Call of Duty® (2003)

Kanye West Preparing a Big Call of Duty ConcertOne of the world's most popular musicians will close the first official fan convention for one of the world's most famous games.


No, Lady Gaga is not rocking a Computer Solitaire con. Kanye West, however, is performing on day two of Call of Duty XP, the big Call of Duty fan convention in Los Angeles early next month. Winners hang out with winners, right?


Kanye is scheduled to perform on Saturday, September 3 in what CoD publisher Activision is crowing is Kanye's first public performance since the release of his and Jay-Z's Watch the Throne album.


Kayne closes up the Call of Duty convention, but Activision hasn't said who will be their performer Friday night. We expect to hear that soon.


Call of Duty XP runs from Sept 2-3 and costs $150 a person. A paid ticket gets you a copy of Modern Warfare 3 (a voucher, most likely, since the game isn't out until November), a world's-first hands-on with MW3's competitive multiplayer, live-action recreations of elements of the series and more. All proceeds go to the CoD veterans' charity, which makes you wonder: who is paying Kanye?


Kanye West Performing Live at Call of Duty XP [CoD XP site, via Twitter]


(Top photo by Chris Hyde | Getty Images)
Kotaku

Midweek Deals: Refurbished Kinect, Wii & Mario Kart Bundle, and MoreA batch of several good deals have come in since Saturday's edition of The Moneysaver. See below for deals on refurbished Kinect sensors—$15 lower than in previous Moneysavers—and the lowest price ever for the Wii/Mario Kart bundle.


Hardware

• Refurbished Xbox 360 Kinect Sensor w/ Kinect Adventures game is $79.99 + $5 shipping Tuesday from CowBoom. Next lowest is $98 and best deal new is $150 w/ $25 bonus credit from Amazon. [Dealzon]


• Nintendo Wii console bundle w/ Mario Kart and Wheel is $129.99, free ship from Amazon. Previous low price was $146 and best ever deal was briefly $150 w/ $30 Amazon credit. [Dealzon]


• PS3 Move Sharp Shooter is $26.99, free ship from Deep Discount. Next best is $35. [Dealzon]


• Sony VAIO F Series VPCF215FX/BI 16-inch 1080p 3D laptop w/ Quad Core i7-2630QM, GeForce GT 540M is $1,199, free ship from Microsoft Store. List price $1,499 and next best is $1,579 at Buydig. [Dealzon]


Software

Halo: Combat Evolved Anniversary (Xbox 360) is $29.99, free ship from NewEgg. Next best is $38. [Dealzon]


Just Dance: Summer Party (Wii) is $14.99 from Amazon. Next best is $28. [Dealzon]


Kotaku


The Warhammer 40,000: Space Marine demo is available today on Xbox 360 and PC and tomorrow on PS3. Be sure to check out Kotaku's impressions.


Crysis 2

Didn't Feel the Earthquake? Here Are 5.9 Games That Let You Recreate ItEarthquakes are great and terrible forces, destroying homes, claiming lives, and reminding humanity as a whole that this planet we crawl across isn't as solid as it seems. The east coast of the U.S. found that out today. For the rest of us, there are video games.


While the rest of Kotaku's east coast crew were being evacuated during today's earthquake, down here in Atlanta the ground didn't budge. I was relieved, of course, but also a bit disappointed. I've never experienced an earthquake myself, and while that's a good thing, I can't help but be curious.


For now the extent of my experience comes from video games, so I've compiled a little list of 5.9 titles that have (or will have) helped define what an earthquake is for me. Flip through the gallery to check out games that can give you a little taste of what it feels like when terra firma gets a little less firma, and be sure to share your favorite earthquake gaming moments in the comments.



You can contact Michael Fahey, the author of this post, at fahey@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.


Battlefield 3

And here's that .9 of a game I was talking about. As of this writing Battlefield 3 is still a ways from coming out, but at this point it's probably safe to say that it's at least 90 percent finished.


Another fine example of how bullets do absolutely nothing to an earthquake. Go ahead, try shooting it.


Kotaku

You've seen this Final Fantasy XIII-2 trailer before, but you've never seen it with informative commentary from a pair of Japanese gentlemen. Let's see what producer Kitase Yoshinori and director Toriyama Motomu have to say!


