Product Release - Valve
Law & Order: Legacies is now available for both Mac & PC and is 15% off until February 6th at 10AM Pacific time!

In Law & Order: Legacies, you play as fan-favorite investigators and prosecutors through 7 standalone cases that piece together a season-wide mystery. Discover multiple endings with innovative court room game play based on your moral decisions: convict, plea bargain, or find the defendant not guilty!

Announcement - Valve
Today's Deal: Save 66% off Digital Combat Simulator: Black Shark

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!


Announcement - Valve
Today's Deal: Save 75% off The Wonderful End of the World

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Release - Valve
King Arthur II: The Role-Playing Wargame is now available on Steam!

The critically acclaimed Fantasy/Roleplaying RTS returns in a sequel set to push the boundaries of the genre even further. Our story begins long after young Arthur pulled the enchanted sword out of the stone, united the war-torn land of Britannia, gathered the Knights of the Round Table and secured peace in Camelot aided by the might of the Holy Grail. Where legends normally end, King Arthur II begins on its own gruesome tale...

Additionally, you can now purchase the prologue, Dead Legions.



Jan 27, 2012
Product Update - Valve
Version 1.01

* Fixed memory leak induced crashes.
* Fixed loading saved settings by the launcher.
* Better compatibility with Mesa on Linux (improved support of open source video drivers).
* Steam overlay notifications are moved to the left bottom corner.
* Changed default video mode to fullscreen with native screen resolution in Steam version.
* Fixed sound on/off logic.
* Fixed minor GUI layout problems in Russian version.
* Slightly increased level loading speed.
Jan 27, 2012
Product Update - Valve
- (Finally) corrected Race On's Volvo C30 weight and inertia
- Updated Formula Masters' final gear ratio to prevent reaching the limiter on tracks like Monza
- Fixed a false cut warning that occured on Curitiba when rolling start was enabled
- Tweaked the location of smoke emission when breaking the Camaro engine
- Slight adjustment to the tyres grip properties
Product Update - Valve
Stronghold 3
Version - 1.8.28566
Patch Notes

Patrol added – Troops can now be set to patrol between 2 patrol points (see below for more information).

Barracks Assembly Points added – Individual troop types can now form up at designated assembly points (see below for more information).

Reworked wall system to prevent small sections of wall remaining after deleting walls (This is fixed for newly placed walls, some pre-placed walls will still have occasional issues).

Fixed an issue with the walls occasionally causing hoarding/rolling/stairs to change/disappear.

Fixed an issue involving Woodcutters occasionally getting stuck in the stockpile.

Fixed the issue with troop’s stance automatically changing to aggressive.

Fixed a crash related to rain and video memory on the ATI 1950 video card (might have affected other videocards too) in military mission 6, 11 and economic mission 2.

Fixed an issue with the Lord returning from the dead when loading a save game in Military Mission 15.

Fixed an issue that made troops invincible in Freelook mode.

Fixed an issue where projectiles remained in Freelook mode.

Objects embedded in the wall which was of varying height is no longer too high/low for the wall.

Several issues resolved with Military Campaign Mission 14 with troops stuck on and in walls.

Fixed issue when entrances to certain tunnel entrances on towers wouldn't work.

When moving troops in formation use single right click to move troops at the same speed (all move at speed of the slowest troop) and double right click to move troops at their default speeds.

Boiling oil no longer kills your own troops when dropped from the gatehouse.

Stopped the music from changing when animal invasions or troop reinforcements are triggered. (Affects Military mission 2 in particular.)

Fixed issue with audio from troops attacking walls (as well as some other sounds) cutting each other off causing audio distortion.

Fixed an issue with not being able to place walls in multiplayer custom maps & The Deadshore.

Fixed an out of sync in Multiplayer related to walls.

Fixed an out of sync related to Knights on Horses attacking.

Fixed an out of sync in 4 player Multiplayer related to the type of Lord chosen by players 3 and 4.

Mangonels and other tower siege equipment can no longer attack during peacetime in Multiplayer.

After loading a save game all the previous missions will now be unlocked in the campaign menu.

Scores have been fixed for user-created Military based maps.

Fixed a crash when loading a savegame with fire (thanks to Bob, MK & Kostas for sending us their savegames).

Various crashes have been fixed.

Patrol:
- Select troops and left-click on the Patrol button in the slide-out command drawer.
- Right-click on terrain or walls to set the patrol destination.
- The troops will march back and forth between their starting position and the patrol destination.

Barracks Assembly Points:
- Select the Barracks, and right-click on a troop build button.
- A rally point banner will appear on the cursor. Place it by right-clicking, or left-click to cancel.
- Troops of that type will now march to the rally point automatically when they are recruited.

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If you experience odd problems after updating please verify your Steam cache files.
Problems such as: Odd characters in the menu. Buildings cannot be placed in-game. Language speech is missing or anything you had in the game before but don’t after updating the game.

To verify your Steam cache files:
1. Open Steam > Library
2. Right click on Stronghold 3 and select Properties
3. Select the Local Files tab and then click Verify Integrity of Game Cache
Product Update - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Item density revision
- Various minor bugs fixed.

Dead Air 2 – The Crane:
- Fixed bug where the tooltip for the Crane Event would appear near the start of the map instead of near the crane.
- Fixed an exploit where survivors could skip the crane event by jumping onto the fence and across the gap.
- Removed hotel luggage carts to prevent survivors from having their progress blocked.
- Removed an exploit where survivors were able to jump from the roofs following the crane to the ground, skipping the office section entirely.

Dead Air 3 – The Construction Site:
- Fixed a case where an SI ladder was being blocked by a door prop in the construction site.
- Fixed an invisible wall in a rescue closet in the construction site.

Dead Air 4 – The Terminal:
- Fixed a bug where the Van event tooltip would appear at the start of the map, instead of when nearing the van itself.
- Tweaked van event start so that the horde begins after the van begins to make noise, not before.
- Added tooltip to prompt players to fight to the safe room when the onslaught begins.

Dead Air 5 – Runway Finale:
- Added an info_director entity.
- Swapped out L4D2 mounted gun for the L4D1 mini-gun.

Death Toll 5 – Boat House Finale:
- Fixed a bug where the survivor closet doors near the finale could not be broken by infected players until the finale started.
Announcement - Valve
Today's Deal: Save 66% off DETOUR

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Update - Valve
Notes:
- Fixed an issue with possible profile corruption and added measures to repair existing broken profiles while attempting to preserve gameplay related progress and upgrades
- Fixed an issue where campaign progress could be incremented accidently at times when completing a mission through the mission select screens
- Targeting triangles for non-targeted, non-critical ships again made to be less prominent in the UI
- Implemented a smart target cycle system, that prioritizes more dangerous or objective centric ships first

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