Product Update - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Next Mutation: Last Man on Earth
Product Update - Valve
Maps:
• Added Demolition maps:
• Sugarcane
• Safehouse
• Bank
• Short Train
• Quickmatch now connects to Demolition map cycle group.
• Find A Game allows you to join an online game of a specific type. This update offers Arsenal Demolition, Arms Race, and Classic Competitive game modes. The map cycle groups include:
- All Classic Maps
- Arms Race Maps
- Demolition Maps
• De_nuke
- Fixed bot nav behavior outside locker room and near bombsite A.
• Cs_office
- Fixed hostage bots getting stuck behind the couch.
- Fixed bots getting stuck on the roof of the dumpster.
• Cs_italy
- Fixed vines penetrating door frame at T Start.
- Fixed building floating in skybox at Balcony.
- Fixed missing geometry in arches and wall in Market.
- Fixed curved pipe and square wall edge creating black area at Left Alley.
- Fixed a gap in the floor at Left Alley.
- Fixed texture mismatch at Market.
- Fixed unnecessary collision on curb at CT Spawn Zone.
- Fixed being able to see out of the playable map at Market.
- Fixed not being able to jump while standing on potted plant at CT Start.
- Fixed small gap in street at Left Alley.
- Fixed brightly lit area at window near hostage room and T Start.

Gameplay:
• Added additional camera punch effect to weapon firing to give more visual feedback.
• Added convar to support buying two flashbangs (ammo_grenade_limit_flashbang). This is disabled by default.
• SMGs get a range increase.
• Falloff distances for SMGs have been improved to reduce micro hits at medium distances.
• UMP 45 gets a small armor ratio buff and a very minor cycle time buff.
• P90 gets a armor ratio debuff to bring it more in line with its smg brethren rather than make it as good if not better than entry level rifles.
• Added first shot recoil suppression to allow for closer grouping of the first few shots in a burst or full auto fire.
• TBots that try to plant in an invalid space will quickly give up and pick a new place to try to plant now.
• Arms Race now ends with a gold knife to convey to the user the difference between killing someone with a knife to steal their level and killing someone with a knife to win the game.
• A knife kill in Arms Race now only sets you back a weapon level if you were killed by an enemy.
• The C4 now has a short (0.5 second) grace period for defusing, during which time the player can interrupt and resume defusing. This restores the old 0.5 second latency that existing in CS for defusing, but also maintains the newer preferred ability to stop defusing without the player being inexplicably stuck for up to 0.5 seconds. This also greatly reduces the chance that small lag/packet loss events will result in the defuse being interrupted.
• Reduced the size of the hostage hitboxes.
• Changed the ducking speed to match the unducking speed. Both are now 200 ms.
• Slightly reduced HE grenade damage per pro feedback.
• Reduced per shot weapon inaccuracy across all weapons.

UI
• Added server browser to Play menu.
• Arms Race UI improvements - Added more elements to the next weapon panels that fill out and animate into place when you are awarded your next weapon - this convey the weapon progression better.
• Fixed an issue where observers didn't see updated ammo counts for the player they were observing.
• Fixed the issue in which the ammo animated when changing the observed target and the new target had different clip/ammo counts.
• Added Elo rank to the stats screen.
• Updated Elo rank icons.
• Video settings - Changed vsync option so it does not get immediately applied when the option is changed by the user in the UI. Instead, the user must hit the Apply button for the vsync setting to be changed, like most of the other settings.
• Video settings - the "Reset to Defaults" disables vsync now.
• Added missing motion blur option to the Advanced Video Settings menu. The Advanced Video options have been reorganized: global shadow quality is now at the top, and the two anti-aliasing settings have been moved together.
• The team select screen now has a short objectives blurb so as a new player you know what the map objectives are.
• Updated color of bomb holder, bomb planted and defuse kit icons to match gold, red and blue used elsewhere in the hud.
• Updated defuse kit image for buy menu.
• Updated several weapon icons.
• Updated death notification icons.
• Added a T knife icon.
• Updated mapgroup thumbnails.
• Added new achievement icons.
• Updated the radio command panel.
• Updated radar minimaps:
- Office
- Aztec
- Lake
- Dust
- Dust 2
- St Marc
- Nuke

Audio
• Fixed bug that was stopping hostage music abruptly.
• Moved kill music stingers from client to server, are more audible, and have been added to demolition mode.
• Dominating music stinger now plays for "still dominating" as well.
• Added ‘hostages near to rescue’ music cues.
• Fixed weapon foley being heard at unrealistic distances (player distance misrepresented)
• Updated weapon shots:
- ak47
- deagle
- famas
- g3sg1
- m249
- m4a1
- mag7
- mp7
- negev
- nova
- vscar20
- sg556
- ump45
- awp
- ssg08
- sawed off
- xm1014
- nova

Effects:
• Disabled blob shadows.

