Announcement - Valve
Save 66% on Torchlight II as part of this week's Weekend Deal*!

The award-winning action RPG is back, bigger and better than ever! Torchlight II takes you back into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands!

Torchlight II captures all the flavor and excitement of the original game - while expanding the world and adding the features players wanted most, including online and LAN co-op multiplayer. Torchlight II is fast, fun, and filled to the brim with action and loot. Adventure solo or online with your friends!

*Offer ends Monday at 10AM Pacific Time
Announcement - Valve
Today's Deal: Save 40% on Interstellar Marines!*


Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time
Product Release - Valve
Magicka: Wizards of the Square Tablet is Now Available on Steam!

The once wandering wizards have found their way back home in Magicka - Wizards of the Square Tablet, now available for PC. Experience the mobile hit on your squarish and almost certainly, stationary monitor. But fret not, if any wizards still happen to be wandering you can still accidently kill them with cross platform support across all devices.

From the publisher that brought you Magicka, it’s more Magicka! Wizards of the Square Tablet features the innovative and dynamic spell casting system from the original PC hit. Experience a brand new campaign set prior to the original tale of Magicka. Adventure through the new campaign by yourself, or “accidentally” obliterate your friends in multiplayer co-op, which supports up to four players! Play together with fellow mages across multiple platforms, which may co-exist in the same game session thanks to a twisted union made possible by dark sorcery!

Product Release - Valve
Total War: ROME II - Blood & Gore, all new content for Total War™: ROME II is Now Available on Steam!

Experience the violent horror of the ancient world battlefield with Total War: ROME II Blood & Gore DLC.

Product Update - Valve
Release Notes for 10/30/2013

[SPECTATING]
- Spectating and dead players can now view a series of graphs displaying player/team statistics over time. Graphs are bound to lastinv (q, by default).
- Fixed Avatars being overly bright for the selected player.
- When a player is damaged, their outline is filled with a flashing red 'damage amount' indicator.

[MAPS]
- Adjusted the de_nuke B site particles a bit to make it sort correctly with smoke grenade smoke.

[ COMMUNITY SERVERS ]
- Added experimental support for coaches, which are effectively permanently dead teammates. To enable, set sv_coaching_enabled 1. To coach a team, type either 'coach t' or 'coach ct'.
- Added concommands mp_pause_match and mp_unpause_match which will flag the match to pause indefinitely during freeze time and cancel the pause, respectively.

[MISC]
- Added detection of the case when a client downloads the latest version of a game update and becomes unable to reconnect to their ongoing competitive match on an older game server version. Minimal competitive matchmaking cooldowns will be assigned in this case, and will not increment client's competitive offense level.
- Added server convar sv_force_transmit_players to allow networking player entities to all clients.
- Money of dead players will now more reliably network to teammates at round end instead of waiting until round restart.
- Fixed item icon cache retaining cached icons for items that you no longer own. Should reduce disk usage significantly for frequent traders.
- Fixed the death notice text sometimes getting truncated (and skipping the victim names).
- Fixed two hardcoded UI elements - they now properly use localized tokens.
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new main menu character images for Scream Fortress 2013
  • Fixed a server crash related to The High Five taunt
  • Fixed neutral pumpkin bombs exploding with blue particles
  • Fixed health on hit particle effect precache error
  • Fixed client nTextureFrame < 0 warning spew in dev console
  • Updated the round restart event to remove spells after playing in hell
  • Updated plr_hightower_event to improve server stability
  • Updated The Chicken Kiev so it can't be equipped with the Cold War Luchador or the Large Luchador
  • Re-enabled the crafting recipes for zombie costumes

  • Note missed from yesterday's update:
    • Updated the Vaccinator to use the reload key to cycle through resist types
Product Release - Valve
Football Manager 2014 is Now Available on Steam!

Play it whenever, wherever, however!

Play on Linux for the first time, plus the inclusion of ‘cloud-save’ technology which means that managers can now pursue a single career from any computer, anywhere in the world. FM14 also includes integration with Steam Workshop making it easy for managers to create and share customised FM content such as photo/logo packs, new and custom competitions and tailor-made challenges using the new Challenge Editor.

