PC Gamer



Join a would-be city council featuring Omri, Logan, T.J, and Chief Justice Evan as we take our frustrations with SimCity's servers to municipal court. Is there a fun game under all the disconnects and network errors? Plus, we're finally allowed to talk about the Arma 3 alpha! Which essentially means, the rest of us interrogate Evan about the Arma 3 alpha!

Zone your ears for gaming news and discussion, because this is PC Gamer Podcast 347 - We Built This City on DRM

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@logandecker (Logan Decker)
@ELahti (Evan Lahti)
@AsaTJ (T.J. Hafer, Substitute Belsaas for this episode)
@omripettite (Omri Petitte)
@belsaas (Erik Belsaas, podcast producer)
Product Update - Valve
Release Notes for 3/7/2013

[MISC]

- Dedicated servers hosting workshop maps now record previously hosted collection information. This allows workshop servers to keep operating when steam servers are down.
- Old versions of workshop maps now properly remove themselves from disk when the map gets renamed.
- If a server is running a map group and has mp_endmatch_votenextmap set to 1, players vote for the next map at the end of the match

- Fixed a regression where leaderboards were sometimes not getting updated for classic competitive mode.
- Added concommand tv_time_remaining that prints how much time is remaining to the broadcast after the match has ended. This provides admins a method to confirm that the broadcast is complete before changing the level.
- Round backup files now correctly strip workshop path when expanding %map% pattern token.
- Round backups now correctly restore player team assignments even when restoring backup from other match half or from halftime.
- Round backups support restoring match in overtime phase.
- mp_warmup_end can now only be called if in warmup.
- Team changes in warmup now take effect immediately.

[ TOURNAMENT ]

- Added built-in game rules for resolving tied tournament matches in overtime periods.
- Overtime convars:
- mp_overtime_enable ( default 0 ) - match will go to overtime if tied in regulation time.
- mp_overtime_maxrounds( default 6 ) - sets number of rounds for overtime, teams switch sides halfway through the overtime.
- mp_overtime_startmoney( default 10000 ) - sets starting money for each overtime half.
- mp_overtime_halftime_pausetimer - when enabled will turn on another convar mp_halftime_pausetimer after tied regulation time and after each overtime half which would require match server admin/bot to set mp_halftime_pausetimer to zero when teams are ready to proceed.
Product Update - Valve
Release Notes for 2/20/2013

[ MISC ]

- Reduced Glock damage.
- Reduced Deagle inaccuracy.
- Reduced Fiveseven and Tec9 prices.

- Added checks to prevent clients from executing workshop concommands.
- GameModes.txt and individual map kv files now get updated and loaded everytime a new map is loaded.
- Newly subscribed maps in workshop map selector are sorted to the start of the list.
- Fixed some cases where workshop maps failed to download.
- Added status indicator to main menu that shows if maps are currently downloading.
- Added convar sv_rcon_whitelist_address, rcon clients failing to auth from the specified IP address will never get banned.
- Fixed Windows GOTV relays crashing when running without Steam client.
- Improved handling of workshop maps on GOTV relays.
- Added support for specifying +tv_enable 1 +tv_relay ip:port on GOTV relay commandline.
PC Gamer
rel="bookmark"
title="Permanent Link to The best CS:GO custom maps">best counter strike go maps



As I hoped, CS:GO’s appearance on Steam Workshop eased the map drought irking Global Offensive players since launch. About 700 Defusal, Hostage Rescue, Deathmatch, Arms Race, and other maps now populate Steam Workshop, and all are available for easy download (and auto-updating) through Steam. I’ve played a bunch of them with our community over the past week.

All the maps I’m recommending can be played on our official CS:GO server, “The Psychedelic Den of Map Experimentation,” hosted in St. Louis. Thanks to GameServers for being a helpful provider of our community servers. Download everything that our server is running in a single click by subscribing to our CS:GO map collection on Steam Workshop.