Bug Fixes
• Fixed a bug where tracers were not originating from the barrel on machine guns.
• Fixed ragdoll bodies twitching postmortem.
• Fixed getting stuck in another player when joining spectator team at halftime in competitive mode.
• Fixed missing reload animations and recoil for certain picked up weapons.
• Fixed scenario where “Counter-terrorists Win" voice over announcement does not play at round end if the "bomb has been defused" voice over is played.
• Fixed callvote UI taking mouse focus and breaking the Buy Menu.
• Fixed so Tased player models don't bleed out.
• Fixed "Input Device not found" on PC direct connect games. It now uses platform defaults in the case where an input device is not set before determining bot difficulty.
• Removed servers calling votes at the end of a match.
• Elo improvements - fixed a bug initializing Elo for users who got initialized by direct connect instead of via matchmaking.
• Fixed Terrorists receiving defuse kits.
• Fixed an issue where damaged was being sent across the network as a byte. This allowed the AWP and bomb explosions to both result in > 255 damage.
• Fixed bug where a game announced ‘match point’ and ended match prematurely.
Announcement - Valve
Today's Deal: Save 75% off the Gothic & ArcaniA series

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Release - Valve
Disciples III Gold is Now Available on Steam!

Disciples III: Renaissance and Disciples III: Resurrection are now available in one package.

Disciples III: Gold is the ultimate game experience for all turn-based strategy game enthusiasts with over 140 hours of gameplay!

Product Update - Valve
Updates to Worms Ultimate Mayhem have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Worms 3D levels available for multiplayer
- 7.1 sound – Logitech G35 headset & 7.1 sound cards users should now have sound.
- Various Host migration issues fixed
- Various Online Multiplayer issues fixed
- Ranked Games options improvement
- Team Weapon fix
- Performance issue improvements
- Graphical performance issue improvements
Product Release - Valve
Stellar Impact is Now Available on Steam!

In Stellar Impact you command a space battleship in intense tactical multi-player battles! You can choose between several ship classes--from the fast corvette to the heavy dreadnought. Make your own skills template according to your preferences: attack, defense, speed, maneuverability or reconnaissance. Upgrade your spaceship, its crew and the weapons system to get stronger and crush your enemies in various game modes.

Also available are 3 additional classes of ships: Artillery, Carrier and Support. Try them individually or purchase the entire Stellar Impact Bundle.

Join the fight now!

Product Update - Valve
r20587b
------

Critical Fixes:
+ Fixed a known defense manager fleet list crash.
+ Fixed an end of combat crash related to combat involving neutral factions.
+ Made numerous sound system changes to help with frame rate issues.
+ Fixed a crash related to queued station modules.
+ Fixed a minefield related crash in combat.
+ Fixed a crash in the design screen related to selecting and submitting defense platforms.
+ Fixed a combat retreat crash.
+ Fixed a crash related to entering and exiting the empire manager.
+ Fixed known memory leaks in transitions to and from the star map.
+ Fixed a silent multiplayer crash related to random encounters.
+ Fixed a crash that could occur when opening the build screen.
+ Fixed a multiplayer hang that could occur versus lone gate ships.

