You know that photo of the "so lonely" dude who was photographed on the Tokyo subway with his hug pillow? Well, he now seems to have a Chinese rival.
That Japanese guy is called "Nisan" (兄さん or "big brother") and is often seen in Akihabara, Tokyo's gaming and geek district. Many believe Nisan's schtick is an act and a cry for attention. Still, he even got international (and controversial) press coverage back in 2009 that seems to have inspired an episode of 30 Rock. Nisan's companion was a hug pillow. This guy's? This guy's is a blow-up doll.
These photos recently popped up on Chinese bulletin board QQ (via Japanese bulletin board 2ch) and show a gentleman in Chongqing, riding the subway with his inflatable companion. Doing things like changing outfits on the train, it sure seems like he was trying to draw attention to himself—and his friend. He also seems to be doing something else.
Online in China, people seem to think the whole display was "unreal", disgraceful, and gross, with some adding that this guy just wants internet fame. Well, looks like he'll get that.
On Valentine's Day in Japan, women are supposed to give men sweets (men give women sweets a month later on White Day). And next Valentine's Day, ladies can give Tiger & Bunny cake with a chocolate mousse and green tea chocolate mousse filling.
Priced at ¥3,990, it comes with a Kotetsu T. Kaburagi figure. He's holding a miniature version of the same cake. Wonder if the other Tiger & Bunny protagonist, Barnaby Brooks Jr., will get a cake for White Day? I wonder.
TIGER & BUNNY Valentine Cake from 虎徹 [Bandai]
You know the rule: If it exists, there's a porn of it. Well, video game Lollipop Chainsaw exists (we have the review to prove it). And now there is the inevitable adult video version of it.
Slated to be released next week, the movie is called Tia's Geek Cosplay FUCK! (ティアのヲタコスのFUCK!), and it comes per request of Tia's fans, apparently. Tia even dresses up in the various, special outfits Lollipop Chainsaw offered.
These folks not only know their video games, but their correct eff word usage!
Of course, there's more than dressing up. This is hardcore pornography, with erect penises and a naked lady, wielding a chainsaw. What possibly could go wrong?
ティアのヲタコスのFUCK! [NSFW E-Body via オレ的]
Japan has never been crazy about the Xbox 360, save for the few instances when it had exclusive role-playing games folks wanted to play. But generally speaking, it's been an uphill battle.
That being said, Halo 3 did okay! For a first-person shooter. On the Xbox 360. In Japan. Earlier this week, Halo 4 launched in Japan. And, it seems to have gone pretty much like you would think: Japanese gamers who are into Western games (they exist!) and who own the Xbox 360 (ditto!) bought it. The rub is that there aren't huge numbers of either.
But, like I said, Halo 3 did okay, everything considered. So maybe Halo 4 will too—again, taking everything into account.
Here are some of the in store displays for the game; photos courtesy of Akiba Blog:
A telling contrast can be found in the above picture, which was taken on the night of November 8. Next to the copies of Halo 4, there's a small sign that says that the 3DS game Animal Crossing, which launched on November 8, was sold out.
SHOCKING.
XBOX360用FPSゲーム Halo4発売 [Akiba Blog]
If you've been to McDonald's while visiting other countries, you know that things can be a little different. McDonald's Japan, for example, has two "new" burgers—probably the likes of which you've never seen. That is, unless you've been to Japan. In winter.
These are the "Gracoro Burgers", with "gracoro" ("gurakoro" or グラコロ) being short for "gratin" (グラタン) and "korokke" (コロッケ). The korokke is Japan's take on the croquette—if you are familiar with that dish.
So instead of a meat patty, the Gracoro Burger has a creamy gratin korokke filled with white sauce, shrimp, and macaroni. Here is a cross section, courtesy of the Japanese internet:
The joke in the above image is that the entire burger, save for the cabbage and the shrimp, has wheat flour in it. So the buns, the breadcrumbs, the white sauce , and the macaroni all have flour ("komugiko" or 小麦粉). As website Byoukan Sunday points out, Gracoro Burger fans probably don't care that they're essentially eating a big, delicious pile of wheat flour. Yum!
These burgers aren't exactly "new". They're old favorites. Since 1993, the Gracoro Burger has been offered only during the winter months, and because of that, it is pretty much the equivalent of the McRib in that there is a lot of burger fandom surrounding the Gracoro. Burger fans get excited about it in the same way that Americans get jazzed when the McRib goes back on sale.