I haven’t tried everything the community’s produced, of course, but I’ll continue to update this list as I encounter CS:GO maps worth your time. By all means, recommend maps that I should take a gander at. (de_library, which released on Monday, is at the top of my list.)


de_seaside
Compact and straightforward, this is CS:GO’s best custom map. The CTs are steps away from covering both bombsites, so the onus is on the Terrorist team to find creative ways to draw attention, distract, or outright outgun their opponents. I love the waterworn surfaces that cover the dock setting—they remind me of The Parish from Left 4 Dead 2.

Bombsite B itself is a miniature siege—a long wooden bridge (and another that passes underneath it) are the most direct routes for the Terrorists, and any would-be bomb-planters taking this path need to be covered from the dock, where snipers can protect themselves behind large boxes as they line up shots on B. Separating A and B is a hazardous middle lane that represents a high-risk flanking route for both teams.

Download de_seaside














de_conduit
Conduit is conventional and damn good. Like Seaside, its rectangular layout offers a left, right, and sniper-friendly middle lane for both teams. Unlike it, Conduit feels suited (as creator ds- describes) for competitive play.

Bombsite B is a choked concrete room with an aluminum ledge that sits right above the planting point like a hat. Securing B relies on an aggressive push from the Terrorists, encouraging some members of Team T to die for the cause so they can secure a foothold on that side of the map. A is a more open construction yard—a secret tunnel in the middle provides a secondary route to it from the middle of the map. Vibrant colors (yellow paint, neon red and green lights, contrasting light and darkness) give Conduit character against the odds of its industrial setting.

Download de_conduit






de_cache
Cache’s flat, three-lane layout is the handiwork of competitive CS legend Salvatore “Volcano” Garozzo. Its industrial setting borders on boring, but terrific balance compensates. Cache features a middle lane similar to Seaside and Conduit—a coverless no-man’s-land that’s treacherous to cross and can be ignored entirely, but one that opens up flanking routes to both bombsites if you push through.

Bombsite B is overlooked by a nest that CTs have ladder access to, and I love the way fights play out here when Terrorists pop a smoke grenade to make an aggressive entrance into B.

Download de_cache






cs_museum
Museum is GO’s most gorgeous map. Outside, stone arches overlook a street entrance lined with gardens. Inside, golden light filters through an atrium onto carpeted stairs, a T-rex skeleton, and scaffolding. Creator Shawn “FMPONE” Snelling called upon fellow modders to build custom assets for the map, and the extra help is evident in every corner.

In the nearly 50 rounds I’ve played so far, Museum has favored the Terrorists. Raised windows, scaffolding, and an elevator shaft give the Ts some great vantage points for getting the drop on the CT assaulters who spawn outdoors.

Snelling wrote a terrific explanation of his design decisions on Museum (and the research that informed them) for Mapcore.org.

Download cs_museum







cs_motel
It’s a novelty map, but in lieu of a worthy, ridiculous successor to de_rats (de_rats_ol_shack for CS:GO hasn’t impressed me), Motel has been a huge hit on our server, and our go-to for unserious Counter-Striking. Two floors of cramped bedrooms open out into a parking lot and small swimming pool. Four hostages spawn randomly in the rooms, and most rounds play out like hide-and-seek. The Terrorists have an incentive to camp the rooms that hostages spawn in, but this is mitigated slightly by hostages only appearing on the CTs’ radar. I also like that Motel makes shotguns preferable to rifles and SMGs.

Download cs_motel









cs_parkhouse_go
A port from CS:S, Parkhouse hands the CTs a dozen different sniping options from a rock ledge that hugs one side of the map’s centerpiece, a two-floor modern house moated by a lake. Two pairs of hostages are isolated on a top and bottom floor. With scoped weapons, the CTs have a serious advantage, but there are moments of fun in this asymmetrical siege map that remind me of classics cs_assault and cs_militia.

Against the threat of sniping, turtling is usually the best option for the Terrorists, and things get wonderfully messy when the CTs are forced to take the fight indoors. I wouldn’t call Parkhouse balanced, but I've enjoyed it.

