Product Release - Valve
Today's Deal: Save 66% on Half Minute Hero: Super Mega Neo Climax Ultimate Boy!

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Product Update - Valve
Change
• Shotgun uses now a symmetrical bullet spread pattern.
• reduced grenade launcher damage radius from 8 down to 6.
• reduced spit projectile speed by 12%
• arc menu will now always show both deploy and undeploy button.
• Removed celerity sound and screen effects.
• reduced Gorge spit damage from 40 to 30.
• It is no longer possible to damage anything during the pre-game.
Optimization
• Fixed bug where some objects would be unnecessarily rendered using material techniques that had no effect.
• Reduced the memory usage from keeping level data in memory.
• Reduced the memory usage pathing information.
• Improved Infestation performance on the client (thanks Matso!)
• Improved loading times when vsync is enabled by limiting the loading screen frame rate to 30 FPS.
Feature
• In-game audio device selection.
Fix
• Damage arrows are now more accurate when multiple players are attacked by a Whip at the same time (Thanks to Joop for pointing this out!)
• Fixed bug where request menu was not opening when your team has no Commander.
• Fixed bug where grenades were not dealing full damage on direct hits.
• fixed Whips being able to whack grenades through walls.
• Fixed issue were client side and server side selection status are sometimes out of sync.
• Drifters now uncloak when an enemy unit touch them.
• Fixed bug causing Celerity effects to remain on when the Skulk was walking or standing still in some cases.
• Fixed random number generator issue that caused inconsistencies in the bullet spread between the client and server.
• Fixed “Couldn’t open ”” error messages appearing in the log.
• Fixed Gorge build menu not getting immediately cleaned up upon death.
• Fixed bug which allowed more than 3 Sentries to be built next to a Sentry Battery in some cases.
• fixed melee attacks not triggering effects when hitting world geometry.
• Fixed bug where the main menu music would play over the tutorial videos.
• The server will now reload the map if 10 hours have passed and no game is currently being played (Thanks Mats!)
• Fixed bug preventing the MAC from attacking Hives.
• Fixed crash on exit if the rendering thread was still processing a frame during the shutdown process.
• Gorge Bile Bomb will no longer interrupt the Gorge’s Celerity speed boost after shooting the bomb.
• Fixed the “speed” console command not affecting player movement.
• Aliens may now evolve new traits if an existing trait is lost due to the upgrade structure being destroyed.
• Fixed bug where alt-tabbing out of the game would cause the Exosuit to become opaque.
• Chat will now display correctly in the dedicated server web interface (Thanks Sherman!)
Improvement
• cyst min range check will now pass when the vertical distance between cysts is too high, to prevent situations were Commanders could sometimes not infest resource nodes.
• selection and hotgroup creation works now without any delays.
• Commanders can now select enemy units.
• increased number of allowed hotgroup to 9.
• hot key icons blink up red if a unit in this group is under attack.
• added shift+click for manipulating selection (add/remove units)
• Cysts now “redeploy” instead of enforcing a minimum placement distance between existing Cysts.
• phase gates now show a connection line between each other on the minimap.
• phase gates show now the destination in their name.
Sdk
• Added support for distortion effects (like refraction) in surface shaders.
• Added Client.GetMusicVolume.
Veil
• Blocked small vents in Topographical
• Added cover to vents in Nanogrid
Product Update - Valve
Open Beta 0.1.0.845 is available (hotfixes)

Next time you restart your Steam client, you will download this update.

- Fixed a crash when going into options with certain systems / triple screen resolutions
- Fixed a case where some systems would always invalidate the user's laptime when crossing the finish line
- Fixed auto-detection of hardware that could sometimes act up and apply improper settings
- Fixed a crash that could occur when changing visual settings between two gameplay sessions
- Fixed Apex Hunt Expert challenge for RaceRoom Raceway Bridge and Hockenheim GP that had too easy targets.
- MediaHub now shows information about the currently selected screenshot in the lower right corner
- The menu that appears at the end of a Hillclimb run was missing the browser bar
- Fixed a case where the user could not delete a screenshot from the MediaHub
- Fixed a case where the cockpit cam animated driver would be stuck in a full lock position
- Bezel corrected resolutions should now correctly be saved between two game starts
- Fixed a conflict between the menu setting for transmission (auto/manual) and the keyboard shortcut to toggle transmission mode while driving (F4 key)
- Fixed a case where destroying the car would not return the player to the garage as long as the car was moving
- Losing a wheel is now properly considered terminal damage for the car
- Updates to login screen, splash screen and minor fixes to the menus
Product Release - Valve
Today's Deal: Save 75% on Super Meat Boy!

