Product Update - Valve


The dungeon crawling role playing game, Legend of Grimrock, has just added Steam Workshop integration to their game along with a new dungeon editor. Owners of the game can now browse the Steam Workshop and easily find custom dungeons to add to their game. Testers in a Public Beta have already created over 150 mods that can be downloaded via the Grimrock Workshop.

For users that would like to try their hand at creating their own dungeons, the developers have put together a wiki here with tutorials and resources.

Please see Legend of Grimrock on Steam to buy the game and for more information.
Product Update - Valve
- Added new startup and connect warnings if the player has -insecure in the launch options
- Protected against a crash in infected ragdolls
- Added fallbacks to common infected spawning to prevent a common crash when population data is missing
- Fixed a bug that allowed malicious servers to execute restricted console commands on players
- Fixed a bug that allowed malicious servers to prevent players from executing console commands
- Fixed incorrect "Survivors Have Escaped" state for Player Infected when a scripted crescendo event is played after a successful finale escape.
- Update to Confogl mutation to fix a possible crash on team swap
- If you are receiving an "Error 55" while connecting to dedicated servers, please make sure to accept the Steam Beta update then restart Steam.
Product Update - Valve
Rochard 1.31
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-Portuguese localization updated
-Screen resolution setting is now saved properly
-Fixed descending platforms descending beyond their original range
in some locations if the player backtracked far enough
-FPS debugger now has additional min/max information
Product Release - Valve
The Elder Scrolls V: Hearthfire is Now Available on Steam!

With this official add-on to The Elder Scrolls V: Skyrim, you can purchase land and build your own home from the ground up - from a simple one-room cottage to a sprawling compound complete with an armory, alchemy laboratory, stable, garden, and more. Use all-new tools like the drafting table and carpenter’s workbench to transform quarried stone, clay, and sawn logs into structures and furnishings. Even transform your house into a home by adopting children.

Oct 4, 2012
Product Update - Valve
Patch 1.6
4-10-2012

New features
- New Playable Character: Skølldir

After many feasts following many raids, Skølldir The Terrible Space Viking's nickname was altered to Skølldir The Terribly Overweight Space Viking. Nothing could scorn the brute more than this honorless title! Anyone who would dare to call him fat is met with a rapid series of crushing punches and is thrown aside.

Abilities:
- Earthquake- Buttstamp the ground to start an eartquake which damages enemies in front of you in a line.
- Mighty throw - Hurl your enemies backwards with this mighty throw.
- Bash - Skølldir bashes his enemies to bits with a devastating 3 hit combo.
- Explosive fart! - Jump and fart in mid-air to receive an extra boost!


Character balance/fixes:
Coco Nebulon
-Lighting ball, fixed the text when unlocking heavenly fire
-Lightning ball, Gyroscopic dynamo, cooldown reduction increased from 1sec. to 2sec.
-Lightning ball, Gyroscopic dynamo, price increased from 135 Solar to 160 Solar
-Lightning ball, Voltage amplifier, damage increased from 7 to 9
-Improved Coco Hawaii skin


Yuri
-Time bubble, Cooldown is now compensated for buying Space time continuity device and Flash forward. This will reduce their cooldown reducing effect.
-Time bubble, Regeneration pod price increased from 130 Solar to 150 Solar.
-Time bubble, Regeneration pod third stage removed
-Time bubble, Pod pack deluxe, healing reduced by 30%
-Time bubble, Pod pack deluxe price reduced from 330 Solar to 290 Solar.
-Time bubble, healing bubble will no longer generate Solar.
-Time bubble, slowing power reduced from 35% to 20%
-Time bubble, Chrono rift slowing power increased from 15% to 25%

Lonestar
-Dynamite throw, incendiary bomb damage over time decreased from 15 to 10
-Summon hyper bull, Ribbit snail slime and Mature ribbit snail slime now slow for 3 sec instead of being incremental.
-Health reduced from 130 health to 120 health

Voltar
-Summon drones, drones now aim better and increased the speed and homing of their bullets
-Summon drones, Health increased, from 20 to 30.


Gnaw
-Acid spit, Agressive acid now also pierces enemies
-Acid spit, Tentacle soup slow increased from 15% to 20%
-Acid spit, Spike slime price reduced from 250 Solar to 210 Solar
-Acid spit, Split spit price reduced from 270 Solar to 190 Solar
-Grow Weedling, Fertilizer price reduced from 215 Solar to 165 Solar
-Grow Weedling, Corrosive spores price reduced from 220 Solar to 180 Solar
-Grow Weedling, Flex neck price reduced from 295 Solar to 270 Solar
-Bite, Rotten teeth, price reduced from 290 Solar to 260 Solar
-Bite, Rotten teeth, damage reduced from 10 to 7



General fixes: Major fixes
- The ranking system has received a major overhaul:
- Your increase or decrease in rank after a match is now scaled by how long you’ve been a part of the match. If you join a match that has already been in progress for a long time, your change in rank will be relatively small.
- When calculating your new rank at the end of a match, the skill of all players that have ever participated in that match will be taken into account. Previously, the skill of people that have left before the end of a match were not a part of the calculation.
- The penalty for leaving a match is now equal to a loss of that match. Even if you unplug your PC and / or network cable, the leave penalty will still be applied. The loss in rank will not be scaled by how long you’ve been a part of the match, so it will always be preferable to play until the (bitter) end.
- Split screen players used to count as if they had the same skill as bots, but now they will count as having the same skill as the main player. This fixes the major leaps in rank that split-screen players used to get.
- Because of all these big changes, the leaderboard and rankings of all players will be reset. Games played, win percentage and other leaderboard stats will not be reset.
- With all these changes there comes the risk of introducing new bugs into the ranking system, even though we have tested the new system extensively. If any major bugs are found we may reset the leaderboard again in a future patch.