Download cs_parkhouse_go






PC Gamer
rel="bookmark"
title="Permanent Link to The best CS:GO custom maps">best counter strike go maps



As I hoped, CS:GO’s appearance on Steam Workshop eased the map drought irking Global Offensive players since launch. About 700 Defusal, Hostage Rescue, Deathmatch, Arms Race, and other maps now populate Steam Workshop, and all are available for easy download (and auto-updating) through Steam. I’ve played a bunch of them with our community over the past week.

All the maps I’m recommending can be played on our official CS:GO server, “The Psychedelic Den of Map Experimentation,” hosted in St. Louis. Thanks to GameServers for being a helpful provider of our community servers. Download everything that our server is running in a single click by subscribing to our CS:GO map collection on Steam Workshop.

I haven’t tried everything the community’s produced, of course, but I’ll continue to update this list as I encounter CS:GO maps worth your time. By all means, recommend maps that I should take a gander at. (de_library, which released on Monday, is at the top of my list.)


de_seaside
Compact and straightforward, this is CS:GO’s best custom map. The CTs are steps away from covering both bombsites, so the onus is on the Terrorist team to find creative ways to draw attention, distract, or outright outgun their opponents. I love the waterworn surfaces that cover the dock setting—they remind me of The Parish from Left 4 Dead 2.

Bombsite B itself is a miniature siege—a long wooden bridge (and another that passes underneath it) are the most direct routes for the Terrorists, and any would-be bomb-planters taking this path need to be covered from the dock, where snipers can protect themselves behind large boxes as they line up shots on B. Separating A and B is a hazardous middle lane that represents a high-risk flanking route for both teams.

Download de_seaside














de_conduit
Conduit is conventional and damn good. Like Seaside, its rectangular layout offers a left, right, and sniper-friendly middle lane for both teams. Unlike it, Conduit feels suited (as creator ds- describes) for competitive play.

Bombsite B is a choked concrete room with an aluminum ledge that sits right above the planting point like a hat. Securing B relies on an aggressive push from the Terrorists, encouraging some members of Team T to die for the cause so they can secure a foothold on that side of the map. A is a more open construction yard—a secret tunnel in the middle provides a secondary route to it from the middle of the map. Vibrant colors (yellow paint, neon red and green lights, contrasting light and darkness) give Conduit character against the odds of its industrial setting.

Download de_conduit






de_cache
Cache’s flat, three-lane layout is the handiwork of competitive CS legend Salvatore “Volcano” Garozzo. Its industrial setting borders on boring, but terrific balance compensates. Cache features a middle lane similar to Seaside and Conduit—a coverless no-man’s-land that’s treacherous to cross and can be ignored entirely, but one that opens up flanking routes to both bombsites if you push through.

Bombsite B is overlooked by a nest that CTs have ladder access to, and I love the way fights play out here when Terrorists pop a smoke grenade to make an aggressive entrance into B.

Download de_cache






cs_museum
Museum is GO’s most gorgeous map. Outside, stone arches overlook a street entrance lined with gardens. Inside, golden light filters through an atrium onto carpeted stairs, a T-rex skeleton, and scaffolding. Creator Shawn “FMPONE” Snelling called upon fellow modders to build custom assets for the map, and the extra help is evident in every corner.

In the nearly 50 rounds I’ve played so far, Museum has favored the Terrorists. Raised windows, scaffolding, and an elevator shaft give the Ts some great vantage points for getting the drop on the CT assaulters who spawn outdoors.

Snelling wrote a terrific explanation of his design decisions on Museum (and the research that informed them) for Mapcore.org.

Download cs_museum







cs_motel
It’s a novelty map, but in lieu of a worthy, ridiculous successor to de_rats (de_rats_ol_shack for CS:GO hasn’t impressed me), Motel has been a huge hit on our server, and our go-to for unserious Counter-Striking. Two floors of cramped bedrooms open out into a parking lot and small swimming pool. Four hostages spawn randomly in the rooms, and most rounds play out like hide-and-seek. The Terrorists have an incentive to camp the rooms that hostages spawn in, but this is mitigated slightly by hostages only appearing on the CTs’ radar. I also like that Motel makes shotguns preferable to rifles and SMGs.