Other Fixes:
+ Reduced ship spark effect density to help with frame rate issues.
+ Fixed an issue preventing the Repair All function from working.
+ Fixed an issue where a VN disintegrator beam could remain linked to ships that left its range.
+ It is no longer possible to cancel return missions for retreating fleets.
+ Fixed the issue where colonies were firing at targets outside of sensor range.
+ Fixed the issue where planets would mysteriously disappear from the list of colonization options.
+ Fixed an multiple combat round issue where the game would try to select eliminated fleets.
+ Fixed the issue where construction missions would leave stations under construction if the construction ships were destroyed.
+ Fixed known issues of missiles spinning in space.
+ Fixed a bug that was causing prototyped ships to become too cheap.
+ Fixed known issues where diplomatic actions could result in a negative cost, adding to a player's RDP instead of subracting from it.
+ Addressed issues that were causing the AI to declare war too frequently.
+ Fixed the missing news event notifying players of war declarations against them.
+ Fixed an issue where colonies were not correctly reporting when they were developed.
+ Fixed an issue that was preventing Hivers from upgrading gate stations fully.

Other Changes:
+ Build and design screens now show design attributes.
+ Made some improvements to the mine field placement flow in the defense manager.
+ Tracking weapons can now target the dish on a command monitor.
+ Fleets involved in multiple rounds of combat will lose additional endurance.
+ Non-Zuul factions are now attacked by pirates.
+ Developing colonies no longer support fleets.
+ Improved the research and feasibility study complete dialogs.
+ Variety of tweaks and corrections to ship turrets for all factions.

Product Update - Valve
GAMEPLAY
- Enabled Random Draft mode!
- Enabled Lone Druid in Captain's Mode.
- Ancient Apparition: Fixed Ice Blast impact damage not hurting illusions.
- Ancient Apparition: Fixed Chilling Touch affecting Spirit Bear and Warlock's Golem.
- Axe: Fixed Culling Blade ending after death effects like Diabolic Edict and Epicenter.
- Bane: Fixed Nightmare putting Juggernaut to sleep while Omnislashing.
- Bane: Fixed Fiend's Grip doing one tick less damage than it should have.
- Batrider: Fixed Firefly destroying trees in a bigger aoe than intended.
- Batrider: Fixed Flamebreak hitting magic immune units (6.74b change).
- Bloodseeker: Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.
- Faceless Void: Fixed Chronosphere not freezing invulnerable towers.
- Juggernaut: Fixed Omnislash considering ancients as valid targets.
- Juggernaut: Fixed Omnislash ending prematurely if a target becomes invulnerable.
- Lifestealer: Fixed being able to hide inside an enemy Spirit Bear/Golem with Infest (wasn't doing damage to it though)
- Lifestealer: Fixed Infest not removing buffs before jumping in.
- Lifestealer: Fixed Feast bonus damage type allowing it to critical strike.
- Lion: Fixed Mana Drain missing its last 1/4 tick.
- Lone Druid: Fixed Entangle not affecting magic immune units.
- Lone Druid: Fixed Entangle not interrupting channeling spells.
- Mirana: Fixed Moonlight Shadow not affecting allied units sometimes (Disrupted, Phase Shifted, etc).
- Morphling: Fixed Replicate being castable on Spirit Bear and Warlock Golem.
- Outworld Destroyer: Fixed Sanity's Eclipse mana drain logic.
- Puck: Fixed Ethereal Jaunt not dodging projectiles properly.
- Pudge: Reduced the delay before being able to issue orders after Meat Hook.
- Razor: Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead).
- Razor: Fixed Plasma Field not giving aoe vision following Razor.
- Slardar: Fixed Slithereen Crush affecting couriers.
- Silencer: Fixed Global Silences affecting couriers abilities.
- Spectre: Fixed permanently losing the ability to block creeps after the first Spectral Dagger use.
- Spirit Breaker: Fixed being unable to target magic immune units with Netherstrike.
- Sven: Fixed Great Cleave working on denies.
- Tinker: Fixed March of the Machines spawn per second from 30 to 24.
- Tinker: Fixed March of the Machines movement speed from 500 to 400.
- Tinker: Fixed Heat Seeking Missle hitting Spirit Bear and Warlock's Golem.
- Tinker: Fixed March of the Machines killing couriers.
- Tiny: Fixed Aghanim tree doing too much damage to buildings.
- Tiny: Fixed Aghanim tree cleaving when attacking buildings.
- Vengeful Spirit: Fixed Vengeful Spirit's Wave of Terror affecting couriers.
- Viper: Fixed Viper Strike being an instant effect instead of a dodgeable projectile.
- Weaver: Fixed Weaver's Swarm getting one shotted by attack spells like Impetus and Arcane Orb.
- Weaver: Fixed bug where Swarm bugs would cause some heroes to spin when attacking them, or not be able to attack them at all.
- Windrunner: Fixed being able to Shackleshot onto Ancients/Roshan.
- Fixed units/wards being unable to attack animation cancel if they are unable to move.
- Fixed abilities going into cooldown if the target dies while paying manacost (ie. from Nether Ward).
- Fixed Alchemist's Unstable Concoction and Bounty Hunter's Track being castable on Spirit Bear/Golem.
- Fixed cleave damage not waking up Nightmared units.
- Fixed Mjollnir and Maelstrom having orb selection priorty when attacking buildings.
- Fixed Armlet lifedraining on Illusions.
- Fixed DisableHelp not working for Chen's Persuasion.
- Fixed Roshan not disabling Blink Dagger.
- Fixed Tranquil Boots going into a short cooldown whenever you took damage.
- Reordered Mekansm recipe list to have Headdress first.
- Fixed Pudge's Meat Hook and Mirana's Arrow not hitting Spirit Bear.
- Fixed Vampiric Aura showing buff on things it does not affect.
- Fixed neutral units being able to cast their spells while disabled/silenced when they aren't player controlled.
- Fixed Double Damage rune not granting a fake buff to nearby illusions.
- Fixed neutral Centaur attack speed aura increasing speed by percentages instead of constant amounts
- Fixed being unable to purge an offensive Decrepify
- Fixed Ethereal Blade interaction with Spirit Bear.
- Fixed a bug where if Nature's Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout.

