Announcement - Valve
Today's Deal: Save 75% on Dear Esther!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Release - Valve
Star Conflict, a new Free-to-Play action MMO, is now available on Steam!

Star Conflict puts players in the role of elite pilots engaging in a widespread interplanetary skirmish. Three thousand years have passed since the first colonists left Earth. Now the galaxy is divided between the militant star empires and independent mercenary groups. In a remote corner of the galaxy — Sector 1337, the area of the dead — a world has been left behind. Here, the ruins of a great civilization of Precursors have recently been discovered. Huge factories and sprawling cities are falling into decay. Fragments of ships lie on the fields where massive battles were once fought. But there is not a living soul. Everything has been destroyed by a mysterious Cataclysm — a pulsing anomaly that burned out all life within this sector.

You can also check out the Starter packs for Star Conflict to get great bonuses and unique items to propel you into the game!

Product Release - Valve
The Dungeon Maestro Grimoire Pack, all new content for Dungeonland is Now Available on Steam!

No self-respecting dungeon maestro would take on the forces of good without a few extra tricks up his sleeve. For the discerning maestro we offer you….the Dungeon Maestro Grimoire Pack. Yes, now you too can trap those pesky heroes in an impenetrable ring of fire, freeze them in place, or even make your diabolical snares invisible to those silly heroes with new spells, abilities, traits and 5 new Steam achievements!

Product Release - Valve
Purchase three outstanding titles from the team at Nadeo, TrackMania² Canyon, TrackMania² Stadium, and ShootMania Storm. Purchase TrackMania² Canyon and start playing right away. Pre-Purchase TrackMania² Stadium and/or ShootMania Storm today and receive a 10% discount and extras in the Open Beta that is running for both games.

TrackMania² Canyon will let you experience the fun and adrenaline of racing stunning cars on sensational tracks in a major enhanced sequel to Nadeo Studio’s online racing phenomenon TrackMania, already enjoyed by millions of players. TrackMania² Canyon goes far beyond traditional driving games with racing in a fully customizable world of tracks generated and powered by players themselves!

TrackMania² Stadium is the comeback of the « Stadium » environment enjoyed by millions of players with TrackMania Nations Forever, this time as part of the ManiaPlanet environment allowing for improved services around the game, better graphics and powerful track editor. TrackMania² Stadium is a whacky, crazy and fast paced take on the racer genre.

ShootMania Storm is revolutionizing the multiplayer FPS by adding a community dimension and unlimited replayability. Alone, or in a team, enter the arena of your choice: maps, modes and rankings, you are free to play as you like and take part in the ShootMania community as it suits you. Earn the respect of your opponents by improving your ranking, winning eSports competitions or creating your own incredible gaming experiences.

Feb 26, 2013
Product Update - Valve
Update Notes - Feb 26th

WINTER:
-Winter comes every 20 days or so, with snow and a new audio landscape.
-Ambient air temperature is modelled, and Wilson will get colder the longer he stays out in the open.
-Getting too cold for too long will cause freezing damage. You can extend your time away from the fire by wearing warm clothing.
-Nights are longer, and vegetation does not replenish.
-Bees and butterflies don’t leave their houses in the winter.


IMPROVED MOD SUPPORT:
-There is a new mod API that should make mods break less when the game updates, and allows multiple mods to work at the same time. There is some documentation on how to create
a mod at: http://forums.kleientertainment.com/showthread.php?10817-TUTORIAL-Creating-a-Mod-using-the-Mod-System

-Language packs are now actually supported. The game supplies a 'strings.pot' template file with every update, and the game can load .po language files. This should make maintaining translations a lot easier, and allows the usage of industry-standard tools. For more info, go to: http://forums.kleientertainment.com/showthread.php?10819-TUTORIAL-Creating-a-translation-using-the-PO-Format


NEW CREATURES:
-MacTusk the Walrus - Sets up camp in an igloo, and then hunt you with blowdarts and hounds.
-Deerclops - He’s big, he likes to smash stuff, and he’s really hard to kill. You should probably just run away.
-Winter Koalefant - You can harvest his warm winter trunk.
-Snowbird - A winter bird that drops a new type of feather.
-Mosquitos - Spawn from ponds or Maxwellian traps. They eat too much and explode!
-Ice Hound - Comes instead of the Fire Hound during winter.


