Stellar Impact - Valve
- Fixed: Connection to the profile server now shuts down properly when a player enters a game.
MacGuffin's Curse - Valve
MacGuffin's Curse is Now Available on Steam and 20% off until Thursday, April 26th 10AM PST.

Help Lucas MacGuffin (magician turned thief turned werewolf) sneak and smash his way through this fiendishly addictive comedy-puzzle-adventure for PC and Mac. Winner of the Freeplay Award for Best Game Writing! With hilarious dialogue, charming hand-drawn art and huge replay value, it's perfect for seasoned adventurers and casual gamers alike.

Burn Zombie Burn! - Valve
All Zombies Must Die! - Scorepocalypse is Now Available on Steam and 20% off*!

Step into the sturdy boots of McJagger and take on an army of the undead! In the standalone spin-off to All Zombies Must Die!, the only thing that really matters is your score. Build your multiplier and rack up as many kills as possible to become the best zombie-slayer in Deadhill; to that end, your mission remains the same: all zombies must die.

*Offer ends April 26th at 10AM Pacific Standard Time.

Crusader Kings II - Valve
Here's the change log for the hot fix (v1.05c):

- Fixed a bug with some randomly created characters getting 0 base skills
- Fixed a bug with war contribution score not always being given from occupied Holdings
- You no longer gain intrigue for succeeding with murder plots
- AI: Revolters now a bit smarter about when to pick the Independence CB
- AI: Adjusted down the Crusade joining a bit more
- Increased the delay between Crusades
- Exported REVOLT_DISTANCE_FACTOR, REVOLT_OTHER_INDEP_RISK and REVOLT_OTHER_INDEP_RISK_CAP to defines
- You can no longer start military type plots against someone you have a truce with
- Fixed a bug where children born after the father had died would themselves immediately die
- AI: Should not revoke titles off vassals while at war with someone big
- Rebellious vassals who do NOT seek independence will tend to keep the the peace while there are independence revolts going on
- Fixed a bug with a duel event (100411), where a ruler could banish himself

Mount & Blade - Valve
This weekend only, save 75% off the Mount & Blade franchise on Steam*!

Additionally, checkout the just launched Napoleonic Wars DLC for Mount & Blade: Warband! This multiplayer expansion features the final years of the French Empire’s struggle to remain the dominant power of Western Europe in the early 19th century. Experience the thrill of Napoleonic warfare first hand - Take part in the invasion of Russia or fight the French at Waterloo from the front line!

*Discount excludes Napoleonic Wars DLC



Runespell: Overture - Valve
Today's Deal: Save 75% off Runespell: Overture!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Jagged Alliance - Back in Action - Valve
This weekend only, save 40% off Jagged Alliance: Back in Action and it's DLC.

Designed from the ground up to offer a modern gaming experience, Back in Action showcases an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features. Back in Action takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist him. Tasked with freeing the island from the dictator’s iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.

Product Release - Valve
Free to Play - Super Monday Night Combat is now available on Steam.

Super Monday Night Combat is a free to play, strategic, multiplayer shooter… and the most popular lethal sport of the future! It blends intense tactical combat, a deep metagame, an ever-expanding roster of Pros, and an ever-growing amount of customizations. Why fight in bombed out cities or desert wastelands when you can have every kill streak judged by hilarious sportscasters and cheering, or jeering, fans?

