Product Update - Valve
ARMA 2: British Armed Forces version 1.03 changelog
---------------------------------------------------

VERSION 1.03 HIGHLIGHTS

* Several stability and game saves fixes as well as mission tweaks
* Some new BAF missions included
* Various data fixes

the changelog is always approximate, we suggest You to read also CIT (Community Issue Tracker) roadmap of resolved/closed bug/feature tickets:
* ARMA 2: BAF version 1.03 - http://dev-heaven.net/versions/1175

The complete list of all previous and upcoming versions and theirs progress is available on URL below (the size of page is huge so it may take while to load)
http://dev-heaven.net/projects/cis/roadmap?tracker_ids%5B%5D=1&tracker_ids%5B%5D=2&tracker_ids%5B%5D=4&completed=1&with_subprojects=0&with_subprojects=1

We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us to release this mega-patch!

Merry Christmas time, great holidays and Happy New Year! - see http://www.bistudio.com/happy-holidays/

More details http://community.bistudio.com/wiki/ArmA_2:_British_Armed_Forces:_Version_History
Dec 22, 2011
Product Update - Valve
ARMA 2 VERSION 1.11 HIGHLIGHTS
------------------------------

* Numerous bug fixes, multiplayer code tweaks and mission fixes
* ARMA 2, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of the most annoying bugs

Patch related informations:
---------------------------

the changelog is always approximate, we suggest You to read also CIT (Community Issue Tracker) roadmap of resolved/closed bug/feature tickets:
* ARMA 2 version 1.11 beta builds - http://dev-heaven.net/versions/1171
* ARMA 2 version 1.11 Release Candidates - http://dev-heaven.net/versions/1177

The complete list of all previous and upcoming versions and theirs progress is available on URL below (the size of page is huge so it may take while to load)
http://dev-heaven.net/projects/cis/roadmap?tracker_ids%5B%5D=1&tracker_ids%5B%5D=2&tracker_ids%5B%5D=4&completed=1&with_subprojects=0&with_subprojects=1

We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us to release this mega-patch!

Merry Christmas time, great holidays and Happy New Year! - see http://www.bistudio.com/happy-holidays/

Engine 1.10-1.11 Changelog
--------------------------
* Fixed: Signature Check Timeout issue.
* Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced

Missions 1.10-1.11 Changelog
----------------------------
* Fixed: Bitter Chill mission Get In destroyed HMMWV (M2) traps Razor Team inside forever(http://dev-heaven.net/issues/18658)
* Fixed: Manhattan mission Cpt. Shaftoe is sometimes killed by his chair because his feet are sticking through it.(http://dev-heaven.net/issues/25560)
* Fixed: Manhattan mission GPS COORDS 000003 marine misplaced at top left corner of map (http://dev-heaven.net/issues/20154)
* Fixed: Manhattan mission Task: Escort contact to LZ Lagushina can teleport herself to helicopter (http://dev-heaven.net/issues/12265)
* Fixed: Bitter Chill mission Task: Reach CDF positions endscene subtitles and voices are played twice (http://dev-heaven.net/issues/15537)
* Fixed: Delaying the Bear mission subtitle texts and dialog voices in wrong order (http://dev-heaven.net/issues/13113)
* Fixed: War That Never Was mission looking around in helicopter is not working when playing [Combined Operations] (http://dev-heaven.net/issues/18503)
* Fixed: War That Never Was mission Rodriquez and O'Hara movement is terribly out of sync (http://dev-heaven.net/issues/18504)
* Fixed: Only first end condition ends Freedom Fighters scenario (http://dev-heaven.net/issues/18491)
* Fixed: Dogs Of War mission Notes->Situation has typing error - Vybor airoprt should be Vybor airport (http://dev-heaven.net/issues/25631)
* Fixed: Dogs Of War mission Tasks Deal with Russians has error saying Russian base is at Krasnostav airport when it is at Vybor airport (http://dev-heaven.net/issues/25632)
* Fixed: Dogs Of War mission GPS COORDS 075101 Chedaki POW killed by NAPA supply trucks (http://dev-heaven.net/issues/25629)
* Fixed: Bitter Chill mission GPS COORDS 081060 two NAPA scouts and NAPA fighters are sometimes killed at NAPA safehouse yard (http://dev-heaven.net/issues/25634)
* Fixed: First To Fight [Multiplayer] helicopter insertion kills human players 2, 3 and 4 (http://dev-heaven.net/issues/25633)

