Shacknews - Alice O'Connor

If you have skipped the BioShock series for some reason, perhaps due to a lengthy coma or immense silliness, you'll soon be able to make amends with one handy bundle. Publisher 2K today announced the BioShock: Ultimate Rapture Edition collection, which bundles the first two games together with all their DLC. Super keen BioShock fans may be interested too, as it introduces a new virtual museum level filled with BioShock history.

The merry bundle is coming to Xbox 360 and PlayStation 3 on January 14 in North America for $29.99. Sorry, PC pals, though you've probably snapped them up cheap in sales already anyway.

It includes the original BioShock and its two DLC releases, the power-adding Plasmids Pack and previously PS3-exclusive Challenge Rooms, not to mention that intriguing museum level. What 2K has to say about that is, "Take a tour of a never-before-seen BioShock museum and view early concept art, character models and more set within the halls of Rapture." Interesting!

Then, along with BioShock 2, you'll get the thoroughly splendid single-player mini-campaign Minerva's Den, Protector Trials challenge mode, and the frivolous multiplayer add-ons.

With BioShock Infinite arriving on March 26, keenly anticipated by our Jeff, 2K's looking to introduce the series to people who skipped it or are new to these here video games. And you poor coma folks, of course. Gosh, it's been five years since BioShock and three since the sequel.

PC Gamer
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Face Off pits two gladiators against each other as they tackle gaming's most perplexing conundrums. This New Year's Eve edition is a chronological throw-down: which decade gave PC gaming the most? Podcast Producer Erik Belsaas says it was the '90s—the origin of modern PC gaming. Executive Editor Evan Lahti insists it was the '00s, with its speedy internet, better PCs, and shinier graphics engines.



Evan: The 1990s had the CD-ROM and the McRib sandwich. The ‘00s had Windows XP and two terrible Star Wars movies. I think the latter birthed better games: the Battlefield series, Crysis, Company of Heroes, BioShock, Dragon Age: Origins, Guild Wars, The Sims, Rome: Total War, Star Wars: KOTOR, and the best Civilization games happened then. What've you got, Erik?



Erik: Lucasarts, id, Ion Storm, Interplay, Blizzard: the iconic names that created franchises that we still discuss today. “RTS,” “FPS,” and “MMO” had no meaning before the pioneers of the '90s came along with some-thing other than sequels and rehashes: Baldur's Gate, Wolfenstein 3D, Duke Nukem 3D, MechWarrior, Unreal Tournament and every LucasArts adventure game from Sam & Max to Grim Fandango.



Evan: This is going to devolve into who can name-drop more game titles, isn't it?



Erik: Pretty much.



Evan: Cool. In that case, let’s put the best we've got on the page. What are the top three games from your decade? Mine: WoW, Counter-Strike, and Half-Life 2.



Erik: Just three? How about X-COM, Fallout, and The Secret of Monkey Island. Timeless classics that we still play today.



Evan: Is that the best that the decade that gave us the Spice Girls has got, grandpa? The innovations of the '00s will last far longer. Half-Life 2 wasn't just the basis for the way modern action games tell stories, it’s the technological foundation for the most ambitious mods we have today and the preferred canvas for machinima creators. World of Warcraft’s meteoric rise brought PC gaming into popular culture, ruined innumerable marriages, and earned its own South Park episode. Top that.



Erik:Your great games are all parts of established franchises that began in the '90s. For that matter, the original Counter-Strike mod came out in 1999, before Valve turned it into a retail product! Take away the names that began in the '90s, the '00s would've created very little of their own.



Evan: Megabyte for megabyte, I’d rather replay Half-Life 2 than its predecessor. Likewise for Diablo II, Warcraft III, Fallout 3 and other major franchises that began in the '90s but matured in the '00s. I really think that the tech of the '00s (better operating systems, fast internet, faster PCs) produced better gaming experiences. EVE Online couldn't exist in the '90s. Team Fortress 2's dozens of free content updates couldn't have streamed down our wimpy modems—the same goes for 25-man WoW raids or a heavily modded playthrough of Oblivion or Morrowind.



Erik: You've got a short memory. EverQuest allowed 72-man raids. And before Oblivion and Morrowind came Daggerfall, which was amazing and heavily modded. Doom, the father of modding, came out in '93.



Evan: I’ll play your game, Belsaas. Here's my ace: Deus Ex, our most favorite game ever, happened in 2000.



Erik: Deus Ex is a good game...but how about StarCraft? Has any other game absolutely defined its genre or rallied an entire nation behind it like a sport?







