Product Release - Valve
The Killing Floor: Ash Hardy Character Pack is Now Available on Steam!

After years earning the grudging respect of her male peers, Harding finally made captain - just as the Horzine nightmare erupted to destroy her ambitions, drowning Harding's elite military unit in blood and madness. Now Ash is a one-woman army driven by the need to push back the darkness and tear evil a new one.

Plus, the Killing Floor 6 Pack is Now Available!

Announcement - Valve
This weekend only, play Nexuiz for FREE until Sunday at 1pm Pacific Time. Plus, save 75% off during the Weekend Deal*!

Plus, the Nexuiz Steam Workshop is now available! Create custom levels and share them with the Community. Or just browse, download, and rate awesome maps that others have created. Maps with a high enough rating even have a chance of becoming official!

Nexuiz reinvents Arena FPS gameplay and pits warriors against each other in 9 arenas with over 100 game-changing power-ups.

*Discount ends Monday at 10am Pacific Time.

Aug 9, 2012
Product Update - Valve
Defense Grid update:
- FINAL WEEKLY UPDATE OF FIVE: To celebrate the LAST WEEK of the new Defense Grid 2 Kickstarter (http://kickstarter.hiddenpath.com), we’re updating the game with new content and contests. To view and enter the contests, go to the Contests button on the Main Menu.
- This week, we’ve reset several leaderboards and introduced the new Defensylvania ASCII arcade game. We also have two new trivia questions about Defense Grid.
- We have 10 AMD Radeon HD 6770 video cards to give away this week across the following contests – good luck!
- NEW CONTEST: Play, beat, and find all the secrets in the new minigame, Defensylvania!
- NEW CONTEST: Beat the mode “Story Reversed”, in “The Awakening” map “Guardian’s Fall”.
- NEW CONTEST: Beat the mode “Frozen Core”, in “The Awakening” map “Waste Disposal”.
- NEW CONTEST: Beat the mode “Story Challenge”, in “The Awakening” map “Lockdown”.
- NEW CONTEST: Beat the mode “Super Grinder”, in “The Awakening” map “Last Stand”.
- NEW CONTEST: Two separate trivia questions!
Product Update - Valve
Changelog: V1.605
- Fixed deployable turrets assigning relation damage on self destruct after being scanned.
- Fixed broken turret on an Advanced Mule ship design.
- Fixed huge pulse cannon now shoots huge projectiles, not large.
- Fixed some "Extreeme" spelling to improve "moral"
- Modding: last mod used is remembered on re-launch (YAY!)
Product Update - Valve
HIGHLIGHTS:
- Added Swap Hero. This cannot be used after creeps spawn or in SD. Accessible via right click on heroes in the scoreboard.
- Spectators watching Dota TV can now access the dashboard chat channels.
- All broadcasters in a channel now transmit their voice to spectators that have selected that channel.

GAMEPLAY:
- Bloodseeker: Fixed Blood Bath not working on siege units.
- Bounty Hunter: Fixed Shadow Walk damaging buildings.
- Juggernaut: Fixed Omnislash jumping to ancients.
- Juggernaut: Fixed Bladefury showing per target visual effect when hurting invis units.
- Lifestealer: Fixed Ensnare not going away after using Infest.
- Lone Druid: Fixed creep aggro behavior with Spirit Bear
- Templar Assassin: Fixed Meld when attacking Items.
- Undying: Fixed Tombstone spawning zombies against couriers.
- Undying: Fixed Tombstone receiving too much aggro from towers.
- Undying: Fixed Zombies not dying when their target becomes invisible.
- Fixed canceling TP scrolls causing projectiles to be dodged.
- Fixed gold lost on death being reduced too much when carrying Bloodstone.
- Fixed various bounce abilities malfunctioning if the targets die during it.

