follow in a future Developer Diary as we draw closer to the launch of 0.7.0.
The Next Steps
That’s all we have to show for now. We hope you enjoyed this glimpse into what is coming to Starship Troopers: Extermination! If you would like to know more, keep a close eye on this space over the coming weeks for more Class development diaries, reveals, and other details about the upcoming Class Progression Revamp. If you have feedback or questions, please share them with our dev team in the ST:E Community Discord!
On behalf of the entire ST:E development team, thanks for stopping by, trooper!
Vampire Hunters is all about trying impossibly awesome builds to slay hordes of monsters in the most absurd ways. So nothing better than 20% off to celebrate the new characters introduced in our latest Update!
We are super happy to see our players enjoying a lot the recent improvements and new content added to the game. We have a lot of incredible updates planned for this year, so don't miss the chance of getting a discounted copy for yourself and let your friends know about it before it ends on January 29th!
The wait is over! We are excited to announce that Kebab Chefs! - Restaurant Simulator just released as Early Access! We are really excited that you will finally be able to play the game. We can't wait to hear about your feedbacks!
Design your own restaurant, prepare delicious dishes with your friends and become the biggest restaurant in town!
Cook more than 40 recipes in semi-realistic and creative ways to please your customers and demanding gourmets. Every recipe has its own description to guide players. Dishes get criticized and rated in different variables such as seasoning, baking, timing and ingredients.
After almost a year of anticipation, I am thrilled to announce a surprising turn of events for Astro Ike. What was once deemed at its End-of-Life stage is now making a triumphant return with the upcoming Astro Ike 3.0 Update, aptly named "Reloaded."
Embarking on an exciting journey with Unreal Engine 5.3, I'm thrilled to inform our dedicated player base that Astro Ike is being reimagined from the ground up. I'm discarding the old project and starting fresh to deliver a gaming experience that will surpass all expectations of the original version.
Introducing fresh store page, the current artwork showcases the new Astro Ike Logo and will reflect the new updated game once it's completed!
I'm excited to introduce a new character selection feature, allowing you to customize your own avatar with armor color options.
Experience an enhanced zombie encounter with upgraded AI movements, animations, diverse attacks, unique variants, and more to keep the excitement alive!
I've revamped the entire user interface from scratch, coupled with a new input system. Now you can personalize your gaming experience with custom keybinds and seamless controller support.
Dive into the new top-down arcade game mode designed for 1-4 players. Enjoy character color customization, choose between male or female characters, and display your name and health on the user interface.
Brace yourself for an array of new and upgraded power-ups in both game modes. From the iconic zombie nuke effects to stamina boosts and unlimited ammo, the thrill just got amped up!
Arm yourself with an arsenal of new weapons, including a laser rifle, laser pistol, shotgun, light machine gun, and maybe a few surprises along the way!
Explore stunning visual effects powered by the Unreal Engine 5.3 Niagara system. I'm eager to dive into this new system to enhance explosions, lasers, bullets, and more!
Discover fresh maps in this update, with at least 3-5 new additions to the core game. For the arcade mode, enjoy procedurally generated maps for a dynamic and replayable experience!
Immerse yourself in a completely revamped audio experience. New sound effects for zombies, menus, and more, accompanied by music options that seamlessly blend with the new maps I've crafted. Say goodbye to the old maps—they're making way for something exciting!
I'm placing a strong focus on optimization and improved lighting to address concerns from the current version of the game. Get ready for a smoother and visually enhanced gaming experience!
While I'm eager to share the excitement of Astro Ike 3.0 "Reloaded" with our players, I want to ensure that every detail is perfected. As a result, the release date is currently pending and estimated to be six months or a bit more. I appreciate your patience and assure you that the extra time will be well worth the wait.
Price Adjustment:
Please note that the pricing for Astro Ike may be subject to change upon the release of the 3.0 "Reloaded" update. I believe the enhanced features and the sheer magnitude of improvements justify this adjustment.
A little over 3 years ago, I announced publicly that 2 Left Thumbs would be entering the indie game scene as a publisher, helping to bring Dead Estate to Steam! Never could I have guess what a smash hit that game would be.
Using that as a proper jumping off point, I worked hard to find promising new indies in need of some extra support. And as of today, there are 8 released titles in that catalog, with many more to come! It's my greatest privilege to be able to herald these great developers and their games, and to help them reach new audiences.
PUBLISHER SALE
To celebrate this amazing milestone, the entire 2 Left Thumbs catalog is discounted! Several games are running their deepest ever discounts, while Picayune Dreams is running it's first ever sale!
If you want to REALLY show your support, the Micro-Publisher Mega-Supporter Bundle offers ALL these games together with an additional25% off!!
If everything together is a bit much, I understand. There are a variety of bundles being run during this sale, designed to group together games I predict will have overlapping audiences.
Every bundle is a "Complete the bundle" style, meaning even if you own 1+ of the games, you can still buy the bundle for an additional discount without re-purchasing the game(s) you already own!!
A little over 3 years ago, I announced publicly that 2 Left Thumbs would be entering the indie game scene as a publisher, helping to bring Dead Estate to Steam! Never could I have guess what a smash hit that game would be.
Using that as a proper jumping off point, I worked hard to find promising new indies in need of some extra support. And as of today, there are 8 released titles in that catalog, with many more to come! It's my greatest privilege to be able to herald these great developers and their games, and to help them reach new audiences.
PUBLISHER SALE
To celebrate this amazing milestone, the entire 2 Left Thumbs catalog is discounted! Several games are running their deepest ever discounts, while Picayune Dreams is running it's first ever sale!
If you want to REALLY show your support, the Micro-Publisher Mega-Supporter Bundle offers ALL these games together with an additional25% off!!
If everything together is a bit much, I understand. There are a variety of bundles being run during this sale, designed to group together games I predict will have overlapping audiences.
Every bundle is a "Complete the bundle" style, meaning even if you own 1+ of the games, you can still buy the bundle for an additional discount without re-purchasing the game(s) you already own!!