Product Update - Valve
Stardock is pleased to announce that the v1.02 for Elemental: Fallen Enchantress is now available. This update includes various fix, AI and Balance improvements, and more. Fallen Enchantress launched recently and has received some great reviews from sites like Game Informer, GamingOgre, the Escapist, and more!

Highlights:

-Added edge scrolling in tactical
-Reduced memory consumption
-Player created sovereigns get random traits based on their race when played by the AI
-Custom faction unit and building colors are now retained between games
-AI improvements
-Performance improvements
-Memory optimization

Product Update - Valve
Patch Notes 1.17.5.14

Pets
Owl pet added
Badger pet added

Languages
Russian language now available
Polish language now available

General
Several spelling errors fixed
Dimensions fixed on one texture
A lot of internal fixes to support translations better, and copy-pasting of cyrillic characters and use of IME
Characters with certain special characters in their names won't fail to save
Attacks that deal weapon% no longer give bonus crit for values over 100%
Missiles with an AoE were not properly taking into account some untargetable states
Run speed bonuses were sometimes added twice
Fixed Trillbot achievement quest

Skills
Engineer
Rank 8 and 9 or Seismic Slam scale soak values properly on direct damage
Flame Hammer, Ember Hammer and Emberquake correctly list staves in requirements
Berserker
Storm hatchet now targets better on slopes
Storm hatchet should be less likely to collide with walls and more likely to collide with units
Ravage knockback/slow resistance fixed
Ravage falls back to autoattack when mana is low
Battle rage properly refreshes now
Shadowbind procs now level properly
Embermage
Rank 4 of Firestorm now has correct max damage
Issues w/ Prismatic Bolt duration effects resolved
Fixed mana cost for rank 10 of Infernal Collapse

Spells
Made requirement reduction spells work properly

Items
Rifle and Cannons now use weapon damage instead of DPS - fast weapons were stronger than intended, slow weapons were weaker than intended
A non functioning proc on the Tundra set was converted to a functioning Lifesteal
Tomes of Weapon Expertise (spells) now correctly state that they improve Claw use, amongst the other weapons
New ring for Emberweave set
New pants for Embercraft set
Legendary wand Earth Dies Screaming can no longer crash the game
Fixed some issues with item-based proximity effects getting doubled

Maps
Various pathing and collision fixes
Various new boss rooms added for maproom maps
Several new Phase Beast rooms added
Can't be knocked behind fence in Arena of Slaughter

Monsters
Exploding zombies now strike only once per explosion
King gels have champion resistances and minion gels cannot be charmed

Recipes
Transmutation recipe for sockets can't eat gems with no return.

Random Maps
Some random map affixes better tuned

Quest Related
You must talk to the guardian of mana before you can enter the dungeon from Act 4 hub
Some players stuck in a state where their quests will not advance, or the final quest will not complete, allowing access to the mapworks, should be resolved.

System
Fix for crash in certain circumstances when wearing gear that requires a requirement reduction spell
Fixed crash when quitting the game from the options menu while the shared stash is open.

Product Update - Valve
Version 1.0.6
- Increased stability
- Fixed small issue with wrong 'sector pass' message in back menu after gathering it
Product Update - Valve
Release Notes for 11/15/2012

[ GOTV ]
- As a GOTV client spectator, the flangbang effect from first person is now reduced a bit and there is now text that says "(BLINDED)"
- Fixed overhead targetIDs not showing sometimes when spectating with XRay mode on.
- Added a convar "cl_teamid_overhead_maxdist_spec" that can set the max distance overhead TargetIDs will show up when spectating
- Changed player target selection input from hardcoded number keys to keys bound to "slotN" commands.
- Changed X-Ray toggle key from hardcoded 'X' to whatever is bound for "radio2", which defaults to 'X'.
- Fixed health/armor/ammo of the spectated target not being displayed as a GOTV client.
- Made bomb visible in GOTV clients' map overview at all times.
- Fixed money not showing up in GOTV scoreboard for either teams.
- Fixed flashbang effect flash retriggering when changing spectator target.
- Fixed missing winpanel when GOTV spectating.
- Revised GOTV autodirector behavior.