UI :
- Added Swap Hero. This cannot be used after creeps spawn or in SD. Accessible via right click on heroes in the scoreboard.
- Spectators watching Dota TV can now access the dashboard chat channels.
- Broadcasters will now see lines drawn by their cobroadcasters.
- Spectators will now see all lines drawn by any broadcaster in their selected broadcast channel.
- The Tournament Panel now fits 4 live games in preparation for The International.
- When the cursor is hidden due to inactivity, it no longer causes unit glows or other highlight shennanigans.
- Fixed a bug where hero icons were missing from chat lines occasionally.
- The Hero selector now allows instant spawn on public games with only 1 or 2 humans in them.
- Fixed the chat bubble display to work properly with open mic thresholding.
- Fixed timeline markers not updating correctly if you jumped around in a replay.
- Added a toggle-able chat window to the Hero Selection Spectator view.
- Various improvements to the readability of the Hero Selection Spectator view.
- Spectator view of Hero Selection now shows player's names under their selected heroes.
- Fixed spectators not being able to see item ownership on the courier.
- The buyback stat dropdown now shows if the hero will or won't be able to buyback if the hero dies now (and if they can't, it shows the remaining cooldown or the extra gold needed to be able to die and buyback).
- Fixed rogue selection rings in spectator mode.
- Added a console command for league admins to end the game (dota_ref_winner_radiant/dota_ref_winner_dire)

VISUALS:
- Fixed bug where some heroes would not display any wearables when watching replays.

AUDIO:
- Added colored VU meter in the audio settings panel for evaluating and adjusting volume levels.
- Added "mute co-broadcasters" setting.
- All broadcasters in a channel now transmit their voice to spectators that have selected that channel.
- Broadcasters that are in the same channel can now hear each other when they talk.
- Hero ban sounds are now enabled when spectating Captain's Mode.

WORKSHOP:
- Fixed a bug in Wearable Importing when using SMD files (fixes items not attaching correctly to the hero model)
Product Release - Valve
MapleStory is now available on Steam!

Welcome to the world of MapleStory, where a cast of unique characters can’t wait to meet you, where a portal to adventure hides in every trash can and phone booth, and where you and your friends can customize your characters however you like.

Steam users can also now grab the MapleStory Starter Pack and get a head start on the competition!

Product Update - Valve
Changelog: V1.604
- Fixed possible infinite enemy loop on Extreme extortion events
- Lowered severity on extortions in general (combat wise) by 25%
- Fixed save name accepted sound on enter key press with invalid name
- Modding: Added the scriptfile_Added.cs functionality see (www.spazgame.com modding forums)
Product Release - Valve
English Country Tune is Now Available on Steam and 10% off until August 16, 2012 at 10AM PST!

English Country Tune is a luxuriant abstract 3D puzzle game brought to you by increpare, the first commercial project of a developer who's brought you nearly 200 freeware games to date.

Over the course of more than a hundred levels situated throughout 17 worlds, you'll become acquainted with a wide variety of very different mechanics, none of them what they first may appear, and which will combine together in challenging ways.

Announcement - Valve
This weekend only, in celebration of Kalypso's 6th year anniversary on Steam, save 50% on the entire Kalypso catalog* to include the Kalypso Hit Collection!

Save even more on Tropico 4, Jagged Alliance - Back in Action, Dungeons and Airline Tycoon 2!

Offer ends Monday at 10am Pacific Time.

