Jul 9, 2013
Product Update - Valve
General
• Added gameplay option to pause and move the camera to new gnomads on arrival

Fixed
• Crash with Training Grounds when loading
• Crash when moving a job type down in the priority list causing a custom profession to be created
• Crash exporting military/profession settings with illegal filename characters
• Game potentially freezes when completing some jobs
• Gnomes trying to use the same bed and sleeping on the floor
• Windmills not properly turning on/off when it changes to outside/inside
• Gnomes sometimes not pasturing livestock if an unreachable animal exists
• Several cases of inside/outside status of tiles not properly updating
• Scout perk increasing vision more than intended
• Bone Shirt and Skull Helmet not storing in crates
Product Release - Valve
Ursus, all new content for Farming Simulator 2013 is Now Available on Steam.

The Ursus DLC contains new tractors and equipment of the Ursus brand, such as the Ursus C-45, Ursus C-330, Ursus 5044, Ursus 8014H, Ursus 11024, Ursus 15014 and many more!

Plus, the Classics Pack has been added to Farming Simulator 2013 as a free update and offers a selection of authentic vehicles and equipment letting you to reconnect with the early years of modern agriculture! You will be pleased to find classic vehicles such as Deutz D80, Güldner G40, Hatz H340, Hürlimann D110, Lindner BF 450 A, Schlüter Super 1500 TVL Special and many more!

Product Update - Valve
Content
- New ship, the Mobula - an more advanced attack ship with 5 front facing gun and no guns on side or back. It has good vertical movement, but it is more difficult to repair in the heat of battle.
- New gun, the Phobos Light Mine Launcher - A strange addition to airship arsenals, this found-technology shoots a proximity mine that will deploy a balloon after once it reaches its arming time (3s). Each gun can only maintain 5 concurrent mines at a time, if any additional mines are placed then the first laid will explode! For more, read on to the Mine Launcher FAQ!
- New costume bundles on sale, with some costumes discounted and/or converted to multi-class
- Expanded beginning Gunner tutorial
- New progression achievements (level cap is now 15)
- Updated in-game manual

Features
- Added crew formation: ability to assemble a group of up to 4 ship crews before entering a match. Crews can be added from friend list or party. For more, check out the Party and Crew Formation FAQ below!
- Added parties: invite players to your party, then invite your whole party to a match or crew formation lobby. For more, check out the Party and Crew Formation FAQ below!
- Options screen now available from header
- Matches now have their own chat channels
- Chat in the lobby split between “Global” and “Match” tabs
- Chat window now has 2 sizes - short and tall - switchable at the press of a button
- New camera shake when explosions hit the ship, when you collide into other objects, when the ship accelerates, when the ship hits max speed, and when turning at high speeds.
- Redesigned in-game store
- Combined “Look” and “Role” screens into new “Character” screen, with ability to zoom in and out on your character preview.
- Redesigned Social page with player profiles, recent crew list, and account management tools
- Added player profiles with public stats, badges, and recent achievements
- Added character rename feature, with up to 2 free renames
- Added clan tags
- Added badge inventory system

Gameplay

GUNS
- NEW WEAPON! Phobos Light Mine Launcher. A strange addition to airship arsenals, this found-technology shoots a proximity mine that will deploy a balloon after once it reaches its arming time (3s). Each gun can only maintain 5 concurrent mines at a time, if any additional mines are placed then the first laid will explode! Airship mechanics still don’t understand why but they do know it deals 125 direct piercing dmg and 100 impact dmg in a 60m radius for devastating AoE! Mines can chain detonate so watch out. You can shoot both the mine and its balloon for interesting effects.
- Gatling Gun: 3.5 degree jitter (from 3), 5s reload time (from 4.25s)
- Mortar: 50 degree yaw speed (from 30), AoE 8m radius (from 6)
- Flare Gun: Fixed bad damage and ignite values. 10 fire direct dmg with 100% chance to apply 10 fire charges.

SKILLS
- Any Projectile Speed augmentations now successfully adjust the range of raycast weapons (gatling and carronade)
- Extinguishing now respects all cooldown effects. If a component is cooling down, it cannot be extinguished or repaired until the cooldown has finished.
- Extinguisher: cooldown time 3s (from 7s)
- Chemical Spray: cooldown time 5s (from 3s), lasts 20s (from 15s)
- DynaBuff: Balloon buff refactored to respect new ship flight model. 7s buff time, lasts 90s, -25% vertical drag, +100% lift force
- Heavy Clip: no recoil, -25% clip size
- Lochnagar: -90% rotation (from no rotation), no effect on projectile speed (from -20%), -60% arming time, -50% AoE, +125% dmg (from +150%), 250 damage per shot (from 175)
- Incendiary: -25% clip size (from 30%, fixing a rounding error on 2 clip size guns)
- Fixed Kerosene vs. Phoenix Claw turn issue to respect new flight model.
-- Phoenix Claw: +300% longitudinal drag (from -35%), +50% thrust, actually deals 13 DPS to engines
-- Kerosene: +300% angular drag (from +50%)

SHIP
- NEW SHIP! Mobula! The Mobula has a unique upside-down design that facilitates increased balloon protection as well as superior vertical mobility at the cost of slow turning and large top-down profile. With 5 front mounted guns (fanned out across its hemispherical design) it can potentially deal high amounts of damage. However, its repair points are tucked away in its interior. 550 Armor, 600 Hull health.