Evan: I was worried you’d play the Korea card. What can I counter that with? The 100-million-selling main-stream success of The Sims? The booming popularity of independent gaming? ...Peggle?



Erik: Peggle? Well I’ve got...you know...uh...Carmen Sandiego. Fine. Peggle wins.
Kotaku

Sadly, This BioShock And Metroid LEGO Is UnofficialOtherwise this post would be about pre-order information, high-fives and strong hugs, not lustful gazes and dreams of commission builds.



These amazing models are the work of Pate-keetongu, with plenty more to see on their personal site here.



Pate-keetongu's photostream [Flickr, via Super Punch]



Sadly, This BioShock And Metroid LEGO Is Unofficial Sadly, This BioShock And Metroid LEGO Is Unofficial Sadly, This BioShock And Metroid LEGO Is Unofficial Sadly, This BioShock And Metroid LEGO Is Unofficial Sadly, This BioShock And Metroid LEGO Is Unofficial Sadly, This BioShock And Metroid LEGO Is Unofficial


Kotaku

This Is The Alternate BioShock Infinite Cover Art You Voted For A little under two weeks ago, Irrational Games asked you to vote on a design for the alternate side of BioShock Infinite's reversible cover. Today, Irrational revealed the results, and this is the image that came out on top, with 38 percent of the vote.



It couldn't possibly be more different from the game's standard box art, though that's certainly not a bad thing.

This Is The Alternate BioShock Infinite Cover Art You Voted For


PC Gamer
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title="Permanent Link to Bioshock Infinite’s first five minutes revealed in new trailer">Bioshock Infinite cover thumb







Irrational have just posted a video showing the first few minutes of Bioshock Infinite. That's the first minutes of actual campaign footage, not the minutes directly after loading up the game. That trailer would be a parade of splash screens followed by someone meticulously combing through all the option menus to make sure everything was set up properly. No, this has... well, spoilers, obviously. See the trailer below.







Is this the start of a promotional campaign that will systematically run through the entire game in five minute chunks? Unlikely. And yes, in case you're wondering - the reason I'm not talking about what's in the video is because I made it as far as the opening quote before deciding to just wait for the game to come out. Was it good?
Kotaku

You've Seen BioShock Infinite's Beginning. Here's Something Vague, Non-Spoilery and Encouraging About Its EndingYou can now watch the first few minutes of March 2013's BioShock Infinite online or read about the game's first four hours in a preview we published a couple of weeks ago. But BioShock beginnings are not the kinds of things BioShock fans have precedent to fret over.



BioShock endings? That's another story.



Ken Levine and his team at Irrational have long been open and frank about the awkwardness of the first BioShock's ending. Remember that boss battle? Not the game's finest moment. You'd hope that kind of thing won't happen in Irrational's Infinite.



I recently asked one of the game's writers, Drew Holmes, about the new game's ending. He wasn't going to spoil it, of course, but he said this: "It's certainly going to be something that is going to be new and unique and that people will be talking about." He added, "This is an ending that I am proud of."



This alone is encouraging, because it makes it sound like the ending of BioShock Infinite won't be conventional, which the end of BioShock 1 was—more conventional than just about anything else in the game, in fact. And it makes it seem like it's not an afterthought.



Ultimately, players will judge how good an ending it is. "Our feeling about the ending is sort of irrelevant," Holmes said. "It's up to the players to decide. I think it's definitely not an ending that people are going to be expecting."



UPDATE: Ken Levine speaks a little more about the new game's ending at 9:30 of this interview. No spoilers there, either.


Kotaku





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If you don't want to know how to get to Columbia, then watch no part of this video, which Irrational Games released just this morning. It's the opening to BioShock Infinite, a mostly cinematic sequence that is plainly an homage to the opening of the original BioShock, which we've included below if you want to refresh your memory.



I didn't catch any "Would you kindly" or obvious ties other than the destination through which Booker travels to Columbia. Its entrance evokes the original lighthouse of BioShock but certainly not as secular in tone.



For those who don't mind seeing how the game begins—there is essentially zero action here—have a look, I'm sure we'll uncover more similarities and callbacks to BioShock as this is deconstructed further.







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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Earlier this week, I played around four hours of BioShock: Infinite, which is due for release next March. While this was at a publisher-held event (disclaimer – I ate some free salt and vinegar flavoured Hula Hoops and a small bowl of Moroccan tagine. Alas, I hate aubergine) and I was part of a gaggle of journalists, I was not guided or observed during my playthrough, so I approached it at my own leisure and pack-rat pace. >

It has given me much to think upon, a few examples of which I shall share with you below. I will avoid all spoilers as regards to the events of the plot, but please be advised that I do talk in detail about the setting, its population and its backstory as presented by these initial hours of the game. (more…)

Kotaku

Racist Morons Have Serious Issues With BioShock InfiniteThe BioShock games have always had a weightier tone to them than just shooting things in the face. The first game was lightly basted in an Ayn Rand marinade, while the upcoming BioShock Infinite deals with some tricky issues like racism.



