Classic PC game Counter-Strike (1.6) has been recreated for Android devices using the nifty Unity 3D engine.
There are two versions of Counter-Strike Portable available from the XDA forum now for free. One version - 5o - is for older phones; the other - 6p - for Android 2.3+ devices.
Online multiplayer is supported, and new maps are being added.
A video of Counter-Strike Portable running on Xperia Play can be found below.
Any new Team Fortress 2 Payload maps are relevant to my interests. My interests being defending my themed house from carts of explosives while wearing a very silly hat. I rarely stray from Badwater Basin, but when I do it’s for more Payload fun. So I’m eagerly awaiting the entries of the newly announced TF2Maps.net Dynamic Payload competition, to add a little excitement to the bomb on wheels. (more…)
Nanotechnology engineering student TheObviousTrap created a 300 nanometer thick Aperture logo in an undergrad class. Bravo!
"Obtaining the image using scanning electron microscopy is probably overkill but that was only equipment I had access to," TheObviousTrap wrote on Reddit.
Portal players will be familiar with Aperture—the in-game scientific corporation. Nanotechnology students will be familiar 300 nm thick creations.
Engineers make small things in class [Reddit Thanks C W!]
The gang at XDA-Developers are hard at work on a full port of Counter-Strike to Android devices, but they've already released two playable versions Android owners can run go get free right now.
The video above shows Counter-Strike being played on a smartphone (using the game's Matrix mod) and a tablet and it appears to have variable touch controls, although I could be seeing that wrong. My personal preference is that looks a little sludgy to control—notice how many rounds he fires (touching the rifle, to do so, apparently) before bringing someone down with a headshot. However, if you have Sony's Xperia Play, well then you also have a gamepad, and now the experience becomes a little more intuitive.
Still, it's Counter-Strike. The port is being built with the Unity3D platform, will support multiplayer and can be downloaded with either Facebook or Kongregate versions available. There are two versions out there, one for devices running Android 2.0+, another for those running Android 2.3 and up. (See the XDA-Developers thread for links.) That means it won't work on anything with an earlier version of Android.
Counter Strike Now Available On Android Via Unofficial Port [RedmondPie, thanks Tanishq D.]
Since we ran a feature on Duncan Harris, the groovy "video game photographer" behind the website DeadEndThrills, I've been sharing some of his work each week here.
This week has some great stuff, focusing largely on Mass Effect 2 and the Half-Life 2 mod/ghost story Dear Esther. Let's get to it!
First up, at top, we've got one of several shots from Dear Esther, which will see its official Steam release on February 14th. I for one can't wait, and this kind of shot is why.
From Harris's notes:
Tools and tricks: free camera, custom FOV, 2160p rendering, antialiasing (injected SMAA).
The first of several Mass Effect 2 shots, this one is simply… space. They say it's the final frontier. I can get with that.
Tools and tricks: free camera, timestop, no-HUD, custom FOV, JeanLuc761′s hi-res character textures, in-world HUD textures blanked, antialiasing (injected max quality FXAA 3.11 w/ texture pre-sharpening), 2160p rendering.
Alas, poor Veetor. Driven mad by the collector attack. Poor fellow. I hope none of you heartless bastards turned him over to Cerberus for testing.
Tools and tricks: free camera, timestop, no-HUD, custom FOV, JeanLuc761′s hi-res character textures, in-world HUD textures blanked, antialiasing (injected ‘Ultra' quality SMAA + 4xMSAA), 2160p rendering.
I call this one "Miranda's Super-Hot Posterior" because, well… I also think of this sequence in the game not-so-fondly because I've seen it many a time after having to re-roll my Shepard after realizing that while he/she looked fine standing still, things got ghastly once the game got going.
Tools and tricks: free camera, timestop, no-HUD, custom FOV, JeanLuc761′s hi-res character textures, in-world HUD textures blanked, antialiasing (injected max quality FXAA 3.11 w/ texture pre-sharpening), 2160p rendering.
In a break from the two main games for the week comes one last shot from Star Trek Online, this one of the planet Vulcan. That's a big q-tip that fella's got there.
Tools and tricks: Cryptic demo recorder, 2160p rendering, free camera, custom FOV, timestop, offline antialiasing.
Hoo, buddy. Yet another gorgeous shot from Dear Esther.
Tools and tricks: free camera, custom FOV, 2160p rendering, antialiasing (injected SMAA).
Another Dear Esther bit of amazingness.
Tools and tricks: free camera, custom FOV, 2160p rendering, antialiasing (injected SMAA).
Dear Esther. Don't have much to say for these other than "wow."
Tool and tricks: free camera, custom FOV, 2160p rendering, antialiasing (injected SMAA).
Look at that business! Look at it! Man, I can't wait to play Dear Esther.
Tool and tricks: free camera, custom FOV, 2160p rendering, antialiasing (injected SMAA).