Last year's Gracoro had a tomato sauce version, which freaked out many Gracoro connoisseurs, myself included. As IT Media points out, this year, there's a Gracoro covered in a demi-glace sauce and cheddar cheese. There isn't wheat flour in processed cheese, is there?
(FYI: "Gracoro" is the official English spelling per McDonald's Japan. Back in 2008, it was "gurakoro", but then changed in 2009.)
マクドナルドに冬の定番「グラコロ」参上! 新登場の「デミチーズグラコロ」も [IT Media]
Pyramid Head is one scary looking dude. The stuff of nightmares! Cosplayer UndercoverEnvy reimagines the Silent Hill bogeyman as the Silent Hill bogeywoman. The results are terrifyingly wonderful.
Silent Hill [UndercoverEnvy@DeviantArt via ObviousWinner]
Before there was The Vampire Combat Manual, there was The Zombie Combat Manual. In the excerpt below, author Roger Ma tackles the vulnerabilities and regions of attack for zombies.
The Zombie Skull
Although the majority of the populace is aware that destruction of the brain is the only known method to terminate an undead attacker, most are confused as how to actually accomplish this task. Many people mistakenly believe that it is "just like cracking an egg." Nothing could be further from the truth. The protective case known as the skull is one of the hardiest structures on the human body and can withstand a significant amount of abuse. The hair, muscles, and scalp covering the skull all provide additional insulation for the brain, which is itself covered by a fibrous, protective layer known as the dura mater. Many victims have engaged in undead combat believing that destroying the brain would require only a slight rap on the head, only to have the attacking ghoul finish the battle.
In order to inflict a wound severe enough to stop a zombie in its undead tracks, you need to strike with enough force that your blow cracks the skull and penetrates the brain. This act is much easier said than done. Not only must you fracture the skull, you need to cause a severe depressed or compound fracture, in which shattered pieces of bone are driven into the cranial tissue. Ideally, your strike should be powerful enough that the weapon itself penetrates the dura mater and enters the brain cavity. A follow-up blow to the same target area is often required to ensure adequate brain trauma.
Never assume that simply because your blow has landed and penetrated the skull, your strike has incapacitated your attacker. Numerous accounts of combat engagements have involved zombies who had been dealt a seemingly terminal blow but continued their assault, much to the shock and dismay of their human opponent. This can be attributed to a strike that has inadequately penetrated the braincase. Incidents such as this are not unique to zombie altercations. A well-known historical example of such an occurrence is the assassination attempt of Bolshevik revolutionary Leon Trotsky.
On August 4, 1940, a Soviet assassin infiltrated Trotsky's home in Mexico, where he was in exile. The assassin buried the tip of an ice axe into Trotsky's skull. Unfortunately for the attacker, his poorly executed blow failed to penetrate the brain, enabling Trotsky to continue struggling with the assassin, who was subsequently captured by Trotsky's bodyguards. Trotsky died a day later in the hospital. In relation to living dead combat, the lesson to be learned in this example is that even if all external factors seem to align in your favor, never assume that your undead opponent is finished until you watch it collapse to the ground in an unmoving heap.
Delivering a terminating blow is more easily accomplished on certain regions of the skull than others. We define these areas as primary targets, and they should be your first choice of attack in any undead combat engagement:
Temporal Region (Temple):
This region is one of the thinnest areas of bone on the skull and is represented by the sections along the sides of the head, above the ears and just beyond the eyebrows. A blow of sufficient force with an appropriate weapon can fracture this fragile area and penetrate the brain.
Nasal/Orbital Region (Bridge of Nose/Eyes):
The area surrounding the eyes and the nasal cavity is especially vulnerable, as it is composed of seven smaller bones that form the orbital socket. An aggressive, cleaving strike to this area can splinter these bones and drive your weapon straight through to the braincase.
Occipital Region (Base of Skull):
The area on the back of the head where the spinal cord enters the brain cavity is another point of vulnerability on the zombie, and can be targeted for a blunt-force attack. The difficulty lies in pinpointing this area, as ghouls will confront you face forward most of the time during their initial attack sequence.
Middle Cranial Fossa Region (MCF) (Underside of Skull):
This area is the thinnest part of the entire skull, directly above the back of the mouth, known as the soft palate. Above the MCF is the underside of the brain. Although it is the thinnest area, its location makes it difficult to target, save for one particular attack method, which we will describe later in the chapter on combat strategies and techniques.
