So I can’t play the original BioShock because I can’t deal with injections at all. I played Binfinite, though, and that was better, although I think some of the DLC is perhaps not my cup of tea in terms of icky moments. That’s why I’m now watching the BioShock: The Collection Remastered [official site] trailer through my fingers, ready to cover my eyes at any moment should a needle make a sudden appearance:
“Day 4. I’ve looked everywhere, but I can’t find anything to eat or a clue to get me off the ship. Just… more audiologs! They’re everywhere! For some reason I keep listening to every minute of every one thinking there’ll be some useful information but… they’re just filler! Filler that’s driving me to madness!”> – South Park: The Stick Of Truth
It’s hard to argue. They’re kinda dumb. But I’m still fond of this stupid little trope.
Suddenly, we have an embarrassment of System Shock riches. First System Shock Enhanced, then a Warren Spector-augmented System Shock 3, and now System Shock Reboot, a total remastering of the first game. It’s just poor old System Shock 2 that’s left in the cold, as EA jealously guard the rights to the sci-horror series’ most acclaimed instalment. That’s another day’s concern, though: right now, let’s talk about the free alpha demo released to promote System Shock Reboot’s Kickstarter. When they say ‘reimagining’, just how much similarity and how much change does that actually mean? It’s compare and contrast time, chums. … [visit site to read more]
Rapture is still one of my favourite video game places, and I’m quite keen to return to it all fancied-up. Following a string of leaks, publishers 2K today announced BioShock: The Collection [official site]. It’s coming our way in September with all three BioShock games and their singleplayer DLC plus a video series with words from sweet Ken Levine. Most notably, the first two are being revamped – though 2K say Binfinite is pretty enough already. It is quite pretty, that’s true. Here, catch a few glimpses at the nice improved Rapture in this announcement trailer:
Last week, in the wake of MGSV opening my eyes to a series I’d long disdained, I shared a quartet of games I now feel I either dismissed out of hand or unreasonably feted. Here’s the rest of that list, though I suspect if I sat down and went through every review I ever wrote over the last 15 years, I’d find quite a few more. I’m not going to do that, because making me read 15 years of my own writing is pretty much the worst thing anyone could ever do to me).
Oh boy, am I conflicted. Fallout 4 s main plotline requires that I do this thing> and as far as things> go, it s a pretty major thing> and a major thing> that you d expect someone with the maternal instinct of my character Halle to crack on with straight away. The trouble is, rather than doing this major thing>, for at least an hour now, she, and when I say she , I mean I , have been poking around Sanctuary, scrapping anything that glows yellow so I can salvage enough materials to build a house big enough for me and my Minutemen companions. I had largely avoided Bethesda s drip-feed of Fallout 4 pre-publicity but when I somehow found out that the game had settlement building, I think I might have involuntarily passed a little wind in joyous anticipation.
That’s because I ve felt a similar rosy inner glow while hanging around other hubs and houses in many other games I ve played. I think it s easy to underestimate the value of having a home base option, especially in open world games where there is a free-roaming element, but it’s a part of why I love certain games.