Product Release - Valve
Blades of Time, Blades of Time - Dismal Swamp DLC and Blades of Time - Limited Edition which includes Blades of Time, the Dismal Swamp DLC and more is Now Available on Steam. The Blades of Time - Limited Edition is 20% off until Friday, April 27th 10AM PST.

Ayumi, the gorgeous gun and sword-wielding treasure hunter, sets out on a journey to an ancient island in search of new adventures. While rich in bounty, the island is also filled with the magic of Chaos and home to blood thirsty monsters. With a host of colorful characters, eye-popping visual appeal, tons of treasure and a variety of combat skills to master, Blades of Time will bring just as much fun to both new and experienced action adventure gamers.



Announcement - Valve
DiRT Showdown is now available for Pre-purchase on Steam and 10% off!

Race, crash and hoon your way through a world tour of motorised mayhem in DiRT Showdown! Crowd atmosphere, social gameplay and accessibility are all ramped up in this turbo- injected shot of driving delirium. Smash down the accelerator and earn the adulation of frenzied crowds at hyper-energised events at iconic locations. Trick, speed and smash your way to victory, then do it again.

Product Update - Valve
- Fixed bug where you would sometimes constantly reselect yourself when dead.
- Fixed bug that would always cause Brewmaster to appear to be available in SD.
- Fixed bug with Pudge and Aghanim's.
- Fixed Brewmaster not distributing death rewards when dying while split.
Product Update - Valve
Gameplay:
• Reduced the amount of stepwise variation in the weapon recoil patterns so they are smoother and easier to learn and control.
• The recoil jump on the xm1014 has been lowered.
• The recoil on the ak47 has been lowered to be more in line with other weapons.
• The ak47 recoil pattern has also been adjusted.
• The cash reward for defusing bomb has been raised to $3500.
• Added multiple T spawn points to Dust2.


UI:
• The number of seconds to delay showing the player id when crosshairs are hovered over a player has been increased from 0.1 to 0.5.
• Updated the mini-scoreboard for Arms Race to show the weapon for each player.
• All of the players who are in the lead now show what weapon they are leading with in the mini-scoreboard.
• The “YOU ARE ON TEAM” and old weapon leader messages have been removed.
• Added a weapon progression panel in Demolition mode that shows the full array of weapons and your current progress.
• Scoreboard will now instantly appear when triggered.
• Easier to see who is alive by darkening the dead players.
• Updated weapon icons.
• Updated AUG small icon.
• Updated MAG7 small icon.
• Removed suppressor and extended stock from MP7 outline icon.
• Added extended stock to MP9 outline icon.

Maps:
• Shoots
- Adjusted fog settings.
- Adjusted light_environment settings.
- Adjusted local contrast settings (turned off blur effect).
- Adjusted bloom scale (turned down effect).
- Raised light levels.
- Adjusted fade distance on bicycle.
- Adjusted fade distance on light/glow.
- Readjusted some wood textures.
- Fixed some mismatched wood textures on steps.
- Added missing faces on wood planks.
- Adjusted fade distance on poster inside hut.
- Adjusted fade distance on rice basket in huts.
- Adjusted texture and position of wood railing model.
- Added player clips to sniper shack to prevent players from getting stuck.

• Dust
- Added some back faces to the geometry where players could see out of the map.
- Fix for an environment light effect that could be seen through a building as well as smoke grenade effect.
- Added a cubemap and updated a floor material for a noticeably dark door.

• Office
- Adjusted position of boxes so player can run past easily.
- Updated the counter prop objects to be prop_physics_multiplayer, and marked as debris.
- Turned off collision on pipes and lamp at Backway stairwell to prevent camping there.
- Adjusted light map resolution just inside the stairwell to help it blend better.
- Removed garbage models that were causing collision issues.
- Added additional light behind CT Spawn so the lighting will look more consistent on the player models.
- Removed half submerged pop cans from desk at entrance stairwell.
- Made all of the monitors and keyboards physics objects.
- Fixed missing trim at the main entrance stairwell ceiling.
- Added player clip brushes to windows at Snipers Nest to make jumping through them easier.
- Set the objects without physics hulls to non solid.
- Adjusted the fade distance on the trash can near the building entrance at the back courtyard, as well as a number of others that were popping into view.
- Adjusting local-contrast settings (made less blurry)
- Tuned tonemap controller values to be more consistent with other levels.

