Nov 26, 2013
Community Announcements - Cockroach
We've just released an update that improves the game in several ways. Aside from general performance improvements, we also addressed some issues some of you've been having during the tea party scene. We also added more visual hearing cues, so people who have hearing impairments can more easily play the game.

• Engine: Made sure task list items aren't skipped
• Game: Improved performance during game menus
• Game: Stopped the game menu icon from appearing during menus
• Chapters 1, 2, 3 & 4: Added hearing aid cues
• Chapters 2 & 4: Fixed item behaviours in Morton's bedroom
• Chapter 4: Fixed missing object description in Neff's hallway
• Chapter 4: Fixed missing object description in Neff's bedroom
• Chapter 4: Fixed pot content bug
• Chapter 4: Fixed door code generation issue
• Chapter 4: Fixed water boiling bug
• Chapter 4: Added flies to big cactus
• Chapter 4: Fixed pot duplication bug
• Chapter 4: Fixed minor navigational issue in Edie's dream

Don't be shy if you encounter issues with the game.

Cheers,

- a
Sep 4, 2013
Community Announcements - Cockroach
We just released a patch that should get rid of some of the freeze issues people have been experiencing, particularly while loading new rooms in Edie's dream. While we were at it, we also included a few other tweaks, mostly minor graphical upgrades here and there.

• Chapter 4: Fixed freeze during loads in Edie's dream
• Chapter 4: Added auto save points in Edie's dream
• Chapter 4: Fixed minor graphical issue in Edie's dream
• Chapter 4: Fixed two spawning issues in Edie's dream
• Chapter 2: Upgraded some graphical assets to high-res versions
• Chapter 2: Fixed minor graphical issue in Morton's basement
• Chapter 2 & 4: Tweaked music in Morton's apartment
• Chapter 1, 2 & 4: Fixed rare bug that sometimes hindered leaving Neff's apartment
• Chapter 1 & 2: Fixed items descriptions changing too early in Neff's hallway

Keep posting if you experience more problems.

Cheers,

- a
Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Hand-crafted point-and-click The Dream Machine is taking Swedish indie devs a lot longer to make than they’d planned. So it’s a shame that this extended development is really the series’ only weakness. As Chapter 4 finally appears, almost two years after Chapter 3, the story of Victor and Alicia is pretty hard to have remembered this far on. But it’s worth remembering, because this continues to be an absolutely superb experience. Here’s wot I think:>

(more…)

Community Announcements - Cockroach
As some of you have already noticed, things have started to move inside the machine lately.

The good news is that we're finally getting ready to release Chapter 4. The final assets are being finessed as I type this, and testing is going really well.

We're so confident in fact that we've set a release date - August 1. Mark your calenders, folks!

The weird news is that we've reshuffled the game a bit, and added a sixth chapter.

Our original plan was that Chapter 4 would contain three small dreams, but once we started working on them they grew in scope and ended up getting very big indeed. This ended up causing some performance problems, so we decided to cut Chapter 4 into two separate chapters, effectively giving the game six chapters.

Q: So, if I bought the bundle back when it was only five chapters do I have to buy the last one separately?
A: You get all of them, you beauty!

We hope you like that piece of news.

Cheers,

- a
Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Well here’s a spot of good news. The fantastic The Dream Machine series has awoken from its almost two year coma! I cannot believe it was as long ago as November 2011 that the third chapter appeared, but post time stamps never lie. Chapter 4 is due to appear on the 1st August, with promises of an enhanced look – and more importantly, a continuation of the intriguing claymation-n-cardboard adventure series.

(more…)

Jun 7, 2013
Community Announcements - Cockroach
We've just released a minor update to the game. Most notably, we added drag'n'drop functionality to some of the close-ups. If you want to rearrange the dream diaries for instance, you don't have to go the long way via the inventory flap any more. You can just drag'n'drop them directly where you want them. It's a minor change, but it really makes rearranging things way faster and more intuitive.

It will become more heavily featured during the coming chapters, but since it's an engine level change it's very easy to retro-fit into the older chapters as well. Which is a sweet perk!

• Engine: Added drag'n'drop functionality during close-ups
• Game: Upgraded some inventory icons to high-res versions
• Chapter 1: Added functionality in Neff's kitchen
• Chapter 1: Fixed the disappearing hole bug on the island
• Chapter 1: Upgraded some graphical assets to high-res versions
• Chapter 2: Added drag'n'drop functionality to Morton's bookshelf
• Chapter 2: Upgraded some graphical assets to high-res versions
• Chapter 2: Added drag'n'drop functionality to rock puzzle
• Chapter 3: Upgraded some graphical assets to high-res versions
• Chapter 3: Fixed minor graphical issue in the maw
• Chapter 3: Added auto save points

We hope you dig these tiny tweaks!

Cheers,

- a
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

The Indie Royale returns with The Stuffing Bundle, which makes me think of stockings brimming with gifts rather than breadcrumbs and sage shoved inside a carcass cavity. My headline-dominating opinion is that the three released chapters of The Dream Machine are the stand-out content and on this very site you can read what John and I said about the game in the dwindling days of 2011. The remainder of the stocking is filled with Children of the Nile, Anomaly: Warzone Earth, Puzzle Agent 2 and Adventure Apes and the Mayan Mystery. As I write this, minimum price is £2.99.

(more…)

...