Kotaku

Yes, this is real. Yes, you can download it. No, I'm not excited that you use a TI calculator every day and no, I can't just be happy for you. In my day we did actual math in math class. I want cool things, too! Hmph.


Portal on a TI calculator! (new video) [YouTube via Reddit]


Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

It's a shame we never came up with a more concise name for that.

I probably need to leap back into Garry’s Mod. For about a year, it was one of my go-to games/game-like things. If I was feeling bored, I’d find the most elaborate ways possible to pit a single, pistol-armed human NPC against hundreds of languidly slithering legless zombies and cackle until my mental health was severely in question. Eventually, though, I squeezed all the grim carnage I could from even the juiciest of scenarios, so it stopped being my time-waster of choice. But now, it sounds like Garry’s wonderful toybox – in much the same fashion as an infinitely multiplying army of single-frightened-human-hungry Ant Lions – has expanded quite a lot. And more’s on the way. Kinect support, for instance, is right around the corner, and Garry’s released a video of how exactly it’ll work. Flail your arms wildly at the break until something happens. Or just click on it.

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Product Update - Valve
Release Notes for 12/3/2012

[ MISC ]

- In addition to TKing, you can now be kicked/banned in two different ways for team hurting:
  - For doing an unusual amount of damage in a short amount of time.
  - For doing an excessive amount of team damage over the course of the match.
- Partial inferno extinguishing now properly puts out flamelets.
- Molly/Inc Grenade fire now goes out slightly faster when extinguished and updated the overall effects a bit.
- Fixed an edge case where the alerts panel would show on round start for a frame.
- Changed default tv_delay to 10s.
- Changed default tv_delaymapchange to 1. This postpones the post-match level change by the tv_delay amount to ensure that the broadcast to GOTV clients is complete. NOTE: Manually quitting the server or changing the level while the broadcast is still ongoing will kill the feed to all GOTV relays and GOTV clients and your spectators will miss the end of the match. It's best to let the system's timer run out on its own or wait for as many seconds as you have tv_delay set for.
- Replaced hard-coded 'E' observer use command with '+use'
- Tweaked autodirector based on feedback.
- Added item purchases to server log.
- Decoy grenade changes
  - Reduced price to $50.
  - Reduced fire rate and extended life span to make it less identifiable as a decoy.
  - Physically looks more like a flashbang to allow fakes.
- Fixed assists displaying the assister's name twice in the server log.
- Reduced default value of sv_clockcorrection_msecs to 30 and whitelisted the convar (thanks J3di)
- Reorganized net_graph options:
  - 0: off
  - 1: Competitively allowable data.
  - 2: Additional In/Out data.
  - 3: Additional real-time graphing.
- Added net_graph to convars restricted by sv_competitive_minspec ( allowable values are 0 and 1 )
- Valve can now assign official violations cooldown to accounts
- Added a game server convar sv_kick_players_with_cooldown (default=1)
  - 0: allow all players to play on game server
  - 1: kick players with official assigned violation
  - 2: kick players with any competitive cooldown
Kotaku


Glorious, glorious madness. You just gotta love mash ups that put two insane games like these together.


This mod recreates the dungeon layout of The Binding of Isaac in a TF2 map, including locked rooms and even some horrifying bosses. My favorite part has to be how the players go deeper into the "basement" in this mod, too.


It's impressive, and might be just the thing to tide you over before Team Meat's upcoming Binding of Isaac remake—which lets you play co-op. But I'm assuming that version of The Binding of Isaac won't include as many people as this TF2 mod... or, you know, stuff like guns. So this might be more preferable to some folks.


You can try the mod out here, if it happens to come into the map rotation. Judging by the other available maps, which feature Smash Bros and A Link To The Past themes, it won't be so heartbreaking if you have to wait a while till you get the Binding of Isaac map. Just an FYI.


Brilliant-Looking Mod Mashes Up TF2, Binding Of Isaac [Rock, Paper, Shotgun]


PC Gamer
steam_big_picture


Steam's Big Picture mode, a full-screen interface with controller support, has left beta and entered the top-right corner of your client. To use it as intended, I'd have to run an exceptionally long HDMI cable from my bedroom to my TV and use a wireless controller, but I'm starting to think a mid-range PC in a small case might look real nice in my living room. In the meantime, I'll just use it to launch Peggle from bed.

Along with the launch, the Steam store has been overrun with "controller-friendly" deals. I'm distressed by the inclusion of Left 4 Dead 2 and Counter-Strike: Global Offensive in the list—just because they can be played with a controller doesn't mean they should be—but my typical WASD elitism aside, a sale is a sale. Mark of the Ninja seems more appropriate to me, and I've been enjoying it a ton. At least, I was, until PlanetSide 2 happened, but I'll go back once this match is over. It does end, right?
PC Gamer
TF2 Wishmaker


Team Fortress 2's Saxxy Awards, Valve's celebration of its community's machinima mastery, doesn't have a red carpet. If it did, this year we'd see the Heavy hovering not-so-gracefully through in his new fairy ensemble, the Medic serenely chasing the red pigeon, and the Soldier rooting through the bins in an alley to the side. Four winners have been picked for the second of the now-annual Saxxy Awards, with each winning team receiving a Saxxy - an in-game gold plated Saxton Hale melee weapon that turns anything it kills into a golden statue.

The top prize, in the "Best Overall" category, is being kept under wraps until the Spike VGA's pre-show event on December 7th. The ultimate winner of the competition will be flown over to Valve HQ for a session with the company's own Source Filmmaker wizards.

