Dec 2, 2014
The Dream Machine: Chapter 1 & 2 - Cockroach
Citizen!

We're trying out a new format for these updates. Usually we drop these updates in one big chunk at the end of the month, but during launches it's better to fix problems continuously. So we'll be adding to this list throughout December.

Below you'll find the contents of each update as we release them.

Update #1 (2014-12-02):
• Engine: Added 'Sound Sequence' task command
• Chapter 2: Fixed anvil placement issues
• Chapter 2: Fixed invisible anvil bug
• Chapter 5: Removed Selma's erroneous mention of home invasion
• Chapter 5: Fixed the northern cube getting stuck with prism rod
• Chapter 5: Made sure the beam bridge draws correctly
• Chapter 5: Fixed re-entery issue from Willard's void space

Update #2 (2014-12-05):
• Chapter 5: Fixed freeze bug when removing prism from northern cube
• Chapter 5: Added failsafe timer to Jerome's stomach

Update #3 (2014-12-09):
• Chapter 5: Fixed prism rod size issue

Update #4 (2014-12-13):
• Chapter 5: Fixed issue with sounds fading in too fast
• Engine: Reworked sound engine, hopefully making the game less crash prone

Update #5 (2014-12-16):
• Chapter 5: Tweaked some text descriptions
• Chapter 5: Added interactions

Update #6 (2014-12-28):
• Chapter 2: Added case for stone placement puzzle
• Chapter 4 & 5: Attempted to fix living room interactions not working properly
• Chapter 5: Fixed typos

Update #7 (2014-12-29):
• Engine: Removed possibility to move during scene changes
• Engine: Reworked sound engine, hopefully making the game less crash prone

Update #8 (2014-12-30):
• Engine: Fixed sound loading issue
• Engine: Fixed rare case were mouse input was being ignored
• Chapter 4: Added hints to sleeping powder puzzle

We hope you like it and shout out in the comments if you encounter anything strange/buggy in the game.

Cheers,

- a
Dec 2, 2014
The Dream Machine: Chapter 1 & 2 - Cockroach
Citizen!

We're trying out a new format for these updates. Usually we drop these updates in one big chunk at the end of the month, but during launches it's better to fix problems continuously. So we'll be adding to this list throughout December.

Below you'll find the contents of each update as we release them.

Update #1 (2014-12-02):
• Engine: Added 'Sound Sequence' task command
• Chapter 2: Fixed anvil placement issues
• Chapter 2: Fixed invisible anvil bug
• Chapter 5: Removed Selma's erroneous mention of home invasion
• Chapter 5: Fixed the northern cube getting stuck with prism rod
• Chapter 5: Made sure the beam bridge draws correctly
• Chapter 5: Fixed re-entery issue from Willard's void space

Update #2 (2014-12-05):
• Chapter 5: Fixed freeze bug when removing prism from northern cube
• Chapter 5: Added failsafe timer to Jerome's stomach

Update #3 (2014-12-09):
• Chapter 5: Fixed prism rod size issue

Update #4 (2014-12-13):
• Chapter 5: Fixed issue with sounds fading in too fast
• Engine: Reworked sound engine, hopefully making the game less crash prone

Update #5 (2014-12-16):
• Chapter 5: Tweaked some text descriptions
• Chapter 5: Added interactions

Update #6 (2014-12-28):
• Chapter 2: Added case for stone placement puzzle
• Chapter 4 & 5: Attempted to fix living room interactions not working properly
• Chapter 5: Fixed typos

Update #7 (2014-12-29):
• Engine: Removed possibility to move during scene changes
• Engine: Reworked sound engine, hopefully making the game less crash prone

Update #8 (2014-12-30):
• Engine: Fixed sound loading issue
• Engine: Fixed rare case were mouse input was being ignored
• Chapter 4: Added hints to sleeping powder puzzle

We hope you like it and shout out in the comments if you encounter anything strange/buggy in the game.

Cheers,

- a
Nov 17, 2014
The Dream Machine: Chapter 1 & 2 - Cockroach
Citizen!

