PC Gamer

If gaming can sometimes seem like a solitary experience, Spela Modigt // Play Bravely shows what happens when a group of players finds the chemistry and will to succeed as a unit. The new documentary follows professional Counter-Strike: GO player Jonatan "Devilwalk" Lundberg and his Fnatic team as it attempts to win the Dreamhack Winter 2013 tournament.

A support player in the Fnatic Counter-Strike squad, Lundberg likens himself to a psychologist or "shrink," as he puts it, in that a big part of achieving any goal is keeping people together and focused on a single objective.

"We are a team that doesn't really change," Lundberg says in the film. "We've had the same core players since the start of the year and that's really, really unique. People quit, people change lineups because they get in fights, can't resolve their issues. So they just start over, which is the wrong way to go I think."

As well as offering polished insight into some of the personalities behind a top eSports team, director Zacharias Dyrborg's film features some great play-by-play action of competitive Counter-Strike and works to explain the mindset of the Fnatic team before and after each match. For me, it showed that while skill will almost always show itself in highly stressful situations, success can also depend just as much on understanding how to take advantage of the emotional side of competition.
Community Announcements - CS:GO Official
Release Notes for 2/13/2014

- Aug and SG 553 scope modes now correctly respect players' zoomed mouse sensitivity settings.
- Fixed game client unexpectedly loading installed plugins. -LoadPluginsForClient is now required if client needs to load plugins, however with plugins client will start in insecure mode.
- Added buymenu localization tokens for the CZ75-Auto.
- Player teammate colors now stay consistent throughout a match in both Competitive MM and most third party services.
- Adjusted the teammate colors a bit based on feedback.
- Fixed miniscoreboard causing hitches by refreshing the avatars too often.
- Fixed the chat on Macs showing hex colors instead of names.
- Fixed Scar-20 icon not being visible in the in-game weapon inventory.
- Fixed NameTag text field not taking input.

[Shipped yesterday]
- Fixed Classic Static (crosshairstyle 4) not being static.
- Fixed player color arrows being bot colored in casual.
- Fixed letter label showing up over player dots in radar when spectating / watching a demo.
PC Gamer

There's been a new update for Counter-Strike: Global Offensive, which, according to Steam's not at all ridiculous new tagging system, is a Competitive Tactical Multiplayer Shooter. And a CoD-Like. Whatever Steam users think about the game, the community now has access to a new weapon type. Alongisde highly important features like "added diagnostic info to debug video config reset", the most recent patch has introduced the CZ75-Auto, a fully automatic pistol.

"When you load CS:GO today, you ll get a new stock weapon in your inventory," write Valve. "The fully-automatic CZ75-Auto is available for both teams, and can be equipped as a loadout alternative to the P250.

"An inexpensive option against armored opponents, the CZ s stats are identical to the P250 with two important exceptions: the pistol is fully-automatic, and comes with far less ammo. Accurate and deadly, the CZ75-Auto demands precise timing and trigger discipline."

That pistol can also be skinned in a variety of ways through the finishes contained in the new CSGO Weapons Case 3. That case is now dropping in-game because, as the tags themselves say, "Marketable Items".
Community Announcements - CS:GO Official
Release Notes for 2/12/2014

[ CZ75-Auto]
- Added the CZ75-Auto as a new stock pistol that is a loadout alternative to the P250. Its stats are identical to the P250's with the exception of being fully automatic and having only two magazines.

[ CS:GO Weapon Case #3 ]
- Introducing the CS:GO Weapon Case #3, comprised entirely of pistol finishes, including finishes for the new CZ75-Auto.

- Weapon adjustments based on data collected:
-- Increased Aug recoil
-- Reduced Aug rate of fire
-- Reduced Aug and Sg553 scoped run speeds
-- Increased Desert Eagle accuracy recovery by 2.5%
- Improved scope visuals for Aug and Sg553.
- Aug now has a new firing sound.
- Pressing the walk key while running now properly decelerates your speed to walking instead of instantly capping it.
- Fixed regression that broke environment fog not being reduced when zoomed with a scoped weapon.