You can see all of the nominations on the Saxxy Awards' site, and I've embedded the winners in each category below.

Action - Meet the Dumpster Diver



Replay - High-Five Fail



Comedy - Wishmaker



Drama - Bad Medicine



The release of the Source Filmmaker means the bar has been raised much higher this year. It's a powerful utility, and you can watch our picks for the best Filmmaker videos in our Top 10 round-up. Have you got a favourite that you think deserves an award?
PC Gamer
lategame


The art of the tower-dive is a noble one. Exposing yourself to mortal danger in the hope of gaining a little gold and experience -- it's like sleeping with Lindsay Lohan.

Tower diving is the process of running under one of the opponents' towers to try and kill an enemy on low health before they get away. It's one of the situations where new players, and even some experienced players, die because they don't understand the risks involved.

When tower-diving, the odds are stacked massively against you for three reasons. The first is that you're taking a lot more damage than normal from the magical projectiles being fired at you. The second is that towers have 'true sight', meaning they can see through any invisibility skills. The third is that there's a big stack of enemy creeps heading your way, with none of your own creeps to distract them.

More often than not, you'll end up dead even if you're able the grab the kill.



But there are a bunch of situations when it's perfectly justified to tower-dive. The key is weighing up the risks against the rewards.

Ask yourself a few questions - QUICKLY, BECAUSE THEY'RE GETTING AWAY! Do you have the advantage in terms of numbers or levels? Do you have the ability to tank the hits from the tower? Do you have a getaway plan in case things go wrong? Is your life unimportant? (I'm not being metaphysical here, with great carry comes great responsibility.)

If the answer to all of those is yes, then the risks on your side are small. But what about your opponent? Do they have crowd control that could keep you under the tower's fire for longer than you planned? Do they have backup coming in? Do they have a getaway plan of their own?

Unless the answers to all of those questions are a pretty firm "no", then you're better off letting them get away and taking the unopposed gold and experience while they're out of lane healing up again.



While we're talking towers, did you know that there are some handy visual indicators as to where the towers' firing range is? It's true - check on the ground around towers and you'll see bits of debris - generally bones on the Dire side, and bushes on the Radiant.

These act as great markers for a hero that wants to get close to a tower whether getting inside its range. Stay behind them and you're safe, go past and you'll be taking a fireball to the face. How do you know which are the right ones? A bit of practice, and a glimpse at these images: , will help.



One final tip on towers. When you've taken down the third tier and you're staring down the enemy's barracks, always kill the right hand one first. That's the melee barracks. In a creep wave, there are far more melee than ranged creeps, so you'll be getting much more bang for your boom if you take that out and leave the ranged one.

Got any more tips for dealing with towers or buildings in Dota 2? Leave them in the comments below.
Kotaku

Here Are the Winners of the 2012 Saxxys for Excellence in Team Fortress 2 Movie-MakingTwo weeks ago Valve opened voting on the second annual Saxxy Awards, celebrating cinematography in Team Fortress 2 and the Source Filmmaker tool released earlier in the year. Last night, voting ended, and winners in four categories were crowned. You may see them here in this gallery.


The overall winner has not yet been named. It will be revealed, and shown, during the 2012 Video Game Awards on Spike TV on Dec. 7. For now, kick back and enjoy the winners from these four categories.



The Saxxy for Best Replay goes to "EPIC High Five Fail," by 1231231453123.

(See the other nominees for Best Replay.)



The Saxxy for Best Drama goes to "Bad Medicine," by Zachariah Scott.

(See the other nominees for Best Drama.)



The Saxxy for Best Action goes to "Meet the Dumpster Diver," by MrPopulus89.

(See the other nominees for Best Action.)



The Saxxy for Best Comedy goes to "The Wishmaker," by MaxOfS2D.

(See the other nominees for Best Comedy.)


Community Announcements - SZ
<a href="http://www.teamfortress.com/saxxyawards2012/"><img src="http://www.teamfortress.com/images/posts/saxxy_2012_c.jpg" width="100%" border="0"></a>

<a href="http://www.teamfortress.com/saxxyawards/">The Second Annual Saxxy Awards</a> start in just 10 minutes! And to celebrate, everybody who participated in voting is getting a free Saxxy Clapper Badge!

Don't forget to watch the <a href="http://www.spike.com/events/video-game-awards/">Spike Video Game Awards pre-show</a> December 7th, where we'll announce the winner of the "Best Overall" category live!

Lastly, due to getting fewer submissions than we'd hoped for the "Best Original Universe" category, we didn't think it was fair to the other finalists to showcase it at the awards site, since they had to battle through stiffer competition to make it this far. But congratulations all the same to TheMike, Black_Stormy, Crazyb2000, Gamerman12, Oggnog, =|NLR|= Narry Gewman and Anton on their winning short <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=108299566">"Elements"</a>. Your Saxxy's on the way, guys!


TF2 Blog


The Second Annual Saxxy Awards start in just 10 minutes! And to celebrate, everybody who participated in voting is getting a free Saxxy Clapper Badge!


Don't forget to watch the Spike Video Game Awards pre-show December 7th, where we'll announce the winner of the "Best Overall" category live!


Lastly, due to getting fewer submissions than we'd hoped for the "Best Original Universe" category, we didn't think it was fair to the other finalists to showcase it at the awards site, since they had to battle through stiffer competition to make it this far. But congratulations all the same to TheMike, Black_Stormy, Crazyb2000, Gamerman12, Oggnog, =|NLR|= Narry Gewman and Anton on their winning short "Elements". Your Saxxy's on the way, guys!


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