Secondary targets on the living dead are those that are non-lethal, in that they will not permanently neutralize a zombie. Attacking these targets can, however, severely diminish the lethality of an attacking corpse during a confrontation.
Mandible:
A blow to the mandible, commonly referred to as the jawbone, will not keep a zombie from advancing on your position. However, if you eliminate a ghoul's ability to bite, you have significantly reduced the threat it poses. A powerful enough strike can shatter the jaw and possibly detach the lower half of the creature's mouth from its body. The strike should focus on the weak temporo-mandibular joint, where the jaw socket connects with the temporal bone. (See the following illustration.)
Neck:
Not technically part of the skull, the neck is still a vulnerable target on a zombie, and is susceptible to a strike that detaches the head from its torso, isolating the risk of the specimen's bite. Though secondary in nature, this target is most effective if you are wielding an edged weapon. Because the brain remains intact, the mouth of a decapitated zombie continues to pose a mortal threat and will snap at any human that unwisely
comes into contact with it. After decapitation, you can completely neutralize your target with an appropriate strike to the braincase.
If both primary and secondary targets on a zombie are unavailable, which should rarely be the case, there exist several tertiary targets on a zombie that can be targeted. These areas are mostly not recommended, as they only delay an imminent zombie attack. The energy spent focusing on these regions could be better spent to pinpoint areas that would fully incapacitate your opponent. There are special situations when attacking these alternative targets makes sense (if your opponent is wearing a helmet or face mask, for example). In these instances, striking these targets may provide you additional time to either escape or expose another vulnerable region.
Tertiary targets are areas on the zombie frame that, when struck and disabled, appreciably affect the rate of speed by which it can track its prey. The logic for these targets is that if you are unable to neutralize a zombie, you should at the very least prevent it from maintaining its pursuit. This is why these targets focus exclusively on the lower half of the body.
Patella:
A strike to the patella, otherwise known as the kneecap, can seriously debilitate an advancing ghoul. This area is composed of not only the fragile patella bone, but also a series of muscles, tendons, and ligaments that serve as a pulley to connect the upper and lower leg and work in unison to propel the leg forward. Destroying this area can prevent a zombie from straightening its leg completely. Either blade or bludgeon can be used to attack the patella, turning an upright corpse moving at a steady pace into one that limps along at a much slower rate.
Calcaneal Tendon:
Commonly referred to as the Achilles tendon, the calcaneal tendon connects the muscles of the lower leg to the calcaneus, or heel bone. The vulnerability of this region is well known to those who engage in recreational sports that require sudden bursts of speed. Obliterating this area, evident from the snap you will hear of the tendon rupturing, will also prevent a zombie from walking properly. Be aware that this is not an easy target-not only is the calcaneal tendon the strongest in the entire body, it requires that you navigate around your attacker and strike at the area closest to the heel.
Keep in mind that the goal in any undead combat engagement is to terminate your opponent. Should a blow to one of the aforementioned tertiary targets cause your challenger to stumble and collapse, it is highly recommended that you spend the time to finish the encounter with a concluding strike to the brain. Simply because a zombie can no longer walk upright does not mean that it has lost interest in feeding on human flesh. Several undead engagements have been recorded in which a zombie was left hobbled from a tertiary strike, only to resume its attack later by dragging itself toward its intended victim. Leaving a zombie in a crippled state is also hazardous to other humans who may come upon it, as it will be low to the ground and out of the upright field of vision.
Some regions on the zombie physique should be avoided entirely during your attack. Normally these areas would fare well as targets on a human opponent. Do not be confused in believing that these same areas are just as vulnerable on the living dead.
Torso:
Broken ribs or a punctured lung mean nothing to a walking corpse. Witnesses have seen ghouls with their entire midsections blown open from artillery fire continuing to amble forward as if undamaged. The only reason for targeting this area is to gain additional distance between yourself and your undead opponent for you to mount an escape or a counterattack.
Hands:
As mentioned at the beginning of this section, the hands comprise two of a ghoul's three primary means of attack. It may seem logical, then, to debilitate these appendages in order to limit a ghoul's offensive capability, which in turn should improve your safety. In actuality, targeting a ghoul's hands is contradictory to increasing your level of security. Strikes to the hands will cause additional cuts, gashes, and lacerations, all of which will be rife with infectious matter. As your opponent continues its attack, it will be extending and waving its hands toward you, resulting in a higher risk of infection.
