Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Valve – little-known Washington-based developers of Richochet and Alien Swarm – have been working on another project for the past couple of years. It’s a remake of an obscure mod called “Defense Of The Ancients”. This unlikely sequel has been a surprise hit, with “computer gamers” from all over the world saying that it’s “quite good” and “maybe I’ll play just a bit more”. This rash streak of acceptance has recently culminated in a championship of some kind, mysteriously dubbed “The International 2012″.

Valve took their camcorders and video-phones along to capture the event – which took place in some kind of space center – as you can see below. (more…)

Kotaku





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Last month Runescape creator Jagex promised to bring fast-paced combat racing to Facebook. What they've actually delivered in Carnage Racing is better than that, and it's all thanks to portals.



The game call it phase shifting. I call it portals. As you do laps around the various tracks in Jagex's social racer, performing tricks and shooting powerful weapons at the competition, a gauge slowly fills on the right side of the screen. Once you're full you can drive towards one of the many warp spots scattered about the track, press the space bar, and whoosh.



Whoosh is the official sound of going through a portal.



Suddenly you're way ahead of the pack, unless of course they use portals, or hit you with the Warp gun and create a personal portal ahead of you. It's complicated.



Pressing the space bar with a full phase shift meter is also a means to avoid enemy weapons. It turns the world a pleasant shade of blue as well.



This nifty phase shifting mechanic also means that the developers didn't have to worry about making circular tracks. Just place a warp at the end that takes you back to the beginning and presto! Lazy, or brilliant? Yes!



Carnage Racing has a goal-oriented single-player mode to help get players up to speed, but the real meat is in multiplayer. Players can take on random opponents, challenge their friends in real-time or post their score and give their contacts a day to do better. Win in-game cash, customize your car, upgrade your weapons — all the fun bits of console combat racers are right here, for free.



It might not be Need for Speed Most Wanted, but Carnage Racing is definitely miles ahead of any other racing-type games on Facebook. Indeed, it might be too hardcore for the average Facebook gamer to handle, but I'm sure you folks will do just fine.



Carnage Racing [Facebook]


PC Gamer
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title="Permanent Link to Valve Saxxy video Award voting is underway">Saxxy Awards







Valve fired the starting pistol on the Saxxy video awards back in August, inviting fans to create the best videos they can using the Source Filmmaker tool released earlier this year. The entries are in, and the voting has started. You can start dishing out thumbs-ups and thumbs-downs by logging in and working through the queue on the Saxxy Steam page.



The quality is mixed, as you'd expect, but every so often you run into a gem that makes it worthwhile. My favourite so far is the Midnight Power short embedded below, a slow pan out on a fight scene that stretches the number of moving objects and characters the filmmaker can handle to its limit.



Discover more great filmmaker videos in our round-up of ten of the best.



PC Gamer
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title="Permanent Link to Dota 2 – The International 2 documentary video released by Valve">the international







The International 2 was Valve's second-annual tournament for Dota 2. Even with the game still in beta, a $1.6 million prize pool (with $1 million awarded to the champs) was dangled before teams, a purse exceeded in eSports only by League of Legends' Season Two Championship.



To coincide with the tournament, which took place at PAX Prime during the days connecting August and September, Valve commissioned a documentary that finally released today. The video features interviews with the 16 teams who competed, following them from the preliminary stages (held at Valve's offices) through to the finale itself.



What a strange, happy thing it is to have two technically independent developers--Valve and Riot Games--trying to out-spectacle one another as eSports. Though technical issues and instances of cheating slightly soured the League of Legends' Season Two Championship, it was a delight to watch. We're gaming in an exciting time, aren't we?



http://www.youtube.com/watch?v=Eqk9C1wVT0U



The Dota 2 YouTube channel has plenty of other video bits and interviews from The International 2, if you're hungry for more.
Product Update - Valve
Release Notes for 11/15/2012

[ GOTV ]
- As a GOTV client spectator, the flangbang effect from first person is now reduced a bit and there is now text that says "(BLINDED)"
- Fixed overhead targetIDs not showing sometimes when spectating with XRay mode on.
- Added a convar "cl_teamid_overhead_maxdist_spec" that can set the max distance overhead TargetIDs will show up when spectating
- Changed player target selection input from hardcoded number keys to keys bound to "slotN" commands.
- Changed X-Ray toggle key from hardcoded 'X' to whatever is bound for "radio2", which defaults to 'X'.
- Fixed health/armor/ammo of the spectated target not being displayed as a GOTV client.
- Made bomb visible in GOTV clients' map overview at all times.
- Fixed money not showing up in GOTV scoreboard for either teams.
- Fixed flashbang effect flash retriggering when changing spectator target.
- Fixed missing winpanel when GOTV spectating.
- Revised GOTV autodirector behavior.

[ MISC ]
- Repacked content to reduce CS:GO disk usage from 6GB to 4.8GB.
- Implemented separate sound for distant grenade explosions to make the distance easier to gauge. Sound crossfades near and distance sound between 800 and 2800 units.
- Reduced audible distance of scope zoom.
- Fire devices have been modified ( Molotovs and incendiary grenades ):
  - Fire can now be extinguished by smoke grenades and deployed smokes now deny fire device detonation and spreading.
  - Fire now spreads a bit faster and not quite as far.
  - Fire "tagging" slowdown has been removed.
  - Adjusted fire armor penetration value.
- Fixed Terrorists getting loser bonus payout for running down the clock. Now Terrorists get no income if the round timer runs out.
- Armor Penetration is now shown for weapons in the buy menu.
- 3rd person and first person default duck speed has been slightly increased.
- Tapping the duck key frequently in short intervals will cause your duck to slow, but cools down very fast.
- Smoke grenade visibility inside a smoke has been reduced to give less advantage to players inside and more to players outside.
- Design changes for Scoreboard
  - Added team names to scoreboard.
  - Made score more prominent.
  - Win banner states are now team specific.
- Design change for win panel and alert messages.
- Server log changes:
  - Added xyz coordinates to messages.
  - Added nade messages.
  - Added team change messages.
  - Added 'assist' messages.
- Fixed a case of loss of mouse and keyboard input.
- Server browser filter settings are now saved.
- Big Picture Support
  - Fixed not being able to dismiss server browser dialog with controller.
  - Added ability to disable all controllers.

