Product Release - Valve
Omerta - City of Gangsters - The Arms Industry DLC, all new content for Omerta - City of Gangsters is Now Available on Steam!

Deadeye Hastings is a notorious marksman killer and a crafty thief. He has served a decade in jail in England and the royal authorities were relieved to find out that he departed the islands to become a problem for the US government.

Most people look in the face of Johnny Hastings and think he is a monster but little do they know what kind of monster he is. Deadeye Hastings has always had problems with self-esteem and with keeping calm under pressure. He is constantly trying to compensate this with reckless demeanor dragging his comrades into unpredictable situations. Anyone who wants to have dealings with him should mind that he is far from reliable but Hastings himself cares little about what people think about him - he just wants to have fun!

Product Update - Valve
- Added Elder Titan!

- Fixed Dark Pact removing Last Word.
- Fixed Dark Pact not removing Poison Attack.
- Fixed Dark Pact not removing Poison Touch.
- Fixed Dark Pact not removing Telekinesis.
- Enabled Bristleback Skywrath Mage and Slark to Captain's Mode (Tournament Version)

- Fixed a bug that was allowing extra report submissions on Sundays

- Revised the Community page.
- Added an icon for league games to the Live, Recent and Downloaded game lists.
- Changed Heroes Played and Game History to be popups in the Profile.
- Numerous improvements to the Tournament Scheduling interface.
- Fixed Buy Back availability in spectator dropdown being inaccurate sometimes.
- Improved web browser performance.
- Fixed hitches when spectating games and switching between heroes.

- New lines added to Skywrath Mage, Timbersaw, and Bristleback.

- Added an Animation Overlay dropdown to the Workshop Model Preview.
- Added Lycanthrope's wolves to the Ability Model import list.
Product Update - Valve
2.1 Bug Fixes

Fix for the Nvidia crash when entering Town Screen.