[ UI ]
- Added text filter to loadout.
- Added peel animation when player cycles position.
- Fixed enemies on the square radar not rotating to match their view.
- Fixed teammate colors sometimes shuffling on some panels when a player disconnected in Competitive Mode.
- Crosshair style 2 (Classic) has been changed to accurately show weapon accuracy.
- Added some ConVars to be used with crosshairstyle 2 (Classic) to allow users to further customize how they want it to display. (cl_crosshair_dynamic_splitdist, cl_crosshair_dynamic_splitalpha_innermod, cl_crosshair_dynamic_splitalpha_outermod, cl_crosshair_dynamic_maxdist_splitratio)

[ MAPS ]
- Overpass
-- Improved visibility.
-- Removed small cover on CT side of Bombsite B.
-- Drastically reduced the number of trashcans.
-- Widened tunnel near T spawn.
-- Widened lower door in park connector.
-- Widened corridor near CT sniper room.

[ MISC ]
- Fixes to improve game stability during startup.
- Added diagnostic info to debug video config reset.
- Fixed dedicated server to write steam_appid.txt
- Fixed several game server memory leaks.
- Fixed a bug causing certain workshop maps to re-download every time the game is launched.
PC Gamer

Valve's official Operations for CS:GO have proven to be remarkably popular among CT's and T's alike. Naturally, Valve are readying for the game's third major Operation, and have been holding a vote to determine which community maps would get the official server treatment. While, according to Valve, those votes are still being counted (what, are they doing it by hand?), some maps have proved popular enough to have already secured a place. In a post on the CS:GO blog, Cache is announced as the operation's first confirmed battleground.

Cache is a bomb defusal map, set in Chernobyl of all places. Unlike other video game representations of the city, this one isn't inhabited by mutants, but instead by terrorists who are attempting to destroy a weapons cache. It's already available through the Steam Workshop, albeit not on the pristine pings of an official Valve server.

If there was any doubt about the popularity of the map, an infographic accompanying the post reveals that 11,753 hours are played in Cache every day. That and other incidental facts can be found over at the CS:GO blog.
PC Gamer

Evan surprises the group with a game of tabletop Counter-Strike can the crack team of podcasting terrorists successfully plant the bomb, or will they all roll 1s and throw their guns at the other team? The shocking conclusion to Table Offensive is followed up with some critical talk about two giant MMOs, starting with The Elder Scrolls Online, which Cory and Evan spent the weekend with, followed by EverQuest Next Landmark, which is Tyler's first MMO obsession since the original EverQuest, despite being nothing like it. Later, Wes gives us his take on The Wolf Among Us Episode Two and the group discusses episodic storytelling games, and everyone wants to play Jazzpunk.

Roll a 20 for initiative and click the link to listen to PC Gamer Podcast #371 - Roll for Headshot.

Have a question, comment, complaint, or observation? Send an MP3 to pcgamerpodcast@gmail.com or call us toll-free at 877-404-1337 x724.

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Wouldn't this look more fun if there were stickers?

Counter-Strike is a lot like high school. There are a lot of cliques. Fights break out in the hallways. Everybody is concerned with looking cool. And now, with Global Offensive’s latest update, people are able to decorate the covers of their books (guns) with stickers.

Counter-Strike: Global Offensive now has stickers. This is a good thing. This is a very good thing. … [visit site to read more]

PC Gamer

Released yesterday, Counter-Strike: Global Offensive's latest update adds Sticker Capsules to the game. Each capsule contains one sticker out of a series of sticker designs. The Sticker Capsules are dropped at the end of matches, and are opened with a Sticker Capsule key. The stickers can be applied to any gun in the game. You can also apply multiple stickers to a single weapon. They're a little like Team Fortress 2 hats, only for your guns. Gun hats!

In addition to the new stickers and some under-the-hood performance improvements, CS:GO's devs have tweaked the UI and weapon balancing. The UI highlights:

Added player teammate colors in Competitive Mode that displays a unique color per teammate in the radar, playercount panel, scoreboard and the arrow over their head (can be toggled offline with cl_cmm_showteamplayercolors).
Enemies icons on radar are now a different shape than teammates.
Added sort method 'Equipped' to the Inventory.

The biggest addition is the ability to use alternate fire to throw grenades underhand a short distance. Throw strength can be finely controlled by combining secondary and alternate fire.

