Product Update - Valve
r22027
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Critical fixes:
- Fix retreat crash
- Fix combat freeze
- Fix crash for null AI designs
- Fix move order crash

Other fixes:
- Fixed AI equipping the wrong modules on the wrong sections
- Fixed AI building stations in un-owned worlds
- Fixed using psionics on menaces (eg: fear on swarm queen)
- Fixed Suul’ka fleets not storing their Suul’ka as an admiral
- Fixed display issues with relocating reserve assets
- Fixed diplomacy UI buttons
- Fixed being able to build stations in indy systems unless system was selected
- Fixed getting a combat if both players ONLY have a colony in a system (colony vs colony and no fleets)
- Fixed auto firing not always finding a target
- Fixed Morrigi LV not assigning all riders proper indexes, which leads to riders entering combat "launched"
- Fixed Hivers using node races pathing in some cases
- Fixed fleets in fleet widget properly displaying their base system instead of current location

Other changes and additions:
- Implement new player list UI in combat
- Implement ionic thruster tech
- Implement display for colony pop/infra info
- Implemented internal kinetic dampening tech
- Implement Morrigi traps
- Gave Morrigi abilities to instantly defeat Morrigi relics and traps
- Added notches to sliders in Empire Manager and for trade/construction sliders
- Starmap now properly shows Zuul slave and civilian count

KNOWN ISSUES:
- Morrigi trap combat does not carry over into combat (will be Fixed in next patch)

Product Update - Valve
PATCH NOTES

Clans now sort by how much experience the clan has when sorting by "level".
Added an icon above the players head who has the bomb in Sabotage.
Made it easier to tell where players are when they shot you.
Added a graphic effect on players with spawn protection.
When you click on an item on your "My Merc" page it will take you to that item in your inventory.
Friends list now sorts alphabetically.
Snipers will show up for 10 seconds on the minimap after firing.
Crossroads has been redesigned.
Crossroads has 5 flags, again.
Shipping yard has been redesigned.
Added tier 2 and 3 to all skill trees!

We will be testing Sabotage out with all of these items. If we find that this does not help in making Sabotage more fun we may remove them.

Added Auto Turrets to the game. A turret is a mechanical gun that you deploy and will auto attack anyone in its frontal cone radius.
Added Riot Shields to the game. A Riot Shield is a stationary Shield that you can place in front of you to absorb damage. Riot Shields have a limited amount of health.
Added Respawn Beacons to the game. Respawn beacons allow you to place the item down and then spawn there when you die. You must select the Respawn Becon on your map in order to spawn at that location. Friendlies can also spawn at your Becaon.
Added Medkit to the game. Drop the medkit and heal friendly players that are near it.
Added Motion Sensor to the game. Placing this down allows you to see players on the minimap.
Added Adrenaline Shots to the game This item increases your run and sprint speed by 10% for 15 seconds.
Added Morphine Shots to the game. This reduces the damage you take by 25% for 15 seconds

You get 1 of the above items to use if you spec into it in your skill tree. To use the items you must equip them and then use it with mouse 1.


Consumables are now in game! Consumable can be found in the items section of your inventory.

Bandages - This item restores 25% health when used.
Bandages DX - This item restores 40% health when used.

Product Release - Valve
Ridge Racer™ Unbounded - Extended Pack: 3 Vehicles + 5 Paint Jobs DLC is Now Available for Ridge Racer™ Unbounded!

A super sports car, 2 classic 60s machines and 5 paint jobs (PAC-MAN™, GALAGA™, TEKKEN™, SOULCALIBUR™, ACE COMBAT™), this pack has it all!

Product Release - Valve
Collection 2, a new expansion for Call of Duty®: Modern Warfare® 3, is now available on Steam!

The second Modern Warfare® 3 DLC Collection launches with all-new Multiplayer/Survival Mode Maps, Special Ops Missions and the debut of Face Off maps. Totally new to the franchise, Face Off distills all the fun and intensity of multiplayer into a new breed of 1 vs. 1 and 2 vs. 2 close combat. In addition to this all-new game-play experience, Collection 2 deploys with 3 multiplayer maps and 2 Special Ops Missions, offering fans new venues to test their Multiplayer and Special Ops skills.

Announcement - Valve
Today's Deal: Save 75% off Post Apocalyptic Mayhem!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Release - Valve
Quantum Conundrum is now available on Steam! You can also grab the Season Pass and receive the full game, soundtrack, and two upcoming DLC's!

Your job is to find—and ultimately rescue—your uncle, by using his newest invention, the Interdimensional Shift Device, to switch between dimensions and solve puzzles. That sofa too heavy to move? There’s a dimension for that! Switch to Fluffy Dimension and that sofa is now light as a feather. Need to get up to a high ledge? There’s a dimension for that! Just switch to Anti-Gravity Dimension and things begin to float upward. Need to make things heavier? There’s a dimension for th—well, you get the idea. Switch dimensions in real time, work your way through the crazy complex mansion wings and rescue your uncle!

