Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

I'm not going to lie to you, I have NO idea what is happening here

The Sourceruns team have completed a 8:31.93 run of Portal, which is absolutely ridiculous, brilliantly devious and laudably investigative. The latter descriptor is appropriate because of the level of understanding required to complete the run. These glitch-hunters have an in depth knowledge of each chamber, of the Source engine and of the strange ways in which portals work. You can watch the run below, and read about the techniques used and the analysis of each chamber in an extensive document. Oddly, the closest I think I’ve ever come to exploring a game in this way was when I played deathmatch Doom for an entire year without stopping. I knew every layout and every trick, and I was still> rubbish.

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PC Gamer
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title="Permanent Link to Slender Man Source mod will let you scare the hell out of yourself for free, with friends">Slender Source



Remember the Slender Man game we mentioned a couple of weeks back? It's a terrifying indie horror based on the spooky Something Awful monster. You had to wander through a dark forest with a pale torch hunting for messages while trying not to look directly at the creature. It's scary as hell.

GOOD NEWS EVERYBODY, a different team are creating a version of Slender Man in Valve's Source engine. Fittingly, it's called Slender Source, and this one will let you avoid a horrifying death with friends. Yaay!

It's a work-in-progress deal at the moment, but the bare bones are in place. Here's the challenge: "Players must work together to collect a certain amount of creepy dolls all while trying to avoid the abomination that is the Slenderman. The kick? No weapons."

Sadly, nobody has ever invited me into the woods to collect creepy dolls before, but if they did I'm pretty sure I'd say "hell yes BRING THE SCARES," which probably makes me that guy who dies horribly at the start of every horror movie. Thankfully, games like Slender Man, Slender: Source, Hide and SCP Containment Breach give us the chance to experience those scares without, y'know, the dismemberment. You can keep an eye on how the Half-Life 2 mod is progressing over on ModDB. Here's an early screenshot showing the wooded environment, which is one of two planned for release. The other will be set in an abandoned hospital.



And here's the trailer for the other Slender Man game, to give you a taste of the Slender Man vibe:



Are there any other horror games/mods that you've enjoyed? Let us know, we need some new ideas to test on work experience applicants.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

This is the kind of image my mum probably thinks is at the top of RPS all the time.

Scaring someone is a fine art. Scaring someone when they’re expecting to be scared makes it even trickier. So Grey is a big task for the Deppresick team of modders. A total conversion mod for Half-Life 2, it’s a horror game that borrows liberally from every other horror game, movie, book, and scary painting you once saw. I put on my bravest trousers and had a look.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Cara Ellison)

Battle Arenas is a series in which Cara looks at Multiplayer Online Battle Arena games, and tries to answer why they might have become so popular. She used to play DOTA. A lot. Like, from back in 2003 when it was first released (she is old). Now DOTA clones are everywhere! THEY MUST BE EXAMINED. But first: a little musing on the intricacies of DOTA, the first, the best.> (more…)

PC Gamer
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title="Permanent Link to Dota 2 heroes incoming: Nyx Assassin, Keeper of the Light and Visage">Dota 2 Roshan



According to test notes published on the Dota 2 forums by Icefrog, THREE heroes are warming up for combat, which means we can soon look forward to picking vengeful, nuke-tastic zealot scarab Nyx Assassin, man-on-horse who's basically Gandalf, Keeper of the Light and flaming blue gargoyle monster, Visage. They'll likely be added to the main client in this week's Thursday update, but they're rampaging all over the test client right now blinding, spiking and mana-burning all manner of foes.

That's a nice, varied mix of heroes. Nyx is an insectoid gank artist with a passion for spikes and invisibility. Keeper of the Light is a righteous pusher who can blast lanes with waves of glowing horses and Visage is a minion-summoning support specialist. The weekly updates are doing a great job of keeping Dota 2 fresh. It's currently the most played game on Steam, and that popularity is only going to grow as the next International tournament draws close, and Dota 2 creeps towards a proper release.

Here are those update notes from the Dota 2 forums.

HIGHLIGHTS:
- Added Nyx Assassin, Keeper of the Light, and Visage and enabled in Captain's Mode!
- Added a cooldown to being able to find a match when a player declines or abandons a game.

