Product Release - Valve
The forecast calls for more discounts today and it does not look like it will let up anytime soon.

Today's Daily Deals Include:

Check back often! A new Vote starts every 12 hours and there will be new Flash sales throughout the day.

Complete information on the Daily Deals, Flash Sales, Voting and more may be found on www.steampowered.com.

Product Release - Valve
Sacred 2 Gold is Now Available on Steam and is 50% off!

Experience the world of Ancaria in its full glory with Sacred 2: Gold Edition. Containing Sacred 2 Fallen Angel and the awesome add-on Ice and Blood. Defeat countless dangerous enemies; capture powerful weapons and valuable treasures. Prepare yourself for the ultimate battle and become a legend.

Sacred 2 Fallen Angel

Poised on the brink of destruction and threatened by overwhelming chaos, a mysterious energy source is spreading across the world of Ancaria. Leaving mutation and terror in its wake, this living energy has become the razors edge on which all else is balanced. The powers of Light and Shadow are destined to collide in an ill fated battle that could tear apart the fabric of life itself.

Sacred 2 Ice & Blood

Expanding the world of Ancaria, Ice & Blood features two new regions, a new playable character and tons of new items, enemy’s, weapons and missions.



*Offer ends January 5th at 10AM Pacific Time
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added "Benign infiltration" to the Mann Vs. Machine mission-cycle file for servers
  • Fixed a Dead Ringer Spy exploit in Mann Vs. Machine mode
  • Fixed a regression with mini-crit damage calculation
  • Fixed a client crash in the Medi Gun charge meter when using a custom HUD
  • Fixed Festive Huntsman arrows and Rescue Ranger bolts using incorrect hit boxes
  • Fixed Tough Stuff Muffs not using the correct model for the Engineer
  • Fixed a clipping problem with the Hunger Force
  • Fixed Strange Festive Sandviches leveling up multiple times in a single use
  • Fixed a lighting issue in mvm_bigrock
  • Updated the backpack icon for the Festive Ambassador
Product Update - Valve
1.4.12.1
We'll leave you with one small update before the holidays. Best wishes from the Magicka team!

- Modified levels are no longer listed when hosting a VAC-secure server.
Client Update - Valve
- Fix HUD on min-spec graphics cards
- Fix bloating scenario properties XML
Product Release - Valve
The flurry of discounts continues today with more amazing deals!

Today's Daily Deals Include:

Check back often! A new Vote starts every 12 hours and there will be new Flash sales throughout the day.

Complete information on the Daily Deals, Flash Sales, Voting and more may be found on www.steampowered.com.

Product Update - Valve
FTL Version 1.03.1

Changes:
-Colorblind mode (available in options) makes many color pallette changes and adds additional symbols to help out our colorblind players.
I apologize for the delay in getting this into the game!
-Hotkeys added for many actions in the game, customizable from within the Options menu -Indicator for when the enemy is attempting to jump away (and if it's able to) -Cloaking will automatically cooldown in non-danger situations -You can now pause using the middle mouse button -Orange room borders for very low O2 have been replaced with hazard stripes on the floor
-Ctrl+click (customizable in Options) when aiming will allow you to
specify a single weapon to auto-fire (or not auto-fire if auto-fire button is toggled) -Minor balance change: System Repair drones power requirement reduced to 1

Major Bugs:
-Cloaking will provide the +60 evasion even if you don't have a pilot -Beams will correctly damage crew (and start fires if the Fire Beam) -Odd numbered Shield Systems will now properly repower after ionization -Tough Little Ship, Astronomically Low Odds, and all of the Crystal Cruiser achievements fixed -Repair/Anti-Personel Drones will always properly disappear whenever unequipped (or sold) - this will let you unequip them to make room for repair men if you system is destroyed -Potential fix for rare crash when selecting weapons

Minor Bugs:
-Fixed: Zoltan Bonus power wouldn't update while paused for drones -Federation Cruiser Artillery cooldown imagery properly updates during pause
-Fixed: Sometimes incorrectly displays the teleporter/shuttle text when your crew dies after battle -All enemies (including boarders) will now have names -Tooltips will properly clear when events/sub-windows open -System limits/effects caused by events (or nebulas) update upon arrival, not after the event -Cloaking system glow fixed -Zoltan Trade hub event fixed - blue option will actually do something now
-Fixed: Quest beacon tooltips were sometimes innacurate -More Typos/Grammar Fixes
Product Update - Valve
01 – GETTING STUCK BETWEEN FLOORS (IN STAIRS AND ELEVATORS)
For you that have this problem you MUST DO the following! Go to OPTIONS, then ADVANCE and then turn SURFACES to OFF. Now you should be able to enter floors in the game without problems.


CLEAR BLOOD INFO
if this function is turned ON the blood will be removed when it lands. You should try and play the game with this turned OFF first.
If you feel that the game runs slower with SURFACES OFF you can try and switch to ON, to save memory.


02 – GLASS BREAKING BUG (HOT AND HEAVY)
We have limited the amount of sounds that the game can play at once (which was what caused the problem with the game crashing).

Note: Win 8 seems to be more sensitive to this then other platforms, but we think the sound limit we have will be enough, since it worked for those that helped us test this.


03 – SLOWDOWN
It helped our testers to turn SURFACES to OFF and CLEAR BLOOD to ON. That made the game run in normal speed for them, so try that if you have slowdowns.


04 - MISC FIXES
Minor issues like the boiling pot/werewolf bug have been fixes as well.

Product Update - Valve
Build 174448 for Serious Sam 3 is released.
If you have previously opted into public beta, you already have this. For all others, here is the list of changes:

- Linux: Added log messages for connected gamepads.
- Linux: Added inp_bLogGamepadEvents cvar for logging gamepad events.
- Linux: Fixed crashes on some window managers due to missing Xlib atoms.
- Added support for OpenGL tearing in VSync via 'ogl_bVSyncTearing' cvar. When cvar is on, screen refresh will wait for number of retraces specified via 'gfx_iWaitVSyncs' cvar and if more vertical retraces passed, will not wait for next one, but will do swap as soon as possible.
- Fixed wrong report of utilized OpenGL extensions.
- Slider widgets in color options menu are now enabled/disabled depending on support of gamma-correction also, not only full-screen or window mode.
- Fixed resolution downsizing not downsizing some buffer in-game causing more GPU memory usage than needed.
- Fixed command bindings not displaying properly in spectator view HUD.
- Added news feed to start screen.
- Editor: Fixed crash when exporting textures.
- Editor: Khnum and Aircraft puppets no longer ignore lethal damage. This allows Killer entity as well as macro functions such as DropDead() to affect these puppets.
- Editor: Added a new macro function to base entity: InflictWeaponDamage(). This function deals damage equivalent to one produced by any given weapon.

Product Update - Valve
1.4.12.0
Magickas menu has gotten a much needed facelift as well as several other improvements.
- The layout on the front page has been updated and made more visually exciting.
- New unused content is now marked with a star to make it easier for players to find their newly bought content.
- The level and robe selection screens are now sorted based on availability and have been updated with availability icons.
- The various pre-game lobbies have been slightly redesigned for better use of space and easier access for new players.
- "The Other Side of the Coin", "Vietnam rescue mission" and "Dungeons & Daemons" now have their own lobby and are shown under the "Adventure" tab when searching for online games.
- Some minor optimization and performance improvements included.

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