Announcement - Valve
This weekend only, save 75% on all Deus Ex titles!

The award winning franchise blends the best of Action and RPG: the perfect mix of combat, stealth, hacking, and social gameplay.

Discount ends Monday at 10am Pacific Time.

Product Update - Valve
Balance changes
- Barriers and Walls now require and use a small amount of power.
- Barriers and Walls slowly decay when unpowered, down to 10% of their maximum health.
- Raised cost for Barriers and Walls.
- Walls now require Commander Abilities II research.
- Slightly lowered NX300 damage.

Other enhancements
- Updated Play menu for easier navigation to server browser.

Other fixes
- Fixed missing placement constraints on power relay structures.

Product Update - Valve
Changelog 1.005

New features:
- You can now surrender to the enemy by pressing P on your keyboard (configurable).
- Added the ability to change your 3rd person field of view, use the plus and minus buttons on your numpad.
- Added a new map: Fort Hohenfels

General changes
- Redone the hit detection and damage calculation of the bayonet upper stab. It should now have the exact same code as the lower stab, but still need a different block direction.

Balance changes
- Changed default build points for sappers from 25 to 40 per team.
- Decreased the range of the bayonet slightly for balance reasons.
- Increased the speed of rifle melee slightly to reduce the damage speed bonus.
- Reduced the damage of the rifle melee.
- Increased the speed of all heavy horses.
- Reduced the sword damage slightly to balance the new horse speed.
- Knifes and other peasant weapons can now deal stab damage without bouncing off.
- Removed the stab ability from the farming serp.
- Rebalanced the sword weights.
- Increased the lance range.
- Decreased the stab speed of lance slightly to give it more speed damage bonus and a larger hit area once released.
- Removed the stun that a swordsman would receive when blocking an upper stab.

Bug Fixes
- Fixed an issue that caused the client round timer in Siege mode to not correspond with the server.
- Fixed an exploit that let you hit people on the floor above you in a building.
- Resolved an issue with the Austrian Cuirassier trumpeter not having any hands.
- Fixed a bug that made birds spawn underground in random maps.
- Fixed that when you get hit whilst playing the piano/organ you didn't stop producing music.
- Russian Jäger Sergeant is now correctly named “Sergeant”.
- Russian Jäger Sergeant now has bullets.

Product Update - Valve
GAMEPLAY
- Added Rubick!
- Bane: Fixed Fiend's Grip not ending if Kraken Shell dispels it.
- Chaos Knight: Reality Rift now puts the Chaos Knight behind his target.
- Clockerk: Fixed Hookshot stunning dead units.
- Gyrocopter: Fixed Homing Missle not giving any bounty.
- Invoker: Fixed Alacrity interaction with Magic Immunity
- Kunkka: Fixed Ghost Ship allied debuff dealing all the damage immediately when then rum wears off, rather than over the following 8 seconds.
- Mirana: Reduced size of Arrow 20%.
- Outworld Destroyer: Aadded visual indicator for Astral Imprisonment Length.
- Riki: Fixed sometimes not attacking his Blink Strike target immediately.
- Spirit Breaker: Fixed a bug allowing charging Razor without moving.
- Fixed Batrider and Outworld Destroyer having 1 too little armor.
- Fixed Chaos Knight having 2 extra armor.
- Fixed Lone Druid having 1.3 too little armor.

UI
- Added support for tournament spectating passes.
- Select All Other Units feature no longer selects any unit that is lacking attack capability (like Beastmaster's Hawk).
- Added a buff to indicate the duration of Death Prophet's Exorcism.
- Updated Aghanim's Scepter tooltips for Beastmaster, Necrolyte, Queen of Pain, Warlock, and Windrunner.
- Updated the Aghanim's Scepter store preview.
- Fixed bug where large replays were unable to download.
- Replay downloading is now paralleled to improve download speeds.
- Fixed item purchase message crediting the wrong player if the purchased item stacked with someone else's item.

VISUALS
- Added a custom particle effect for Skadi.

COSMETICS
- Added announcers and new couriers to the Dota Store.
- Added new items for Witch Doctor.
- Fixed a bug that caused new users not to earn random drops. Affected users will receive the drops they should have gotten when they finish their next match.
- Increased the number of backpack slots displayed on a single page of the backpack to 64.
- Increased the base number of backpack slots from 50 to 64.
- Increased the number of backpack slots that store users have from 500 to 640.
- Fixed a bug that caused the last slot in the backpack to not respond to drag n’ drop.
- Fixed bugs with dragging and dropping items between pages of the backpack.

BOTS
- Co-op bot matches will now randomly assign the human players to Radiant or Dire.
- In co-op bot matches, if a human disconnects before picking a hero, the bots will now correctly balance the teams.
- Fixed bots not selecting heroes into non-AP games.
- Fixed bots not deploying their couriers on Passive difficulty.
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