Fixed an issue where the game could crash if the vulnerability exploiter artifact was activated with a critical chance exceeding 100%. This error occurred due to recent internal code changes to the critical chance made on 0.7.0 update. Thank you for your report and feedback.
This minor patch is to fix an issue with Discord Setup along with an updated Tutorial Video. That process should be much smoother now.
Along with that, we have some changes to how the Combat NPC works. Now, if we countdown cycles happen without anyone voting on the NPC action, voting opens up to everyone in combat. This should help remedy situations where someone pops into chat and spawns the NPC but then dips, leaving no one to be able to keep the turns moving.
In addition to that, we've changed the command for NPC action voting to be '!n " before the choice, so "!n a" would vote for the A option. This will keep players in combat from accidentally queueing a skill while voting for the NPC action.
Also fixed a minor bug where the Wizards F Skill wasn't properly consuming the stacks of the extra elements that got chained with the main attack, unintentionally allowing players to use the F skill multiples times back to back when starting a fight with Max Stacks. You can't do this anymore :)
Exciting News: 【Five Nights: No Escape】 is Coming to Meta Quest AppLab!
Hello, VR enthusiasts and Five Nights fans! We've got some news to share with all of you — 【Five Nights: No Escape】 is expanding its horizons and will soon be available on Meta Quest AppLab! This means our beloved standalone VR headset users will soon get to experience the excitement and adventure that 【Five Nights: No Escape】 offers, right from their device, no PC required. Due to the naming search reasons, Type “Horror” in the searching bar, then you can see us in AppLab~
Also 🚀 Join us Discord at #giveaway channel for a chance to snag a Meta Quest key to FIVE NIGHTS: NO ESCAPE! 🗝️✨ Dive in for some fun and maybe, just maybe, you'll emerge victorious! Click the link to get started: https://discord.gg/V7g62YdZew. Let the games begin! 🎮🌟"
🚀 Get ready to immerse yourselves in a world where convenience meets innovation. We're bringing the full experience of our game to your standalone VR devices, so you can enjoy it anytime, anywhere.
🌐 Stay tuned for the official release date and get your headsets ready for an incredible journey into the VR world created by Suplife Games.
We're incredibly excited to reach more of you and provide an even more accessible way to dive into the world of our game. Thank you for your continuous support, and we can't wait to see you on AppLab!
Almost every day this year, we have worked on Copycat. At the time, it felt like we were only making small steps. But reflecting on a year's work, these steps have walked a marathon. Cheers 2023. Thanks for introducing us to some wonderful people in the Sydney and Melbourne gaming communities. We are very grateful. Here's what we have done in last 12 months:
A big thanks to Neverland Entertainment for taking Copycat to China's WePlay Expo 2023! So exciting so see cat lovers all over the world enjoying our little game.
It's always so exciting to receive press for Copycat. But it is extra special when a journalist connects with the true meaning behind the story. They read between the lines to uncover hidden metaphors. They dive into the unknown and resurface with a sophisticated vulnerability. Francesco Mastrodicasa from @indie_games_devel has done just that.
Here's some of our favourite quotes from Francesco's article.
🐾 "Cat enthusiasts, feline lovers, and friends of the four-legged world, allow us to introduce you to Copycat, a captivating and melancholic “four-pawed” video game."
🐈 "In Copycat, we embark on an introspective and reflective journey, prompting us to reflect on our actions, to pause and indulge in the emotions of love, loneliness, and letting go. The emphasis will be on the concept of sensitivity rather than morality."
💛 "...delightful and poignant storyline, plot twists, deep introspection, and numerous moral dilemmas that will question every choice you make."
For the nurse update a new character, the nurse has been added. The nurse will provide additional health throughout the bridge worlds. In addition, modifications have been made to weapon damage as well as enemies behavior. Please enjoy.
Now an instant visible task system has been updated Consider adding this feature to provide a specific guide for gameplay For example, from the beginning of entering school until the first major destination But because this game is a sandbox game and mainly involves linear clearance, it becomes very complex and can be quite cumbersome And considering that the essence of this task system is to ensure that players do not miss important and clear items that can be cleared in a certain area. For example, it may happen that you haven't found a key, and after playing, you get stuck and don't know where to find that key. So ultimately, the task system was made, and players would receive a task in a certain area. If the player found all important items, the task would be completed If not found, the task will continue to exist. That is to say, if you miss a key or item, the task system will display which area you haven't collected everything in. Of course, this is the initial version of the system and there may be bugs. EMMMMMM
Additionally, scene details have been added Modified some textures
At the end, I just wanted to vent my frustration When updating the task system packaging, an error occurred and it was impossible to package it.
After investigation, it was found that a certain part of the texture was reporting an error, and after opening the texture, no issues were found.
After further investigation, it was found that it was not a problem with the plugin, and the plugin was specifically packaged and tested in a new project
Further investigation revealed that some errors were written as unknown function errors
Then I went to investigate the functions, but they can all be compiled without any problems. Finally, we return to the function blueprint to investigate variables one by one Finally discovered that a certain variable had two extra underscores added before it
Just because I accidentally added an underline, it took me more than 2 days to troubleshoot So it's important to be meticulous when making things, otherwise it can lead to various bizarre consequences. Especially when encountering some strange errors during packaging, you really don't know where to find this bug, which is really a big headache.
Finally, I wish all friends good health, all the best in the new year, and a lot of wealth!
1. Information on January Season pass benefits ▶ Period: January 1, 2024 09:00 ~ February 1, 2024 09:00 (KST) / January 01 2024 00:00 ~ February 01 2024 00:00 (UTC) ▶ Premium Battle Pass final stage rewards will only change for the January season pass. - Free Battle Pass Level 40 Reward: 1 permanent random box of regular weapons - Premium Battle Pass 1st stage 40 reward: 1 23-year ALL SEASON PASS selection box (permanent) - Premium Battle Pass 2nd Stage 40 Reward: 23 Year ALL SEASON PASS Selection Box (Platinum Character 1 piece (including permanent box)
Green and red colors in item tooltips are replaced with blue and strong red.
Player health bar color is replaced from green to yellow.
Player arrow on the map, green color, is replaced with black.
QoL:
Game cursor can be disabled in game settings if the player wants to use the default PC cursor.
Player footsteps are now mono sound so that switching direction does not change the sound direction.
Small UI tooltips (question marks) can be disabled in-game settings.
For immersion's sake, players can now disable damage popups in-game settings if they wish.
Balance:
Fighter: Fire ring was performing better than expected, so molten ring got nerfed from 1% of current HP to 0.5% (base skill remains unchanged).
Fighter: Perun's strike is now 10% stronger at max level.
Hunter: Barrage now scales with dexterity. For every 20 dexterity, the player will shoot an additional arrow.
Content update:
A potential game expansion would give more love to old gods and expand on their theme. As preparation for that, light and dark labels are replaced with faith and pagan.
Improved dialogue from the bear hunt NPC in Bor village.
Added more names to the eternal wall.
After the first death, now there is one skeleton to lead the player toward Veles.
When the player is in permanent animal form, hidden dialogue with Hedgehog forest spirit will unlock.
Fixes:
Fixed two UI issues with narrow screen resolutions.
Fixed a bug where there could be two spawned instances of the Vatra demon.
Fixed a bug that would cause the player in permanent animal form to walk on water.