  • Ahribban's ability "Ill Blood" can be cast on undead units, even if they are stated to be immune to any form mind control effects.
  • The "Death is Not the End" ability will cause opposing units to receive the "Cleave" effect more then once per combat.
  • The "Immolation" skill awarded by the "Succubus Master" deals less damage then stated in the description.
  • The "Renew", "Renew, Mass" and "Healing Waves" spells will heal the same unit twice during the same turn if it should receive good morale.
  • The Griffin will lose its good morale for the turn if the creature uses its "Diving Assault" ability when receiving the bonus.
  • The Imperial Griffin creature can use its special ability while frozen.
  • When the AI controls the Dream Walker, it does not use it's "Sky and Earth" ability.
  • Improperly created entry in the extended event log for when the Blazing Glory uses the "Searing Light" ability.
  • The "Martyr" skill will create an invalid entry in the extended event log.
  • Pit Lords that use the "Boundless Hate" ability against Cerberus units will not gain the "Eye of Gluttony" effect.
  • The Breeder Mother's "Mana Leech" ability will not create an entry in the extended event log.
  • The damage to structures will not be shown in the tooltip of the Ravager's "Unstoppable Charge" ability.
  • The Lacerator's ability "Exploding Spikes" deals 100% damage even if the description states it deals 25% of normal damage.
  • The Lilim's "Enthrall" ability will not cause an entry in the combat log when used.
  • The "Inner Fire" ability does not fully describe what it does when selecting the unit on which the ability will be casted upon.
  • The Breath of Vermin ability's tooltip does not contain the full description.
  • The number of turns in which the "Doom" skill will take effect is not displayed on the tooltip for each unit when the spell is cast.
  • The user is able to cast the "Necromancy" skill on large, dead creatures that have a small unit placed on top of them.
  • The Pearl Priestess' "Waves of Renewal" skill will heal for less then the value stated on the unit being affected by the effect.
  • The damage caused by the Dreamweaver's "Sky and Earth" spell does not appear on the skill's tooltip.
  • The damage of the "Goblin Traps" skill is much higher then stated in the description.
  • Time Stasis spell can be casted on Mother Breeder but without having any effect (only visual).
  • The growth rate for the stack of Elementals guarding the "Mask of the False Face" is to low.
  • Wrong texture for creatures in duel when fighting the unit guarding the first Elemental Conflux
  • The abilities of a dynasty weapon equipped by a secondary hero at the transition between maps remain in the hero's spellbook after the weapon has been changed.
  • The achievement "Out of the Life of Fire" is unlocked even if Cate's breath hits multiple targets
  • Anton has his head detached from the body during the cutscene "The Duke's Justice" when the hero is converted to Magic Affinity.
  • The game gets stuck in the "Dynasty Traits" selection window if the user presses Quick-load hotkey immediately after confirming a Defeat message.
  • The game enters an unresponsive state when the user defeats Tor-Berith for the first time, outside the designated area.
  • Status shifting pointer during the last fight on the map, between Azkaal and Xana
  • The gates near Castlecross are opening even if the hero is defeated by Cordelia
  • The Librarian's banner is placed too low
  • When the adventure map is fully zoomed in, VFX are missing from Sarah's hair from her hero card and background story window
  • For one of the secondary heroes, Airini, the movement on the map is not visible
  • Misleading information about the rewards for the two secondary quests ("Time for New Ways" and "Might Makes Right") when a reputation upgrade has been made before completing the quest "Tera Firma"
  • After quit to desktop and loading the first autosave on the map, the quests tab is greyed out
  • The "Sword of the Wolf " dynasty weapon can be equipped in Offline mode
  • In the The King of the Savage Sea cinematic, Crag Hack is moving in frames
  • A corrupted texture appears on the main menu's background image after changing resolutions.
  • The user can load a save game made on a deleted custom map
  • A menu with no functionality will be displayed to the host in the lobby.
  • The user can delete his last hero after he accepts an invite into a Multiplayer lobby
  • The user can quit to Desktop after he accepts an invite into a Multiplayer session
  • The map description can be modified when entering the game for the first time.
  • "Respecialize" will not reset the spells tooltips to their initial value if those spells were imbued prior to Respecialize.
  • Overlapping text for the numbers exceeding 8 digits, in the End Game Statistics.
  • Host cannot send game invites to clients that disconnected in the lobby.
  • Improperly HUD in combat after a defeated player end his game.
