Product Update - Valve
Version 1.1
-Tower prices reduced by 20%
-Fixed Leaderboard title issues
-Fixed a bug related to placing towers next to items
-Fixed a bug with Machinegun Towers un-slowing units
-Fixed a bug which allowed player to place free towers
-Additional bug fixes and optimizations
Product Release - Valve
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Product Release - Valve
SpellForce 2 - Faith in Destiny Scenario 2: The Golden Fool , all new content for SpellForce 2: Faith in Destiny is Now Available on Steam.


For the first time in SpellForce, you play not as the hero to tell his story, but rather as one of the NPCs. The stories of the scenarios are set before Faith in Destiny and are briefly mentioned there. The scenarios pick up these discussions of their past and tell these stories in detail.

The Golden Fool

Ever since Amun Kar invented the game of stones Drakkar, there has been a legend of the golden fool, a stone that was created only once, and defeats every other stone. After Carla was defeated in Shadow Wars, she risks everything to find that stone to regain her reputation as Drakkar champion. The search begins in the Tuscari Desert, but she soon realizes that she isn't the only one looking for the fool. A bitter battle for the golden fool soon arises...


Product Update - Valve
Update Notes 18th January 2013
Build 2089

Crashes/Freezes
• Further fixes for crashes that occur during gameplay and loading screens
• A fix for incompatibility with AVG has been added.
• Improvements to how the game now handles destruction of large objects
• Fixed a crash related toclicking the Ranked Match button on the main menu


Balancing/Gameplay
• When Zombies are killed they no longer spawn where they die
• Some improvements to map specific spawn points
• The player can no longer move faster by jumping or falling when carrying game mode objectives
• Improvements to placement of individual blocks
• Further improvements to Constructs to prevent players from becoming trapped
• Sniper Rifle fix for accuracy at distance
• Land Mines can now be destroyed by direct weapon fire


Graphical/HUD
• Following requests from the community the reticule now adds a visual indication when you hit someone (turns red briefly)
• Additional graphics settings have been added to the settings menu
• Some improvements to ATI graphics card compatibility
• On the choose match screen the correct minimap is now shown for Double Dragon


User Interface
• Minor improvements to menu screens


Language Specific

German
• Improvements to text in menus


French
• Improvements to text in menus

Spanish
• Improvements to text in menus

Russian
• Improvements to text in menus

Italian
• Improvements to text in menus

Polish
• Improvements to text in menus


Update Notes 11th January 2013
Build 2055

Servers
• Reduced lag


Crashes/Freezes
• Destroying large structures no longer crashes the game
• Significant number of fixes to crashes occurring in game, and during loading
• Resolved desync between client and server, which in turn has fixed multiple other gameplay issues


Balancing/Gameplay
• Improvement to the range of the Snow Blower
• Increase to the range of the Sniper Rifle
• Decreased RPG's damage to players and landscape
• Decreased RPG's knockback on players
• Increased RPG's splash damage
• Landmines now explode when buried
• General minor balancing for the Shotgun
• Rocket Turret's countdown timer is no longer visible beyond approximately a 20 block radius
• Timers for Dynamite & Rocket Turrets are no longer visible to the opposite team
• Players can no longer be trapped inside blocks placed by other players
• Synchronised hit splash effect and audio feedback when successfully shooting players
• Unintentional voice chat function has been disabled
• Choosing 'Quick Match' or 'Ranked Match' now provides a searching message to reassure players that the mode is loading


Graphical/HUD
• Graphical optimisation to Flare Block lighting
• In game text improved
• Shader based performance improvements

Translated Versions
• Addition of Polish, Mexican Spanish, Turkish, Russian, Brazilian and Portuguese translated versions.