[ MISC ]
- Repacked content to reduce CS:GO disk usage from 6GB to 4.8GB.
- Implemented separate sound for distant grenade explosions to make the distance easier to gauge. Sound crossfades near and distance sound between 800 and 2800 units.
- Reduced audible distance of scope zoom.
- Fire devices have been modified ( Molotovs and incendiary grenades ):
  - Fire can now be extinguished by smoke grenades and deployed smokes now deny fire device detonation and spreading.
  - Fire now spreads a bit faster and not quite as far.
  - Fire "tagging" slowdown has been removed.
  - Adjusted fire armor penetration value.
- Fixed Terrorists getting loser bonus payout for running down the clock. Now Terrorists get no income if the round timer runs out.
- Armor Penetration is now shown for weapons in the buy menu.
- 3rd person and first person default duck speed has been slightly increased.
- Tapping the duck key frequently in short intervals will cause your duck to slow, but cools down very fast.
- Smoke grenade visibility inside a smoke has been reduced to give less advantage to players inside and more to players outside.
- Design changes for Scoreboard
  - Added team names to scoreboard.
  - Made score more prominent.
  - Win banner states are now team specific.
- Design change for win panel and alert messages.
- Server log changes:
  - Added xyz coordinates to messages.
  - Added nade messages.
  - Added team change messages.
  - Added 'assist' messages.
- Fixed a case of loss of mouse and keyboard input.
- Server browser filter settings are now saved.
- Big Picture Support
  - Fixed not being able to dismiss server browser dialog with controller.
  - Added ability to disable all controllers.

Thanks to the following for input on the balance changes:
NiP, Ubinited, Team ALTERNATE, Area51, Mousesports, Anexis, FM.TOXiC, VeryGames, RegnaM.
Product Update - Valve
- Added Slark!
- Added a chatwheel for quick, localized communication with teammates!
- You can now reset your keys to a number of predefined keyboard templates!

ITEMS
- Tournament Drops are now enabled for all leagues

GAMEPLAY
- Zombies no longer spawn other zombies from a stolen Tombstone

UI
- Added a form for soliciting new chatwheel options.
- Added hotkeys for each of the chatwheel messages.
- Added world heatmap for seeing where players are located.
- Abilities and items bound to alt-combinations now display as such.
- Added option to smoothdrag when spectating or viewing replays
- Added option to invert middle-mouse camera grip

VISUALS
- Fixed Nightstalker losing his wings at night.
Product Update - Valve
Patch 1.2.2
Fixed an issue involving progress on some area-specific challenges
being incorrectly associated with the wrong challenge. As a result,
progress on some area-specific challenges made following the 1.2.0
update may be shifted to another challenge.

Product Release - Valve
Magical Drop V is Now Available on Steam.


Magical Drop Is Back!!!

Yes, the cult-classic returns with all the fast-paced action you expect from the franchise, mixed with modern visuals and multi-player online experiences.


Product Update - Valve
AA3.3.1 Hotfix Changelist

- Invulnerable AI were fixed.
- Tweaked Auto-balance so that Steam Friends are properly grouped together when possible and players are far less likely to be switched back and forth frequently.
- Potential fix for 14 players on a team after auto-balance fixes. Will prevent spectator from becoming 14th player on a team if both teams are full.
- Updated AAR and fixes for stats pages.
- Fix for pure COOP games not properly setting the empty team slot values so the select team didn't work correctly.
- Server Admins: Fixes to server title bar to show server coop/pvp coop/mp mode and server title to make managing multiple servers easier.
- Fix to allow pure coop by setting pvp coop cutoff to match the maxplayer.
- Server crash fix for AI state timers.
- Adjusts PB client list so it won't add player who's PBGUID generate fails for any reason.
- PunkBuster Crash Research - this addresses a number of array issues where too long or too short arrays could cause crashes relating to pb_export.
- Adjusted M145 ELCAN optic for the M249 SAW to more closely match where first round fired will hit.
Product Update - Valve

Celebrate the Spiral Knights Guild Hall Expansion with an exclusive Battle Stand furnishing item (to add to your Guild Hall), Honor Blade sword, and Honor Guard Shield. Log in before November 19th, 12pm pacific!






All current guild halls are being upgraded will all-new expandable features. You can now add new levels, rooms, and furniture to your Guild Hall. In the future, the newly expanded halls will also serve as fortifications against the coming darkness that lurks within the Clockworks.


  • Customize and expand your guild hall using the Design Mode, accessed from your guild's Command Console
  • Buy furniture to decorate your new rooms from the Birdsong Emporium
  • Purchase vendor and service rooms for extra convenience
  • A special training hall elusively for guild members
  • Guild upgrades: member limit increases and guild storage
  • Set your Guild Hall to 'open to the public' and meet prospective recruits or throw a party!

Product Release - Valve
The Dark College and Celestial College are Now Available for Dungeonbowl on Steam!

Play the fantasy American Football inspired team sport from Blood Bowl, now in challenging dungeons!

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