The Dream Machine: Chapter 1 & 2 - contact@rockpapershotgun.com (Alice O'Connor)

The sixth and final chapter of gorgeous handcrafted adventure game The Dream Machine [official site] will arrive on May 11th, developers Cockroach have announced – six-and-a-half years after the series started. Oh the wait has been long but the games have been more than worth it. The Dream Machine’s the story of a husband and wife who move into an apartment and soon discover a mysterious machine is surveilling and messing with residents’ dreams. It’s well-written and a treat to look at, built from clay and cardboard. Here, have a peek at Chapter 6’s workshop in this trailer: … [visit site to read more]

The Dream Machine: Chapter 1 & 2 - Cockroach


Citizen!

Release Date Announcement

The day has come for us to put an end to this long and awesome journey. We're well aware that the period between releases is too long, but there's only two of us making a very ambitious game by hand, so things take time. Hopefully you'll consider it worth the wait once you get to play it.

The Machine Loves You!

Cheers,

- a
The Dream Machine: Chapter 1 & 2 - Cockroach


Citizen!

Release Date Announcement

The day has come for us to put an end to this long and awesome journey. We're well aware that the period between releases is too long, but there's only two of us making a very ambitious game by hand, so things take time. Hopefully you'll consider it worth the wait once you get to play it.

The Machine Loves You!

Cheers,

- a
Mar 10, 2017
The Dream Machine: Chapter 1 & 2 - Cockroach
Citizen!

I should have gotten this update out the door a bit sooner, but we've been busy working on an announcement that I hope will delight and excite. Expect Chapter 6 related news very, very soon, dear friends...

In the meantime, this month's update mostly focuses on behind the scenes stuff and some tweaks to the end of Chapter 5. The changes we made to the dialogue system have now been fully implemented, and I don't expect I'll spend time on that moving forward.

Which is just as well, because things are about to get busy...

For those who think we're wasting time releasing these updates, I've added a question to the FAQ. It's at the bottom.

Here's the full patch contents:

• Game: Split asset file into smaller chunks
• Game: Reduced the game's memory footprint
• Chapter 1, 4 & 5: Tweaked living room background
• Chapter 1: Tweaked Edie dialogue
• Chapter 3: Fixed graphical glitch with coal chute hatch
• Chapter 4: Made some dialogue options undimmable
• Chapter 5: Color tweaked backgrounds
• Chapter 5: Fixed mob interaction
• Chapter 5: Added vampire dialogue
• Chapter 5: Clarified roof hole hint
• Chapter 5: Added end dialogue option with Willard
• Chapter 5: Tweaked end dialogue with Willard
• Chapter 5: Clarified Willard hint
• Demo: Updated demo

Don't be shy if you see something strange or buggy in the game.

Cheers,

- a
Mar 10, 2017
The Dream Machine: Chapter 1 & 2 - Cockroach
Citizen!

I should have gotten this update out the door a bit sooner, but we've been busy working on an announcement that I hope will delight and excite. Expect Chapter 6 related news very, very soon, dear friends...

In the meantime, this month's update mostly focuses on behind the scenes stuff and some tweaks to the end of Chapter 5. The changes we made to the dialogue system have now been fully implemented, and I don't expect I'll spend time on that moving forward.

Which is just as well, because things are about to get busy...

For those who think we're wasting time releasing these updates, I've added a question to the FAQ. It's at the bottom.

Here's the full patch contents:

• Game: Split asset file into smaller chunks
• Game: Reduced the game's memory footprint
• Chapter 1, 4 & 5: Tweaked living room background
• Chapter 1: Tweaked Edie dialogue
• Chapter 3: Fixed graphical glitch with coal chute hatch
• Chapter 4: Made some dialogue options undimmable
• Chapter 5: Color tweaked backgrounds
• Chapter 5: Fixed mob interaction
• Chapter 5: Added vampire dialogue
• Chapter 5: Clarified roof hole hint
• Chapter 5: Added end dialogue option with Willard
• Chapter 5: Tweaked end dialogue with Willard
• Chapter 5: Clarified Willard hint
• Demo: Updated demo

Don't be shy if you see something strange or buggy in the game.

Cheers,

- a
Portal 2 - contact@rockpapershotgun.com (RPS)

visit site to read more]

Feb 1, 2017
The Dream Machine: Chapter 1 & 2 - Cockroach
Citizen!

I hope you're all doing well despite the fact that it's February – the dreariest month of the year. To give you a little more pep in your step, we're releasing a fairly meaty update for the game.

The biggest change is a continuation of the work we began last month, when we made the selected dialogue options remain dimmed throughout the chapter. This time we extended that functionality so the option states also gets included in your save files. This was done because a certain portion of Chapter 6 required it, but it really helps in the more dialogue heavy parts of previous chapters as well. Especially the interrogations in Chapter 3.

Development on Chapter 6 is going very well. We're still working on the last big areas. We don't have an ETA yet. Stay tuned.

For those who think we're wasting time releasing these updates, I've added a question to the FAQ. It's at the bottom. It'll hopefully answer some of your concerns.