Update Notes 21st December 2012
Build 1975

Winter Content Pack

A stack of FREE content is up for grabs in our brand new Winter pack update - the debut of the classic Capture the Intel game mode, a brand new weapon, the Snow Cannon and 4 new maps, including Heisville, the hugely popular World War 2 map from 0.75, created by the Ace of Spades map-making competition winner, SIMOX, which was voted for by the Ace of Spades community.
• New Map: Castle Wars – inspired by RuneScape’s minigame namesake.
• New Map: Heisville – World War 2 mayhem created and chosen by the community.
• New Map: Block Ness – a lake, a frozen monster, a host of possible tactics.
• New Map: Arctic Base – unleash a Cold War, literally.
• New Map: Double Dragon – because one dragon just isn’t enough.
• New Game Mode: Capture the Intel –CTF Ace of Spades style
• New Weapon: Snow Cannon – A winter themed weapon that fires snow blocks.

________________________________________

Fixes, Tweaks, and Additions

Servers
• Addition of Australian servers

Crashes/Freezes
• Crashes due to running the game in translated versions have been fixed.
• Crashes relating to spectator mode have been fixed.

Balancing/Gameplay
• The Rocket Launcher has received some balancing tweaks.
• The Jetpack has received additional balancing.
• The SMG has been rebalanced.
• The Shotgun has been rebalanced.
• The Sniper Rifle’s scope now has improved zoom.
• The Sniper Rifle has been tweaked to reintroduce recoil.
• The Pistol now has a reticule in and out of aim.
• Fix for Grenade damage.
• Ammo amount for the Drill Gun and Dynamite has been tweaked.
• Melee damage is more consistent.
• Knockback from explosions has been tweaked.
• Land Mine has received some balancing tweaks.
• The Rocketeer’s walk speed has received a slight increase.

Graphical/HUD
• New Gravestone model introduced



Update Notes 19th December 2012
Build 1881

Here are the latest build notes...

Crashes/Freezes
• Zombie mode servers no longer result in a blue or grey screen on joining
• Zombie Mode no longer results in the game crashing during the loading screen.
• Various mid game crashes have been resolved.
• Crashes whilst choosing class have been resolved.
• Various game loading crashes have been resolved.
• Various map change crashes have been resolved.
• Temporary fix for crashes caused by special characters in Steam names.

Balancing/Gameplay
• Additional tweaks to Jetpack balancing.
• Crates can no longer be completely hidden by placing blocks inside them.
• Additional balancing to death and gravestone explosion damage.
• Respawn timer extended to allow for class change without a point penalty
• Balancing to the number of blocks a player spawns with.
• Balancing to character movement speeds
• Increased aim speed for Rocketeer’s turret.
• Balancing world block health and prefab block health
• Soldier body health is slightly lower
• Engineer non-jetpack jump height is lower
• Dynamite has had multiple balancing changes
• Super spade has received multiple balancing changes
• Rocket Launcher has received multiple balancing changes
• Sniper rifle damage increased, ammo increased and recoil removed

User Interface
• Improvements to the server select page to help players better identify servers, and choose the server that will provide the best performance for their location.
• Various text corrections.
• Various fixes to font sizes.
• Improvements to control settings menu.

Graphical/HUD
• Colour of the sea is no longer changed by crouching.
• Diamond carrier’s view is no longer obstructed by diamond icon.
• Graphical fix to game loading screen when maximising window.
• Game resolution is no longer reset after reloading the game.

Misc.
• Taskbar icon now matches the client icon.
• Improved detection for achievement awards.


Language Specific

German
• Various translation fixes for achievements, menus & in game text.

French
• Various translation fixes for achievements, menus & in game text.

Italian
• Various translation fixes for menu & in game text.

Spanish
• Various translation fixes for menu & in game text.
Product Update - Valve
1.4.13.1
- Free Jólnirs Workshop does no longer show up as being modified
- Fixed a reintroduced bug that would allow players to host modified content on VAC enabled servers

