Product Update - Valve
• DirectX 11 support added for improved performance on many Windows Vista and Windows 7 setups using DX11 graphics cards
• Option added to game launcher allowing switching between DirectX 9 and 11 renderers
• Additional checks added that make sure a selected video resolution is fully compatible with L.A. Noire

Announcement - Valve
Today's Deal: Save 50% off Bunch of Heroes!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Update - Valve
An update to Rochard has been released (1.05). It contains various fixes listed here:

• Game content has been restructured and compressed so that minimal code-only patches can be produced instead of releasing everything again (engine restriction workaround).
• Steam cloud data is automatically backed up when new version of game is run for the first time.
• Added gamepad controller customization to the options menu
• Removed restrictions to video modes the game supports, though only official resolutions (aspects 16:9, 16:10 and 4:3) can be chosen through the options menu by default.
• All video modes are available when entering options menu while holding shift key down.
• Unreliable jump action when playing on keyboard and on high end machines have been addressed.
• Impassable laser puzzle in C4L3 while playing in low FPS (< 10 FPS) has been fixed.
• In-game development menu has been exposed to public version (press F9). It can be used to display FPS or current progress in the game.
• Small fixes to level content (broken animations, floating characters etc)
Product Update - Valve
Updates to PixelJunk Eden have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- This patch should fix crashes some people are seeing at startup, specifically problems with active triple buffering on ATI drivers and errors relating to Data Execution Prevention.
Product Update - Valve
Updates to Counter-Strike: Global Offensive Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Game Design Issues:
- Changed QUICKMATCH default to competitive de_dust2.
- Added new maps to local match options: de_inferno, de_train, and de_nuke.
- Added new weapons: Nova shotgun, Bizon and MP7 SMGs.
- Created a CT-specific version of the Molotov: the incendiary grenade.
- Reworked starting cash and bonuses in Casual mode.
- Made kill cash awards weapon-specific: AWP pays out $50/kill ($25 in Casual Mode). CQB weapons pay out $900 ($450). The rest pay out the usual $300 ($150).
- Limited total number of grenades that can be carried at one time to three, each of a different type.
- Adjusted stamina penalties for jumping. It should be easier now to jump up to multiple objects in a row without getting exhausted.
- Changed weapon recoil cycle to be controlled by a recoil index which is incremented on each shot.
- Reduced movement penalty greatly when players are hit by friendly fire in casual mode.
- Implemented skill-based matchmaking system.

Map Issues:
- Reduced dust particle effects on de_dust and de_dust2. Initial dust fades out after about 20 seconds.
- Updated the nav mesh on de_Dust to improve bot pathing.
- Corrected the problem with the bomb being plantable below the ledge on bombsite B in de_dust.
- Fixed multiple issues with players being able to get to positions that should be inaccessable or non-visible in de_dust and de_dust2.
- Fixed problem with black lines appearing around helicopter in de_dust when helicopter is shot.
- Fixed several aesthetic issues and reported exploits on de_dust2.

Stat/Achievement Issues:
- Fixed a problem with the fun facts that could cause a claim of more than 100% accuracy for players.
- Fixed a bug that allowed players to earn the 'Lost and F0wned' medal while controlling a bot.
- Added FCVAR_CHEAT flag to the bot_kill command so it can't be used to earn medals
- Updated some medal icons and descriptions to reflect criteria for getting them better.
- Made players who controlled bots during a round ineligible for fun facts.

UI Issues:
- Fixed classic crosshair not showing up in first-person spectator mode.
- Fixed a bug that could cause chat spam when a player changes his/her name.
- Redesigned and repositioned the win panel to allow greater visibility of the game.
- Hid voice status and weapon panel when HUD is hidden.
- Added option in game settings that, when active, closes the buy menu upon purchase of an item.
- Redesigned the buy menu.
- Moved player team ID from crosshair to player.
- Expanded the chat window, making it easier to keep track of chat history.
- Changed the UI font for greater legibility.
- Made the chat lines behave like a Windows edit control.
- Added a scoreboard icon that indicates when a player is in the process of switching teams.
- Made music respond to volume slider.
- Made chat box disappear after ENTER is pressed.
- Fixed the 'pop' visible when the main menu appears when playing in 4:3 or 16:10 aspect ratios.
- Added COUCH and DESKTOP play distance options that control hud_scaling and viewmodel_fov convars.
- Fixed problem with not being able to switch from windowed to full screen mode.
- Removed crosshair spreading behavior when wielding the knife, grenades, or bomb.
- Made scoreboard title display correctly above scoreboard in standard def.
- Redesigned front-end screens, layouts, and scoreboard to reflect new look for CS:GO.
- Improved the messaging for when money is awarded or subtracted. HUD now shows additions and subtractions more clearly, and money events are also reported in chat.
- Fixed menus to render correctly in resolutions greater than 1920x1200.
- Fixed a bug in which the scoreboard could occasionally disappear.
- Added player avatars to the choose team screen.
- Fixed problem with UI tint resetting after the choose team screen was opened via the pause menu during a game.
- Fixed EDIT and CLEAR buttons on the settings screen sometimes not appearing correctly.
- Fixed bug in settings with the acceleration amount slider not resetting correctly when defaults are restored.
- Fixed incorrect audio feedback when mousing over empty rows in the settings screens.
- Fixed bug that could occur when binding keys in the settings screens, making it impossible to navigate away from the currently active field.
- Made the EDIT MIC option in the settings snap to the correct area of the controls screen.
- Fixed a case in which throwing a grenade or dropping a weapon and picking up another failed to display the new weapon on the inventory section of the HUD.
- Disabled left and right toggles on spectator UI when there's no one left to spectate.
- Added a separate icon for the CT-specific knife in the weapon select and death notification text.
- Fixed a bug in which remote players controlling a bot were showing up alive again on the mini-scoreboard instead of showing the bot as alive.
- Restricted team chat to team members only.
- Fixed some problems with the REBUY command that could result in purchasing items other than what you had purchased in the previous round.

