Announcement - Valve
Today's Deal: Save 40% off the I Am Alive!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Update - Valve
1.1.23976.4
Critcal fixes:
- Fixed multiplayer CTD's related to very large turn update messages
- Fixed a CTD related to station modules
- Fixed late game ctd caused by defeated player still running a debt
- Fixed CTD in empire manager

Other fixes:
- Fixed humans able to see zuul node lines
- Fixed bug that would cause the ai to attempt to upgrade a station multiple times at the same time
- Fixed bug that would cause news events for slot 1 to show when loading a game in another slot

Announcement - Valve
Today's Deal: Save 75% off the SiN Episodes: Emergence!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Announcement - Valve
Today's Deal: Save 50% off the Dogfight 1942!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Update - Valve
1.1.23976.3

MP currently requires you to be logged into Steam. LAN support will be in an upcoming patch.
Update: Hosts will need to port forward the following ports: 35000, 35001, 27015

Critical fixes:
- Converted MP from GameSpy network to Steam network
- Fixed end turn CTD
- Fixed post-combat CTD
- Fixed combat CTD
- Fixed multiplayer CTDs, including due to updating colony history
- Fixed CTD on Station Built dialog if station was destroyed during combat phase
- Fixed being able use hot-keys between turns in MP
- Fixed allowing hot-keys to change state in build screen when confirming invoice name
- Fixed being able to enter comparative analysis screen without having seen any enemy ships
- Fixed Suul'ka leaving when tribute station is destroyed
- Fixed bug allowing Hivers to build gate stations without the required tech
- Fixed issues with assimilation plague
- Fixed client being sent home after 1 invasion mission
- Fixed not being able to do a strike mission on any system
- Fixed CTD with getting Suul'ka info
- Fixed system killer being stuck at a system with a mining station
- Fixed dev-mode being activated in the design screen

Other fixes:
- Improved screen transitions between mission overlays and starmap
- Tweaked VN planet killer
- Prevented neutral indy planets from disabling slew mode if a station is next to it
- Enabled suicide drones to upgrade with warhead tech
- Disabled operations slider
- Fixed sound channel issues
- Fixed Suul'ka voices not being available
- Fixed auto goop module
- Fixed 0 level station remaining at a system after the construction mission is cancelled
- Fixed bug when transferring some assets via relocate
- Fixed bug that moved police cutters into the defense fleet when a relocation was canceled
- Fixed bug allowing design attributes from being visible in the ship tool tip before they have been discovered
- Fixed not being able to relocate to systems when exact number of required CE
- Fixed display of civilian population in empire manager screen
- Fixed display issue with rider manager screen
- Fixed mission turns remaining display issue
- Fixed scrolling hot keys with mouse wheel
- Fixed bio war modules not saving bio missile data
- Fixed bio missiles not getting replenished when the ship is repaired
- Fixed boarding pods getting stuck when docking with their carrier
- Fixed slave disks from auto launching when they are full of slaves
- Fixed weapons ricocheting off of dead sections
- Fixed missiles from blowing up before hitting their target after researching microfusion tech
- Fixed bolt weapons from blowing up before hitting planets
- Fixed "shot gun" style weapon fire so that it fires with a better spread.
- Fixed chance of fading from sensors when ship is outside of sensor range
- Fixed interceptor missiles from hitting own ship's shield
- Fixed formations not updating in auto-resolve
- Fixed morale high/lows when colonizing a planet after killing off the original inhabitants
- Fixed bug where fleets could get stuck arriving at a system, but not set to being at the system
- Fixed not being able to auto target VN collector pods
- Fixed display issue with rider manager
- Fixed scrolling hotkey manager with mouse wheel
- Fixed admiral traits not correctly displaying on admiral info cards
- Fixed defence assets being stuck in a system after the owning player has been evicted
- Fixed issue where Zuul AI would create "super" fleets
- Fixed bug allowing players to access dev design screen
- Fixed priority issues with Planetary Salvage, should now be more common
- Fixed being able to enter rider manager with hotkeys when you normally would not be allowed
- Fixed Zuul node lines disappearing when out of range
- Fixed issues with special / salvage projects not using up all allocated research credits

