Oct 28, 2012
Community Announcements - Chet


In the short term, keep playing tonight and buy the game during the sale so you can join us in everything to come. Don’t forget to check out the L4D2 Game Hub to see all of the incredible Left 4 Dead movies and other content. Join the community in the Community or Steam forums, join the Official Game Group, and friend players you meet online.

If you have been playing Campaign mode, time to try Versus. It is competitive, but let people know you are new and looking for help. Read the forums for suggestions. If you are good at it, join one of the competitive groups, try some of the variants.

In the longer term, Steam Workshop is being added to Left 4 Dead 2. This will make it easier to add custom content to the game. This includes skins, weapons, campaigns and more. The screenshot above is from the great community campaign Suicide Blitz 2. The Workshop will begin rolling out in a closed beta this week.

We are also working on some new tools to help content creators design new experiences and push past custom Mutations. We will have more information on this and some example new content as we get closer to release.
Oct 28, 2012
L4D Blog
PC Gamer
rel="bookmark"
title="Permanent Link to Dota 2 diary: jungling is massive">Jungle in Dota 2

Doesn't it look tranquil?

I don't like playing with others in Dota 2. I find team fights deeply stressful. I get way too nervous while ganking, and unless I have a huge level advantage, I don't like even getting too close to enemy heroes if I don't have to.

You might think that kind of attitude is a little against the spirit of a five-a-side team game. It's a bit like the winger in a football team just playing keepy-up on his own on the sidelines. But in Dota, there's a place for me. A place where I can be alone. That place is the jungle.

Jungling in Dota 2 is a solitary activity. It's about killing neutral enemies instead of the those of the opposition, leaving more experience for the rest of your team. A good jungler will combine this solo slaughter with darting out every so often to pull off a gank, or diverting neutral enemies against your own creeps so that you deny your enemies the experience for killing them. I am not a good jungler, so I generally just hide in the trees, minding my own business.

I started with Ursa. Ursa, for those of you unaware, is a huge great big bear with some of the best burst damage in the game, but who is very susceptible to being disabled. My strategy was to stay in the jungle, farming, only popping out occasionally to rip Roshan apart, and then dart back in before enemy heroes could come and get me. That was okay for a while, but Ursa's playstyle is a little simplistic, and has to eventually involve ripping apart heroes.

FOR THE CUBS!

That was too much for me. So I tried Nature's Prophet, and found my gaming soulmate. Prophet, or "Furion" as old-school Dota players insist on calling him, has four main abilities. The first, and most important, is that he can turn trees into treeants, allowing him to take out the big camps of jungle creeps early in the game. The second lets him teleport ANYWHERE ON THE MAP. With a cooldown that gets down to twenty seconds at maximum level.

The third puts a ring of trees anywhere -- around enemy heroes to trap them, around Prophet himself to stop heroes from attacking him while he teleports away, or just in the middle of a path to look pretty. His ultimate, "Wrath of Nature", zaps around the map hitting every unit that's in vision, raking in the gold at high levels.

Combine those together, ideally with an invisibility-granting Shadow Blade, and you've got a hero that's everywhere on the map at once. He can teleport to wherever the enemy isn't, and by the time they get there, he can just go invisible or surround himself with trees to give him enough breathing space to port back to the opposite side of the map again. A well-played Nature's Prophet will rarely, if ever, be killed.

Ow, you're treading on my eye.

In the meantime, he's pushing two lanes of creeps at once and zapping all three with his ultimate, while the rest of your team concentrates on teamfighting. If you're playing Nature's Prophet well, and the rest of your team are winning more fights than they're losing, then you'll almost always win the game.

Late-game, once he's really farmed up, Prophet does actually get rather lethal. An armour-stripping Desolator and an attack-speed-boosting Assault Cuirass, plus a ring of trees, can very quickly chomp through any hero wandering around on their own.

My favourite of all tricks takes inspiration from one of the lessons in Sun Tzu's Art of War -- to only engage in a battle when you've already won. It involves porting directly into the path of an enemy hero running away from a battle with low health. The last thing they see is a ring of trees pop up around them, before the undergrowth takes them in its dark, gnarled embrace.

