Announcement - Valve
Today's Deal: Save 66% off Supreme Commander 2!

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Product Update - Valve
Waveform Update Released

Announcement:
-The second Leaderboard Challenge has begun! Embark upon a Deep Space Mission with the initial difficulty cranked to MAX. How long can you last when the speed is intense and the challenge is unrelenting? Compete against Waveform’s worldwide community until 11:59 PST on Sunday, May 6 and place in the top 5 to win a free Steam copy of the indie game Capsized

Bug fixes:
-Fixed a problem on older ATI graphics cards that had slow implementations for rendering to a texture. This caused the screen to remain black and the game to become unresponsive when entering a level
-Fixed the awarding of end of level bonuses on Sun 6
-Improved load times for Deep Space Mode
-Removed blocking loads on the Leaderboard Screen
-Fixed the functionality of Prisms in New Game+ levels that had the Flux bonus type applied
-Made sure cursor images weren’t hidden when returning to the menu from a level
-Fixed strange behaviour of Asteroids on Mars 6 at certain screen resolutions

Product Update - Valve
(Build 154242)
- Fixed mousewheel problems on Windows.
- Fixed Load games menu widgets on tripple-monitor setups.

Product Update - Valve
* Added user controls and resolution customization dialog
* Switched two commentary lines in City Hall to prevent spoilers
* Fixed collision issues:
- book case in second room of Museum Archives
- junk stack in first Junkyard boss room
* Fixed restricted section and park map node potentially being able to be unlocked early
* Fixed typos with hint dialogue, and look at in City Hall

Product Update - Valve
- When you press the claim of a vassal ruler, he should now remain your vassal
- Kingdoms that are not previously de jure part of an empire can now also be assimilated
- AI: Fixed an issue with calling allies into single wars
- Fixed an issue with the regency events
- Fixed numerous typos in the database and event files
- AI: Fixed a bug with rulers being able to nominate dead children to titles, if not of their own dynasty

Announcement - Valve
Today's Deal: Save 75% off UFO: Afterlight!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Announcement - Valve
Today's Deal: Save 66% off Pound of Ground!

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Product Update - Valve


Highlights of the AMD Catalyst 12.4 Windows release includes:

NEW FEATURES

Windows XP support for the AMD Radeon HD 7900 Series, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series
- In addition to Windows 7 and Windows Vista support, Catalyst 12.4 now also introduces Windows XP (64-bit/32-bit) support for the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series

Super Sampling Anti-Aliasing: Level of Detail (LOD) Image Quality enhancements
- Supported on the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series
- LOD Image quality enhancements have been improved when enabling Super Sample Anti-Aliasing and Adaptive Anti-Aliasing through the AMD Catalyst™ Control Center for DirectX® 10 and DirectX® 11 applications.
- Applications must support in game Anti-Aliasing for the feature to work (Forced on Anti-Aliasing through the Catalyst Control Center is not supported for DirectX 10 and DirectX 11 applications)
Morphological Anti-Aliasing (MLAA): Significant performance enhancements
- Supported on the AMD Radeon HD 7900, AMD Radeon HD 7800, AMD Radeon HD 7700 Series, AMD Radeon HD 6000 Series, and AMD Radeon HD 5000 Series
- MLAA now operates up to 80% faster than previous versions
Texture filtering quality improvements
- Supported on the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series
- Improvements have been made to the texture filtering algorithm (for both DirectX9 and DirectX10/DirectX11 applications) to increase the quality of rendered textures, with no impact to performance

RESOLVED ISSUES

Resolved Issues for the Windows 7 Operating System

This section provides information on resolved known issues in this release of the AMD Catalyst 12.4 software suite for Windows 7. These include:
- Elder Scrolls: Skyrim : no longer hangs on single GPU configurations when used with AMD Catalyst 12.3 CAP1 and later CAP releases
- Elder Scolls: Skyrim : flickering square corruption is no longer observed.
- Rage : Vsync is no longer disabled after task switching.
- Enemy Territory: Quake Wars : no longer crashes when launched in High Performance Mode.
- Stalker – Call of Pripyat : flickering is no longer observed in trees with specific Catalyst Control Center settings.
- Tom Clancy HAWX 2 : no longer crashes on game launch.
- Windows Media Center: no longer crashes when run in Eyefinity mode and High Performance mode settings.
- AMD Steady Video: an error message is no longer displayed when enabling AMD Steady Video for the Microsoft Internet Explorer 9.0 plugin.
- Duplicating displays no longer generates random corruption.
- Tearing is no longer observed on the third screen in 3x1 and 1x3 Eyefinity configurations.
- A system crash is no longer experienced when enabling Crossfire in a 4 display configuration.
- The advanced video quality settings are now correctly displayed in the Catalyst Control Center.

Resolved Issues for the Windows Vista Operating System

This section provides information on resolved known issues in this release of the AMD Catalyst™ 12.4 software suite for Windows Vista. These include:
- The Catalyst Control Center now renders correctly when launched while playing a Bluray disc using WinDVD.

Resolved Issues for the Windows XP Operating System

This section provides information on resolved known issues in this release of the AMD Catalyst™ 12.4 software suite for Windows XP. These include:
- Dirt 3 : a system hang is no longer experienced when running game at maximum in game settings.
- Dragon Age 2 : visual corruption is no longer observed.

KNOWN ISSUES

Known issues under the Windows 7 operating system

The following section provides a summary of open issues that may be experienced under the Windows 7 operating system in the latest version of AMD Catalyst. These include:

- Blocky video corruption may be observed while using Windows Media Player to playback HD WMV content.
- The Catalyst Control Center may experience random crashes in specific configurations.
- A green screen may be triggered when playing back Flash content using Google Chrome and Firefox.
- The Unigine Tropics demo may experience random crashes when run with shaders=low and Vsync enabled.