New features include the improved Match Engine, tactical overhaul, more realistic transfers and contracts, more sophisticated board interaction, improved interaction with players, staff and media, news system, enhanced user interface, and Football Manager Classic has evolved.

Client Update - Valve
A new Steam Client update has been released and will be automatically downloaded. The specific changes are listed below.

General
  • Updated Downloads section, including download-queue management and quick links to throttling and app update settings
  • Added "High Priority" app update setting - Steam will prioritize automatic updates for that app
  • Added support for displaying default button text for default HTML controls in the Web control
  • Update notification indicator when opting into/out of notifications for an app
  • Updated SDL with the 2.0.1 release, improving game controller support
  • Moved server browser max pings /minute setting from "Downloads" to "In-Game" tab of Settings dialog
  • Improve in-game performance when enumerating community items for some users who have used a very large number (thousands) of workshop items in Portal 2 or hero builds in Dota 2
  • Fixed issue retrieving stale data for a Steam Workshop file, immediately after publishing a Steam Workshop file
  • Fixed failing to run a game if it had a very long optional command and triggered the warning dialog
  • Fixed crash on exit for the overlay
  • Fixed running some install script steps on 2nd game install
  • Fixed issue with ever-increasing playtime for games that aren't running
  • Fixed a crash on certain malformed friends messages (thanks Arnaud Dovi and HP's Zero Day Initiative)

Big Picture
  • Added Big Picture Offline Mode indicator / Go Online button in top row, visible when in offline mode
  • Added a RESET option when configuring a game controller
  • Added option to join Steam Client Beta's from the Settings page
  • Added button to check for Steam Client updates from the Settings page
  • Improved transition when launching a game
  • Fixed screensaver not enabling sometimes when a game controller was being used
  • Fixed errors when refreshing your Steam login
  • Fixed Javascript alerts and dialogs showing incorrectly when using the web browser
  • Fixed being unable to click Accept on the SSA dialog if running Steam for the first time
  • Fixed UI loop when using the History button of the Account settings page
  • Fixed custom categories not showing when selected in the All Games view
  • Fixed launching game while another game launch was already in progress

Windows:
  • Fixed a bug where maximizing would lead to an incorrectly sized window if the Steam window was on a secondary monitor that has the primary taskbar positioned on it
  • Workaround to post fewer win32 message in the in-game overlay for games that don’t reliably drain the queue

Linux:
  • Better track games that use an intermediate launcher
  • Fixed text incorrectly getting ellipses in some Big Picture controls
  • Fixed crash at startup with certain window managers

OSX:
  • Fixed Microphone selection not updating when changed in the settings dialog
Product Release - Valve
Valdis Story: Abyssal City is Now Available on Steam!

Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery. There are many customizable skills and equipment that will aid Wyatt on his journey.

Over 40 years ago, the goddess Valdis was killed by her daughter, the dark goddess Myrgato. Since this event Myrgato has been at war with her twin sister, Alagath the goddess of light. This perpetual war is fueled by human souls that the gods use to create their warriors; Myrgato twisting souls into demons, and Alagath manipulating souls to create angels. Each day the remaining human population dwindles as they are forced to choose a side or die.

Press Release - Valve
Leading Entertainment Platform Expands Reach and Services

October 30, 2013 – Valve today announced 30% growth in active accounts during the trailing 12 months on Steam, a leading platform for PC, Mac, and Linux software.

Now offering over 3,000 games and software titles to over 65 million accounts, 2013 also marked Steam’s 10 year anniversary of providing services to gamers. Expanding upon that history, Steam gamers saw the introduction of several new service features during the year, including Family Sharing, Steam Trading Cards, Early Access, and support for Linux titles.

Looking ahead to 2014, Valve looks to expand Steam’s services and offerings to gamers and developers by holding the Steam Developer Days in Seattle, WA this January and rolling out the recently announced Steam Machines with a variety of hardware partners later in the year.

“The main goal of Steam has always been to increase the quality of the user’s experience by reducing the distance between content creators and their audience,” said Gabe Newell, co-founder and president of Valve. “As the platform grows, our job is to adapt to the changing needs of both the development and user communities. In the coming year, we plan to make perhaps our most significant collaborations with both communities through the Steam Dev Days and the Steam Machines beta.”

For more information, please visit www.steampowered.com
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