In weapon balance news, the AUG and SG553 have received improved rates of fire and scoped control. Across the board, automatic weapons have seen a 50 percent increase in movement inaccuracy, but movement inaccuracy when walking is now being calculated differently for all guns, improving overall movement accuracy.

In terms of new content, the latest update also rolled out the Overpass and Cobblestone maps to all players.

While stickers are an interesting addition, cosmetic upgrades, a marketplace and Team Fortress 2-style random drops are not new to CS:GO. Last year, Valve introduced weapon skins to the game in the Arms Deal update, which function similarly to stickers.

Check out the full patch notes for minor fixes and tweaks to several of CS:GO's maps.
Community Announcements - CS:GO Official
Release Notes for 2/5/2014

- Added Sticker Capsules. Each capsule contains one sticker out of a series of sticker designs.
- Sticker Capsules can be received as drops at the end of matches, and are opened using a Sticker Capsule Key.
- A sticker can be applied to any gun, and each gun can hold multiple stickers.

[ MISC ]
- Several adjustments to improve performance for a range of hardware configurations.
- Ended Operation Bravo.
- Overpass and Cobblestone maps are now available to everyone.
- Removed the following items from the store:
-- Season's Gifts. They are still marketable on the Community Marketplace and remain fully functional.
-- Operation Bravo Passes. They are still marketable on the Community Marketplace and can be redeemed for an Operation Bravo Coin.
- Doing an ent_create now orients the created entity opposite the player's orientation so it's facing the player.
- Added a new material type called 'Lightmapped_4WayBlend' that can be used on displacements. Documentation can be found here: https://developer.valvesoftware.com/wiki/Lightmapped_4WayBlend
- Added more diagnostic information for buffer overflows in network channel.

[ UI ]
- Removed rouge [sic] pixel on mode map selection UI.
- Added player teammate colors in Competitive Mode that displays a unique color per teammate in the radar, playercount panel, scoreboard and the arrow over their head (can be toggled offline with cl_cmm_showteamplayercolors).
- Reduced translucency of avatars in playercount panel and did some minor visual updates.
- Enemies icons on radar are now a different shape than teammates.
- Hostages on radar now have an H in the dot and never rotate.
- Added sort method 'Equipped' to the Inventory.
- Added a setting to Game Options that allows hiding Team Tags in death notices.
- Team tags now scale to fit in the scoreboard and no longer overlap ping or get get cut off.
- Fixed an issue where sometimes no live games could be found in the Watch panel for the first minute after game launch.

- All grenades now have a secondary fire that throws an underhand grenade a short distance in front of the player.
-- Secondary fire can be combined with primary fire to precisely adjust the strength of the throw.

- Weapon balance has been adjusted:
-- Improved Desert Eagle accuracy recovery
-- Improved Sg553 and AUG rates of fire.
-- Improved Sg553 and AUG scoped control ( reduced inaccuracy and recoil ).
-- Increased movement inaccuracy on all automatic weapons by 50%.
-- Movement inaccuracy when walking is now calculated differently, resulting in better walking accuracy across the board.
- sv_airaccelerate has been slightly increased.

[ MAPS ]
- Mirage
-- Fixed a bug where you could peek over a crate at CT stairs.
-- Added a peek position in Bombsite A connector, towards Palace exit.
-- Clipped benches inside palace.
-- Fixed some boost/exploit spots (Thanks F3RO!).
-- Breakable metal panels can no longer be shot through without triggering break effect.
-- Made it easier to get into hole leading to CT sniper window.
-- Made it easier to move over cart leading to B route from CT spawn.
-- Reworked cover in Bombsite A.
-- Reworked cover in Bombsite B.

- Overpass
-- Changed cover in playground.
-- Fixed smoke sorting on water.
-- Made players easier to see in park connector stairs.
-- Raised upper park divider to prevent peeking over it.
-- Increased ambient lighting.
-- Made bridge near Bombsite B twice as wide.
-- Made it easier to spot players in T side of canal.
-- Simplified the layout of Bombsite B slightly.
-- Removed small tree at CT side of upper park.
-- Blocked visibility through truck in Bombsite A.
-- Tweaked soundscape.
-- General optimizations.