  • The movement path created from a medium to another (from land to water or vice versa) does not take into account the change of medium
  • Host cannot send game invites to clients that disconnected in the lobby.
  • Hosts cannot ban clients from joining their games.
  • The multiplayer session can't be continued if the host loses his connection during a battle between two clients
  • The session remains stuck if the user which has been defeated doesn't presses OK on the Defeat window, and the victorious user attacks the other hero inside town walls
  • After a Sanctuary player uses the level 4 racial ability and attacks an enemy unit, the enemy unit's tooltips will show a high number of dead creatures.
  • The "Crematorium" building doesn't work properly.
  • After losing connection as a host during the Hero Reputation Upgrade cinematic or Castle Convert cinematic, on the next map the host will remain stuck on the map
  • If the host loses his connection in a Multiplayer lobby and then regains it before time-out, no client will be able to join the server afterwards
  • The game skips AI's turn if the Client exists the game on his turn on the first day
  • Empty drop-list, when the server switch between Attacker and Defender option within Duel Mode
  • [Duel] Griffin's first phase of his ability doesn't work properly when the creature receives damage before he starts flying
  • The user receives two achievements when he enters for the first time in a multiplayer duel session.
  • Host is unable to start the session if the client experiences a short internet connection loss while joining the game.
  • In a two team mode multiplayer session the defenders' ally can see the attackers' HUD and use it.
  • [The Fortunes of Captain Hack] Missing collision box for a mountain placed near the 3-rd slot default castle
  • In the multiplayer sessions lobby, the user can't switch from the top level to the underground level on the minimaps.
  • Title displays two pop-up messages when terminating the connection and attempting to invite a friend to your game.
  • A saved game is key sensitive although the account name isn't
  • ALT key pause-freezes the game while in window mode but the in-game time is still running on the multiplayer setting windows
  • The session remains stuck in a Multiplayer Standard session, on Ai's turn, if the host presses right click on the town during the client turn and then the client leaves the session
  • Numerous instances of random crashes have been fixed.
  • The game crashes if the Shaman ambush army spawns while the user is in another encounter window.
  • The game crashes for the client when the host loads a different saved game while the client is attempting to join the game.
  • The game crashed in a hotseat session with four human players after a long period of gameplay.
  • The game crashes on the AI's turn after loading a previously saved session and pass the turn
  • The game crashes after the disconnect message(return to menu) is confirmed during the AI's turn
  • All created heroes are unavailable for selection during automatchmaking after exiting a multiplayer session in 3 or more players
  • The bag slots do not auto-arrange when an artifact is placed inside the inventory.
  • Unit stacks that are resurrected gain buffs that last for a specified number of rounds of combat even if that number of rounds has passed.
  • The user will remain stuck on the townscreen interface if he quickly enters and exits the town.
  • The gated stacks do not disappear if are killed by the Lilim's retaliation or Mizu-Kami's retaliation.
  • Corrupted representation of a Fort Screen is revealed in the bottom left corner of a map if the user loads a game saved after opening a Fort Screen.
  • Inferno mage female hero is holding a staff and a sword during the reputation upgrade cutscene
  • The gold income tooltip does not include the bonus from the Tears of Asha building
  • The game crashes when the user performs a save\load while the Statue of Revelation unique building function is selected and uses it in the newly loaded game
  • The friendly flyer creature that exits the central tower and lands near the Siege gate will have broken functionality.
  • On a time limited combat, after the time runs out and you didn`t start the combat, the creatures are rearranged and there is no animation for the creature placed in advance in the central tower
  • An area on the map can be accessed without defeating the stack defending it
  • The "Doom" skill takes too long before it kills the enemy stack
  • Inconsistency between the tooltip for the ability "Rush!" and the effect
  • The "Pathfinding" ability does not reduce penalty on rough terrain.
  • The "Terror" spell can't be used on stacks that have the buff " Burning Determination " or " Burning Determination,Mass "
  • The user can't see his Passive or other spells in the turn in which he used a spell.
  • A stack affected by Puppet Master spell that is placed inside the Tower will suffer range penalties when attacking inside the fortification.
  • The "Abyss Gate" ability does not function properly.
