Sins of a Solar EmpireĀ®: Rebellion - Valve
Today's Deal: Save 75% on Sins of a Solar Empire®: Rebellion!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Sunday at 10AM Pacific Time
Neverending Nightmares - Valve
Neverending Nightmares is Now Available on Steam and is 10% off!*

Experience the psychological horror as you continually awaken into hellish nightmares. Hide from horrifying apparitions and outrun your inner demons as you struggle to wake up.

*Offer ends October 3 at 10AM Pacific Time
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a bug that was causing item descriptions to not display properly
Source Filmmaker - Valve
Source Filmmaker version 0.9.8.12 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • fixed game entities not drawing if the player isn't nearby
The Vanishing of Ethan Carter - Valve
The Vanishing of Ethan Carter is Now Available on Steam!

The Vanishing of Ethan Carter is a first-person story-driven mystery game that focuses entirely on exploration and discovery. It contains no combat or explosions of any kind. If our game leaves any scars, we hope you won’t be able to see them.

You play the game as Paul Prospero, an occult-minded detective who receives a disturbing letter from Ethan Carter. Realizing the boy is in grave danger, Paul arrives at Ethan’s home of Red Creek Valley, where things turn out to be even worse than he imagined. Ethan has vanished in the wake of a brutal murder, which Paul quickly discerns might not be the only local murder worth looking into.

Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash caused by using custom HUD files
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Limited Late Summer Crate Key to the Mann Co. Store. Available until October 13, 2014.
  • Fixed the Limited label not being displayed for items on the Steam Community Market or in the Steam backpack
  • Fixed colorization of item level description line for Limited items
  • Added tournament medals for BETA LAN 2014
  • Added a NEW! label to new items in your backpack until you mouse over them
  • Fixed a case where cosmetic items would be orphaned in the world
    • R.I.P. Captain Canteen
  • Fixed not being able to open the Taunt menu during the bonus time on an Arena map
  • Fixed a dedicated server crash related to bot Spies
  • Fixed item level not displaying correctly in the Mann vs. Machine lobby
  • Updated the auto-balance code to immediately respawn players that are automatically switched, or that voluntarily switch, during a balancing period
    • Not supported in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training
  • Updated the removeid command to support Steam2 and Steam3 ID formats
  • Updated the materials for The Atomic Accolade
  • Updated the equip_region for The Special Eyes
  • Updated rd_asteroid
    • Added a 45 second overtime when a team reaches max points
    • Added placeholder pickup ship and robot worker to indicate a team has reached max points
    • Added a sound to captured and returned points as they fill the progress bar
    • Captured and returned points now fill the progress bar faster
    • Progress bar escrow indicator now stays in place as points are added
    • Touching the reactor core no longer fully resets the return timer. Every second the reactor core is held will add a second to the return timer.
  • Virtual Reality Mode
    • Fixed selecting the wrong refresh rate when running on a display that does not use the desktop refresh rate

Product Update - Valve
  • Fixed Hammer crash when using FBX export a model with multiple materials
  • Fixed crash when loading malformed keyvalues ability file
  • Fixed bug where models rendered with particle systems would show up without their wearables
  • Disabled bot commander thinking when bot thinking is disabled.
  • Fixed crash when a delayed action in a script would try to operate on a deleted entity
  • All Assets Working Set in assetbrowser is now alphabetized
  • Expose CDOTA_BaseNPC::CanEntityBeSeenByMyTeam to lua
  • Expose CDOTA_BaseNPC::GetAttackCapability to lua
  • Expose CDOTA_Ability_DataDriven::ApplyDataDrivenModifier which is similar to CDOTA_Item_DataDriven::ApplyDataDrivenModifier.
  • Added GetModifierStackCount and SetModifierStackCount calls in Lua to manipulate modifier stacks directly.
  • Added the "ProcessProcs" key to the "CreateBonusAttack" action, to allow procs to fire on the extra attack.
  • Fixed a bug where attachment points on heroes could be in the wrong place
  • Fixed a bug where Model Editor's outliner would be blank after reload when a filter was present
  • PET: Particle asset parent and child menus now select the parent or child asset in the current asset browser page if it is there instead of the global browser
  • PET: Info for child endcap and delay is displayed above child button
  • PET: Changing sessions now does a global restart of the particle simulation
  • Fixed a crash in GetAbilityByIndex
  • Fixed some corrupted textures
  • Fixed Model Editor bug where closing an animation import file browser would prevent future attempts to add animations to that group
  • Added some better reporting when stash purchasing is disabled.
  • Fixed a crash in Model Editor when trying to remove an animation group that is referenced by another animation group
  • Ember spirit's remnant model now appears
  • Expose Aura_ApplyToParent flag to datadriven modifiers
  • Fixed the color of many existing Dota particle systems that use addself + overbright features in their render ops.
  • Added the script_help2 command which reports help text on all exposed Lua functions including parameter names.
  • Target selection in data-driven items and abilities will no longer automatically include dead units. The target flag DOTA_UNIT_TARGET_FLAG_DEAD is required to include dead units.
  • Added support for hiding various portions of the in game HUD
  • Added the ability to query Dota Ability keybindings from Scaleform in addons
  • Added the ability to get the world position from screen space in Scaleform in addons
METAL GEAR RISING: REVENGEANCE - Valve
METAL GEAR RISING: REVENGEANCE is Now Available on Mac and is 15% off to celebrate!

Developed by Kojima Productions and PlatinumGames, METAL GEAR RISING: REVENGEANCE takes the renowned METAL GEAR franchise into exciting new territory with an all-new action experience. The game seamlessly melds pure action and epic story-telling that surrounds Raiden – a child soldier transformed into a half-human, half-cyborg ninja who uses his High Frequency katana blade to cut through any thing that stands in his vengeful path!

Stronghold Crusader 2 - Valve
Stronghold Crusader 2 is Now Available on Steam!

Stronghold Crusader 2 is the long awaited sequel to the original castle sim. After 12 years Stronghold returns to the desert with a new 3D engine and powerful Havok Physics. Firefly Studios will recapture the original Crusader’s addictive, fast-paced gameplay and authentic castle simulation.
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