Star Ruler - Valve
Fixed:
* Fix being able to trade research back and forth infinitely.
* Fix colonizers with weapons never firing at anything.
* Fix crash related to buildings being destroyed in OnGlobalDamage events.
* Fix crash when planets marked for autocolonization get destroyed.
* Batched ship construction orders would not repeat correctly.
* Rally points on dry docks would not save.
* Fix some inaccuracies in the german translation.
* Fix engines never activating when boarding a disabled ship.
* Fix importing blueprints with no automation orders resetting to default automation.
* Fix crash related to loading transfer orders.
* Fix player-controlled ships in the galaxy not being visible when joining an MP game in progress.
* Rennovating the same structure multiple times will now only occur once. (Duplicates will be removed when they are started)
* Many simple data types in scripts were calling destructors needlessly.
* Many simple data types in scripts were also using reference counting needlessly.
* Fixed a crash in treaties.
* Possibly fixed mousing over objects that weren't near the cursor.
* Fixed star surface animation on newer NVIDIA drivers.
* The Automate Research setting was not being saved if there was no queued research.
* AIs are smarter about trade-per-second agreements.
* Fixed some abusable aspects of the trade-per-second agreements.
Balanced:
* Repair rates on nano armor are more sensible now.
* Reverse inductors and Mind Sappers now use correct level scaling so they aren't uncounterable.
Changed:
* Planetary shields now block chemical bomb damage to population.
* Updated AngelScript to the most recent version.
* Shields now wobble less and are less opaque until attacked.
* Improved error reporting for missing shader constants.
Added:
* Added AngelScript JIT compiler! Significantly improves the performance of many aspects of the game, leading to generally improved framerate.
* Added two new race portraits courtesy of Hazzard!
* The Particle Editor and Model Configurator now have customizable backgrounds (see Game Data/EditorBackgrounds.txt), and can return to the main menu and quit from the interface.

Product Update - Valve
GAMEPLAY
- Enabled Brewmaster!
- Bane: Fixed Nightmare dispelling on self damage (e.g. Rot).
- Clockwerk: Fixed Hookshot target sometimes being able to move away while you are traveling.
- Clockwerk: Fixed aoe around Hookshot not reliably affecting the area.
- Earthshaker: Fixed cases where invulnerable units could get stuck inside Fissure.
- Juggernaut: Fixed Omnislash jumping to couriers.
- Lina: Fixed Dragon Slave's cast range being too short.
- Lone Druid: Added a visual effect at the Spirit Bear's old location when it's recast.
- Lone Druid: Fixed a bug when Spirit Bear would disassemble an item, causing it to have no owner.
- Nightstalker: Added duration buff for Darkness.
- Pudge: Fixed Dismember damage happening one second too late.
- Spirit Breaker: Fixed case where he could get stuck when using Nether Strike.
- Viper: Fixed Corrosive Skin affecting Serpent Wards.
- Fixed being able to deny yourself (while under poison) if you attack through the hero icon at the top.
- Fixed Linken Sphere proccing for secondary hits of Chain Lightning and Lightning Storm.
- Fixed Magic Immunity removing Poison Attack debuff.
- Fixed hero deaths not disjointing incoming projectiles (in the case of fast respawns/buyback).
- Fixed bug that was causing attack projectiles to be slightly out of sync with the server.
- Fixed units not always respecting the ability backswing time (without animation canceling), causing animations to sometimes end faster than normal.

UI
- Fixed creepstats not being visible to spectators.

VISUALS
- Updated Nevermore's Requiem of Souls.
- Added an effect for Nevermore's Necromastery.

DOTA 2 BOTS
- Bots will now use couriers.
- While there are any disconnected humans on the opposing team, bots will now select the most appropriate corresponding hero or heroes on their team to go back to the fountain to try to keep teams somewhat balanced.
- Bots will no longer forget about heroes they're trying to kill when they go invulnerable.
- Changed how bots think about attacking wards/minions, they should behave more reasonably now.
- When bots defend a tower, they should now be more aggressive about transitioning into attacking, rather than milling around behind the tower.
- Mid bots are now less likely to roam at early levels.
- Fixed bug that was causing Zeus to killsteal (too much) with his Ult.
- Earthshaker bot will no longer use Echo Slam to kill a lone hero unless that hero is a hard carry.
- Earthshaker bot will no longer use Echo Slam on a target that it thinks is about to die anyways.
- Windrunner bot will now buy Mekansm rather than Blademail.
- Fixed bug that could cause poorly-aimed fissures and powershots.
- Windrunner bot will now use Powershot when pushing/defending a lane, and sometimes to harass/last-hit while laning.
- Fixed bug where Kunkka bot would freeze when trying to kill a non-hero target.
- Fixed bug where Dire bots would respond to pings from spectators.
...