More details at http://community.bistudio.com/wiki/ArmA_2:_Version_History
Product Update - Valve
- Added special new event named Snow Brawl! In this game, you trade in your guns for a snowball packed tightly around a core of high explosives! The snowball kills an enemy on a direct hit. heck out the Snow Brawl trailer here
- Added four winter achievements, which can be earned by accumulating score in Snow Brawl.
- Added holiday 4-slot assault rifle with a red and white striped candy cane appearance and Eggnog, a boost that heals the character. Simply log in the game during Holiday Season to receive those.
- Battle UI event tab is now available starting from level 1
- Fixed a bug when The Sweet Tooth gun was redeemed from bonus tab without WMK attached.
- Fixed a bug when players didn’t see item tooltips in Coin Operator window
- Fixed the LMG ammo for the Rank 3 Assassin class – it’s no longer weaker compared to the Rank 2 Assassin class
- Fixed the Outlaw class AUG – now it correctly improves the Incendiary Rounds ability
- Added Turkish localization
- Minor fixes and improvements to localized versions of the game
Product Update - Valve
- Active lobby games are now join-able
- Options such as game mode can now be switched inside the lobby.
- Performance optimization for race maps.
- Fixed car tuning bug in multiplayer.
- Misc. (multiplayer) fixes.
- Brand New Christmas character
- All NEW 'Moscow battle' map.
Product Update - Valve
Updates to Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed the in-game overview map not drawing the background material
Announcement - Valve
The Steam Holiday Sale continues today with huge savings throughout the store!

Today's Daily Deals Include:

Don't forget to check back each day, now through Sunday, January 1, 2012 for more great deals!

Product Update - Valve
CHANGELOG:

- FIXED: n-dimensional lathe was, in fact, a giant game-crashing exploding bomb
- FIXED: wandcrafting recipes being lost after load/save
- FIXED: crafting tool output not displaying
- FIXED: some crossbows not working [RotDG]
- FIXED: some mittens not working [RotDG]
- FIXED: Axe of Dinglenit was worth 0 zorkmids [RotDG]
- FIXED: Gloriously Regal Belt using description from Bullet Belt
- FIXED: That blasted lever room will only show up once per level. It was getting to be a bit of an issue.
- FIXED: "Cat Ears" helmet was using the wrong art [RotDG]
- FIXED: "Runes" showing up in gem transmutation
- FIXED: Diggle plague just being all kinds of nasty
- FIXED: Chest/helm tooltips switched on character panel
- FIXED: Skills that give primary stats, wouldn't give the correct stats
- FIXED: Mustache Fighting League room would fill with infinite mustaches
- FIXED: very rarely, scripts would spawn an entire horde of monsters off of the bottom of the map.
- FIXED: tutorials showing up twice
- FIXED: took out more broken tutorials
- FIXED: game crashing at start new game screen on Mac OS X 10.5.8.
(Probably.)
- FIXED: Heal-over-Time (HoT) effects being resisted (Fairywodger; Knit Tissue; etc.)
- FIXED: Mysterious portal crashes. [RotDG]
- FIXED: Steam achievements now trigger for expansion skills.
- FIXED: mods will now correctly load rooms.xml and text.xml
- FIXED: last skills in modded-in-skill-tree would crash the game
- FIXED: the amazing exponentially-multiplying Diggle Egg Stacking bug.
- Minor tweaks, balances, etc.
- Corrupted Shrines are now mildly more interesting.
- Better decor on Diggle God Shrines. [RotDG]

Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added community-created winter items to the drop lists, the craft tables, and the store
  • Added the Spirit of Giving
  • Gifts from Secret Saxtons and Piles o' Gifts now have a chance to grant a gift in addition to whatever item they would have granted normally
  • Fixed hearing the deny sound while rotating a sentry during placement
  • Manmelter balance tweaks:
    • Added particle effect on muzzle that appears when ready to fire
    • Increased projectile speed while maintaining the same travel arc
    • Increased extinguish range
  • Added festive lights to all ropes and cables
  • Fixed a problem that would sometimes allow the detonator projectiles to crit on burning targets
  • Updated the localization files
  • Updated the gamehaptics file:
    • Added draw/melee swing/melee hit/crit forces for the The Sharp Dresser and the Spy-cicle
    • Added draw/recoil/reload/crit forces for the Pomson 6000
    • Added draw/recoil/crit forces for the Manmelter
    • Added draw/recoil force for the Wrap Assassin
    • Added melee hit/world hit force for the Third Degree
    • Added crit forces for the Holiday Punch
    • Fixed missing forces for Demoman swords
    • Refined recoil force for the Sandman
Product Update - Valve
Updates to Grotesque Tactics 2 – Dungeons and Donuts have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed wrong patch order (1.6.4.0 did not include 1.6.3.0 patch)
- Fixed Norai not walking to the healing target
- Fixed doors being visually closed after a level change although they were physically open
- Fixed old savegames not being readable any more
- Fixed missing text in keyboard options
Product Update - Valve
V1.014
Fixed New component deployment into pre-existing games
...