MAPS
- Fjords: Red spawn points adjusted to prevent spawning too close to oncoming blue players.
- Desert Scrap: Adjusted blue spawn points and stationary sandstorms to increase field of view
- Paritan Rumble: Slightly smaller map size, adjusted spawn points to decrease bad spawns

Fixes and Optimization

GAMEPLAY
- Suicide (with tar barrel or mine launcher) awards a kill to the last hostile source of damage, if any
- Fixed a missing collider in Flayed Hills and Canyons
- Fixed continuous repair input lag
- Fixed a bug that might prevent Pilot achievements with an “on helm” requirement from being completed
- Fixed rejoining 2 slots at once bug

NETWORKING
- Removed misleading spike from traffic graphs when they are first opened
- Client-side networking makes better use of multiple threads (should improve framerate in high-traffic situations, particularly on multicore machines)
- Fixed lag spike caused by another match being started on the same server

RENDERING
- Improved performance of cloud rendering, particularly when they are affected by multiple lights (flares, explosions, etc)
- Fixed a shader bug that caused some lights to affect clouds more intensely than intended
- Fixed a bug with flare shadows that could cause the shadow to be offset from the original model
- Flare shadows now draw on target dummy ships
- Buffed and fireproofed effects no longer render on top of clouds when the part in question is inside the cloud
- Fixed reload animation bug (animation no longer plays twice)
- Prevent muzzle flash from playing when the primary fire button is held down right after the end of reload
- Fixed Field Gun barrel texture
- Fixed hat positioning and clipping

Mine Launcher FAQ

How many mines can I lay?
- The technology behind the Phobos Mine Launcher is still shrouded in mystery. It seems to be only capable of maintaining 5 simultaneous mines. Each additional mine causes the oldest mine to self-detonate.

Can I shoot the mine?
- Yes, the balloon and the mine itself can be destroyed. Shooting the balloon causes the mine to drop. Shooting the mine causes the mine to explode as if you collided with it.

Can I get hurt by my own mine?
- Yes, once mines are deployed they behave like level terrain. You, your teammates, and opponents can trigger the mines and take damage from them. This also means that anyone can shoot the mine.

Party and Crew Formation FAQ

How do I form a crew?
- Go to “Form Crew” from the main menu. Use “Ship Count” to select the number of ships you have to crew (up to 4). Invite crewmates by clicking on their names in your Friends or Party list, and select “Invite to Match.” If you have a party already formed, you can use “Invite All” to bring along the entire group. Once your crews are assembled, select “Match List” to find or create a new match lobby, or “Quick Match” to automatically join a suitable one.

How do I form a party?
- Parties are formed similarly to crews, but without needing to enter a separate screen. To form a party, simply click on the name of each person you wish to add and select “Invite to Party.” As with crews, they must click on your name and select “Join Party” to join you. Every member of your party will be listed on the Party tray in the upper right of the screen.

How do I join a party or crew?
- When you are invited to a party or crew, you will receive a notification in chat. To accept, you must click on the name of the person that invited you and select “Join Match” or “Join Party.”

How do I talk to my party?
- You can communicate with all members of your party no matter where they are using [H] for text chat, and [Z] for voice chat.
Announcement - Valve
Save 70% on the Need For Speed Franchise during this week's Midweek Madness*!

Need for Speed Hot Pursuit launches you into a new open-world landscape behind the wheel of the world's fastest and most beautiful cars. From Criterion, the award-winning studio behind the Burnout series, Hot Pursuit will redefine racing games for a whole new generation.

*Offer ends Thursday at 10AM Pacific Time
Announcement - Valve
Save 75% on Half-Life 2 during this week's Midweek Madness*!

1998. HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title wins more than 50 game-of-the-year awards on its way to being named "Best PC Game Ever" by PC Gamer, and launches a franchise with more than eight million retail units sold worldwide.

NOW. By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors even the emotions of both friends and enemies.

The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people he cares about are counting on him.

*Offer ends Thursday at 4PM Pacific Time

Announcement - Valve
Today's Deal: Save 50% on Organ Trail: Director's Cut!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends July 10th at 10AM Pacific Time
Product Release - Valve
GRID 2 - Drift Pack, all new content for GRID 2 is Now Available on Steam.

Download the Drift Pack and receive four amazing cars for use in Drift events and all other GRID 2 game modes.