That is, of course, if you understand Japanese. Otherwise you'll just have to sit here with us slow kids and read what knowledge they have to impart regarding Lightning's return, new characters, returning old friends, and generally how much of an apology Final Fantasy XIII-2 is for the folks that didn't enjoy Final Fantasy XIII.


Hey, don't look at me. I liked XIII. I also liked X-2, so that doesn't mean much, but still.



You can contact Michael Fahey, the author of this post, at fahey@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Portal

If Chris Nolan directed the opening of a Portal film (and Hans Zimmer scored it), I suspect it would look a little something like "Portal: No Escape", a gorgeous and intense fan film set in the world of Aperture Science. (It wasn't Nolan, though. It was Dan Trachtenberg!) [via Superpunch]


From Dust

Ubisoft Breaks Their Own Record for Playable Games at PAX Ubisoft is coming to PAX this week with nearly a dozen games and a slew of freebies. They say it will be their biggest line up for the annual show to date.


Ubisoft will occupy four booths, all of which will be different from the last, showcasing eleven unreleased video games. The line-up consists of Assassin's Creed Revelations, From Dust, Just Dance 3, Might & Magic: Heroes VI, Might & Magic Heroes Kingdoms, Rayman Origins, Rocksmith, Shoot Many Robots, Tom Clancy's Ghost Recon Online, Tom Clancy's Ghost Recon Future Soldier, and TrackMania 2 Canyon.


Fans who preorder games at Ubisofts booths will receive special gifts for certain games. Preorder incentives include both in-game and peripheral gifts. You can get an exclusive PAX gun skin for Tom Clancy's Ghost Recon Future Soldier, an Altair avatar, a neon watch for Just Dance 3, a Rayman t-shirt, and an exclusive guitar strap for Rocksmith. Even if you don't preorder, there will be prizes and giveaways at Ubisofts's booths throughout the weekend.


In addition to a huge line-up of games, Ubisoft will be hosting an exclusive panel about Assassin's Creed at the convention center. The panel will take place on Friday, August 26, from 6 p.m. to 7 p.m. in the Main Theatre (The Paramount, 911 Pine St.). The panel will include a live demo of the game, as well as YouTuber Tobuscus, performing the literal Assassin's Creed Revelations trailer.


Kotaku

East Coast Earthquake? QUICK! To Twitter!An Earthquake hit Virginia today, and we felt tremors all up and down the east coast. Instead of seeking shelter or whatever you do when an earthquake hits, the games industry took to twitter to make jokes. Seems reasonable to us.


Cliff Bleszinski, Epic Games


East Coast Earthquake? QUICK! To Twitter!Pete Hines, Bethesda


East Coast Earthquake? QUICK! To Twitter!Michael Zenke, Sony Online Entertainment


East Coast Earthquake? QUICK! To Twitter!Eric Zimmerman, Gamelab


East Coast Earthquake? QUICK! To Twitter!Chris Kohler, Wired Magazine


East Coast Earthquake? QUICK! To Twitter!Richard Garriott, Destination Games


East Coast Earthquake? QUICK! To Twitter!Again from Cliff Bleszinski, Epic Games


East Coast Earthquake? QUICK! To Twitter!Kirk Hamilton, Kotaku.com


East Coast Earthquake? QUICK! To Twitter!Darth Vader, Freelance Game Journalist


East Coast Earthquake? QUICK! To Twitter!Peter Molydeux, Fake Lionhead Studios


East Coast Earthquake? QUICK! To Twitter!And another from Pete Hines, Bethesda (this one comes with pics!)


East Coast Earthquake? QUICK! To Twitter!Jason Schreier, Wired.com



You can contact Jen Schiller, the author of this post, at jen@kotaku.com. You can also find her on Twitter, and lurking around our #tips page.
Kotaku

Nintendo's official game page has been updated to reflect an October 24 release for Kirby's Return to Dreamland, the pink puffball's threadless new four-player suckfest for the Wii.


Kotaku

Gamification is Here to Stay (And it's not Bullshit)Gamification is a polarizing and divisive topic with many proponents and vocal skeptics and cynics. But it is not bullshit. Gamification is real and its benefits are tangible. Gamification is here to stay.


Some say that gamification is a "perversion" of games, their mechanics twisted into a magical marketing pill for big, evil corporations. This overlooks all the good that gamification does, and has the potential to do more of—while conveniently ignoring that the critics themselves work for giant corporate interests of their own.


