They said it would never end. And then, on Saturday, it did. We’ve been posting our series of chats with the many splendid finalists in this year’s Independent Games Festival over the last couple of months, and, with the exception of English Country Tune (dev was worried about sounding boring), Mirage (dev didn’t reply) and Fez (dev wouldn’t confirm the possibility of a PC version) we managed to get mini-interviews with all the PC/Mac indie developers in the running for a gong.
In case you missed a few, didn’t understand what the hell it was all about or just like looking at neatly-ordered lists, here’s the complete series for your relaxed perusal. It’s a fascinating and diverse bunch of games in the finals this year, and if nothing else, it’s a rare chance to see what 18 different developers would say to the monsters in Doom if only they could talk to them.
The year is 1999 and the crazy chaps at Epic Games have just came up with the concept of mutators, little mods that you can use to tweak game types. But just as they’re about to implement it, a cheap-looking wibbly effect appears in front of Cliffy A (Cliffy B is a clone) and a mysterious figure steals his PC! Mark Rein enters the room, asks what smells all wibbly and allows a distraught A to tell him what he’s crying about. “Is that all? We have backups.” But he kills A for showing weakness. And thus the Unreal Tournament series’ mutators survived. But what of that mysterious time-traveller? I have figured out who it is: step forward Mode7′s Ian Hardingham. J’accuse! (more…)
In 2010, we ran a series of cheerful chats with (almost) all of the lovely indie developers whose PC games had been nominated as finalists in that year’s Independent Games Festival. In 2011, we forgot. In 2012, we haven’t forgotten. We’re the best! So, here’s the first: Ian Hardingham and Paul Taylor from Mode 7 Games, whose high-speed turn-based strategy game Frozen Synapse is in the running for both Excellence In Design and the Seamus McNally Grand Prize. Read on for what went right and wrong with their game, how they feel about their IGF rivals, what comes next and their answer to the most important question of all.>
“What did you do during the great bundle wars of Winter 2011, daddy?”“I posted about them, sweetheart. I posted about them all. I… I’ve seen so much. I’ll always carry that with me.”
We already know about pay-what-you-want charity bundle LittleBigBunch, but until 2pm today we weren’t able to so much as look at its website. Now we can, for it lives and is live. It’s a grand old package of PC games – Frozen Synapse, Explodemon, Serious Sam Double D, Oddworld: Munch’s Oddysee and New Star Soccer 5. A pleasantly varied package, I’d say. (more…)
Today I feel like the Sisyphus of games blogging. “You believe you have completed your trial of posting about a pay what you want indie games bundle, mortal? You fool. For now you must immediately post about another one! Ahahahahahaha. Yes, there are worse circles of hell to be in, but I trust you’ll agree this one is slightly annoying.”>
Oh well, c’est la news-vie, non? LittleBigBunch – due next week – ups the charity factor, as it’s orchestrated by sterling industry philanthropists GamesAid. And it’s got some pretty cracking contents. Frozen Synapse! Explodemon! Serious Sam Double D! Oddworld: Munch’s Oddysee! New Star Soccer 5! (more…)
The award-winning turn-based tactical game Frozen Synapse is being ported over to the iPad, the developer Mode 7 said yesterday, expecting the game will hit the iTunes App Store in 2012.
Mode 7's Paul Taylor said the studio also is "looking at better ways of updating and supporting the game on its current platforms," and that fans should "expect some new things in the New Year" as well.
Currently available for Windows and Linux PC and Mac, Frozen Synapse has been an indie delight this year, pushing more than 300,000 in sales and well regarded enough to get its own Humble Bundle.
Mode 7 said Frozen Synapse for the iPad will enter a beta soon, with a price and final release date to be announced next year.