Product Release - Valve
NASCAR The Game: 2013 is Now Available on Steam!

NASCAR The Game 2013 is the 1st title in the series available on Steam and PC, featuring all the official drivers, teams and tracks from the official NASCAR Sprint Cup Series Championship. Delve into the most authentic NASCAR experience with eye-opening graphics, competitive AI and the most robust multiplayer support system yet. Work towards the ultimate prize, being crowned the Sprint Cup Series Champion and for the first time, experience the intense, thrilling action from behind the wheel of a Gen 6 model stock car.

Announcement - Valve
Worms Clan Wars is Now Available for Pre-Purchase on Steam! Pre-Purchase Now to receive 8 customization items, 2 Speech-banks, and 2 Player Titles along with a Free Copy of Worms Revolution! Already own Worms Revolution on Steam? Gift it to a friend! Additionally, all previous purchasers of Worms Revolution will receive a 25% discount on the Pre-Purchase of Clan Wars!

Worms™ Clan Wars is the biggest and best Worms™ game to date - more worms, larger landscapes, more dynamic water, more weapons and more customisation items than ever before. Worms™ Clan Wars is designed to take full advantage of next gen PC hardware. It features beautiful high definition 3D visuals (but still retains the classic 2D gameplay) with new lighting effects, new features to help users interact socially, exciting additions to improve the single player experience, and more of everything a Worms fan could want.

Product Release - Valve
Teleglitch: Die More Edition is Now Available on Steam! Purchase before July 31st at 10AM Pacific and receive the Original Soundtrack plus 8 Exclusive in-game weapons and utilities!

In a cold, dark future dominated by mega-corporations, a small lonely planet on the edge of habitable space is the site of a shadowy research facility specializing in necrotic tissue reactivation. You are a scientist who has suddenly awoken to the realization that you are the lone survivor. The rest of the facility’s personnel have all been killed – micro-chipped and reactivated as combatants by the facility’s central processing AI.

Teleglitch: Die More Edition is a roguelike top-down shooter with retro pixel graphics. Featuring procedurally generated maps that change with each play through, you will never experience the same facility twice. Clutch your gun, walk down the dark corridors and enter each new room hoping those last few rounds of ammunition will be enough. Feel the anxiety, the paranoia and the sheer terror of Teleglitch.

Announcement - Valve
Purchasers of the Career Criminal Edition of PayDay 2 can now jump in and experience the Beta!

PAYDAY 2 is an action-packed, four-player co-op shooter that once again lets gamers don the masks of the original PAYDAY crew - Dallas, Hoxton, Wolf and Chains - as they descend on Washington DC for an epic crime spree.

The new CRIMENET network offers a huge range of dynamic contracts, and players are free to choose anything from small-time convenience store hits or kidnappings, to big league cyber-crime or emptying out major bank vaults for that epic PAYDAY. While in DC, why not participate in the local community, and run a few political errands?

Up to four friends co-operate on the hits, and as the crew progresses the jobs become bigger, better and more rewarding. Along with earning more money and becoming a legendary criminal comes a new character customization and crafting system that lets crews build and customize their own guns and gear.

Product Release - Valve
Rugby Challenge 2 is Now Available on Steam

Immerse your senses in the greatest rugby game ever, Rugby Challenge 2 - The Lions Tour Edition. Rugby Challenge, with the legendary Jonah Lomu still at the helm, has evolved and boasts a plethora of new content.

Rugby Challenge 2 features 110+ teams and 50+ stadia from around the world including licenses for the All Blacks, the Qantas Wallabies, British and Irish Lions 2013 Tour of Australia, the USA Eagles, Bledisloe Cup, Barbarians FC, Combined Country, Super Rugby teams, AVIVA Premiership Rugby, TOP 14, Pro D2, RaboDirect PRO12, ITM Cup, and the Ranfurly Shield.

