TF2 Blog




In 1991, Linus Torvalds left a ham sandwich in his bathroom, and when he came back two weeks later, discovered that he'd accidentally invented penicillin and Linux. Just think what would have happened if Linus Torvalds hadn’t waited two weeks to go to the bathroom. It’s thanks to his enormous digestive tract that we have Linux today.




But of course, anybody who’s gone to history class knows that story. What’s less well known is Linus Torvalds’ last words as he lay dying from septic necrosis: “I decree Linux free to all, with no rules! Save one,” he whispered, his voice becoming raspy and Sarumanesque. “NEVER, EVER allow Team Fortress 2 on my precious operating system! Keep it secret from them! Keep it safe!” (Note: start playing this now.)




And so TF2 fell into shadow. Or so Linux Torvalduman thought. Luckily a band of hobbits snuck past his ghostly burning eye-building and did something important, and wept and cradled each other and swore oaths of fealty, and there was some lava and, anyway, Team Fortress 2 is now on Linux and we're giving away items to anybody who tries it, bringing to a close this epic trilogy of paragraphs.






PC Gamer
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title="Permanent Link to Penguin party: Steam Linux launches with week-long celebration sale">Steam Linux celebration sale







It's been tested, it's been debated, and it's now available to all: Valve announces the official launch of the Steam Linux client after nearly four months in beta. Expectedly, a sale is going on for all Linux-supported games in Steam's catalog, including Crusader Kings II and Counter-Strike: Source.



The sale lasts until February 21 and takes 50 to 75 percent off the 54 games Linux users can slot into their brand new platform. Team Fortress 2 joins the revelry by automatically awarding a free and tradeable in-game Tux accessory for all Linux mercs jumping into the free-to-play shooter before May 1. Prepare for an avalanche of crates, Ubuntuans.



Grab the Steam Linux client and browse the full list of discounted titles on the sale page. Welcome to Steam, Linux gamers.
Kotaku





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Portal may not seem like the most romantic game ever, seeing as how it's populated with a bunch of robots and only a single human character. But even all these years later, people still haven't gotten over protagonist Chell and her doomed relationship with the heart-decorated Companion Cube.



The folks at Random Encounters Entertainment (not to be confused with Jason's weekly JRPG column) have put together this heartwarming duet between Chell and her cube. They seem so happy! Ah, but happiness is fleeting.


Community Announcements - alfred
We have updated the public release of Counter-Strike 1.6. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:
  • Converted Counter-Strike 1.6 to the new SteamPipe content system, for optimized delivery of the game
  • Added support for Mac OS X and Linux operating systems
  • Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU
  • Improved support for in-game chat in non-latin languages


A full list of changes can be found in the Half-Life 1 game hub announcement area.
Community Announcements - alfred
We have updated the public release of Half-Life 1. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:
  • Converted Half-Life to the new SteamPipe content system, for optimized delivery of the game
  • Added support for Mac OS X and Linux operating systems
  • Enabled Cloud support for save games
  • Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU
  • Improved support for in-game chat in non-latin languages

A full list of changes can be found in the announcement thread.
Shacknews - Andrew Yoon

After a lengthy beta period, Valve has finally launched Steam for Linux officially. The client can be downloaded here. To coincide with the official launch of the service, all Linux games sold through Steam have been discounted, including Serious Sam 3: BFE, World of Goo, FTL, Trine 2, Bastion, Amnesia: The Dark Descent, and more. Who knew Linux had so many games?

The sale runs until Wednesday, February 21, so feel free to peruse the shop at your leisure. And note: all games on Steam take advantage of "Steam Play," which means single purchases can be played across multiple OSes--Linux, Mac, and Windows. That means anyone can take advantage of the discounted prices.

Of course, given the numerous distributions of Linux available, Valve does note a preference. "For the best experience, run Steam for Linux on Ubuntu 12.04 using an NVIDIA GPU and drivers from NVIDIA," the company told us.