The developers are to be applauded for this, but at the same time, it leaves them open to attack from those lacking in the brain cell department. Like the cheery white supremacists at racist forum Stormfront, where someone summed the game up as "The Jew Ken Levine is making a white-person-killing simulator."



Infinite director Levine speaks at length on the issue in an interview on PC Gamer, which you should definitely read. But that bonkers comment got me wondering, what else did the self-styled fascists have to say about the game?



Here are some of the "highlights", from a thread titled "Upcoming video game "BioShock Infinite" with common, reoccuring, Hollywood theme: ‘kill racist whitey'". A warning: some of this is pretty nasty stuff.




A ‘racist,' ‘violent,' ‘backward' world...? Oy vey indeed. The previous "BioShock" games also had very strange, borderline-deranged (if not psychotic) themes with anti-White undertones. I remember in one of the previous parts, one had to kill little White girls as the player for ‘power-ups.' The makers, "Irrational Games," have at least one "Cohen" amongst their staff





I wish somebody would make a game about an ethnically pure jewish utopia whose inherent aggresion and hatred of all non-jews causes the inevitable extinction of all human beings, jews included. That would be more in line with reality.




Racist Morons Have Serious Issues With BioShock Infinite




That really sucks that they made they theme of the game to destroy what is left of America. Instead it should have been killing an all-powerful federal government and racial non-white groups that bring nothing but violence and want ot end America and turn it into Africa or Mexico. And they worked so hard on that game, such a disappointment with the story line being 100% anti American and anti White.





So you go around blasting white patriots. I get it. They aren't human, there is a "force" at work, the vox populi movement is not much better. The whole city is an evil death weapon. They promote eugenics, they hate foreigners, they love Washington, their utopia is a dystopia, due to... whatever. Essentially your still running around blasting white patriots.



I wonder how many sci-fi twists I would have to make, before I could create a game about some white midwestern townsfolk shooting hordes of samoli immigrants.





The anti nationalist sentiment is more than slightly obvious really. It looks like a jew trying to piddle on old small america.





Not surprised, the owner of Irrational Games (the company who made this) is Ken Levine, a Jew. He and his like minded clique come up with these ideas, then get their white programmers and 3D designers to make it beautiful and marketable. It is thanks to the white piss-ons that the game looks as beautiful, and has the fun playability that it does, it is thanks to Levine and the higherups that it has the propaganda that it does crowbarred into it. 99% of the people who actually make the games are white, all the designers, programmers, artist etc. But 99% of the company owners with the actual power are Jewish, such as Levine, Robert Kotick of Activision (the guys who make Grand Theft Auto) etc. Sadly the game industry is getting more and more taken over by the chosen. Anytime any small developer has any success, one of the big Jewish owned mega companies buys them out. Since games are distributed and advertised through much of the same pipelines as Hollywood movies, Jews have a temendous advantage in the industry, since as everyone knows they already control Hollywood. This means competition can be choked out, and their own games bolstered to success. Really makes me sick to watch it happen.




The next time you think a YouTube comments section is missing the point, remember, this is the internet. There's always someone worse.



For more fun reading, check out a thread about complaints that there are too many white male protagonists in video games.



Interview: Ken Levine on American history, racism in BioShock Infinite: "I've always believed that gamers were underestimated." [PC gamer]



Upcoming video game "BioShock Infinite" with common, reoccuring, Hollywood theme: ‘kill racist whitey' [Stormfront]


Kotaku

You Can Vote For BioShock Infinite's Reversible Cover Art Today Ken Levine, the creator of BioShock, announced that BioShock Infinite will have a reversible box art. But that's not all.



You can actually vote on which you want to be featured on the opposite side of your box.



Maybe the official box art isn't marketed for you, but the reverse side could be. Personally, the three up top are my favorites, with the right-most being what I'd vote for.



You Can Vote For BioShock Infinite's Reversible Cover Art As of this writing, the number one voted design is a solo Elizabeth, which to me seems too simple compared to the many other gorgeous ones. Let's go fix that!




And the other two options:

You Can Vote For BioShock Infinite's Reversible Cover Art You Can Vote For BioShock Infinite's Reversible Cover Art


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