• Inferno
- Fix for players getting out of the map at T spawn.

• Safehouse
- Fix for being able to jump on fence on edge of map.
- Fix for missing faces by bathtub.

• Italy
- Turned down local_contrast setting.

• Aztec
- Updated the helicopter animation.
- Fixed a bug with particles not reliably turning off.

• Bank
- Replaced skybox trees models with simple cards.
- Disabled CSM on foliage and chain-link fence.
- Adjusted fog settings to match more closely to other maps.

• Nuke
- Reduced bloom scale.

• Sugarcane
- Tuned fog and prop fades.
- Deleted a vista props outside of player space.
Announcement - Valve
Today's Deal: Save 66% off The Secret of Monkey Island!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Release - Valve
The Temple Crypt Expansion Pack is now available for Xotic on Steam!

The Temple Crypt DLC adds three new levels to Xotic (2 combat levels and one bonus level). Each level comes with 4 game modes and new achievements to earn. Explore the mystical crypts and forgotten passageways beneath the planet’s surface as you eliminate the presence of the orb in this exciting update for one of the most unique indie games of the year.

Product Update - Valve
1.0.4.3 (04-20-2012)

Sound:
- Added: New background sounds for dialog scenes in campaigns.

Gameplay:
- Updated: Land installations already known to opponent sets active radar automatically at start of game.
- Fixed: Rare crash related to group movement.
- Fixed: Bug in visual and IR sensor logic that reduced range.
- Fixed: Aircraft not moving forward when changing elevation.
- Fixed: Unable to redesign detection as Undetermined after it has been marked as Foe due to mission settings.

Database:
- Added: 'Battle of Jutland 2030' multiplayer and skirmish scenario.
- Added: TLAM weaponload for Astute submarine.
- Updated: Moved location of subs in '01S06: Peekaboo in the Fjords'.
- Updated: 'C01S03: Show of Force' made easier. Carrier group moved north, added extra P8's on Easy.
- Updated: Increased limitation on IR range.
- Updated: Increased range and resolution on Visual (binoculars added!)
- Updated: Taurus KEPD-350 name updated, model changed, range tweaked.
- Updated: Increased refueling tanks on F-35C and F/A-18 Super Hornet.
- Updated: Increased fuel on KC767 and Midas tanker planes.
- Fixed: Victory condition description in 'C02S10: Rear Guard'.
- Fixed: Helicopters can no longer be refueled in-air.
- Fixed: JAS-39 Gripen "Strike (Maverick)" loadout had wrong weapon.

Input:
- Added: Keybinding for toggling what view is maximized (map or 3D). Default key is 'Tab'
- Added: Framework for customizable input bindings. No GUI yet, but can be changed in NWACPrefs.ini
- Updated: Increased time mouse button has to be pressed before it's considered to be a drag command in the satellite map.

Misc:
- Fixed: Memory leak caused by terrain loading.

Product Update - Valve
  • Fixed a crash that can occur when acquiring the Megatome.

  • The mountain miracle controls are now less finicky. You should have less problem completing the miracle irregardless of where you grab or how fast you pull.

  • Support for international keyboards has been added (i.e. Non-North American keyboard layouts) to Twitter input.

Product Update - Valve
All levels except for Crossroads and Crossroads Redux were switched to a new terrain system (better performance).
Fixed bug when prices of explosives\items\abilities were not updated properly.
Updated level up rewards.
Fixed bug that not all of them were displaying correctly.
UI fixes.
Daily/weekly rewards disabled.
In conquest each kill will decrease enemy's tickets by one.
Updated Tips Of The Day.
More memory usage optimizations.
Product Update - Valve
Waveform Update Released

Announcement:
-Only a few days left for this week’s Leaderboard Challenge. Compete until 11:59 PST on Sunday for your chance to win a free copy of Atom Zombie Smasher on Steam

Bug fixes:
-Fixed the active challenge mode when entering a Black Hole during the New Game + mode
-Fixed the camera offset to the Singularity at high resolution when you enter the game through the launch menu, which was creating a few impossible scenarios
-The Singularity will no longer suck up Radar Arrays that have already been triggered
-Fixed the roll-over animation on the Dark Challenge Mode button

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