Thanks to the following for input on the balance changes:
NiP, Ubinited, Team ALTERNATE, Area51, Mousesports, Anexis, FM.TOXiC, VeryGames, RegnaM.
Product Update - Valve
- Added Slark!
- Added a chatwheel for quick, localized communication with teammates!
- You can now reset your keys to a number of predefined keyboard templates!

ITEMS
- Tournament Drops are now enabled for all leagues

GAMEPLAY
- Zombies no longer spawn other zombies from a stolen Tombstone

UI
- Added a form for soliciting new chatwheel options.
- Added hotkeys for each of the chatwheel messages.
- Added world heatmap for seeing where players are located.
- Abilities and items bound to alt-combinations now display as such.
- Added option to smoothdrag when spectating or viewing replays
- Added option to invert middle-mouse camera grip

VISUALS
- Fixed Nightstalker losing his wings at night.
Nov 15, 2012
Community Announcements - SZ


Voting is now LIVE for the Second Annual Saxxy Awards, from now until midnight GMT, November 27th! Your votes will help our panel of judges make the final call on which entries are the most gut-bustingly hilarious, the most eye-wettingly dramatic, the most pants-crappingly action-packed, and the most heart-tuggingly romantic. We don't want to oversell things here, but this is quite literally the most important thing you will ever cast a vote for. All that Presidential election hooha? Consider that nonsense practice for your voting finger, like the training montage in Rocky IV, except instead of your finger lifting a telephone pole up a mountain on its back, it'll be clicking a mouse button.

How to Vote

Every video entered in the 2012 Saxxy Awards can be viewed and voted on at the Saxxy Awards voting page. Head over now to vote! We've randomized all the entries to keep things fair; however, you can filter by category if you're more interested in some genres than others. After you've watched an entry, simply upvote it or downvote it and move onto the next one. Vote as much as you like, but remember: you've only got one vote per entry.

Also, with such a huge number of entries, it's a challenge to keep on top of entries breaking the contest rules. So if you spot an entry that's longer than five minutes, or that's using copyrighted (i.e. not Valve, and not public domain) material, help us out and report it.

The winners of this year's Saxxy Awards will be revealed on November 30th, with the exception of the Best Overall category. Why? Because the winner of the Best Overall category will be announced LIVE on the GTTV Spike Video Game Awards pre-show on December 7th, AND their entry shown on the air. Stay tuned for details!
Nov 15, 2012
TF2 Blog




Voting is now LIVE for the Second Annual Saxxy Awards, from now until midnight GMT, November 27th! Your votes will help our panel of judges make the final call on which entries are the most gut-bustingly hilarious, the most eye-wettingly dramatic, the most pants-crappingly action-packed, and the most heart-tuggingly romantic. We don't want to oversell things here, but this is quite literally the most important thing you will ever cast a vote for. All that Presidential election hooha? Consider that nonsense practice for your voting finger, like the training montage in Rocky IV, except instead of your finger lifting a telephone pole up a mountain on its back, it'll be clicking a mouse button.



How to Vote



Every video entered in the 2012 Saxxy Awards can be viewed and voted on at the Saxxy Awards voting page. Head over now to vote! We've randomized all the entries to keep things fair; however, you can filter by category if you're more interested in some genres than others. After you've watched an entry, simply upvote it or downvote it and move onto the next one. Vote as much as you like, but remember: you've only got one vote per entry.



Also, with such a huge number of entries, it's a challenge to keep on top of entries breaking the contest rules. So if you spot an entry that's longer than five minutes, or that's using copyrighted (i.e. not Valve, and not public domain) material, help us out and report it.



The winners of this year's Saxxy Awards will be revealed on November 30th, with the exception of the Best Overall category. Why? Because the winner of the Best Overall category will be announced LIVE on the GTTV Spike Video Game Awards pre-show on December 7th, AND their entry shown on the air. Stay tuned for details!



Nov 15, 2012
TF2 Blog
Mixup Number Five has been announced giving players an opportunity to both donate to a good cause and a chance to play with the developers and various other community notables. Three lucky donationists will be randomly chosen to fill out the rest of a 9v9 team! If you're curious how it went last time around check out the replays.

Kotaku





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Valve has opened the voting for the second annual Saxxy Awards, celebrating cinematography in Team Fortress 2, and a winner shall be crowned on Nov. 30. Why so soon? Well, because the best overall winner is going to be announced at the Spike Video Game Awards on Dec. 7, and the video is going to be shown live.



In that case, my vote is for this four-minute, 45-second retcon of the history of the Saxxy Award (above), and the revelation of its creator, mostly because the whole shebang is 15 seconds under the 5 minute limit and would require Spike to devote 1/20th of its broadcast time to a fan film. The voting page is here. Get to it.



Saxxy Awards [Steam]


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