Product Update - Valve
Release Notes for 2/13/2013

* Deagle: increased effective range.
* P250: reduced effective range.
* Glock: increased recoil on burst.
* Added a community dedicated server convar "sv_workshop_allow_other_maps". When this option is enabled and the server is idling empty, it will allow players to reserve it on another workshop map. Server will then download the other workshop map and let players play it, after the map ends the players will mapcycle into workshop collection hosted by the server.
* Added a game setting 'Max Acceptable Matchmaking Ping' to allow users in geographic locations far from official datacenters to find games via matchmaking without using developer's console.
* Servers starting to host a workshop collection will no longer show up as running de_dust.
* Added convar mp_death_drop_c4 that determines whether C4 is droppable.
* Fixed not being able to drop C4 in Demolition mode.
* Added display of public joinable games in maps workshop browser.
* Fixed dead players getting a network update that showed their dead icon position at the position of the player they jumped to spectate right after dying
* Fixed mapcycle problems when the server was playing a map outside of active mapgroup or collection.
* Workshop maps no longer show "workshop" prefix on master server and official maps show "official" instead of map id when played as part of hosted workshop collection.
* Fixed the post processing effects (like blur) persisting through a level change to the new map if the new map does not contain a postprocess_controller entity.
* Fixed some sv convars so they can be executed via map cfg files
* Fixed the regular radar images not showing on the loading screen for workshop/custom maps
* Fixed an interpolation exploit with bogus update rates.
* Fixed a regression where old protobuf demo files failed to play. All protobuf demos should be playable again.
* Maps that are newly subscribed are now highlighted as NEW in the UI.
Community Announcements - alfred
We have released an update to the beta for both games, fixes include:
  • Don't create the SAVE/ folder on disk unless needed by a game
  • Fixed extra temporary files from the save process not being cleared up
  • Fixed empty chat messages being allowed
  • Fixed using backspace when using say or say_team command with non latin characters
  • Fixed mouse offset when running in fullscreen software mode
  • Fixed copying text from the game console not getting the last couple of character when doing multiple lines
Feb 13, 2013
PC Gamer
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title="Permanent Link to Our favorite game guns">best video game guns







Guns are a constant character in modern games, but we don't typically take the time to deconstruct their personalities. How a gun animates, its behavior, and what we hear in our headphones has a lot to do with how much we enjoy a shooter. In service of highlighting some of the best examples of good design, Evan, Logan, and T.J. sat in front of a camera to talk about which game guns they like the most.



The six or seven guns we mention are a sliver of PC gaming's armory, of course. What rifles, blasters, launchers, or cannons would you contribute to the discussion?
PC Gamer
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title="Permanent Link to Valve lays off several employees in hardware, mobile teams [Updated]">Valve







In a first for the company, Valve let go an unspecified number of employees across multiple teams including hardware and Android development, according to a report by Gamasutra.



Valve hasn't released official word on the number of departures or how this affects its Steam Box project, but Gamasutra says it's hearing such descriptions as "great cleansing" and "large decisions" from those let go. "We've seen the number '25' tossed around, but are unable to confirm this," the Gamasutra article claims.



Yesterday, hardware hacker Jeri Ellsworth, who was hired by Valve to join its hardware team, tweeted a sudden announcement that she'd been fired and was moving on to "new and exciting projects." Elsewhere, the LinkedIn profile of Ed Owen, a senior mechanical engineer, shows an end employment date of February 2013 at Valve.



Though layoffs happen from time to time in the industry, Valve's reputation as one of the most secretive (and lucrative) studios in the business underscores the peculiarity of this development, especially when the terms "layoffs" and "fired" aren't normally associated with a company known for its free-form work philosophy.



We've reached out to Valve for an explanation and for further confirmation about how many people have been let go. We'll update this story if more information arrives today.



UPDATE: Garry's Mod creator Garry Newman tweets the appearance of a number of differences on Valve's staff page seen through Diff Checker. The comparison tool indicates the removal of nine employee bios from the People section of Valve's company page, listed below:



Moby Francke, Half-Life 2 character designer and Team Fortress 2 art lead

Jason Holtman, director of business development for Steam and Steamworks

Keith Huggins, character animator and animator for Team Fortress 2 "Meet the" video series

Tom Leonard, software engineer for Half-Life 2 and Left 4 Dead

Realm Lovejoy, artist for Half-Life 2, Portal, and Left 4 Dead. She was also part of the original DigiPen-turned-Valve team that created Narbacular Drop, the inspiration for Portal

Marc Nagel, test lead for Half-Life, Counter-Strike, and patch updates

Bay Raitt, animator for Half-Life 2, Team Fortress 2, and Portal

Elan Ruskin, engine programmer for Left 4 Dead, Portal 2, and Counter-Strike: Global Offensive

Matthew Russell, animator for Team Fortress 2 "Meet the" video series





UPDATE: Valve boss Gabe Newell sent along his response to Engadget: "We don't usually talk about personnel matters for a number of reasons. There seems to be an unusual amount of speculation about some recent changes here, so I thought I'd take the unusual step of addressing them. No, we aren't canceling any projects. No, we aren't changing any priorities or projects we've been discussing. No, this isn't about Steam or Linux or hardware or . We're not going to discuss why anyone in particular is or isn't working here."
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