Other changes and additions:
- Teams
- Revised empire manager screen
- Implemented pending/resolving combat screens
- Implemented free-fly and tracking camera modes that can be toggled in combat
- Implemented a random ship name feature
- Implemented tech boosting
- Implemented special failure events for some tech
- Implemented right-click weapon fire mode / target filter control
- Implemented auto-fire for AOE weapons
- Implemented Zuul minimum 5 overharvest rate
- Removed 64 bit option
- Allow time acceleration in MP when only 1 player in battle
- News events for that turn are now displayed when loading a game
- Movement psionic now shows range
Product Update - Valve
Release Notes for 11/16/2012

[ MISC ]

- Eliminated the vignette effect from the scoreboard.
- Scoreboard has been narrowed.
- Smoke grenade visibility on the edges of smokes has been adjusted to obscure vision less.
- Improved some cases of particle sorting between smoke and molotovs and other particle systems.
- Adjusted the loser bonus for Terrorists when time has run out. Surviving Terrorists get no income, but dead teammates receive a normal payout.
- Removed match start and round end info panel animation sfx.
Announcement - Valve
Don't miss out! This is the last chance to purchase the Upgrade for Call of Duty®: Black Ops II Digital Deluxe Edition on Steam. As of November 26th, this upgrade will no longer be offered.

The Digital Deluxe Edition of Call of Duty: Black Ops II includes:

-Nuketown 2025 Bonus Map – Relive the close quarters chaos of this classic fan-favorite map re-imagined in a 1960s visionary depiction of the “model home of the future.”
-Nuketown Zombies Bonus Map – Battle hordes of Zombies in this beloved 1960s nuclear neighborhood.
-Weapon Camo – Rank-up in style with an exclusive multiplayer weapon skin.
-2 Player Card Backgrounds – Liven up any killcam with two exclusive player card backgrounds, inspired by Nuketown 2025 and Zombies.
-Official Call of Duty®: Black Ops II Soundtrack – A digital copy of composer Jack Wall’s epic in-game score with Theme by Trent Reznor.
-Call of Duty®: World at War – Get the Treyarch classic which traverses WWII storylines from the Pacific and European theaters of war.

Announcement - Valve
Pre-Purchase Hitman: Absolution now on Steam. In addition to receiving 10% off, you'll also receive 6 all-new TF2 items, immediate access to the Sniper Challenge campaign, and the previous Hitman titles on Steam! See store page for more details.

Hitman: Absolution follows the Original Assassin undertaking his most personal contract to date. Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.

Product Release - Valve
Two new packs for Vindictus are now available on Steam and are 50% off*!

The Dazzle em Dead pack includes an Inner Armor Coupon, a Hair Coupon, and a Crimson Blade Badge so you can give your character a distinct look!
The Permanent Storage upgrade includes 3 Permanent Storage Coupons that permanently expand your inventory or storage chest.

Additionally, Season 2 of Vindictus is now available! Venture forth across the sea to Melina, an old fisherman’s town with a dark secret. Evil stirs once again and the town calls for a new hero capable of putting it to rest. Visit new dungeons like Crescent Moon Island and the Ship Graveyard and face the Serpent Lord Lakoria and the mighty Kraken in battle. Only the brave will return from Melina with their lives and limbs intact.

*Offers end November 28th at 10am Pacific time

Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed an audio problem for Mac users
  • Added a new ConVar sv_shutdown_timeout_minutes
    • Forces a server to shutdown if it has been requested to do so, even if the server is not empty

Team Fortress 2
  • Added new promo items
  • Fixed a crash in the class loadout panel for Mac users
  • Fixed a dedicated server memory leak when running Mann vs. Machine mode
  • Fixed tf_forced_holiday not properly forcing the holiday mode
  • Fixed an Mann vs. Machine exploit that allowed permanent ubercharge/critboost effects on non-Mann-Up servers.
  • Added missing style names for the Plutonidome, Sir Hootsalot, and the Bat Outta Hell
  • Fixed column header labels being clipped in the scoreboard
  • Fixed a dedicated server performance issue related to bots
  • Fixed an incorrect texture for the Jumper's Jeepcap
  • Fixed team colors for the Voodoo JuJu (Slight Return)
  • Updated the localization files
  • Updated cp_gullywash_final1
    • Fixed the large curved railing in the Blu Base to mirror the railing in the Red Base
    • Fixed Red Capture Point 2 to prevent capping through a wall behind the point
...