The launch of Chapter 5 went really well, all things considered. We're really proud of it and hope you're enjoying it as well. Some of you have been reporting problems however. Most of them were minor, but some of them were more serious.

Here's our first volley of fixes to address the situation:

• Engine: Added 'Place' task command
• Chapter 1, 2, 3 & 4: Tweaked intro
• Chapter 1, 2, 3 & 4: Tweaked credits list
• Chapter 4: Fixed freeze on showing young Edie a photo
• Chapter 5: Made sure staff resizes correctly
• Chapter 5: Stopped player from re-entering already purged dreams
• Chapter 5: Fixed the pumpkin freeze bug
• Chapter 5: Fixed so the north cube only gets stuck while facing south
• Chapter 5: Removed erroneously drawn laser beams
• Chapter 5: Blocked off some unwalkable surfaces
• Chapter 5: Removed twig from bow once the void has been bridged
• Chapter 5: Made sure the staff is large in Selma's dream
• Chapter 5: Tweaked Willard's pre-flight dialog
• Chapter 5: Added dialog if Victor tries to enter squirrel home before getting recipe
• Chapter 5: Added dialog if Victor talks to Selma before getting recipe
• Chapter 5: Fixed void crossing issue
• Chapter 5: Fixed issue while showing magic to the witch
• Chapter 5: Tweaked bow on passage behavior
• Chapter 5: Tweaked center room cube behavior
• Chapter 5: Removed freeze while getting back from Selma's dream
• Chapter 5: Fixed deletion of permanent states on chapter start
• Chapter 5: Added fail-safe duplicate barrel
• Chapter 5: Added fail-safe duplicate ladder
• Chapter 5: Added smoke effect when potion has been brewed
• Chapter 5: Removed candle flames if Animation Effects has been turned off
• Chapter 5: Removed menu access in pumpkin scene
• Chapter 5: Removed option to enlarge in the northern most rooms in Willard's dream
• Chapter 5: Removed freeze on fringe-case path-finding
• Chapter 5: Removed option to give wagon parts to lady without legs prematurely
• Chapter 5: Stopped all interactions while growing or shrinking
• Chapter 5: Hindered the player from entering the derelict mill without the gun
• Chapter 5: Fixed typos

I hope these solves the issues you've been having. If not, shout out in the comments below.

Cheers,

- a
Nov 17, 2014
The Dream Machine: Chapter 1 & 2 - Cockroach
Citizen!

The launch of Chapter 5 went really well, all things considered. We're really proud of it and hope you're enjoying it as well. Some of you have been reporting problems however. Most of them were minor, but some of them were more serious.

Here's our first volley of fixes to address the situation:

• Engine: Added 'Place' task command
• Chapter 1, 2, 3 & 4: Tweaked intro
• Chapter 1, 2, 3 & 4: Tweaked credits list
• Chapter 4: Fixed freeze on showing young Edie a photo
• Chapter 5: Made sure staff resizes correctly
• Chapter 5: Stopped player from re-entering already purged dreams
• Chapter 5: Fixed the pumpkin freeze bug
• Chapter 5: Fixed so the north cube only gets stuck while facing south
• Chapter 5: Removed erroneously drawn laser beams
• Chapter 5: Blocked off some unwalkable surfaces
• Chapter 5: Removed twig from bow once the void has been bridged
• Chapter 5: Made sure the staff is large in Selma's dream
• Chapter 5: Tweaked Willard's pre-flight dialog
• Chapter 5: Added dialog if Victor tries to enter squirrel home before getting recipe
• Chapter 5: Added dialog if Victor talks to Selma before getting recipe
• Chapter 5: Fixed void crossing issue
• Chapter 5: Fixed issue while showing magic to the witch
• Chapter 5: Tweaked bow on passage behavior
• Chapter 5: Tweaked center room cube behavior
• Chapter 5: Removed freeze while getting back from Selma's dream
• Chapter 5: Fixed deletion of permanent states on chapter start
• Chapter 5: Added fail-safe duplicate barrel
• Chapter 5: Added fail-safe duplicate ladder
• Chapter 5: Added smoke effect when potion has been brewed
• Chapter 5: Removed candle flames if Animation Effects has been turned off
• Chapter 5: Removed menu access in pumpkin scene
• Chapter 5: Removed option to enlarge in the northern most rooms in Willard's dream
• Chapter 5: Removed freeze on fringe-case path-finding
• Chapter 5: Removed option to give wagon parts to lady without legs prematurely
• Chapter 5: Stopped all interactions while growing or shrinking
• Chapter 5: Hindered the player from entering the derelict mill without the gun
• Chapter 5: Fixed typos