Download cs_motel









cs_parkhouse_go
A port from CS:S, Parkhouse hands the CTs a dozen different sniping options from a rock ledge that hugs one side of the map’s centerpiece, a two-floor modern house moated by a lake. Two pairs of hostages are isolated on a top and bottom floor. With scoped weapons, the CTs have a serious advantage, but there are moments of fun in this asymmetrical siege map that remind me of classics cs_assault and cs_militia.

Against the threat of sniping, turtling is usually the best option for the Terrorists, and things get wonderfully messy when the CTs are forced to take the fight indoors. I wouldn’t call Parkhouse balanced, but I've enjoyed it.

Download cs_parkhouse_go






Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Not of Montreal

A thing modders often do: recreate real-world locations in the form of custom videogame levels. Virtual tourism! Everyone wins!

Turns out that can land you with a five-figure fine and a cease and desist order from a government department. (more…)

PC Gamer
rel="bookmark"
title="Permanent Link to Why cs_office is an awesome map">cs_office counter strike



Through more than 12 years of Counter-Strike, I continue to play cs_office tirelessly. Here's why I consider it one of the best multiplayer maps ever.



Thanks to Tyler for editing this video, he's a hero.
Product Update - Valve
Release Notes for 2/13/2013

* Deagle: increased effective range.
* P250: reduced effective range.
* Glock: increased recoil on burst.
* Added a community dedicated server convar "sv_workshop_allow_other_maps". When this option is enabled and the server is idling empty, it will allow players to reserve it on another workshop map. Server will then download the other workshop map and let players play it, after the map ends the players will mapcycle into workshop collection hosted by the server.
* Added a game setting 'Max Acceptable Matchmaking Ping' to allow users in geographic locations far from official datacenters to find games via matchmaking without using developer's console.
* Servers starting to host a workshop collection will no longer show up as running de_dust.
* Added convar mp_death_drop_c4 that determines whether C4 is droppable.
* Fixed not being able to drop C4 in Demolition mode.
* Added display of public joinable games in maps workshop browser.
* Fixed dead players getting a network update that showed their dead icon position at the position of the player they jumped to spectate right after dying
* Fixed mapcycle problems when the server was playing a map outside of active mapgroup or collection.
* Workshop maps no longer show "workshop" prefix on master server and official maps show "official" instead of map id when played as part of hosted workshop collection.
* Fixed the post processing effects (like blur) persisting through a level change to the new map if the new map does not contain a postprocess_controller entity.
* Fixed some sv convars so they can be executed via map cfg files
* Fixed the regular radar images not showing on the loading screen for workshop/custom maps
* Fixed an interpolation exploit with bogus update rates.
* Fixed a regression where old protobuf demo files failed to play. All protobuf demos should be playable again.
* Maps that are newly subscribed are now highlighted as NEW in the UI.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

CS:GO‘s map workshop opened up this week, replete with the environmental tinkerings of its busy community. There are already eight pages> of maps to flick through. Valve are keen to get more up there, too, as they explain: “Don’t hesitate to get your rough draft up on the Workshop. You can update your map as often as you’d like, and players and servers will stay current. The best way to test a map is to get players in there, so publish early and publish often!” As headlined, it’s now 50% off until the 11th, so you can get a taste of the militaristic bounty for cheap, if you want.

Anyone playing this regularly?

Product Update - Valve
Release Notes for 2/7/2013

[MISC]

- Added 'workshop_start_map' command line param to specify which map in a workshop collection for the server to start on. Takes the desired map's file id.
- Password-protected community servers are no longer available for community matchmaking.
- Map name is now correctly reported to master server.
- Added spawn points in cs_assault.
- Convars now get reset to defaults before server.cfg is executed.
- Fixed a dedicated server crash after player disconnection.
- Fixed respawn pop-up showing when you could not respawn in some cases.
- Fixed bug in respawning if team spawn point counts were asymmetrical.
- Fixed prop_dynamic_glow's not getting a final network update.
- Fixed webapi authkey behavior on Linux dedicated servers.
- Fixed layout of player details screen.
...