Other issues:
- Fixed problem with two different pieces of music playing at the same time over the choose team screen after completion of a match.
- Added three new mixgroups to handle different weapon sound types.
- Restricted the round end warning music cue to playing only when a bomb has not yet been planted. If it's currently playing, it will stop once the bomb has been planted.
- Added new music cues for domination and revenge.
- Fixed series of bugs in which the wrong weapon was seen during a reload or weapon switch, resulting in odd-looking weapon poses.
- Fixed problem with camera stopping inside of players' heads during freeze cam.
- Fixed a bug that could cause the spectator camera to be placed halfway through the floor occasionally.
- Fixed excessive console spew.
- Fixed a crash that could happen when selecting a team without Steam running.
- Fixed hang on black screen when players attempt to connect to servers that forbid connection.
- Fixed crash that could happen while changing the video settings.
- Fixed blurry shadows on players who are walking or running.
- Fixed blood so it doesn't show brightly through the fog.
- Fixed the visors showing through smoke.
- Reduced issues with smoke grenade and fire volumes being visible through thin floors.
- Fixed some of the problems with weapons penetrating character geometry in third person.
- Addressed an issue which caused bots to shoot over players' heads often. The bots will likely feel more difficult now.
- Fixed aliasing artifacts caused by not using centroid sampling when MSAA is enabled. Some players may need to update their video card drivers in order to see the change.
- Fixed a bug that caused a player to show as alive briefly after being killed while controlling a bot.
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Something Special For Someone Special
  • Added The Snapped Pupil
  • Added a new promo item
  • Updated the Heavy's sandvich so it will only resupply ammo if the owner picks it up after dropping it. This means the only way to gain health from the sandvich is by eating it.
  • Fixed the Red/Blue team skins not working on the Bonk Boy with the new styles
  • Updated the in-game trading system to use the Steam trading menus
  • Updated these items so they can be traded and crafted:
    • The Warsworn Helmet
    • The Bolgan
    • The Bolgan Family Crest
    • The Merc Medal
    • The Battle Bob
    • The Bushman's Boonie
  • Updated cp_gravelpit
    • Fixed z-fighting on the fan in the Red spawn building
    • Fixed Red Engineers building inside their spawn room
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Announcement - Valve
Activision will be hosting a Free Weekend for Call of Duty®: Modern Warfare® 3! Pre-load the game now and be ready to play when the free weekend starts on Thursday, February 16th at 10am Pacific Time.

Click here to start pre-loading, or visit www.steamgames.com/about to install Steam.

The Free Weekend of Call of Duty®: Modern Warfare® 3 will let you play the entire multiplayer portion of the base game.

Product Update - Valve
V 1.06

- Fixed tank explosion played in a loop
- Fixed target for repair / heal not being accessible for mechanic / healer
- Cone preview is visible when changing stance or turning merc in command mode
- Additional target points on torso and head added to make aiming more flexible and critical headshots being less likely
- Fixed locations being inaccessible when defender count is zero
- Fixed crashes on combat start due to level loading without adding player squad
- Enforcing low terrain quality mode when free graphics card memory in high quality mode would be below 128MB
- Fixed tooltips on character portraits and quickslots
- Fixed blocked path on Overland_11

Product Release - Valve
5 new DLCs, including the free Zombie Level Pack for Choplifter HD, are now available on Steam!

In Choplifter HD, players take on the role of an up-and-coming rescue pilot asked to join the elite, international helicopter rescue team.

Product Release - Valve
Free for a limited time! Dungeon Defenders: Etherian Festival of Love is Now Available on Steam!

Celebrate Valentine’s Day in Etheria with the “Etherian Festival of Love” holiday event!

Grab your date and team up to play the “Sky O’ Love” Challenge Mission! Become matchmaker by pairing “Boy” mobs with their same-species, significant, “Girl” mob others! But watch out… Mega Cupid isn’t too happy about you doing his work for him.

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