- Inferno
-- Fixed a bug where players could get stuck in ceilingfans.
-- Fixed some areas where thrown C4 could get stuck.
-- Increased brightness slightly in hallway leading to balcony in Bombsite A.
-- Fixed gaps that players could see through in Bombsite B.
-- Made wall penetration in construction more consistent (Thanks Pawlesslol!).
-- Nerfed the refire rate on the churchbells (changed from infinite dings per second to 1 ding per second).
-- General optimizations.

- Dust 2
-- Removed dark texture near tunnel stairs.
-- Removed sky collision over building near T spawn.
-- Covered up shadow that looked like a player near CT spawn.
-- Fixed invisible ledges on curved corners.

- Assault
-- Fixed various graphical bugs.
-- Fixed bugs related to prop_physics_multiplayer.
-- Added a CT van to CT spawn.
-- Fixed an exploit where players could get out of the map.
Community Announcements - CS:GO Official
Release Notes for 1/23/2014

- Significant improvement to server infrastructure to support growing CS:GO community.

[ UI ]
- Fixed an alt-tab related memory leak.
- Added ability for Friends Lister to display two columns of friends.
- Added ability for mouse wheel to scroll Friends Lister.
- Added filtering by item name. Players can enter any part of an item name in the text field to filter their inventory.
- Added ability to sort items when selecting items that will work with a tool.
- Players can no longer initiate a vote kick on the final round or match point.
- The 'bomb has been planted alert' now also states the number of seconds that mp_c4timer is set to.
- The voice chat button in the lobby (microphone) now stores it's state from session to session.
- Fixed remaining cases where Blog would take mouse input when if was obscured.
- Fixed Main Menu bar buttons getting stuck in highlighted state.
- Context menu entries are now divided into categories.
- Open Case UI will auto-select a key in cases where players do not need to choose between different types of keys.
- Fixed cases where players could not rename items in Lobby and Pause menu inventories.
- Inventory images will show the thumbnail for a weapon's sticker.
- Buying helmet when you already have kevlar will now update the health/armor HUD icon element immediately on purchase.
- Fixed the freeze cam panel not always having the killer's weapon item data during demo playback.
- Grenades now show player ownership in their name.
- Fixed some vote panel text getting truncated.
- Fixed the health, armor and ammo HUD elements not showing up sometimes when spectating some players.
- Fixed some alignment issues on the spectator follow panel
- Fixed the weapon image in the spectator panel not having a background.
- Realigned the spectator follow panel a bit.
- The gift drop alert panel has been de-holiday-ified.
- Removed the snow from the main menu background.
- Turned off rope and freeze cam holiday effects.
- Fixed missing Cyrillic characters in chat.
- Fixed HUD disappearing when alt-tabbing or starting another app (like hlmv).

[ MAPS ]

- [Bombsite A]
-- Moved CT van to give more effective cover
-- Made CT van climbable
-- Moved fences to give more space
-- Removed red car
-- Widened door into back of A
-- Blocked visibility from bridge to canal
-- Tweaked position/rotation of truck
-- Made corridors and stairs under A wider

- [Bombsite B]
-- Moved Bombsite B to CT side of pillar, extended area with a platform to give more space and cover
-- Made players in sniping room easier to silhouette against the background
-- Made cement sacks climbable
-- Opened up wall on CT side
-- Made bridge wider

- [General]
-- Moved up CT spawns and pushed T spawns further back
-- Increased C4 radius to 500 from 400
-- Railings in sniper room no longer blocks bullets or grenades
-- Added light to sniper room balcony
-- Made upper door in park connector wider
-- Made park connector easier to navigate
-- Made corridor near T spawn wider
-- Brighter ambient lights in canal pipes
-- Made climbing thing in playground more solid
-- Made bathroom corridor wider
-- Made windows in bathrooms breakable
-- Added spectator fixed camera positions
-- Tweaked soundscape settings
-- Fixed various minor bugs

- Added collision to top of trees
- Added more accurate model collision
- Removed particle effects that could be mistaken for grenades
- Blocked a sightline in battlements near A
- Blocked a hiding hole in underpass near A
- Removed light models near statue at B that could be mistaken for player heads
- Removed a portapotty at back of B
- Raised height of center fence near B
- Fixed various minor bugs