Product Update - Valve
Patch 1.4.13.0 – Major patch today, this update addresses several major issues and crashes players have experienced, it deals with both some great old ones as well as a few issues of the lesser castes. We’ve also added a little treat for you, a free challenge you can pick up in the steam store; Free Jólnirs Workshop.
A big thanks to everybody who posts well described reports on the different forums. That really helps!
- Added free challenge DLC; Free Jólnirs Workshop. FREEEEEEDOM!
- Fixed the crash with the “Magicka has stopped working” windows prompt due to dependencies not being installed correctly. This should now be greatly improved. Crash of the Titans
- Fixed a crash when host attempted to change level with gamepad in online play lobby. Tango & Crash
- Fixed a crash when cutting the rope in the tutorial and any other physical objects in the game, while using the Which Dr. Robe. Crash Gordon. See a trend here?
- Fixed an issue where players would only be able to select a few game modes when hosting an online game. What can we say, we’re gracious hosts
- Fixed an issue where chapter select for Adventure and The Stars are Left would be empty. And though Adventure and The Stars are Left put their issues aside, they still parted ways. –insert sad trombone noise–
- Fixed a crash in Chapter 5 of the campaign when players killed the boss by freezing him and blowing him to bits. W-Men: First Crash. Getting difficult to keep this up.
- Fixed a crash when hosting online games using Italian language setting. I’m running out of movies to use. Oh wait, how about Jumpin’ Jack Crash? Yeah, that works.
- Fixed several issues related to playing with gamepad and not running the game in BigPicture. Amongst other issues, we fixed a crash caused by a gamepad-wielding player trying to write in the chat with the gamepad as well as not being able to create a new profile using gamepad but not running steam in BigPicture. You think us putting “crash” into action movie titles was to promote The Showdown Effect? Naaaaaah, we’re not that smart. *coughMarch5cough*
- Fixed an issue where the main menu would sometimes lock itself before the tome is opened. Reminds me of that scene in Army of Darkness where Crash—I mean, Ash—unlocks the Necronomicon, except none of you are being attacked by the game when the tome opens. Sadly.
- Fixed an issue that caused the Revive Magick to be unavailable in the Vietnam Rescue Mission. Wait, why did we change that? Back in ‘Nam, we didn’t have no fancy Revive Magick. If someone went unconscious, we carried them in the mud. Barefoot. Uphill. Both ways. No bathrobe.
- Fixed an issue where the boss of The Stars are Left chapter 2 couldn’t drown and ending up in the water would result in the player being unable to progress. “What is dead may never die, but rises again, harder and stronger."
- Fixed an issue where the Cultist Robe would be unavailable even though the Fthagn Once More achievement had been acquired. Just don’t drink the punch!
- Fixed an issue where some people couldn’t put on their Bathrobe. Yay!
- The Change Level button now correctly updates when changing language. Change is good, my mommy said so before sending me to boarding school.
- Some minor improvements done to main menu and leaderboards. We didn’t want to overstimulate you with major, stupendous improvements.
- Fixed a visual issue with the versus map description for Pool of Undeniable Moisture as well as improving the presentation of map descriptions in general. Because maps are people too. No, wait, that’s actually not true. They’re just maps. We treat maps like people, though, and that’s what counts.
- Fixed a bug where gamepad-wielding players could not change robe if the chat window was hovered with the mouse. Now this one was pretty specific. I mean, you had to 1) have a gamepad 2) have chat open and 3) have a mouse hover over the chat window. Bravo to you who found this, we can barely do two things at once and three things is just asking for someone to get blown up.
- Fixed a bug causing all remaining players in a lobby to get their robes changed when someone leaves the lobby. That was our version of a quick-change Magick act. For our next trick, we’ll be making a goblin’s head disappear.
- Improved the process of logging out profiles in game lobbies as well as the method for exiting them. DON’T LEAVE US!!! WE DON’T WANT TO BE ALONE!!!!
- Improved focus when scrolling through community buttons in main menu using gamepad. Because a community that slays together, stays together. AWWWWWWWW. Trust fall time!

Product Update - Valve
Spectraball: Extended Edition is an all new update to Spectraball.

This is a complete remake of the 2008 game built on a new engine which includes updated graphics and gameplay, additional and expanded maps, leaderboards, new minigames, and a map editor which is currently in beta. Currently, you can share maps with other players and we are working on a map browser feature that will allow an easy portal for downloading custom maps from other players. We are also working on a voting system for custom maps which will grant players who beat your map the ability to rate it.