Known issues under the Windows Vista operating system

The following section provides a summary of open issues that may be experienced under the Windows Vista operating system in the latest version of AMD Catalyst™. These include:

- Cyberlink PowerDVD may crash when enabling BOB de-interlace mode.
Known issues under the Windows XP operating system
The following section provides a summary of open issues that may be experienced under the Windows XP operating system in the latest version of AMD Catalyst™. These include:

- The system may fail to resume from sleep/hibernate mode is some configurations.
Product Release - Valve
Toy Soldiers is Now Available on Steam and 25% off until Friday, May 4th 10AM PST.

Toy Soldiers is an action-packed strategy-based game in which players command antique WWI toy soldiers vying for control of the trench-filled battlefields of Europe. Deploy an exciting arsenal such as tanks, cavalry, biplanes, and flamethrowers in vintage WWI toy dioramas. Developed by Signal Studios, Toy Soldiers allows you to take control of individual units or control the entire battlefield from a strategic view. Integrating multiple game genres and world-class visuals, Toy Soldiers is a unique and action-packed entertainment experience!

Product Update - Valve
Release notes for 4/27 Beta 12

Gameplay:
• Fixed an issue in the weapon recoil system which caused tighter shot grouping than intended.
• Dead players no longer can see bomb or defuse icons on scoreboard for opposing team members.
• Recoil impulses are now more consistent for automatic weapons.
• The Movement acceleration and stopspeed values have been lowered per pro feedback.
• Slightly increased the variance of the recoil patterns.
– Updated the recoil pattern for the ak47.
• Adjusted the recoil suppression parameters to help tune burst fire.
• Fixed an issue which was causing thrown weapons to emit from the base of players, rather than their hands. Gifted weapons will now correctly throw the proper distance.

UI:
• Hooked up the win panel for arsenal mode to put emphasis on the winner and runners up.
• The next weapon text in AR now displays appropriate text for the mode and state.
• Fixed the alert for when you reach gold knife level showing up when anyone reached it.
• When you get a point for an assist, it shows in the death message.

Maps:
• New SE version of Aztec with no fog/particles/debris/ropes (except the bridge)

• Dust_SE
– Added correct skybox to the map properties.

• Shoots
– Turned down local-contrast settings.
– Fixed a strange clip on stairway.
– Fixed lighting on the dark hut in the Middle area.
– Fixed a few visual issues with the huts, and thinned out some of the thatch roof.

• Dust
– Adjusted size of buy zones for both CT and T’s.

• Shorttrain
– Adjusted local contrast settings on post process controller.
– Adjusted tonemap settings.

• Inferno
– Added smoothing normals to prop bombtanks used in Inferno level.
– Fix for incorrect bombsite designation text when standing on the blue truck.

• St Marc
– Turned down local-contrast settings.
– Adjusted bloomscale
– Fixed signage typo – changed from “route barée” to “route barrée”

• Safehouse
– Turned down local-contrast settings.
– Adjusted bloomscale
– Upped resolution on a prop, removed label that looks blurry.

• Italy
– Updated some very shiny planters.

• Aztec
– Fixed floating leaf in tree alpha texture.
– Reduced specular on tarp roof.
– Fix for objects disappearing from skyline based on camera position near double doors.
– Fix for the collision of the crates near bombsite B.
– Fixed the collision of the scaffolding at Water below bombsite B.
– Improved the texture on the metal bars at Water below T Ramp.
– Can no longer climb the scaffolding at bombsite B.
– Can no longer walk to the far side of T Ramp.
– Can no longer access platform next to Bridge.

• Dust 2
– Expanded and moved both the CT a T buy and spawn zones in radar image.

• Bank
– Turned down local-contrast settings.

• Baggage
– Turned down local-contrast settings.
– Adjusted bloomscale

• Lake
– Turned down local-contrast settings.
– Adjusted bloomscale

• Sugarcane
– Reduced local-contrast settings.
– Reduced bloom amount.
– Adjusted some tonemap settings.

Models:
• Fixed clipping issue on Terrorist skin with head wrap.
• Fix for Sawed-off where bolt was sticking through the back of the housing during fire and reload animations.

Audio:
• Trimmed up ambient content for Nuke, Bank, Train and Sugarcane and made adjustments to the script in Bank (balancing levels and adding some light breeze to match the trees) and a few updated references in Nuke, Train and Sugarcane.
• Dust ambient optimization.
• Shoots ambient optimizations
• Lake and Safehouse ambient optimizations.
• Italy ambient optimizations. Fixed a doorway where a player could move outdoors and still have the indoors ambience.
• Baggage ambient revision and optimization.

Effects:
• Snow effects have been greatly optimized. Snow in Office runs 7x faster than before.

Bug Fixes:
• Fixed crash when in the Buy menu, then voted yes to change maps.
• Fixed noticeable double round start in Arms Race when the first player entered the server/game.
• Fixed shadows being cast by vgui screens ( mainly the bomb plant numbers in game ).
• Fix for a bug where dropping the Famas in certain points in de_dust would cause the weapon to sink into the ground.

Miscellaneous:
• Relaxing the supported video card checks:
– Display an error and exit if the card doesn’t support shader model 3, bilinear PCF sampling, or cascaded shadow mapping. (No cards are actually marked as not supporting CSM in CS:GO.) So our minimal GPU is now the NVidia 6xxx series (2005), or ATI HD 2xxx (2006) or better.)
...