Product Update - Valve
Release Notes for 3/21/2013

- Added new Hostage Rescue map cs_militia
- Update Hostage Rescue Mode rules
- Hostage positions are randomly assigned at the beginning of the match. The hostages will start at these positions for the entire match.
- Hostages are now carried by CTs instead of following behind.
- Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will decrease the time required to 1 second.)
- CTs win a round when the first hostage is rescued.
- Reduced round timer. Round time is extended when the first hostage has been picked up.
- Rebalanced money rewards to accommodate new rules.
- Hostages now indicate whether they are above or below you on the radar.
- cs_office, cs_assault, and cs_italy have updated to use random hostage spawn points.
- Added convars to modify new hostage rules
-- mp_hostages_max - Sets the maximum number of hostages to spawn.
-- mp_hostages_rescuetime - Setting 0 removes the time extension when CTs pick up the first hostage.
-- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points to choose be the farthest possible combinations.
-- mp_hostages_spawn_force_positions - Setting a comma separate list (ex: 0,2 ) forces specific hostage spawn point combinations.
-- mp_hostages_spawn_same_every_round - Setting 0 randomizes the hostage spawn points every round.
-- mp_hostages_takedamage - Setting 0 allows hostages to be hurt.
- Added hostage entity properties for new hostage rules
-- HostageSpawnRandomFactor - Allows to increase probability of hostage random spawning rules to use that spawn point.
-- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion group will never spawn together.
- The action of defusing a bomb will now terminate when you turn your view too far from facing the bomb.
- Players always play a quiet client-side jump sound that can only be heard by the jumper.
- Players play the regular jump (step) sound when moving greater than walk speed that can be heard by both the jumper and all clients in earshot.
- The timer that performs the random map selection visuals now properly gets killed when the scoreboard hides.
- Fixed convar mp_weapons_allow_map_place not properly eliminating map-placed weapons. NOTE: FY servers will need to set this convar to 1.
- Added an option to func_dustmotes entity volumes that lets them choose to not be affected by wind.
- Fixed in-game clipping for triple-monitor rendering configurations.
- Added overtime indicator to GOTV spectators miniscoreboard.
- Radar should now correctly follow spectated player when spectating via GOTV.
- Adjusted score and MVP rewards for gameplay events related to planting, defending and defusing the bomb, and for reaching, protecting and extracting hostages.
- Steam overlay game details will now correctly show players score.
- Fixed special characters of player name not correctly displaying in some UI elements.
- Fixed a bug where friends were banned from joining parties where one of the members failed to recently accept a competitive match.
PC Gamer
rel="bookmark"
title="Permanent Link to Headshot Hello Kitty in CS:GO’s de_dolls">Counter-Strike Global Offensive de_dolls_csgo







Counter-Strike: Global Offensive has a lot of custom maps. Seriously, browse its Steam Workshop page and see for yourself. We've talked about some of our favorites (all of which appear in our CS:GO sessions on our server), but a classic map layout we've yet to see a worthy update for is de_rats' bomb-defusal play in an oversized kitchen. DJ PC820 and TastySlopsicle's de_dolls_csgo is perhaps the best spiritual iteration we've spotted yet.



Instead of a kitchen, de_dolls_csgo takes us into a heavily pink bedroom which I assume is the property of a little girl, but the power of pink is genderless. Just like in rats, the jumbo furniture provides multiple nooks and alcoves for plinking across the map, including a doll house with furniture and a duct passage for moving around without exposing yourself to the AWPer's paradise of the main bedroom floor.



The map supports both classic and deathmatch play as well as bots for offline practice. You can easily download it by hitting the green "subscribe" button on its Workshop page.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

how come such a dirty office has posh Herman Miller chairs in it?

I’ll be honest with you: I have two middle names. I’ll be honest with you again: I will almost certainly never play Tactical Intervention, the new multiplayer shooter from Counter-Strike co-creator Minh “Gooseman” Le. Why? Because of a gypsy curse, of course. But you are under no such restrictions, which means you can play the game right now. Its open beta has launched, you see.

Update: doesn’t appear to be live in all territories as yet. Grr. Of course, there are ways and means to pretend to be American, but hopefully they’ll make it open to all comers soon. (more…)

PC Gamer
rel="bookmark"
title="Permanent Link to Gabe Newell: Valve’s business increased by 50 percent last year">Dota 2







Valve boss Gabe Newell stepped up to the stage during last week's BAFTA awards to receive the prestigious Academy Fellowship for his contributions to gaming. Presumably momentarily distracted by accepting a trophy modeled after a smirking face, a bewhiskered Newell fielded some interview questions over the normally airtight subject of Valve's business performance that hinted at the monumental scale of the studio's prosperity.



Newell chalked up Valve's successes largely to user-generated content on open platforms such as Steam Workshop before sharing some jaw-dropping numbers. "There's sort of an insatiable demand for gaming right now," Newell said. "I think our business has grown by about 50 percent on the back of opportunities created by having these open platforms.



"And just so people understand how big this sort of scale is getting, we were generating 3.5 terabits per second during the last Dota 2 update," he added. "That's about 2 percent of all the mobile- and land-based Internet activity."



Wait, what? We're not exactly sure what Newell meant when he dropped that bombshell of data info, apart from maybe claiming responsibility for all those times my connection speeds chugged while browsing these past few months. Still, it seems entirely plausible—Dota 2 has a lot of players, and the MOBA recently took the crown for the highest concurrent user amount of any Steam game ever. If any Steam game can feasibly take a bite out of the entire Internet, Dota 2 holds the best chance.
PC Gamer
rel="bookmark"
title="Permanent Link to Play Counter-Strike: GO with us, please">There will be Nevgevs.