GAMEPLAY:
- Beastmaster: Fixed Wild Axes working with Refresher.
- Beastmaster: Wild Axes no longer provide vision when they aren't flying.
- Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren.
- Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren.
- Naga Siren: Fixed Weave not affecting units slept by Song of the Siren.
- Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
- Rubick: Fixed Wild Axes being left around when another ability is stolen.
- Sand King: Neutrals can now be damaged by Sandstorm.
- Templar Assassin: Fixed Meld initial attack doing too much damage.
- Slardar: Fixed Bash working while doomed.
- Neutrals damaged by an invisible enemy will now try to run away.

SPECTATING:
- Multiple tweaks to director events and framing.
- Fixed particle effects sometimes not drawing while in Player Perspective mode.

UI:
- Added notification for when a Tournament has a live game currently running.
- The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
- Fixed equipping an item in the backpack not jumping to the correct hero in the loadout
- Added Buyback to the spectating stats dropdown.
- Added a cooldown for being able to find a match when a player declines or abandons a game.

VISUALS:
- Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
- Meld damage display is now only shown for successful hits.

BOTS:
- Significant revision of how bots determine their strategic desires.
- Roshan desire has been significantly reworked. It's now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
- Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot's current health.
- Fixed case where bots were trying to path to an invalid location when defending their base.
- Made bots more aggressive about attacking when defending a lane.
- Cleaned up inferred human modes for pushing and defending lanes.
- Made bots less concerned about distance when considering an attack on a pinged target.
- Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff.
- Tuned retreat desire values when hurt and close to the fountain.
- Made bots somewhat more likely to buy a flying courier.

WORKSHOP:
- Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Yes, um, I believe I would like to request a different doctor. No, I know I'm in a coma and this shouldn't be possible. But these guys are *really* wigging me out.

We are suddenly talking about Left 4 Dead a lot again. Could this be a sign of more substantial things to come? I doubt it, but it’s fun to hope for things – so long as you never stop hoping and are incapable of sorrow. Regardless, Payday: The Heist’s much-vaunted reproduction of Left 4 Dead’s Mercy Hospital is here to cure whatever ails you – assuming, of course, that you are made physically ill by the idea that Payday might eventually cease releasing DLC. Go download it! Or read details. These are your only options.

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Kotaku





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It's not that the current offerings have been terrible, far from it, but ever since Valve released the Source Film-maker there's been the quiet expectation that it would really start to shine once professional animators, and not just dedicated fans, got hold of it.



Well, here's what it looks like when a professional gets their hands on it.



This lengthy short, detailing the daily problems faced by an Engineer, is the work of James McVinnie, a cinematic designer at BioWare. If you think the animation looks a little better than what we're used to seeing with these clips, that's because he used two Kinects to grab motion-capture data.



Sure, it took him 130 hours, but the fact something this impressive can now come from just one man...


Kotaku

Left 4 Dead 2's New DLC is Only a Year Late The add-on campaign created by the loyal Left 4 Dead community was supposed to launch about a year ago. It's finally hitting Windows and Mac platforms today as a free update. The official site teases that the DLC will land on Xbox Live soon.



Cold Stream [Left 4 Dead 2 official site]


PC Gamer
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title="Permanent Link to Portal speed run record shattered">PortalPro


Way back in December 2009, when this humble intern was an even humbler college sophomore with no job who was sinking scores of hours into Dragon Age: Origins, we reported on a guy who goes by DemonStrate beating Portal in a touch over 10 minutes. While that seemed astounding at the time, the record has since been smashed to pieces by SourceRuns, demolishing GLaDOS in just 8:31. That's a good minute and a half faster than DemonStrate, and 53 seconds faster than their own previous record-breaking run. See the video for yourself below.



"To be SDA legal we have done our run without using scripts/cheats/hacks for any portion of the run," the speed demons posted on YouTube. "This run first started after the discovery of a new glitch, which snowballed into a whirlwind of discoveries of new tricks, skips, and glitches. We started running chambers in April, took a brief hiatus, and then resumed work in late June. The bulk of the run was completed in about 2 weeks time."
Kotaku





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Oh, Source Filmmakers, is there anything can't you do?


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