Dota 2 is a team game, but the way I'm playing it with Nature's Prophet, I can contribute significantly while still running away any time I see an enemy hero.

You might call me a coward. I'm fine with that. But next time you're just getting one last bit of farm before heading back to base to heal up, don't go down to the woods today. You're in for a big surprise.
TF2 Blog
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed a regression in the Mac's minimum system check


Team Fortress 2

  • Added new audio lines for Merasmus to use when he attacks
  • Fixed a Linux dedicated server crash related to Mann vs. Machine mode
Community Announcements - Chet

With the free weekend in full swing, it’s time to get everyone together. Join us in the Left 4 Dead 2 Steam Chat or Official Forums to discuss the game, hookup with players, and give the game a try. Developers and community members will be in game and chat from 10am to 6pm PST.

If you are new to the game, we have to thank the current community for taking the time to compile a list of great tips to help you (list onelist two). When you are playing, don't hesitate to ask questions or for help.

For current L4D2 owners, better hurry up and get your Good Guy Nick Achievement. It will only be available during the Free Weekend which means until Monday morning at 10am.

The Dev accounts playing this Saturday.
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Oct 26, 2012
L4D Blog
Oct 26, 2012
Community Announcements - SZ


In much the same way that most of the characters in the 1983 haunted elevator movie “The Lift” were warned – repeatedly - to take the stairs, we warned you that the frankly terrifying Scream Fortress Halloween event was coming. And now it’s here, and you’re scared, and you don’t have anyone to blame but yourself. This year, you’ll experience the tear-squirting terror of being trapped in a living nightmare with a vindictive ghost, just like everyone in M. Night Shyamalan’s epic of elevator haunting, “Devil”. Before we get to the horror proper, though, we’d like to thank everyone in the community who contributed such terrific items on short notice. Alright, enough talking. As female reporter Jennifer says just before the final elevator battle in “The Shaft”: It’s going DOWN!
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution. ("mat_viewportupscale 1" and "mat_viewportscale 0.5" will downscale world rendering by 50%.)
  • Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel when the server is empty
  • Added positional audio support for Mumble clients
  • Fixed a bug that prevented consecutive clicks on scrollbar buttons
  • Performance and stability improvements

Team Fortress 2
  • Scream Fortress Event 2012
  • Fixed a bug where buildings would be invisible during their setup time
  • Mann vs. Machine
    • Added the map Mvm_coaltown_event with a special Halloween mission
    • Fixed a bug where players money would not be set properly when restoring a checkpoint
    • Fixed server crash on vote to restart mission
TF2 Blog
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution. ("mat_viewportupscale 1" and "mat_viewportscale 0.5" will downscale world rendering by 50%.)
  • Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel when the server is empty
  • Added positional audio support for Mumble clients
  • Fixed a bug that prevented consecutive clicks on scrollbar buttons
  • Performance and stability improvements


Team Fortress 2

  • Scream Fortress Event 2012
  • Fixed a bug where buildings would be invisible during their setup time
  • Mann vs. Machine

    • Added the map Mvm_coaltown_event with a special Halloween mission
    • Fixed a bug where players money would not be set properly when restoring a checkpoint
    • Fixed server crash on vote to restart mission


Oct 26, 2012
TF2 Blog




In much the same way that most of the characters in the 1983 haunted elevator movie “The Lift” were warned – repeatedly - to take the stairs, we warned you that the frankly terrifying Scream Fortress Halloween event was coming. And now it’s here, and you’re scared, and you don’t have anyone to blame but yourself. This year, you’ll experience the tear-squirting terror of being trapped in a living nightmare with a vindictive ghost, just like everyone in M. Night Shyamalan’s epic of elevator haunting, “Devil”. Before we get to the horror proper, though, we’d like to thank everyone in the community who contributed such terrific items on short notice. Alright, enough talking. As female reporter Jennifer says just before the final elevator battle in “The Shaft”: It’s going DOWN!

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