Called "wen pishi" (聞屁師 or "fart sniffing master") in Chinese, the career isn't exactly well known in China, either. Recently, it's been introduced via newspaper reports as well as a show on Jiangsu Satellite TV called Fei De Will Watch (pictured).
These specialists work at traditional Chinese medicine hospitals and help detect gastro illness through flatulence, reports People's Daily. Chinese traditional medicine offers a more holistic approach; you can read more about how it differs from Western medicine in this University of Pennsylvania piece.
Maybe like how dogs can smell early stages of lung cancer, trained humans can also sniff out serious stomach diseases via farts. The nose is one amazing instrument.
So for example, foul smelling poots might mean the bowels are infected, while other, stronger scents might even mean there is internal bleeding. Serious stuff! It's even more serious when you consider that China accounts for half of the world's stomach cancer deaths, which might be based on diet or even might be genetic.
However, this is not an exact science, and sometimes further tests are necessary. But the specialists can often reveal how something is wrong with a person's body or diet. And how much do these trained toot huffers make? They can make around the equivalent of US$50,000. That's quite a good salary in China, and enough to tell yourself it's not smelly anal oxide you are sniffing, but simply gas.
职业闻屁师年薪30万引争议 疑为嗅辨员一种 [People's Daily]
おならの匂いを嗅ぎ分けるプロ 健康状態チェックに、採用条件は厳しい [Xinhua]
I am no stranger to the Persona series. I loved Persona 3 so much that I played both the normal version and FES when they came out. But despite the great things I've consistently heard about P4, there's just so much other great stuff out there that doesn't need a sixty-hour time commitment that I've continuously put it off. Then it occurred to me that since my favorite part of RPGs has always been the story, why not just watch Persona 4: The Animation instead? If nothing else, it was a facinating experience. [*Note: This review contains minor spoilers.]
While it does rely on more than a few ridiculous plot contrivances (e.g. all the people forgetting the kidnapper's face) to keep the mystery going, Persona 4 is a great murder mystery. Each time another crime occurs you feel the heroes are getting closer to the answer and the suspect list gets smaller and smaller. Yet, thanks to twists and turns in the story, putting the whole thing together is challenging enough that there's a good chance you won't be figuring it out before the characters do. In other words, it walks the fine line of a good detective story perfectly.
Besides going into TVs to stop a psychopathic killer, Persona 4 is about learning to accept yourself, both the good and bad. Inside the TV world, the characters are forced to confront the darker sides of themselves—the parts we all like to pretend don't exist. Whether a girl denying her very gender or a guy trying to deal with the fact that he likes "unmanly" things, Persona 4 deeply explores these emotional and personal truths that many people secretly struggle with. Watching this anime (or playing the game, I assume) might actually help people come to terms with some of the more "shameful" parts of themselves—and that is something commendable for any work of fiction.
One of the best things about this anime adaptation is that it has the ability to break away from the player character, Yu, and follow other cast members when needed. This is best demonstrated in an episode where we follow Yu's cousin, Nanako, as she, removed from the situation, is trying to figure out just what Yu is doing all the time. As a Persona player, I know he is forming "social connections" to strengthen his personas. But Nanako and the rest of the cast have no idea why he is meeting all these random strangers (many of them older women).
The subsequent episode then shows the same events, only from Yu's point of view: He is seemingly caught up in several people's problems and does his best to help out. As a set of episodes, it really lets players of the franchise see their actions from both the inside and outside—and see how weird Yu's actions must seem to everyone else.
Persona 4, like Persona 3 before it, has a great soundtrack that somewhat defies classification (J-pop-techno-rap maybe?). Despite this, it fits the world perfectly and sets the tone for the series. Even though I had never heard the sound track before, the first few cords of the opening theme were enough for me to think, "Yep, this is a Persona soundtrack alright."
Of course, for me as a Persona 3 fan, the most mind blowing part of the series is when the characters are going on a field trip and suddenly the opening theme is "Burn My Dread," the opening theme of Persona 3. In fact, for that entire episode (where they visit many of the locations of P3), the soundtrack is ripped directly from that game. It's nice to know the creators of the anime care so much about how the music interacts with the story.
Yu Narukami is one of the oddest characters in any work of fiction ever. This is largely because he isn't a character. In the game you control him, so you decide his actions and the reasons he does said actions. The anime has no such viewer interactivity. As you never know his past or the motivations that drive him, all his actions seem random and inexplicable. And as he is often silent, this makes Yu a total wild card in his own story: You never know what he is going to do in any situation.
His personality has only three forms: silent, blunt, or deadpan humor. In fact, the most common thing he "says" is a confused sounding grunt. Most of the time, all he does is stare at the other characters with dead, dead, eyes.
But while all this may seem like a constant stream of negative criticism (which, frankly, it is), Yu's no-backstory status makes him incredibly interesting to watch—kind of like a time bomb you know is set to go off any minute. Everything he does or says is a total surprise. And, to be fair, by the end of the series, enough has happened that he does become a character in his own right based only on the actions we have seen in the anime. The "true ending" final episode OVA is actually nothing but character development for him which actually implies—though never explicitly shows—a backstory. Better late than never, I suppose.