Includes:
- NOS Energy Nissan 370Z
- Team Orange Mitsubishi Evo X
- Daijiro Yoshihara 1993 Nissan 240 SX
- Tyler McQuarrie Chevrolet Camaro

Product Release - Valve
Sid Meier's Civilization V: Brave New World, all new content for Sid Meier's Civilization V is Now Available on Steam!

Sid Meier's Civilization V: Brave New World is the second expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. This new expansion provides enhanced depth and replayability through the introduction of international trade and a focus on culture and diplomacy. Your influence around the world will be impacted by creating Great Works, choosing an ideology for your people and proposing global resolutions in the World Congress. As you move through the ages of history you will make critical decisions that will impact your relationship with other civilizations.

Client Update - Valve
A new Steam Client update has been released and will be automatically downloaded. The specific changes are listed below.

General:
  • Added a confirmation dialog when launching a game via a steam URL with optional command line parameters, so the user can be sure the game is launching with the options they want
  • Added a "friendly machine name" when Steam-Guarding an account
  • Changed data format of client updates to improve compatibility with flawed proxy servers
  • During login, if Steam can't be reached and the user has entered a username we've never seen before, pop a dialog and ask them to login again
  • When returning to the login dialog and we've cleared the username field, put the keyboard focus on the empty username box instead of the password box
  • Updated Web controls user-agent to better reflect the code it is based off
  • Updated to Simple DirectMedia Layer 2.0 Release Candidate
  • Fixed failing to update a game properly if an unexpected folder exists in the install directory for a game and we want to replace it with a new file
  • Fixed green inbox count not always including the count of offline messages available
  • Fixed selecting ‘X unread chat messages’ to always bring the newly opened chat dialog into focus
  • Fixed memory leak when an update for Steam was pending
  • Fixed uploading some large files to the Steam Cloud
  • Fixed memory leak when hovering URLs in the HTML control
  • Fixed workshop items not clearing from the download status label when completed
  • Fixed crash when getting lots of friends updates and you have a large friends list
  • Fixed password reset error when sending trade requests also causing the new device message to display
  • Fixed crash on launch for some third party DRM protected games under Windows

Linux:
  • Added support for 64-bit Linux titles
  • Fixed finding Steam client skins on Linux
  • Fixed crash looking at community images on Linux
  • Fixed Linux Steam overlay not restoring the proper mouse cursor in certain situations
  • Fixed resource leak on game exit leading to graphics corruption on Linux

Big Picture
  • Add support in big picture mode for Brazilian payment methods
  • Change the action icon on the games page in the library to be a download icon when a game is updating
  • The play button on a games library page is now disabled if the game is not available on your platform
  • Fixed being unable to launch some games after a download is complete
  • Fixed focus issue with the startup UI when the intro movie terminates early
  • Fixed updating background images in the library details view even when not visible while a game is running
  • Fixed potential crash in library details if a game has guides available and you quickly enter and exit the details view
Product Update - Valve
Rogue Legacy v1.0.12c

General fixes:

- Forgot to actually disable DInput controls when turning it off in the options menu.

--------------------------------

Rogue Legacy v1.0.12b

General fixes:
- Fixed bug where game would crash if the DirectInput device was removed mid-game.
- Fixed bug where running the game with a DirectInput device was causing slowdown.
- Fixed bug in a 1x3 room where you could not fall through a specific platform.
- Fixed bug where game would sometimes crash when dying (again).

--------------------------------

Rogue Legacy v1.0.12a

General fixes:
- Added error trapping to handle crashes when the DirectInput device was not being initialized properly.
- Fixed bug where deadzones were accidentally disabled from the last patch.
- Game no longer goes into screensaver mode while active.

Balance Changes:
- Lowered the cost of upgrading Haggle by a small amount.
- A few spelling fixes to make the Lich's abilities more clear.

--------------------------------

Rogue Legacy v1.0.12

Major Changes:
- Added support for DirectInput controllers (toggle-able from options screen).
- Alexander will now spawn higher level mobs on NG+ and above.
- All bosses now break Paladin secret move, not just the final boss.
- Fixed bug where controller hardware was being polled too often, resulting in significant lag for some systems.

General fixes:
- Optimization tweaks to rendering. People should find a small improvement to framerate.
- Typo fixes to profile card crit chance.
- Fix to game sometimes crashing during Alexander fight.
- Fixed bug where beating the game with Calypso's compass would crash the game.
- Fixed bug where architect fee could carry over to NG+
- Fixed bug with architect fee text overlap on NG+ bonus.
- Typo fixes in Journal, and Paladin, and Translocator spell description.
- Alexander boss floor and roof lowered to prevent him from going too low.
- Enemies that are split during timestop are now immune to timestop until it's reactivated (Feature).
- Enlarged projectile pool.

Balance Changes:
- Architect fee raised from 30% to 40%.
...