But even as we acknowledge that some corporations might have nefarious interests, we must recognize that the fundamental purpose of all organizations is to create as much "value" as possible. This value may be measured in assets or lives saved, children made healthier or kilos of trash diverted from landfill. Regardless, there is no evidence that any of the passionate designers using gamification have ill intentions, but a lot of evidence to the contrary.


Gamification is Here to Stay (And it's not Bullshit)Is there truly deceit in gamification's fundamental nature, as some claim? Let's take Nike+ as an example. In Nike+, players are provided with clearly-disclosed encouragement to improve their physical fitness using a gamified system. And while Nike would clearly like for you to buy more shoes, they don't trick you into doing so by any other method than wearing them out from exercise. Conversely, advocates of persuasive games tend to bury their real message without full disclosure (see Ian Bogost's Cow Clicker or Dean for America as examples). By comparison, which application is more deceitful? The one trying to get you to vote for a candidate you might not like or one designed to help you get healthier? The question is really more subtle—hinging on issues of truth, disclosure and self-determination rather than who designed the product and what it's advocating.


It also must be said that gamification is about much more than marketing. While the trend first took root in the marketing and advertising industries, it has spread to industries trying to solve social issues like obesity, education, good government, sustainability and the like.


In education, game mechanics are proving to be very useful tools within the classroom. Ananth Pai, a one-time business exec turned elementary school teacher, found that by adding games to his curriculum and using leaderboards and social challenges in the classroom his students improved dramatically in reading and math. In 18 weeks, his below-third-grade level class is now performing at a mid fourth-grade level in reading and math.


By implementing a gamified waste diversion program, Recyclebank has increased recycling rates and reduced landfill by 16%. Simultaneously, NYC-based NextJump has convinced 70% of its employees to workout regularly using gamified techniques like leaderboards and team challenges. This has resulted in improved health, reduced absenteeism and healthcare costs both for the company and its employees. These are only several of the dozens of examples that can be found across the spectrum.


Gamification is helping real people with real issues—promoting fitness, reducing waste, and helping improve education are only the start. If something has the power to do this, how can it be a perversion? And if, by an academic's definition, it truly is a perversion of video games–-so what?


Some also question the motivation of gamifiers, but I wonder how many skeptics have actually met the men and women working toward a more gamified world. In common law, two elements are required to prove a crime - actus reus (the act) and mens rea (the intent). Though no one suggests a crime in this debate around gamification, this is a useful standard to use. The facts are that the majority of gamification implementations so far (actus) have been successful. And as I know most of the people involved in these projects (many of which will be speaking at GSummit this September) I can also tell you that the intent is positive and affirming. The argument against the motivation of designers building gamified platforms has very little basis in fact.


In his latest guest editorial on this site, Ian Bogost writes that the "-ification" of gamification denotes that the process is easy and repeatable to a fault. But what exactly is bad about a process, scalability, and repeatability? No matter what the art form, there must always be both a process and creativity. One must dip the brush in paint and put it on the canvas, letting it dry. How you choose to move it, what colors to use, and what the subject matter may be is up to you, but both process and creativity are required. This in no way diminishes the art form.


Similarly, no one person, group, or philosophy owns the definition of a video game, nor does one perspective get to say how the mechanics behind games can or cannot be used. Gamification is an industry in infancy, one that can and will create jobs and livelihoods for many people.


This year alone, gamification platforms have raised over $30 million dollars, hundreds of startups launch every week with game mechanics at their core, and thousands of marketers, strategists and - yes, even game designers - descend on events like Gamification Summit to create an industry. By 2015, Gartner Group forecasts that 70% of the Global 2000 will use a gamified app, spending over $1.6Bn in the US alone (according to M2 Research) to make that happen. This, we believe, will eventually lead to over 10,000 jobs created, including many for budding game designers that want to both find jobs in a tough (and shrinking) market and to make life better.


There are real and tangible benefits to Gamification that cannot be denied. To write them off simply as perversions or tools of evil, scary corporations and marketers is more than denying your fellow gamer or designer the chance to make an honest living. It denies the world a chance at being a better place.


Gabe Zichermann is the chair the Gamification Summit (September 15-16 in New York City), an entrepreneur, and author of Gamification By Design and Game-Based Marketing. As an expert on using game mechanics in non-game contexts to solve real world problems, Gabe consults with industry, advises startups, and often speaks on the subject at industry events.
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