I hope these solves the issues you've been having. If not, shout out in the comments below.

Cheers,

- a
The Dream Machine: Chapter 1 & 2 - Cockroach
Brothers & Sisters,

It is our honour and pleasure to announce that the epic fifth chapter of the immortal Dream Machine-saga has just been released. It's big and bold and a little bit difficult. It's dark and sexy in a Keanu Reeves kind of way. We're freakishly proud over it. What more could you ask for?

Go play it. Go nuts.

In that order.

Over'n'out,

- a
The Dream Machine: Chapter 1 & 2 - Cockroach
Brothers & Sisters,

It is our honour and pleasure to announce that the epic fifth chapter of the immortal Dream Machine-saga has just been released. It's big and bold and a little bit difficult. It's dark and sexy in a Keanu Reeves kind of way. We're freakishly proud over it. What more could you ask for?

Go play it. Go nuts.

In that order.

Over'n'out,

- a
The Dream Machine: Chapter 1 & 2 - contact@rockpapershotgun.com (John Walker)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

Cockroach certainly never intended to take nearly five years to finish hand-made point-n-click The Dream Machine. What was intended to be six chapters over a few months has become essentially one a year. But with each one better than the last, and the fifth chapter due to appear before the end of the year (apparently to be as long as the first four put together), now is the perfect time to play through in preparation.

… [visit site to read more]

The Dream Machine: Chapter 1 & 2 - contact@rockpapershotgun.com (Alice O'Connor)

Who lives in a house like this?

The Dream Machine‘s first chapter was so lovely that, in a fit of something or other, I vowed to wait until the whole thing was out before playing any more. Well. Whatever reason I had for that decision, I hope it was worth it. Four years later, the end is drawing near-ish. The fifth chapter of six will arrive on November 14th, developers Cockroach have announced.

“Why’s it taking so long?” seems a silly question to ask about a game made from clay, cardboard, paint, and odds and ends by two people, but Cockroach’s answer is that this one is “bigger than all the previous chapters put together.” Crumbs.

… [visit site to read more]

The Dream Machine: Chapter 1 & 2

Even by episodic adventure game standards, The Dream Machine's fifth chapter has been a long time coming. Not quite as long as the wait between chapters 3 and 4 (that took 21 months), but at the risk of stating the bleeding obvious, turns out making a game out of beautifully detailed, stop-motion characters and environments takes a really, really, really long time. Really. As with Kentucky Route Zero, however, I suspect it will be worth the wait, and I'd much rather the developers deliver a belated, quality episode than dial down their ambitions to adhere to a schedule.

Chapter 5 of the surreal adventure game will arrive on the 14th of November, and there's a sneak peek of it above in the accompanying trailer. Blimey—look at the effort that goes into making a single scene. I'm reminded of this brilliant sketch from The Fast Show:

The Dream Machine's first four chapters (along with the bundle of all six) is currently going for 50% off on Steam for the next day or so.

The Dream Machine: Chapter 1 & 2 - Cockroach
Citizen!

First of all, thank you for you patience. We know we're slow. Stop-motion takes a ridiculous amount of time. Especially when you're only two sexy Swedish boys. I'm sure you'll think it has been worth the wait once you get to play it. Chapter 5 has been a thrilling ride, but now the time has come for us to step off and let others aboard. Yup. We're finally ready to unleash this beast.

So mark your calendars, folks. 14th of November is the date to save.

Check out the YouTube Date Trailer here

Cheers,

- a
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