Recent patch notes:
- Fixed a bug that caused the camera to be inverted on the desert stage for some players
- Changed the lava mechanics to include a fallout timer
- Added custom map renaming
- Added additional tiles and objects to the map editor
- Made improvements to the map editor controls

Product Update - Valve
• Workshop now available for Left 4 Dead 2.
• Added Workshop Manager upload tool to Left 4 Dead 2 Authoring Tools.
• Add-ons screen now supports browsing the workshop and subscribing to workshop content.
• Moved add-on menu option to main menu
• Added the ability to filter add-on content by tags.
• Fixed scoreboard not showing the campaign name for custom campaigns.
• Fixed "Rescue" label not drawing correctly in the scoreboard for campaigns with more than five maps.
• Cleaned up DLC add-on file dependencies and simplified talker file structure - the manifest has changed.
• Fixed an issue where some L4D1 vocalizations that were also present in L4D2 weren't firing.
• Fixed transition dialog in L4D1 campaigns.
• Various fixes for character dialog including conversations, weapon spotting, defibs, and other misc audio.
• Added data on L4D1 characters so corresponding Talker rules would work (ie Elevator Speech in No Mercy)
Product Release - Valve
Painkiller Hell & Damnation: Satan Claus DLC, all new content for Painkiller Hell & Damnation is Now Available on Steam.


Satan Claus is coming to town (or “Trainstation”, rather) in the brand-new (and free) Anti-Christmas DLC for Painkiller Hell & Damnation.

It all takes place in the reworked map “Trainstation” where you can enjoy that Anti Christmas spirit in all its gory glory. Remodelled enemies, new sounds, new music (“Jingle Bells” on steroids, if you get our drift), some environment changes, and an altered path to stake through will make you ask for more.


Product Update - Valve
Added Least Played mode to matchmaking! In this mode players can only choose from a list of their least played heroes. This mode is great for learning new heroes since everyone will be on equal footing.

GAMEPLAY
- Faceless Void: Fixed Backtrack working on HP Removal.
- Medusa: Mystic Snake now returns to restore you when it is blocked by Linken's Sphere.
- Meepo: Fixed an exploit with boot selection
- Riki: Fixed an issue with Permanent Invisibility on respawning.
- Slark: Fixed Impale based stuns not getting removed by Dark Pact.
- Issuing the haste command to the courier with the new UI no longer interrupts channeling spells on the primary hero.
- Fixed an exploit allowing items to be combined from multiple owners.
- Fixed Thunderclap being purgable.
- Fixed Malefice being purgable.
- Fixed Poison Touch being purgable and its interaction with BKB
- Fixed Brewmaster's Dispel not dealing damage to illusions.
- Fixed illusion damage interaction with other things that modify outgoing damage percentage (like Quelling Blade).
- Fixed being unable to target yourself with Force Staff if you are magic immune.
- Least Played Mode: The top 20 winning heroes for each player will be disabled. Heroes with less than 3 wins will not be disabled.

UI
- Fixed an exploit that let you bring up the panel to repick after the game started
- The Balanced Shuffle button now shows up for all non-league private lobbies.
- Fixed Nightstalker's darkness indicator persisting across games.
- Abandoned games are marked in the match history

BOTS
- Added Drow bot.
- Added Warlock bot (and Warlock Golem bot).
- Added support for bots using unique attack modifiers to harass while laning.
- Fixed bug that was causing bots to farm for buyback much earlier than they should.
- Fixed bug that was causing some bots to get stuck when trying to use a Tango.
- Bots that are lanemates of a carry will no longer jungle during the laning phase.
- If a hero is already jungling during the laning phase, additional bots will not jungle.

WORKSHOP
- Added Import Courier and Import Ward.
- Added support for animations and attachment points.
- Added Quicksave & Quickload import buttons to make it easy to redo a previous import.
- Added Centaur Warrunner, Batrider, Mirana, Keeper of the Light, Shadow Demon, and Slark.
- Preview now allows you to add multiple cosmetic items onto the preview Hero.
- Preview now has a Portrait camera view.
- Preview now allows you to select a skin on models with multiple skins.
- Preview now visualizes attachment points on models that require attachments to be valid.
- Improved validation of polygon and bone count of submitted models.
...