*Jagged Alliance: Crossfire and Legends of Pegasus are not available at 50% during this sale.
Product Update - Valve
1.0.14
CHANGES AND ADDITIONS
- Added a new information panel in Battle Mode displaying individual ships with a health bar and their statistics.
- The AI can now retrofit its fleets (no more fleet spamming).
- Added the 'Auto-Explore' fleet action.
- Ships can now retreat through wormholes.
- Added the current effects of cooperation agreements in their tooltip, in the diplomatic screen.
INVASION
- Added a visual effect on the invasion circle to show how much a player invading a system will gain at the next turn.
- Added an invasion status tooltip in offense & defense, as well as an invasion icon next to the system’s name with the number of turns.
- Changed the condition for starting an invasion (MP>=2.5*Defense -> MP>=Defense).
- Changed the invasion formula (Loss=MP / Defense -> Loss = minLoss+MP /Defense).
MODDING
- Added a modding screen to load a custom mod.
- Added the loaded mod’s name under the game’s version number on the title screen.
- All XML files now read from directory \Endless Space\modding\yourmod (you can directly launch one with "+mod yourmod" in the Steam command line).
- Created a Modding Tutorial available in the Modding forum: http://forums.amplitude-studios.com/showthread.php?9258-Tutorials-for-Modding-ES
- Created two example mods that can be downloaded in the Modding forum: http://forums.amplitude-studios.com/showthread.php?9259-Two-Mods-King-of-the-Hill-amp-Example-mod
BALANCING & TRAITS
- Changed antimissile and missile evasion values to match other weapons' values when it comes to percent bonuses (hero, ship level…).
- Missiles will now gain evasion % against anti-missiles through Hero offense and Ship leveling.
- Increased the defense effects of the hero abilities and faction traits.
- Decreased both laser and shield efficiencies. Lasers have more chances to hit than other weapons but deal less damage, and shields are more efficient against Lasers than other Defense types against their own Weapon type.
- Added an Economy faction trait which changes initial dust for 1 or 2 points, called “Dust Archeology” (negative effect is “Dust Starved”).
- Changed some faction trait costs.
- Changed the values of the 'Sloppy Sawbones' faction trait (+25% / +50% => +50% / +100%).
- Removed the ‘Isolationists’ faction trait.
- Improved the customization point number for the Pilgrims affinity (60 => 65).
- Reduced the effects of the 'Civil Engineer' hero ability (+25 ind => +15 ind).
- Increased the defense effects of the hero abilities and faction traits.
OTHER
- Shift+Click in the Tech tree allows you to deselect a tech (and the ones that depend on it).
- Right clicking in the lobby, while being the host, prompts a warning message to avoid inadvertently quitting the session and losing all parameters.
- Added several hero portraits.
- Added the Sheredyn loading screen and the hologram in the Diplomacy view (Emperor Edition).
- The science gained per turn is now displayed in the Empire View.
- Added a “diplomatic” status for dead factions.

FIXES
IMPORTANT FIXES
- Fixed an issue where an empire was not eliminated after losing all its systems.
- Fixed an issue where game event duration was not modified by game speed.
- Fixed an issue where the user could create Amoeba, Pilgrims, Sowers, and Empire affiliated factions worth 65 points.
- Fixed an issue where the defeat announcement, when continuing a game after a defeat, would pop up several times.
OTHER FIXES
- Fixed an issue where an assert message was received when ending the turn, caused by the auto explore feature.
- Fixed an issue where the “Camouflage” battle card’s sound could be heard several times per round.
- Fixed an issue where the alliance indicator didn’t disappear after the empire’s death.
- Fixed an issue where the resource tooltips continued to inform the player that he possessed a certain resource, even if he no longer had access to it.
- Fixed an issue where the resource terms showed the opposing empires’ tooltip on mouse-over.
- Fixed an issue where removing a negative trait to create a Sophon custom faction removed points from the total.
- Fixed an issue where intercept no longer worked after applying a change to a fleet (like a merge).
- Fixed an issue where the resource tooltips did not acknowledge the reception of a new resource through trade, therefore displaying that this resource had to be researched in order to use a certain tech.
- Fixed an issue where a player could not request more resources than the value requested on the first trade.
- Fixed an issue where the Adaptive Industrial Systems improvement could cause negative food values.
- Fixed an issue where it was still possible to combine Black Thumbs and the Sowers Affinity via a specific manipulation.
- Fixed an issue where custom factions with 'Eternal War' see the Alliance tech unlock.
- Fixed an issue where custom factions with 'Cravers Affinity' but without 'Eternal War' are not able to make alliances.
- Fixed an issue where the Revenge trait could be cumulated after consistenly losing a system to an invader.
- Fixed an issue where an assert message was received while blockading a majority of an empire’s systems.
- Fixed sound issues.
- Fixed several localization issues.
- Fixed several text issues.

All the version notes since the alpha version can be found at:
http://forums.amplitude-studios.com/showthread.php?446-Release-Notes
...