  • If the Kappa gains one extra attack, Leap ability is not grayed out.
  • If the Sacred Kirin gains one extra attack, Hailstorm Aura ability is not grayed out.
  • The portraits that can be redeemed from Uplay are also present in the Altar of Wishes.
  • [Wasting Grounds does not award the bonus stated in its description
  • The ''Impressive General I'', ''Impressive General II'' and ''Unstoppable General'' achievements are reset after completion
  • Incorrect appearance of the Chat widget when closing a channel window.
  • The Arachne's abilities do not appear in the Spell Book after performing a save/load action.
  • The Player Profile displayed is the one of the user, if selecting the Compare Achievements option from the Friends List and then changing the tab to Player Profile.
  • There is no option to display Multiplayer statistics in the Leader Boards feature.
  • When using "Compare Achievements" option from the Leader Boards, the comparison is made between the last viewed player and the selected player.
  • When using the Compare Achievements option from the leaderboards players list, the comparison is made between the selected player and the last player profile viewed.
  • Incorrect message received when trying to access the Skype in game feature while the Windows application is closed.
  • The "Statue of Revelation" found on the map does not reveal any area if used on minimap
  • The tunnel Dragon gate that takes the player to Shangri-la is not functional after the user captures the city
  • A stack affected by Puppet Master spell that is placed inside the Tower will suffer range penalties when attacking inside the fortification.
  • The Elemental Conflux found on the map is not textured.
  • After being defeated by the AI, the user receives the message that he must conquer a city in 7 days, instead of the Defeat screen
  • The secret entrance leading to the small bonus island at the right side of the map is not working.
  • The secret entrance leading to the small bonus island near the bottom left side of the map is not working.
  • The Abyssal Worm appears outside the combat area after the combat ends.
  • The bonus HP for Kenshis is not working.
  • Misleading information in the tooltips for the "Frozen Ground" ability.
  • The Victory Screen is not accurate to the actual time spent in the game.
  • [Steam version] Completed actions are not updated on the Launcher main window unless a logout/login is performed
  • The "Default video settings" option is not functional.
  • The rates don't change according to the marketplace's tooltip
  • After the convert cinematics of dwellings, the conversion audio of dwellings to Haven is played
  • The stacks placed in the Central Tower don't receive defense bonuses.
  • Directional keys remains stuck if are used when it is another's players turn
  • Unstoppable charge can be used only against the creatures that are on the same line with the Ravager.
  • After performing the Charge ability the Ravager makes a circular slide
  • A too small Chinese font is used in the "??"(defeat) tab
  • [Pirates of the Savage Sea] No special characters are displayed when typing the name of the new playable character in any language.
  • Highlight remains on the spot the stack was, after sending it into the Siege Tower.
  • Stacks that have the teleport ability cannot teleport into the siege tower.
  • Incorrect texture appears while hovering the destroyed siege gate with the mouse using the Necromancy spell.
  • Creature stack cannot be attacked if overlapped with another stack
  • The dynasty bonuses are displayed in the hero tab in sessions that have "Dynasty Bonuses" disabled.
  • Favorite achievements tab persist in the last unlocked achievements tab
  • The " Cleansing " ability ( gained by equipping the Staff of Cleansing ) doesn't have any cooldown.
  • Inconsistency between the number of points registered for the Cleansing Staff in-game and in the dynasty vault
  • A quest item can be found on the map
  • The sound FX is distorted when modifying the movement of the AI, units and Hero.
  • Missing texture of terrain in the right side of the Weaponsmith.
  • A Hotseat session cannot be completed when a player is defeated on his turn in a game against another human player.
  • [Logitech G19 / G16 / G13] Debug output /placeholder characters for letters are displayed on the LCD screen
  • There is no delimitation for the area of control on Archipelago of the Ancients map
  • Duel rank is not the same from end of the match with actual leaderboard.
  • The language specific characters are not displayed and game does not seem to recognize localized keyboard layouts when attempting to configure shortkeys in the options menu.
  • [French opening cinematic]No synchronization between voives and subtitles
  • [HUN] the accentuated, long and capital letters appearing wrong in the first lines of the dialogues
  • [SPA] Inconsistency between the name of the "Death and Starvation" achievements on different localizations.
Product Release - Valve
3 New Starer Packs for Battle for Graxia are Now Available on Steam!