Product Update - Valve
Patch Notes:

Fixes
- Fixed crash in sound and renderer.
- Several community related issues fixed.
- Black flag for speeding in pit lane.

Controls
- Updated and added more controller types, including bodnar cables.

AI
- Speed increases for Non-plate tracks.
- Draft improvements for plate tracks.
- Improved brake checking.

Multiplayer
- Updates to surging at the start line.
- Ghosting of cars due to packet loss.

General
- Visual damage turned back on

Click here for all previous Patch Notes.

Jul 23, 2013
Product Update - Valve
General
  • Added an attack tab to the enemy window
    • Individual squads can be set to attack an enemy
    • Squads with "Defend gnomes" selected will automatically be set to attack
    • Attacks can be canceled by unchecking squads
    • Squads without "Defend gnomes" or "Perform attack orders" will not be shown in the list
  • Removed the attack button from the enemy window
  • Added an Enemies tab to Military overview
    • Lists all spotted enemies
    • Squads can be assigned to attack enemies
    • Option to view the selected enemy
  • Added option to retreat from combat to equip missing gear
  • Added option to retreat from combat to refill ammo
    • Gnomes will only retreat once they have no ammo but will attempt to refill all ammo before going back to combat
Fixed
  • Gnomes continuing to pursue enemies after they died
Product Update - Valve
VEHICLES
*All new truck Iveco Stralis Hi-Way with tuning upgrades
*Volvo: Fixed position of lights on the front grill, animations fixes, dashboard fixes, added oil indicator
*DAF: fixed speed gauge display in UK trucks, fixed exhaust
*Majestic: Fixed disappearing of the doorsteps
*Renault: Fixed blinkers
*Man: Fixed material issues
*Fixed wrong lod on flat bed trailer
*Overweight trailer: Fixed position of wheel and mudguards
*Cistern trailer: Fixed position of wheel and mudguards
*Log trailer: Added front white lights
*Fix shadow casters for some upgrades
*AI cars: the lamps are visible from greater distance at night
*Fixed shader issues with auxilary lights for all trucks

SIMULATION
*Reworked force feedback feature
*Engine torque simulation improvements. Idle throttle and clutch changes.
*Many new physical properties added to the simulation model. All dashboard gauges are simulation based now
*There is config variable in console "g_pedal_clutch_range", that can tweak clutch pedal active area length. Range is 0.1 to 1.0 (default value is 1.0)
*Fuel consumption during engine idle fixed

GAMEPLAY
*Redesigned Job Market's job listing to be able scroll through all jobs
*The speed limiter can be now disabled in Options screen.
*Added Advisor warning messages related to retarder, parking brake and air pressure warnings are not shown when gear is set to neutral.
*Added new optional control scheme where steering, accelerator and brakes can all be controlled by mouse
*Ferry route length displayed in the job selection.
*Loan installments are properly rounded up and displayed, improved timing of loan payments
*Upgrade shop does not automatically discard everything with change of cabin/chassis. Only non-compatible accessories are removed
*There is config variable in console "g_income_factor", that can lower job income of you and your drivers for more challenge. Range is 0.0 to 1.0 (default value is 1.0)
*World map can be closed by same key that opens it (default key M)

MAP
*Fixed navigation lines on UK variant roundabout
*Hundreds map fixes, tweaking and prettyfications
*A2 highway completed (as in real life 2 lane highway) including tollgates
*New road leading south from Szczecin in Poland
*Fix - added some no-weather areas placed under some bridges to avoid rain appearing there
*Wrongly set border between France and Belgium fixed
*Grass, terrains and rocks intersecting walls of some tunnels fixed
*Tons of other minor map fixes

MODELS
*Prefabs tweaking (improved AI flow somewhat, major AI rewrite is coming later)
*Less steep quarry prefab to lessen weaker engine trucks having problems when going uphill
*New small tollgates in Poland on A2 road
*Fixed animations of various pedestrians