There will be Nevgevs.



Beginning tonight, we're hosting daily Counter-Strike: GO events on our server. Because why the hell not?



Our weeks-old, St. Louis-based CS:GO server has hosted lively Steam events about twice a week. We run custom maps exclusively because the community has somehow produced 1,000 of them for CS:GO since adding Steam Workshop support last month. I earmarked my early favorites in February, but new favorites have already emerged, like the cs_sauna remake.



How to join, in four extremely simple steps



Join the PC Gamer Steam Group to be notified of events

Subscribe to our CS:GO Steam Workshop map collection (this will auto-download and auto-update the maps we run on our server through Steam—MAXIMUM CONVENIENCE!)

Join the server ("PC Gamer | The Psychedelic Den of Map Experimentation," IP: 8.6.76.59:27015) around 7 PM PST / 10 PM EST

Have fun; be the kind of person you'd like to play games with



Thanks to GameServers for being a darn good server provider. If there's a config setting you'd like changed or a map you'd like to see in the rotation, just let me know or leave a comment on the Steam Workshop collection. Messages sent to evan@pcgamer.com stir my spinal community antennae implant.



And yes, we know CS:GO isn't the only game in the universe. But we've got a good thing going there, and I'd rather do a slow roll-out of community funtimes than expand things too quickly. Look for more games and events to pop up throughout the year.
Product Update - Valve
Release Notes for 3/11/2013

[ MISC ]

- Fixed the end match map vote sometimes selecting the wrong map as winner
- Fixed a crash in dedicated servers related to the end match map vote
- Players can no longer cast a vote outside the range of maps in the end match map vote list
Product Update - Valve
Release Notes for 3/8/2013

[ MISC ]

- The convar mp_endmatch_votenextmap (defaults to 1) is now accessible to everyone.
- If a server is running a map group with more than 10 maps in it, a random set of 10 maps will be selected from the group and will be shown to clients at the end of the match in the map vote list.
- Added mp_endmatch_votenextmap_keepcurrent (defaults to 1) that forces the current map to stay in the list of end match voting options. If not set, the current map is not guaranteed to be in the list and will randomly enter the list like any other map.
- Resolved a few bugs with the new random map selection.
PC Gamer






Join a would-be city council featuring Omri, Logan, T.J, and Chief Justice Evan as we take our frustrations with SimCity's servers to municipal court. Is there a fun game under all the disconnects and network errors? Plus, we're finally allowed to talk about the Arma 3 alpha! Which essentially means, the rest of us interrogate Evan about the Arma 3 alpha!



Zone your ears for gaming news and discussion, because this is PC Gamer Podcast 347 - We Built This City on DRM



Have a question, comment, complaint, or observation? Send an MP3 to pcgamerpodcast@gmail.com.



Subscribe to the podcast RSS feed.



Follow us on Twitter:

@logandecker (Logan Decker)

@ELahti (Evan Lahti)

@AsaTJ (T.J. Hafer, Substitute Belsaas for this episode)

@omripettite (Omri Petitte)

@belsaas (Erik Belsaas, podcast producer)
Product Update - Valve
Release Notes for 3/7/2013

[MISC]

- Dedicated servers hosting workshop maps now record previously hosted collection information. This allows workshop servers to keep operating when steam servers are down.
- Old versions of workshop maps now properly remove themselves from disk when the map gets renamed.
- If a server is running a map group and has mp_endmatch_votenextmap set to 1, players vote for the next map at the end of the match

- Fixed a regression where leaderboards were sometimes not getting updated for classic competitive mode.
- Added concommand tv_time_remaining that prints how much time is remaining to the broadcast after the match has ended. This provides admins a method to confirm that the broadcast is complete before changing the level.
- Round backup files now correctly strip workshop path when expanding %map% pattern token.
- Round backups now correctly restore player team assignments even when restoring backup from other match half or from halftime.
- Round backups support restoring match in overtime phase.
- mp_warmup_end can now only be called if in warmup.
- Team changes in warmup now take effect immediately.

[ TOURNAMENT ]

- Added built-in game rules for resolving tied tournament matches in overtime periods.
- Overtime convars:
- mp_overtime_enable ( default 0 ) - match will go to overtime if tied in regulation time.
- mp_overtime_maxrounds( default 6 ) - sets number of rounds for overtime, teams switch sides halfway through the overtime.
- mp_overtime_startmoney( default 10000 ) - sets starting money for each overtime half.
- mp_overtime_halftime_pausetimer - when enabled will turn on another convar mp_halftime_pausetimer after tied regulation time and after each overtime half which would require match server admin/bot to set mp_halftime_pausetimer to zero when teams are ready to proceed.
Product Update - Valve
Release Notes for 2/20/2013

[ MISC ]

- Reduced Glock damage.
- Reduced Deagle inaccuracy.
- Reduced Fiveseven and Tec9 prices.

- Added checks to prevent clients from executing workshop concommands.
- GameModes.txt and individual map kv files now get updated and loaded everytime a new map is loaded.
- Newly subscribed maps in workshop map selector are sorted to the start of the list.
- Fixed some cases where workshop maps failed to download.
- Added status indicator to main menu that shows if maps are currently downloading.
- Added convar sv_rcon_whitelist_address, rcon clients failing to auth from the specified IP address will never get banned.
- Fixed Windows GOTV relays crashing when running without Steam client.
- Improved handling of workshop maps on GOTV relays.
- Added support for specifying +tv_enable 1 +tv_relay ip:port on GOTV relay commandline.
...