Product Update - Valve
01 – GETTING STUCK BETWEEN FLOORS (IN STAIRS AND ELEVATORS)
For you that have this problem you MUST DO the following! Go to OPTIONS, then ADVANCE and then turn SURFACES to OFF. Now you should be able to enter floors in the game without problems.


CLEAR BLOOD INFO
if this function is turned ON the blood will be removed when it lands. You should try and play the game with this turned OFF first.
If you feel that the game runs slower with SURFACES OFF you can try and switch to ON, to save memory.


02 – GLASS BREAKING BUG (HOT AND HEAVY)
We have limited the amount of sounds that the game can play at once (which was what caused the problem with the game crashing).

Note: Win 8 seems to be more sensitive to this then other platforms, but we think the sound limit we have will be enough, since it worked for those that helped us test this.


03 – SLOWDOWN
It helped our testers to turn SURFACES to OFF and CLEAR BLOOD to ON. That made the game run in normal speed for them, so try that if you have slowdowns.


04 - MISC FIXES
Minor issues like the boiling pot/werewolf bug have been fixes as well.

Product Update - Valve
Build 174448 for Serious Sam 3 is released.
If you have previously opted into public beta, you already have this. For all others, here is the list of changes:

- Linux: Added log messages for connected gamepads.
- Linux: Added inp_bLogGamepadEvents cvar for logging gamepad events.
- Linux: Fixed crashes on some window managers due to missing Xlib atoms.
- Added support for OpenGL tearing in VSync via 'ogl_bVSyncTearing' cvar. When cvar is on, screen refresh will wait for number of retraces specified via 'gfx_iWaitVSyncs' cvar and if more vertical retraces passed, will not wait for next one, but will do swap as soon as possible.
- Fixed wrong report of utilized OpenGL extensions.
- Slider widgets in color options menu are now enabled/disabled depending on support of gamma-correction also, not only full-screen or window mode.
- Fixed resolution downsizing not downsizing some buffer in-game causing more GPU memory usage than needed.
- Fixed command bindings not displaying properly in spectator view HUD.
- Added news feed to start screen.
- Editor: Fixed crash when exporting textures.
- Editor: Khnum and Aircraft puppets no longer ignore lethal damage. This allows Killer entity as well as macro functions such as DropDead() to affect these puppets.
- Editor: Added a new macro function to base entity: InflictWeaponDamage(). This function deals damage equivalent to one produced by any given weapon.

Product Update - Valve
1.4.12.0
Magickas menu has gotten a much needed facelift as well as several other improvements.
- The layout on the front page has been updated and made more visually exciting.
- New unused content is now marked with a star to make it easier for players to find their newly bought content.
- The level and robe selection screens are now sorted based on availability and have been updated with availability icons.
- The various pre-game lobbies have been slightly redesigned for better use of space and easier access for new players.
- "The Other Side of the Coin", "Vietnam rescue mission" and "Dungeons & Daemons" now have their own lobby and are shown under the "Adventure" tab when searching for online games.
- Some minor optimization and performance improvements included.

Product Update - Valve

Stardock Entertainment is pleased to announce the release of v1.12 for Fallen Enchantress today. This minor update resolves a number of issues reported to us by players.


Fixes


Crash while loading saves (especially old version saves)


Correctly sets the Heroic trait to cost 2 instead of 0


Removed the setting of arctic terrain from Vetrar's Howl (it was overwriting cities)


Fixed a bug that caused auto-targeting of tactical units when all you did was previously set them as a target, but have since only walked up next to them


Fixed datadef corruption issues (which caused issues like trolls losing their death animation and crashing the game when they were killed)


Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Updated some Big Picture features
  • Additional improvements for client stability

Team Fortress 2
  • Australian Christmas has begun!
    • Added community-contributed winter event items
    • Added three new community weapons
      • The Vaccinator
      • The Loose Cannon
      • The Rescue Ranger
    • Added Naughty and Nice winter keys to the Mann Co. Store
  • Mann Vs. Machine
    • Added a new tour of duty with unique loot:
      • Operation Mecha Engine, with 3 new advanced skill missions
      • New map mvm_bigrock
      • New Engineer Botkiller items
    • Added new Engineer robot
  • Added new Strange Filter items to the Mann Co. Store to support community map makers
  • Added new checkout dialogs and taunt-activated effect to raise awareness for Community Map Stamps
  • Added +context_action command (defaults to X for controllers). This will use the action slot if your Canteen contains a charge and will taunt otherwise3
  • Added +attack3 command (defaults to middle-mouse button)
  • Added Adult Swim items to the Mann Co. Store
  • Fixed an exploit that allowed players to be permanently invulnerable
  • Fixed the Pyro’s airblast not working correctly when facing downhill
  • Made Force-A-Nature pushback more consistent
  • Updated pl_barnblitz
    • Fixed various map exploits
  • Updated sd_doomsday
    • Fixed various map exploits
  • Updated the localization files
Product Update - Valve
- Naked Greevils now get a random ultimate too.
- Auras from heroes no longer apply when in Greevil mode.
- Rebalanced the essence stat bonuses slightly. This should make seraphic greevils slightly weaker overall and colored greevils should be the best at whatever their essence gives innately.
- The items heroes receive from presents are now significantly better.
- Fixed a bug that would sometimes caused non-naked greevils to get incorrect/random abilities.
- Fixed a few greevil ability tooltips that were crediting abilities to the wrong essence/egg colors.
- Fixed Greeviling game summary gifts somtimes displaying incorrectly.
Product Update - Valve
Change List:
- Final corrections on Czech localization
- Integration of new 'Splatout' mode
Dec 20, 2012
Product Update - Valve
Update Notes - Dec 19