CODE
*Asynchronous loading smoothes speed of resource loading resources, reducing overall lag and "spikes" for more even framerate
*Added SDK for telemetry output, pilot testing with kind help of www.fanaleds.de
*It is possible to skip the intro animation using a -nointro parameter
*Fixed garage name in player truck relocation UI
*Rain probability in both corner values ensures infinite weather duration
*Weather can change after time fast forward
*The save slot selection is shown after profile selection if there was problem with automatic load
*There is config variable in console "s_rumble_enabled", that can enable/disable sound of rumble stripes on the roads
*Increased range of non-linerity slider in controller option screen
*Fix potential crash related to recent Nvidia Optimus drivers changes
*Added more job-start autosaves
*Improved robustness to mod removals
*Improved behavior of input wizard
*Improved efficiency of memory pool usage
*Renamed game.log and game.crash files to game.log.txt and game.crash.txt
*Improved behavior of non-widescreen resolutions while driving
*Experimental support for triple-monitors. Controlled by r_multimon_mode cvar (0-disabled, 1-wide fov with ui on central monitor, 2 - three separate views). In the three-view mode it is possible to compensate for bezels using r_multimon_border_fov_* cvars
*The game will reset jobs whenever it detects certain changes in data
*Added Georgian language to the game

SOUND
*Money sound played only on important events
*Air brake sound fixed

STEAM
*Game will pause when Steam overlay appears
*Steam notifications are positioned on the opposite side of the screen than Route Advisor

MODDING
*New sector based map format which supports simultaneous modifications by more than one user and local extensions as long they operate in separate sectors.
*Many definition lists (e.g. types of AI trucks) can be now simultaneously extended by more than one mod.
*As result of multiple changes it is now possible to have more than one reverse speed in modded trucks.

Product Update - Valve
Patch 1.1.3 notes (July 23)

Improvements:
— New interface element: if during the current turn player constructs a building, hires a guard or performs a ritual, an additional icon for his action will be displayed on respective interface buttons.
— Added new skills:
    o Petrification Immunity — available for Gargoyle, Ghost and Golem from the start; can be acquired by Gnome.
    o Entanglement Immunity — available for Ghost, Dragon and Phoenix from the start; can be acquired by Halfling.
    o Aura of Healing — used to replenish a few HP for friendly units in nearby hexes. Available for Paladin from the start. Can be acquired by Unicorn, Dryad and Treant.
— Improved process of receiving quests from Crystals, they are more randomized now.
— Improved process of hiring guards to enemy’s base province in the campaign. Their power is now scaled to your progress.
— Almost all ‘Close’ buttons now have the same look.
— Added tooltip for ‘Close’ button in all windows that can be opened on the strategic map through hero's circular menu.
— Unit information’s window has been reworked.
— Added option to create private games and choose which player to fight with in multiplayer.
— Reduced game difficulty for the first three difficulty levels.
— Increased initial income for the first three difficulty levels.
— Added tooltip for battle result chances on the third difficulty level.
— During a siege of an outpost or a fort there is now a wooden wall and palisade on the tactical map.