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Feb 2, 2013
Product Update - Valve
Version 1.0.5251 changes:
- Updated menu music.
- Changed default bug reporting key to F11.
- Reduced time that mines will stay in the world to 15 seconds.
- Fixed crash on machines with some language settings.
- Fixed geometry exploit on Inbox.
Product Release - Valve
Today's Deal: Save 75% on Bastion!

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Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added an option to the Advanced Options dialog to support viewing Steam Community Market-listable items, including current sell prices, from inside the game
  • Fixed Red Pyro and Red Demoman action figures not granting Genuine-quality versions of the in-game items. Players who have already redeemed codes will have the correct items granted to them the next time they launch the game.
  • Fixed Gullywash being in the wrong matchmaking category
  • Fixed exploit where players could be pushed into enemy spawn rooms by the payload cart
  • Fixed a client crash related to the scoreboard
  • Fixed the Heavy using incorrect melee animations
  • Fixed Brock's Locks not being paintable
  • Fixed team paint previews not showing the colors in the backpack/store icons
  • Fixed uploading replays to YouTube™ on Linux
  • Fixed a bug with item sets incorrectly applying their bonus when using Mann Vs. Machine upgrades of the same type
  • Fixed a ConVar exploit that allowed malformed values to circumvent range checks
  • Fixed MOTD sometimes not displaying HTML contents
  • Updated the Barnstormer to fix LOD clipping issues
  • Updated the localization files
Product Release - Valve
Today's Deal: Save 60% on Prototype 2!

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Product Release - Valve
DIVO is now available on Steam and 10% off the first week.

This is an unusual, bright and dynamic arcade game, in which we manage the cavy in a cyber wheel! Our hero must for limited time to reach the finish point is at the level of that simultaneously avoiding collisions with enemies and collecting all sorts of bonuses, for the successful completion of levels!

Product Update - Valve
This update has improved how Dota 2 is setup on your machine and will provide a significantly faster load time for most players. As a result of these changes, the update may take a while to download.


GAMEPLAY
- Fixed how magic damage is amplified when there are multiple sources of bonuses.
- Death Prophet: Fixed Exorcism healing never resetting.
- Enigma: Tightened selection area of Eidolons to make picking individual units easier when they clump
- Gyrocopter: Fixed Call Down not slowing magic immune units.
- Spectre: Spectral Dagger now properly trails invisible units.
- Spectre: Fixed various properties of Haunt illusions being incorrect.
- Tiny: Fixed Craggy Exterior working on illusions of Tiny.
- Visage: Fixed Roshan decreasing Gravekeeper's Cloak charges.
- Visage: Fixed Gravekeeper's Cloak not restoring its layers independently of one another.
- Warlock: Fixed Flaming Fist damage not leveling properly, damaging magic immune units, and having incorrect chance to proc.
- Fixed a bug with Radiance kill credit and illusions.
- Fixed Roshan no longer casting Slam to slow and damage nearby units.

UI
- The Smooth Drag option now works for anyone that's spectating (whether through DotaTV or as a broadcaster).
- Reduced waiting time in hero picker during All Random to 10 seconds.
- Reworked how your personal hero performance is done on your profile page (provide feedback here http://dev.dota2.com/forumdisplay.php?f=431).
- Added preview for summoned items like the panda and watcher golem to store and backpack.
- Added the ability to filter out empty teams from the team list.

BOTS
- Fixed some incorrect timing calculations that were causing bots to miss some last hits.
- Fixed Practice vs Bots not properly selecting the nearest server.
- Fixed Death Prophet bot to know about the true range of Crypt Swarm.
- Fixed bots thrashing selling a situational item (dust, wards, TP scroll) to purchase another situational item.

WEBAPI
- Added Captain's Mode Picks and Bans.
- Added ability upgrade order and times to each player.
- Added inventory for additional units (Lone Druid's Spirit Bear).
- Added an API for getting match details in the order they were recorded.
...