NEW ITEM DROPS:
-Blue Gem
-Walrus Tusk
-Deerclops Eye
-Tam o’Shanter
-Snowbird Feather


NEW CRAFTABLES:
-Ice Staff
-Winterometer
-Blow Darts (damaging)
-Winter Trunk Vest


ADVENTURE MODE (CONTINUED):
-This update continues the development of Adventure mode, and seeks to refine the difficulty curve.
-Varying summer/winter lengths
-Varying day/night lengths
-New resource-starved worlds
-Island chain worlds with lots of wormholes


SANDBOX MODE (CONTINUED):
-Added a new world creation screen. There are only a couple of options enabled currently, but soon you will be able to unlock more!


SANITY TUNING:
-From our testing, we determined that sanity was coming on too early for new players, but was also easily avoidable by established players. The intention is for sanity to be a long-term lurking danger, so this was the complete opposite of what we were going for. Here are some changes to help rectify this:
-Vegetables, crock foods don’t regen as much sanity.
-Monsters cause more sanity drain when near.
-Player’s Initial sanity is higher.
-Pure darkness causes a large drop sanity (instead of a gradient around a light source).
-Shadowbeasts show up later in the sanity curve, and are unattackable when you are not insane.
-The crawling horror is weaker and the Terrorbeak is tougher.
-The invisible monster deals sanity damage when he hits you.
-The sanity effect jiggles more slowly, so as to be less nauseating.


TUNING/FIXES:
-Rabbit traps work again
-Maxwell leaves traps for you in adventure mode
-Armour is less effective
-Player attacks are less powerful
-Pigs can’t be stunlocked, have less windup animation before an attack, attack less often, have more health, take longer to respawn, and attempt to kite their targets
-Bees run around between attacks
-Meat healing and health values adjusted
-Dead rabbits respawn slower
-Beefalo drop fewer meats
-Honey doesn’t heal as much
-Honey generates more slowly in bee boxes
-Spider dens have more warriors, and cycle through levels faster
-Spoilage is a bit faster in general
-Stale food has less of a hunger penalty
-Healing values are a bit lower in general
-Ponds show up in more places
-Eyebones turn to ash during teleportation even if you hide them in a backpack
-Teleportato pieces are more scattered, and have little setpiece scenes surrounding them
-Panflutes require a mandrake to craft
-Darts shouldn’t miss targets that are walking away
-More effective bushhat
Announcement - Valve
The War Z is now available for purchase on Steam. Valve and Hammerpoint Interactive collaborated to address community feedback, update the Steam store page, and make the title available for purchase worldwide. In addition, a patch has been released to update existing customers. As such, the special refund offering extended for The War Z Steam customers who previously purchased the title has concluded.

Product Update - Valve

Stardock Entertainment is pleased to announce the release of v1.3 for its epic, turn-based strategy game, Fallen Enchantress today. This latest update adds the new Majesty spell, AI improvements, balance adjustments, UI improvements and bug fixes.



Version 1.30 Changelog:



New Features:


  • Added the Majesty spell

  • Added 115 new unit designs for the AI to use (designs from Kongdej, thanks!)


Balance Updates:


  • Conclaves generate more Research but less Gold

  • Forts generate more Production but less Gold

  • Animal Husbandry gives +10 food per grain

  • Granary gives +35 food per grain instead of +25

  • Mill gives +4 production per material instead of +3

  • Slave Pen gives +4 production per material instead of +3

  • Labor Guild gives +6 production per material instead of +5

  • Refined Agriculture gives +10 food per grain instead of +5

  • Overhauled the tile yield system, in general the crappy tiles no longer show up, the good tiles do and are more varied (no more oceans of tile yields, instead you see 5-6 spots with different yields)

  • Increased the base production per material from 6 to 8

  • Towns people automatically destroy the Forge of the Overlord components when they're conquered to prevent them from falling into enemy hands

  • Champion Recruitment cost gets gradually more expensive based on the # of champions the player has