Genitals:
Although a strike to this sensitive area can quickly incapacitate a human being, a blow to the genitals has shown to be completely ineffective against both male and female specimens of the living dead.
The Zombie Combat Manual [Official Site]
Duke University's student body is often stereotyped as carpet-bagging one-percent Yankees, and it's true that is a powerful constituency at that university. But take it from me, most of the kids I've encountered at Cameron Indoor Stadium are harmless math camp counselors, like our geeky friend here who attended the season tipoff in this royal blue Master Chief getup.
And here we have famous Halo character Master Douche [30FPS]
I haven't read Fifty Shades of Grey. I kept hearing about it, and seeing people reading it on the bus, but I wasn't sure what it was until I finally got curious and looked into it. Okay, so it's a book about kinky bondage sex-play. And I don't believe I'm in its target demographic.
I do like chicken, however, and so I am in the target demographic for this hilarious parody, Fifty Shades of Chicken. No one's managed to confirm who's reading it, but it sure sounds like Picard himself, Patrick Stewart. The video oscillates between naughty, weird, and… well, it's actually kind of just naughty and weird.
Have you read Fifty Shades of Grey? Know anyone who has? Is it just trash, or is there a decent book in there? Am I ever going to find the time to read the third book in His Dark Materials? (Spoiler: I am.)
Talk sex, bondage, chicken, or video games, here or over in the Talk Amongst Yourselves forum. Have good chatting, and a wonderful weekend.
Fiftyshadesofchicken.com [Official site Via John Davison]
Morrigan Aensland from Capcom's Darkstalkers is one of the most widely depicted characters in video games. Her distinctive features have spawned dozens of statues, hundreds of cosplays and thousands of pieces of fan art. Of her myriad appearances, this statue from E2046's Gathering line might just be my favorite.
Let's just get this out of the way first. Yes, Morrigan is a little busty.
She's just made that way. She's been curvy since Darkstalkers: The Night Warriors debuted back in 1994, and I seriously doubt Capcom has any plans to change her. I point this out because as I was prepping the photos for this post it was pointed out to me on multiple occasions how chesty she is, in case I did not notice. My reaction? It's Morrigan. That's how she looks.
If we wanted to get technical, that's not quite true. The depictions of Morrigan I'm used to seeing feature outrageous chest dimensions coupled with highly unrealistic (and likely painful) surrounding physiology — skinny waists, narrow hips. One wonders how they move about without breaking in half.
This Morrigan, an original sculpt from Gathering's ORI line, offers a more realistic body shape. Her arms are a bit skinny, but her torso, waist, shoulders and hips are broad and thick. One could imagine her making it through the day with only mildly debilitating back pain. This is the perspective a man gains when the mother of his children is a burlesque performer that has to special order brassieres — all I feel is sympathy.
Standing nearly 16 inches tall on her base (with her name in raised lettering, in case you mistook her for someone else), this Morrigan's large size left Gathering's sculptors ample room for fine detail. The ridges of her wings, the ripples in her "dress", the fur trim along her chest, arms and wrists — it's all quite exquisite. I was particularly impressed — and don't read anything into this — by her feet.
And that face, man. With its length, the sharp chin, tiny fanged mouth and dark shadowed eyes it brings to mind, for me at least, the classic Vampire Hunter D animated movie. She's a darker, more menacing vision of Morrigan than I'm used to, a pleasantly off-putting style that separates the piece from the other statues on the market. Note the stray strand of hair draping back over her shoulder. It's exquisite.
The statue is finished off with several non-sculpted details that help give this Morrigan a little extra style. The ribbon in her hands. The pink lock dangling from the skinny bit of cloth protecting her modesty. The fishnet cloth.
As for the paint job, how that turns out all depends on which version you acquire. There is an unpainted, completely disassembled version of the statue currently available for $124.99 (regularly $155.99). If you've got supreme confidence in your painting skill or wish to create a version based on one of Morrigan's alt-colors, then that's certainly a thing you could do.
If you'd rather have the experts at Gathering do most of the assembling and all of the painting for you, a completed kit runs $299.99 (regularly $399.99). For that hefty price you get a pair of boots, a pair of wings, the sturdy base and tiny hair wings, all ready to join the torso and form the sexiest Voltron ever.
There are countless interpretations of Capcom's beloved succubus floating about on purple bat wings. Everybody has their favorite, the one that defines what the character means to them. This is mine.