Fixed:
— Province information in dead and desert lands now doesn’t show an icon of a race that possesses the province.
— A bug that caused hero’s army to lose a unit without reason after the death of an enemy unit under effect of ‘Enslaved’ spell.
— A bug that caused hero to become a Slug, Ogre or any other unit after using ‘Enslaved’ spell.
— AI’s ability to hire guards in a besieged province.
— Missing tooltip for the first building in a queue in the planned constructions’ window.
— Buildings tooltip’s displaying already constructed buildings on the astral map.
— ‘Resurrection’ spell not working if a unit that can use it is killed last in a battle.
— A bug that caused the fight to end with a draw if a hero died last and in the Dragon Form, leaving the hero itself alive.
— A bug that let a hero use the ‘Double Shot’ skill, come close to enemy and shoot dealing double damage. Now heroes can shoot only if they didn’t make a move during their turn. If a move is made the skill is deactivated.
— A bug that caused the game to start a tactical battle with ‘auto-battle - always’ setting turned on.
— Incorrect priorities for Healer AI’s behavior.
— Buildings that give access to pact with guard could show incorrect number of the pacts.
— Units with an all-round attack could counter-attack using this ability. Now all activated unit abilities will be nullified when a turn ends.
— AI getting fewer buildings in the Astral thus falling behind in development on the later stages of the campaign.
— Heroes could get an increase in two basic characteristics instead of one during province exploration.
— A hero under effect of Dragon Form and Polymorph spells didn’t have access to his spellbook.
— Players could make a bet on the arena even with no gold left.
— Game freeze caused by an enemy attacking player’s hero that’s besieging a province.
— A bug that caused inability to refuse from a quest given to a hero.
— A bug that caused allied Masters to send peace offers after every turn.
— A bug that let player end diplomatic relations and then send diplomatic offer to Masters in the same turn.
— AI sometimes missing units taken to the army from the garrison.
— Unavailable ‘Library’ button in a situation when two heroes are exchanging items in a province with Library.
— Inability to look at the detailed item’s information in a neutral shop and its incorrect price in the tooltip.
— Bugs that caused generation of ‘square’ lakes on the tactical map.
— Incorrect display of income change in the dialog window for ‘Dionium burning’ event.
— A bug that caused the army to consist of trolls instead of skeletons in the event ‘The dead have risen from their graves…’
— A bug that let player equip Healer’s Staff together with normal ranged weapon thus increasing all weapon’s characteristics.
— A bug that caused generation of multiple resources in some provinces.
— A bug that let player equip a two-handled weapon and a shield during a fight.
— Icon for the merchant district’s building in the city screen.
— AI attacking player’s capital without siege.
— Incorrect difficulty modifier’s calculation for gold and gems received after a fight.
— A bug that let AI summon skeletons and zombies in dead land provinces during auto-battle.
— Color palette for resources area on the bottom panel of the strategic map.
— Visual errors of the standard tooltip’s display.
— AI sometimes buying the same primitive items.
— AI constructing buildings in a province that improve the ones it already has.
— Bonuses for mixed skill sets of Commander not working properly (fixed once and for all).
— Tooltip for the building queue in the tutorial.
— AI’s ability so send a player a message when it had already received one from him (exception for war declarations).
— ‘Rain of Brimstone’ ritual not being effective against garrisons.
— ‘Deadly Terror’ ritual not working properly.
— ‘Polymorph’ spell bug that happened when the spell was used on the last enemy unit. The unit didn’t die in the end and his army remained on the strategic map.
— Display of buildings received upon victory on your own shard after other Master’s attack.
— Damage amount dealt by ‘Mass Suicide’ spell.
— Finding empty caches.
— A few bugs with medals received by units in battles.
— Display bug of ‘You have no access to this resource’ tooltip.
— Sometimes missing dialog for attack on a neutral province.
— Hills sometimes looking like plain terrain on the tactical map.
— ‘Start battle’ button not working during troop deployment on the arena.
— A bug in the tooltip for a unit’s medal on the tactical map.
— Game freeze caused by attack on the brigands’ province.
— Inability to siege an enemy capital if it's under effect of ‘Deadly Terror’ ritual.
— A few animation bugs of damage numbers on the tactical map.
— Text scaling in the item information’s window.
— Ability to buy the same item multiple times having only enough gold for one such item.
— Mouse scroll for chat and player list in multiplayer.
— Incorrect processing of Escape button when closing a confirmation window.
Product Release - Valve
GRID 2 - Peak Performance Pack, all new content for GRID 2 is Now Available on Steam.

Download the Peak Performance Pack and receive six outrageously tuned cars:

- Dodge Charger RT
- Ford Mustang Mach 1 Twister Special
- Chevrolet Camaro Z28 RS SS 1970
- VW Golf R
- BMW E30 M3
- BMW 1 Series MCoupe

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