Here's what the update contains:

• Engine: Added dialogue states to save format
• Game: Made some dialogue options undimmable
• Game: Tweaked UI
• Chapter 2: Tweaked item placement
• Chapter 1 & 4: Tweaked Edie dialogue
• Chapter 4: Streamlined portrait photo interaction
• Chapter 5: Removed dialogue
• Chapter 5: Removed response option
• Chapter 5: Rewrote dialogue
• Chapter 5: Added response option
• Chapter 5: Added interaction options
• Chapter 5: Increased beam path visibility
• Chapter 5: Clarified legion hint
• Chapter 5: Tweaked sound volumes
• Chapter 5: Fixed graphical glitch with Selma's grandfather
• Chapter 5: Reduced memory footprint
• Chapter 5: Removed autosave point
• Chapter 5: Added fail-safe check
• Chapter 1, 2, 3, 4 & 5: Fixed typos

Don't be shy if you see something strange or buggy in the game.

Cheers,

- a
Feb 1, 2017
The Dream Machine: Chapter 1 & 2 - Cockroach
Citizen!

I hope you're all doing well despite the fact that it's February – the dreariest month of the year. To give you a little more pep in your step, we're releasing a fairly meaty update for the game.

The biggest change is a continuation of the work we began last month, when we made the selected dialogue options remain dimmed throughout the chapter. This time we extended that functionality so the option states also gets included in your save files. This was done because a certain portion of Chapter 6 required it, but it really helps in the more dialogue heavy parts of previous chapters as well. Especially the interrogations in Chapter 3.

Development on Chapter 6 is going very well. We're still working on the last big areas. We don't have an ETA yet. Stay tuned.

For those who think we're wasting time releasing these updates, I've added a question to the FAQ. It's at the bottom. It'll hopefully answer some of your concerns.

Here's what the update contains:

• Engine: Added dialogue states to save format
• Game: Made some dialogue options undimmable
• Game: Tweaked UI
• Chapter 2: Tweaked item placement
• Chapter 1 & 4: Tweaked Edie dialogue
• Chapter 4: Streamlined portrait photo interaction
• Chapter 5: Removed dialogue
• Chapter 5: Removed response option
• Chapter 5: Rewrote dialogue
• Chapter 5: Added response option
• Chapter 5: Added interaction options
• Chapter 5: Increased beam path visibility
• Chapter 5: Clarified legion hint
• Chapter 5: Tweaked sound volumes
• Chapter 5: Fixed graphical glitch with Selma's grandfather
• Chapter 5: Reduced memory footprint
• Chapter 5: Removed autosave point
• Chapter 5: Added fail-safe check
• Chapter 1, 2, 3, 4 & 5: Fixed typos

Don't be shy if you see something strange or buggy in the game.

Cheers,

- a
Jan 6, 2017
The Dream Machine: Chapter 1 & 2 - Cockroach


Happy New Year!

We hope you survived the holiday season unscathed. Hopefully you even received a present or two. We also hope that 2016 treated you real swell, like a gentleman, and that you're ready to charge this new shiny year with gusto and pizazz. I know I am!

Charging out of the gate, I'm therefore releasing another one of our beloved updates, to amuse and delight. It's mostly small tweaks that might not look very impressive on their own, but given that we add quite a few of these each month, they do add up over time.

Since our last update, Erik has moved on from experimenting with trippy camera techniques and is now working on the last big area of the game. I'm doing quite a few different things at the moment, but I've been implementing some of the things he delivered and the results are quite spectacular so far. I look forward to hearing what you think. I'm not saying the chapter is done. I just want to keep you informed.

Last but not least, for the few who think we're wasting time releasing these updates, I've added a question to the FAQ. It's at the bottom. My humble Christmas present to you guys. Cheers.

Here's what the update contains:

• Engine: Removed loading bar during fast loads
• Game: Made dialogue states chapter permanent
• Chapter 1: Tweaked item description
• Chapter 1, 2, 4 & 5: Tweaked hallway background
• Chapter 1, 4 & 5: Tweaked living room background
• Chapter 3: Fixed typos
• Chapter 5: Fixed graphical background glitch
• Chapter 5: Reduced memory footprint

Don't be shy if you see something strange or buggy in the game.

Big Love!

- a
Jan 6, 2017
The Dream Machine: Chapter 1 & 2 - Cockroach


Happy New Year!

We hope you survived the holiday season unscathed. Hopefully you even received a present or two. We also hope that 2016 treated you real swell, like a gentleman, and that you're ready to charge this new shiny year with gusto and pizazz. I know I am!

Charging out of the gate, I'm therefore releasing another one of our beloved updates, to amuse and delight. It's mostly small tweaks that might not look very impressive on their own, but given that we add quite a few of these each month, they do add up over time.

Since our last update, Erik has moved on from experimenting with trippy camera techniques and is now working on the last big area of the game. I'm doing quite a few different things at the moment, but I've been implementing some of the things he delivered and the results are quite spectacular so far. I look forward to hearing what you think. I'm not saying the chapter is done. I just want to keep you informed.

Last but not least, for the few who think we're wasting time releasing these updates, I've added a question to the FAQ. It's at the bottom. My humble Christmas present to you guys. Cheers.

Here's what the update contains:

• Engine: Removed loading bar during fast loads
• Game: Made dialogue states chapter permanent
• Chapter 1: Tweaked item description
• Chapter 1, 2, 4 & 5: Tweaked hallway background
• Chapter 1, 4 & 5: Tweaked living room background
• Chapter 3: Fixed typos
• Chapter 5: Fixed graphical background glitch
• Chapter 5: Reduced memory footprint

Don't be shy if you see something strange or buggy in the game.

Big Love!

- a
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