NEW FEATURES:
-Spider dens have a full life cycle. Tiers are more meaningful, and higher tiered dens will require strategy to overcome.
-Spider queens come out of the highest-tier nests to wreak havoc and spread spideryness.
-A new type of warrior spider protects high-level dens and the queen. They are resistant to kiting, so a frontal assault is not recommended.
-Wilson can build fire darts, and light pretty much every creature on fire.
-Wilson can build a spider hat from egg sacks that lets him control spiders. Just be careful when you take it off!
-Wilson can build tooth traps and use them for defense or for guilt-free rabbit hunting.
There is a new, experimental map gen algorithm that you can use. It is a work in progress and is largely untested and unbalanced, so you may not live for very long! (Don’t worry, though - the old map gen is still the default!)
-Pet Smallbirds will demand food when hungry, and can starve to death.
-Wilson can build a warm hat. It... makes something happen.
-New “epic fight” and “dawn” music.

TUNING:
-High-level hound attacks are more intense.
-Krampus is silent until you reach a certain threshold of naughtiness.
-Farming takes longer.
-Some fruits and cooked foods are a bit less potent.
-Seeds drop less frequently.
-The birdcage seed sorter is less reliable.
-Werepig monster meat threshold increased to 4, werepigs drop normal meat.


FIXES:
-Items that fall out of bounds will disappear after a bit.
-Most monsters will ignore things that are out of bounds.
-Gobblers and Krampusses try to avoid getting caught against the edge of the world.
-Fireflies drop individually.
-Mobs shouldn’t get stuck in sliding animations.
-Fix gold getting stuck on pig king's head
-Fix exploding beemine-in-backpack
Product Update - Valve
--------------------------------------
Nuclear Dawn update 6.9

Added new player upgrades system utilizing round experience points to unlock upgrades.
This allows players to individually get early access to their choice of upgrades, such as advanced kits or parts of Infantry Boost without having to wait for commander to globally unlock.

Other Enhancements
- Added game controller support for game menus and in-game team/class menu.
- Reworked server browser panel based on player feedback, now able to show more information.
- Added positional audio support for Mumble clients.

Fixes
- Fixed second control stick on game controllers not being able to look up/down.
- Fixed Mac issue causing text in many places to be cut off too soon.
- Fixed a client startup crash occurring on some Macs.
- Fixed a server crash involving R.E.Ds exploding in an area with enemy R.E.Ds.
- Fixed numerous display and number formatting issues on Career page for players with no xp.
- Fixed player spray preview image being too large or getting cropped.
- Fixed server browser server context menu being stuck on after right-clicking a server.
- Fixed a rare client crash involving the commander action grid.

Community requests and mod support
- Added support for custom maps changing the default rotation for commander camera.
- Added support for servers to download and update maps from Steam Workshop.
Product Update - Valve
Don't Starve Update Notes

NEW FEATURES:
-Spider dens have a full life cycle. Tiers are more meaningful, and higher tiered dens will require strategy to overcome.
-Spider queens come out of the highest-tier nests to wreak havoc and spread spideryness.
-A new type of warrior spider protects high-level dens and the queen. They are resistant to kiting, so a frontal assault is not recommended.
-Wilson can build fire darts, and light pretty much every creature on fire.
-Wilson can build a spider hat from egg sacks that lets him control spiders. Just be careful when you take it off!
-Wilson can build tooth traps and use them for defense or for guilt-free rabbit hunting.
There is a new, experimental map gen algorithm that you can use. It is a work in progress and is largely untested and unbalanced, so you may not live for very long! (Don’t worry, though - the old map gen is still the default!)
-Pet Smallbirds will demand food when hungry, and can starve to death.
-Wilson can build a warm hat. It... makes something happen.
-New “epic fight” and “dawn” music.

TUNING:
-High-level hound attacks are more intense.
-Krampus is silent until you reach a certain threshold of naughtiness.
-Farming takes longer.
-Some fruits and cooked foods are a bit less potent.
-Seeds drop less frequently.
-The birdcage seed sorter is less reliable.
-Werepig monster meat threshold increased to 4, werepigs drop normal meat.


FIXES:
-Items that fall out of bounds will disappear after a bit.
-Most monsters will ignore things that are out of bounds.
-Gobblers and Krampusses try to avoid getting caught against the edge of the world.
-Fireflies drop individually.
-Mobs shouldn’t get stuck in sliding animations.
-Fix gold getting stuck on pig king's head
-Fix exploding beemine-in-backpack

...