The only major problem with the series is that sometimes it just goes too far and goes from humorous to insulting. When dealing with the repressed side of the aforementioned guy who likes "unmanly" things, the main cast was confronted with two naked, giant, composite half black/half white, masochistic, gay men. One of the giant men then approached two of the male leads, grabbed their asses, and fondled them (which "drained their fighting spirit," leaving them both defeated and shamed on the floor). The implication of that scene (i.e. that gay men sexually assault young boys) is homophobic, to say the least, and not at all funny.
Aside from the horribly homophobic scene mentioned above, I really enjoyed Persona 4: The Animation. It was a great detective story and held its own even without gameplay to fall back on. I loved the exploration of the darker sides of people's personalities and found Yu's lack of character compelling in its strangeness. Really, the only problem I had with the overall story as part of the Persona franchise was that Yu never really pursued any of the potential love interests—though he does seem to end up with one of the girls by virtue of never turning her down.
Yet, despite my enjoyment of what I saw, I actually have little-to-no inclination to play Persona 4 or Persona 4: Golden. I feel that I have gotten the best out of what there was to get in the game. The sequels like the fighter Persona 4 Arena and the manga Persona X Detective Naoto, however, are now firmly on my "must buy" list.
The first half of Persona 4: The Animation is available in English on Blu-Ray and DVD, with the second half to be released on January 15, 2013.
1069 people are playing multiplayer, with 98 people playing Zombies mode on the Wii U version of Black Ops II. More than last week.
Like we've said, comparing the number of people playing the game on a brand new console to those playing on the veteran machines from Microsoft and Sony is unfair. Not to mention pointless.
Instead, let's just consider the fact that, as low as these numbers are, they are at least on the uptake, which is interesting. Perhaps the Wii U's European launch helped out there. The upcoming Japanese release of the system will surely help things further.
As we've been doing, we'll keep checking in on this game and its online performance on Nintendo's new machine, to see how things are going.
The magnificently-named Randis Albion takes the humble chocobo and toughens it up in this beautiful piece, which he's hoping will get him a meeting with legendary Final Fantasy composer Nobuo Uematsu.
You can see the full image below.
Go Chocobo Go! [CGHub, via Super Punch]
There's been a ton of media based on Capcom's Street Fighter II series. Some bad movies, some good anime, some decent comics. This is none of those things. It's a terrible comic.
But terrible in a great way.
Bad art, bad romance, bad fight scenes... if I'd been 13 when I read this, as I was in 1993, I'd have been pissed if I bought this. Now that I'm 32, I'm loving it, because Chun-Li and Ryu are having a real awkward relationship. And I'm pretty sure at the end that's Ken's scalp.
Street Fighter [La Repisa Nintendo]
Earlier this year, I killed some time with Tiny Barbarian, an adorable little platformer made by indie dev Michael Stearns.
Good news for me, and hopefully Michael too: evolving from its "download for free" roots, it's being turned into a bigger thing.
With a new engine, more features and just promising to be an all-around bigger game, Stearns is developing a full-fledged version of the game for the PC. With, in case you haven't guessed by now, a little help needed by prospective fans.
Planned as an episodic series, he says you pay once for the game, up-front, then have the remaining episodes sent out free of charge.
Seeing as the original, free version was so much fun, I can't wait to try out this meatier one.
Tiny Barbarian DX [Kickstarter]
You play both Dead Space games at a time when the world has already gone to shit. Just about everyone's dead, and the place is a mess.
But in designing the world of Dead Space, it was handy to see what things were like before the bad stuff went down, when people were breathing and working and smiling and not crawling out of air vents trying to eat you.
These pieces, by artist Jason Courtney, are sometimes concerned with just that. Which might be why some of them don't look much like the Dead Space you know and love.
If that confuses you, don't worry, there are plenty of images that do look like Dead Space. You can tell because of all the blood and bits and junk.
You can see more of Jason's work at his personal site.
Free Radical co-founder Steve Ellis raised some eyebrows last week when he said that the mythical Star Wars: Battlefront III, the dead game that just will not die, was "99% done" at his studio when publishers pulled the plug.
It was a weird thing to say, since surely things like quality assurance and other testing account for a lot more than 1% of a game's development, something a former Lucasarts developer speaking with GameSpot agrees with. Sort of. Before launching into a bit of a tirade.
"This 99 percent complete stuff is just bullsh*t," the sadly anonymous staffer said. "A generous estimate would be 75 percent of a mediocre game."
This source then goes on to make a lot of accusations against Free Radical, which Ellis later addresses, but that's tit-for-tat stuff that's almost impossible to get to the bottom of. Instead, I'd say we all just dwell on those words from the anonymous staffer, and remember that more often than not, a game goes unreleased for a reason.
Former LucasArts employee on why Star Wars: Battlefront III failed [GameSpot]
There's a special Metal Gear Rising: Revengeance PS3 to mark the game's release in Japan. Priced at ¥31,960, the bundle comes with a 250GB PlayStation 3, a special Rising DualShock 3, a download code for a customized PS3 wallpaper, a download code for a limited edition Cyborg Ninja customized in-game suit and a copy of the game.
The bundle goes on sale when the game launches in Japan on February 21.
METAL GEAR RISING REVENGEANCE 斬奪 PACKAGE [Konami]
Kotaku reader Geo "Tyrannicon" Paradissis is back with another of his "Great Battles of Skyrim" series of machinima videos, this time transforming the nordic fantasy landscape into... a giant samurai showdown.
With dragons. Of course.
Skyrim: Battle of the Samurai (Machinima Interactive Film Festival) [YouTube]