  • Tireless March can only be cast on one unit at a time

  • Blindness lowers the victims Accuracy by 25% instead of 50%


Fixes:


  • Fixed the quest that reduced the occupation unrest penalty (bonus: modders can now modify any elementaldef attr)

  • Fixed the Blood Season event

  • Fixed an issue that caused Deorcnysse to not have any production or food

  • Fixed Shadow World to be castable anywhere

  • Fixed an issue keeping the Confusion spell from showing up as a spell

  • Fixed a gamesave corruption issue

  • Fixed crashes

  • Fixed an issue that can cause bounding boxes to get offset (ie: you click on one tile/unit and it selects a different tile)

  • Fixed an issue keeping the Cloak of Thorns spell from working

  • Fixed the Strange Noises quest to correctly give the wolf pups

  • Fixed a hang issue (game goes not responding)

  • Fixed an issue not allowing players to settle in the Ruins of the Imperium wildland (and therfor be unable to conquer it)

  • Fixed the Loner trait

  • Fixed an issue causing plague stalker lairs to look like empty tiles (this is why many people thought the asaq wildland was broken, there were other goodie huts you needed to clear but there was literally nothing in the tile displaying them or icon indicating they were there)


AI:


  • AI is more aggressive about researching and completing the Spell of Making victory

  • AI more likely to value lumber improvements as production boosts

  • AI players now sell their loot to the item shop

  • Reduced AI valuing of various treaties to get rid of the "If you pay me 120 gildar I'll give you a trade agreement worth 1 gildar per turn" popups

  • AI is more likely to ask for peace in war based on larger strategic considerations (rather than a simple military might calculation)

  • AI is more likely to bribe a player (human or machine) to go after other players IF the other player already has poor relations

  • Modified AI relation weights

  • AI players will try to acquire mounted units more effectively on normal and higher difficulty level

  • Updated Diplomacy Relations system: Relations are no longer calculated. Instead, each turn, a player's opinion of another player is measured and then trickles into an overall bucket that results in relations slowly changing over time

  • AI interacts more with players

  • AI Sovereign does a better job of searching for a good place for its capital rather than relying on its starting tile

  • Only certain types of AI personalities will aggressively target the spell of making victory path

  • AI Sovereign and champions more insistant on having support units before going out into combat

  • AI is smarter about where and when it builds the various Forge of the Overlord components (more defensible)

  • Fixed glitch that caused the AI not to "see" certain tiles as being able to be settled on

  • Added 115 new unit designs for the AI to use (designs from Kongdej, thanks!)


UI:


  • We've add an indicator on the faction power panel when a player controls the towers for the spell of making victory (so players have an earlier indication that the AI is about to end the game)

  • Lots of good typo and desc fixes from TBS Gamer (Thanks!)


Product Release - Valve
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien is Now Available on Steam!

Players will run through fantastic environments, using brand new moves, to brand new soundtracks as they run, jump, slide, kick, and soar toward the goal of tracking down the Timbletot and thwarting his evil plans to destroy not only our world, but every world there is.

Press Release - Valve
February 26th, 2013 - Valve today revealed the fifth set of games and Software titles to advance through Steam Greenlight and be offered worldwide distribution via the popular platform for games and software.

Over 70 titles have advanced through Steam Greenlight and been offered Steam distribution agreements since Greenlight launched in August of last year.

The latest software titles:

The latest games:

These titles will be released independently in the months ahead (as they are varying stages of completion).
Steam Greenlight is a new platform feature that enlists the community's help in selecting some of the next games to be released on Steam. Launched on August 30, 2012, Greenlight allows developers and publishers to post information and media about their game in an effort to convince Community members that their game should be released on Steam.

For more information, please visit http://steamcommunity.com/greenlight
Announcement - Valve
Save 66% on Fallen Enchantress during this week's Midweek Madness*!

A World to Build… or Destroy.

Design your sovereign with unique talents and weapons for the trials ahead. Learn powerful spells to enchant units, summon elementals, or destroy those who oppose you. Found cities and research technologies to expand your influence. Send your champions on quests to recover ancient artifacts, gain allies, or obtain the great wealth lost during the Cataclysm.

*Offer ends Thursday at 4PM Pacific Time
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