Product Release - Valve
Scribblenauts Unlimited is Now Available on Steam and includes Steam Workshop!

The best-selling, award-winning franchise is back – on your home PC in gorgeous HD for the first time.

Venture into a wide-open world where the most powerful tool is your imagination. Help Maxwell solve robust puzzles in seamless, free-roaming levels by summoning any object you can think of. Create your own original objects, assign unique properties, and share them with friends online using Steam Workshop – to be used in game or further modified as you like!

For the first time, learn the back-story about Maxwell's parents, 41 siblings (including his twin sister Lily), and how he got his magical notepad.

Product Release - Valve
Hitman: Absolution is now available on Steam!

Hitman: Absolution follows the Original Assassin undertaking his most personal contract to date. Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.

Announcement - Valve
Total War: SHOGUN 2 – Otomo Clan Pack DLC is Now Available for Pre-Purchase on Steam and is 10% off!

The Otomo Clan Pack adds a new playable faction to Total War: SHOGUN 2 for use in single or multiplayer Campaign modes and Custom and Multiplayer Battles.

Having forged an early alliance with Portuguese traders, The Otomo Clan reaps great economic and military benefits from its wealthy, gun-toting ally and in doing so, the clan has allowed Catholicism to flourish among the people of its domain.

Product Release - Valve
Sonic Adventure 2 is Now Available on Steam!

The hunt for the Chaos Emeralds is on and battle lines have been drawn between Hero and Dark. Experience two unique adventures featuring both long-time heroes and new and returning villains as they battle for the fate of the world!

Save the day as heroes Sonic, Tails, and Knuckles or cause chaos as Shadow, Dr. Eggman, and Rouge, utilizing each of their unique skills and abilities!

Plus, check out the Battle Mode DLC with six new characters, 21 additional two-player battle maps, and Chao Karate!

Product Release - Valve
Little Inferno is Now Available on Steam!

Throw your toys into your fire, and play with them as they burn. Stay warm in there. It's getting cold outside! Burn flaming logs, screaming robots, credit cards, batteries, exploding fish, unstable nuclear devices, and tiny galaxies. An adventure that takes place almost entirely in front of a fireplace - about looking up up up out of the chimney, and the cold world just on the other side of the wall.

Announcement - Valve
Today's Deal: Save 40% off the I Am Alive!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Update - Valve
Critcal fixes:
- Fixed multiplayer CTD's related to very large turn update messages
- Fixed a CTD related to station modules
- Fixed late game ctd caused by defeated player still running a debt
- Fixed CTD in empire manager

Other fixes:
- Fixed humans able to see zuul node lines
- Fixed bug that would cause the ai to attempt to upgrade a station multiple times at the same time
- Fixed bug that would cause news events for slot 1 to show when loading a game in another slot

Announcement - Valve
Today's Deal: Save 75% off the SiN Episodes: Emergence!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Announcement - Valve
Today's Deal: Save 50% off the Dogfight 1942!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Update - Valve

MP currently requires you to be logged into Steam. LAN support will be in an upcoming patch.
Update: Hosts will need to port forward the following ports: 35000, 35001, 27015

Critical fixes:
- Converted MP from GameSpy network to Steam network
- Fixed end turn CTD
- Fixed post-combat CTD
- Fixed combat CTD
- Fixed multiplayer CTDs, including due to updating colony history
- Fixed CTD on Station Built dialog if station was destroyed during combat phase
- Fixed being able use hot-keys between turns in MP
- Fixed allowing hot-keys to change state in build screen when confirming invoice name
- Fixed being able to enter comparative analysis screen without having seen any enemy ships
- Fixed Suul'ka leaving when tribute station is destroyed
- Fixed bug allowing Hivers to build gate stations without the required tech
- Fixed issues with assimilation plague
- Fixed client being sent home after 1 invasion mission
- Fixed not being able to do a strike mission on any system
- Fixed CTD with getting Suul'ka info
- Fixed system killer being stuck at a system with a mining station
- Fixed dev-mode being activated in the design screen

Other fixes:
- Improved screen transitions between mission overlays and starmap
- Tweaked VN planet killer
- Prevented neutral indy planets from disabling slew mode if a station is next to it
- Enabled suicide drones to upgrade with warhead tech
- Disabled operations slider
- Fixed sound channel issues
- Fixed Suul'ka voices not being available
- Fixed auto goop module
- Fixed 0 level station remaining at a system after the construction mission is cancelled
- Fixed bug when transferring some assets via relocate
- Fixed bug that moved police cutters into the defense fleet when a relocation was canceled
- Fixed bug allowing design attributes from being visible in the ship tool tip before they have been discovered
- Fixed not being able to relocate to systems when exact number of required CE
- Fixed display of civilian population in empire manager screen
- Fixed display issue with rider manager screen
- Fixed mission turns remaining display issue
- Fixed scrolling hot keys with mouse wheel
- Fixed bio war modules not saving bio missile data
- Fixed bio missiles not getting replenished when the ship is repaired
- Fixed boarding pods getting stuck when docking with their carrier
- Fixed slave disks from auto launching when they are full of slaves
- Fixed weapons ricocheting off of dead sections
- Fixed missiles from blowing up before hitting their target after researching microfusion tech
- Fixed bolt weapons from blowing up before hitting planets
- Fixed "shot gun" style weapon fire so that it fires with a better spread.
- Fixed chance of fading from sensors when ship is outside of sensor range
- Fixed interceptor missiles from hitting own ship's shield
- Fixed formations not updating in auto-resolve
- Fixed morale high/lows when colonizing a planet after killing off the original inhabitants
- Fixed bug where fleets could get stuck arriving at a system, but not set to being at the system
- Fixed not being able to auto target VN collector pods
- Fixed display issue with rider manager
- Fixed scrolling hotkey manager with mouse wheel
- Fixed admiral traits not correctly displaying on admiral info cards
- Fixed defence assets being stuck in a system after the owning player has been evicted
- Fixed issue where Zuul AI would create "super" fleets
- Fixed bug allowing players to access dev design screen
- Fixed priority issues with Planetary Salvage, should now be more common
- Fixed being able to enter rider manager with hotkeys when you normally would not be allowed
- Fixed Zuul node lines disappearing when out of range
- Fixed issues with special / salvage projects not using up all allocated research credits

Other changes and additions:
- Teams
- Revised empire manager screen
- Implemented pending/resolving combat screens
- Implemented free-fly and tracking camera modes that can be toggled in combat
- Implemented a random ship name feature
- Implemented tech boosting
- Implemented special failure events for some tech
- Implemented right-click weapon fire mode / target filter control
- Implemented auto-fire for AOE weapons
- Implemented Zuul minimum 5 overharvest rate
- Removed 64 bit option
- Allow time acceleration in MP when only 1 player in battle
- News events for that turn are now displayed when loading a game
- Movement psionic now shows range