These new packs include immortals, a new Steam skin, Steam badge, soundtrack, coins and more!'
Starter Pack
Big Boost Pack
Super Boost Pack

Product Release - Valve
Might & Magic® Heroes® VI Shades of Darkness is Now Available on Steam!

A century after the tragic events of Might & Magic Heroes VI, that determined the heroic fate of a dynasty, Shades of Darkness recounts, in two original campaigns, pivotal moments in Ashan’s darker history that will define the future of a decadent underground people and decide the survival of the dying cult of the Spider Queen. Determine the fates of two legendary factions; the Dark Elves of Dungeon and the Necromancers of Necropolis.

Announcement - Valve
Save 50% on Tomb Raider as part of this week's Weekend Deal*!

Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a frightened young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold. Download the Turning Point trailer to see the beginning of Lara’s epic adventure.

*Offer ends Monday at 10AM Pacific Time

Announcement - Valve
Today's Deal: Save 60% on Might & Magic® Heroes® VI!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Update - Valve
  • Added: Functions are now compiled using newly introduced compileFinal
  • Added: Functions meta data are now secured against rewriting
  • Removed use of vulnerable script commands in DynO functions
  • Added: BIS_fnc_log enabled in public version when 'allowFunctionsLog = 1;' is set in description.ext
  • Fixed: BIS_fnc_sideColor can now load non-number values
  • Fixed: BIS_fnc_functionMeta was not working with scenario and campaign functions
  • Added: Scenario / campaign functions now support 'forced' param, allowing them to be executed automatically upon mission start
  • Added: BIS_fnc_spawn
  • Added: Ability to execute BIS_fnc_execVM and BIS_fnc_execFSM without arguments
  • Fixed: BIS_fnc_error was not working correctly
  • Changed: Splendid Camera roll speed decreased, users should no longer be inclined to take screens with too extreme roll
  • Fog is now really enabled for this branch
  • getFuelCargo, getAmmoCargo, getRepairCargo commands added
  • Fixes to serialization of particle emitters
  • Fixed: shoreline was not covered by fog properly
  • Correct vonCodecQuality is set now
  • Fixed: Animation source gear for PhysX vehicles
  • Fixed: Ships are now using the correct Arma 3 gearbox
  • Merge from OA: attack helicopter was unable to engage with rockets (PhysX-compatible)
  • Fixed: canMove on a vehicle with dead driver would return false in some cases
  • Improved synchronization of structure destruction in MP
  • Hotfixed: (MP crash)
  • Fixed: AI now uses optics better to detect enemies
  • Fixed: Switching HDR settings could cause graphical corruption
  • Added: Removing destroyed buildings from PhysX simulation
  • Fixed: Crash opportunity related to PhysX
  • Added: new events for inventory event handlers: "Take" and "Put"
  • Fixed: improved path planning related to roads
  • Tweaked darkness detection and use of NVG by AI
  • Minor optimizations to dynamic lights
  • Added: difficulty command to return high-level selected difficulty mode
  • Added: getArtilleryETA script command
  • Input Array: [unit, targetX, targetY, targetZ, magazineType]
  • Returns: ETA of the first available mode (the mode the AI will probably use)
  • Fixed: Glitch in blending of 2 animations masks
  • Added: compileFinal command
  • Removed fully script commands: setVehicleInit, clearVehicleInit, processInitCommands
  • Made all script commands final (no longer possible to reassign in most circumstances)
  • Fixed: healing sound could play in an endless loop
  • Attenuation of dynamic lights can now be influenced by a new parameter in asset configuration - maximum distance of light
  • On steep surfaces, players now crouch instead of fully standing up
  • -showScriptErrors enabled by default
  • To allow better debugging (may or may not be changed for final release)
Product Update - Valve
Patch v1705
[Graphics] Fixed an issue with the positioning of the cook/vet with specific graphic cards (Camp 19)

Announcement - Valve

Operation Payback is LIVE

Operation Payback

Since we launched the CS:GO Maps Workshop back in February, over 1,400 maps have been uploaded. The CS team has been consistently blown away by how complex, well thought out, and just plain fun so many of these maps have been.

We really wanted these maps to reach a wider audience, and also get the people making these amazing new gameplay experiences rewarded for their efforts. But how? Luckily, in the time it takes a CT to hold up a flashbang and announce that it’s a flashbang, we hit upon the answer.

Operation Payback” marks the first of an ongoing series of limited-time updates aimed at giving a well-earned financial reward to some of CS:GO’s most popular and prolific mapmakers. For a limited time, you can buy a pass half-priced for $2.99. That’ll get you unlimited access to a Classic Casual map group featuring seven of the highest-voted Workshop Maps. Invite your friends (even if they don’t have a pass) and enjoy uninterrupted low-ping play on official servers—all while rewarding CS:GO’s top-voted virtual mapmakers with real money. Buying a pass also gets you a one-of-a-kind challenge coin, upgradable by playing and viewable wherever your avatar is shown. “Operation Payback” will be live from now until July 31st, and it’s currently half-priced, so get in there!

And remember: “Payback” is just the beginning. Future Operations will highlight all-new collections of popular maps. So stay tuned, keep mapmaking, and keep upvoting!