General Fixes: Minor fixes
- Added extra platform near the base on AI Station 404, placed same platforms in Ribbit IV
- Improved crit chance calculation for various skills. Limiting the chance of multiple crits in a row and long streaks of non-crits.
- Fixed hiding of certain skills by shortly tapping the teleport to base button.
- On accepting a game invite the invitee will be placed in the team of the player that sent the invite if there is a free slot in that team.

Announcement - Valve
This Weekened only, save 50% off THQ's entire catalog* and even bigger savings on select titles each day, now through October 8th at 10am Pacific Time.

Today only, save 75% off Company of Heroes, Company of Heroes: Opposing Fronts and Company of Heroes: Tales of Valor.

Plus, check out the THQ Hit Collection for even bigger savings on THQ's biggest hit titles!

Don’t forget to come back tomorrow for more great deals and special offers.

*Discount does not apply to Company of Heroes 2.

Announcement - Valve
Today's Deal: Save 50% off Gratuitous Tank Battles!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Release - Valve
Sanctum: Map Pack 2 DLC is Now Available on Steam and is 20% off until October 15th at 10AM Pacific Time.

This map pack adds three action packed levels to your game: Chasm, Invasion and Corporation.

The Chasm was going to be a hub of transport and mining operations. The plan was to create thousands of new jobs and strengthen the living standards of the people of Elysion One. The Chasm was a good sign of a great future for humanity but nowadays it's abandoned. Half-built transport roads and mining stations stand lonely while Skye prepares for the marauding hordes.

Ever since the bioluminescent aliens first attacked, the military has been trying to find a way to unburden the Core Guardians. Some locations are not as important to defend as others, after all. That’s why they set up research centers/factories to create robots... or “Simulated Motor-Humans” with fancy words. How the aliens got there is uncertain. How they knew to attack there is worrying, to say the least.

The defenses that are used by Elysion One are not, as one would think, made by the military. They are made by a private Corporation called Automagic, Inc. Normally Corporations place their offices inside the walls of Elysion One where they’re safe from assorted alien attacks. If you are the producer of the defenses, though, you get a few perks. One is that you can have your offices wherever you want! The second one is, well, you have Core Guardians on Speed Dial.



Product Update - Valve
Release Notes for 10/3/2012


[ Minor Fixes ]

Matchmaking
-Added a vote to continue playing competitive match with bots after a human player abandons the match, unanimous agreement of remaining human players is required to continue playing with bots.
-Reduced time required for confirming match when searching for competitive players and servers.
-Improved overall search times in competitive queue mode.
-Added a client message when the wamup period ends.
-Extended competitive match warmup period to 90 seconds.
-Message of the day will automatically dismiss itself when competitive match starts.
-Added an explanation to competitive cooldown timer for clients.
-Added a condition to apply competitive cooldown to players who have disconnected from the match.
-Implemented scaling cooldown periods for repeat incidences.

Vertigo
-Rearranged props below the boost-up ladder to prevent players jumping onto the ladder without boosting
-Clipped off various tiny ledges
-Made small props protruding from walls non-solid
-Fixed visible nodraw in ceiling hole

Misc
-Fixed a long standing bug where you could lose mouse input when you got to the team select screen.
-Fixed a bug where the color correction during freeze time did not account for the players also being invulnerable during the new warmup - this fixed the CC gap at the start.
-Fixed some bugs relating to the warmup notification not reliably showing for late joiners.
-The chat now displays when the warmup has ended, just like when it is in progress.
Oct 3, 2012
Product Update - Valve
Today sees patch #4 available on Steam for PC versions of F1 2012.
This update addresses a number of issues, including:

• Understeer: Adjusted track information to provide a more uniform level of grip across the entire surface

• Fixed an issue where some users (especially those on laptops) were unable to change their resolution.

• Fixed a crash in Co-op when trying to resume a session at the start of a Qualifying session that neither player would take part in.

• Fixed issues with the weather system in Instant Replays / Race Replays which could instantly change the track wetness level.

• Removed engine damage from the list of damaged parts that can force a pit stop to take priority over a drive through penalty.

• Changed the Prime tyre compound to Hard for Suzuka to match the race this weekend. This change will not affect Time Attack which will continue to use the Medium compound tyre.

• Added a white cross to the DRS OSD to indicate to that it is unavailable because of a fault.

• Fixed a number of minor graphical issues.

• Fixed a couple of minor issues with timers not resetting correctly.

Other changes of note:

• Added a Skip Session option so players can leave any session without having to complete it.

• Tweaked force feedback for all devices.

• Improved the lighting on Singapore.

Known issue:
Saves not synchronising with the Steam cloud. If you are experiencing issues with saves uploaded to Steam’s cloud, we recommend using saved games stored on your local drive/PC.
We are working on other issues you have reported via the forums, Facebook and Twitter and are working to fix them as quickly as possible. In the meantime, please note that we are still collecting feedback via our Technical Assistance forums and do encourage you to post your issues there being sure to include as much information as possible.
Thanks for your continued feedback!
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