UI
- Illusions now fake display the same crit overhead values as the real hero.
- A global message is now displayed when you random a hero.
- There is now a 2 second cooldown on unpausing a paused game, to prevent two people trying to pause the game at the same time and accidently unpausing.
- Fixed being unable to Glyph while disabled.
- Fixed printing the wrong kill message when an illusion kills a tower
- Fixed spectator FOW keys broken.
- Fixed the courier failing to pick up an item from the stash resulting in the item teleporting to the hero's feet.
- Items that are dropped on the ground as a result of a full inventory will now always be usable in item combines, even if they cannot be dropped right next to a hero.
- While watching a replay, you can now click on the pips (Hero/Tower Kills) on the XP and Gold panels to jump to 5 seconds before that moment happens.
- Fixed team-only chat in games created via private lobbies.

VISUALS
- Updated Nevermore's animations.
- Updated Shadow Demon's Shadow Poison projectile effect.
- Updated Faceless Void's Backtrack effect.

BOTS
- Bots will no longer attempt to use a Tango when being attacked or when defending an ally.
- Adjusted some numbers to hopefully make it less likely for bots to try to TP out of a gank attempt when they were obviously going to die before it finished.
- Fixed bug where Zeus would killsteal when his target thought they were safe, even if they weren't.
- Cleaned up sellability of a bunch of bot items, should prevent cases where bots buy recipes for components they've previously sold.
- Added additional items in the builds for Sniper and Juggernaut, they should no longer run out of items to buy in long matches.
- Fixed bug where bots wouldn't realize that Antimage was a hard carry for lane selection purposes.
- Fixed bug where any players in spectate/broadcast slots would prevent bots from picking a hero.
- Bots will now wait to activate until all hero picking is completed.
- Fixed bug where the matchmaker wouldn't try to match bot difficulties when finding a Coop game.
- Fixed bug where bots might still pick up Aegis/Rapier immediately upon them dropping rather than waiting a couple seconds for humans to have a shot at them.
- Added generic attack desire bonus to any enemy hero that is currently stunned.
Product Release - Valve
Men of War: Condemned Heroes is Now Available on Steam!

Men of War: Condemned Heroes tells the story of one of the infamous Soviet penal battalions during the WWII. These battalions are famous for being formed under Stalin’s "No step back!" order #227. They consisted of court-martialed officers that were given a chance to redeem their crimes, or incompetence, in blood by serving as the lowest enlisted rank in a battalion that was assigned the most dangerous tasks. These battalions’ images are surrounded by many myths, and this game tells the truth about these regiments based on real evidence from their former members.

Announcement - Valve
Today's Deal: Save 66% off Nuclear Dawn!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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