Dota 2 - Valve
- Fixed a bug where the achievement rewards for tipping other players were not being granted. All rewards have been retroactively granted.
- Fixed disassembling an item not considering the original item slot for the components.
- Fixed the display of talents for spectators.
Dota 2

The League of Legends LCS continues to dominate the headlines at the moment, but there are actually a fair few other events taking place this weekend. There’s plenty of action from the CS:GO: DreamHack Masters to the Heroes of the Storm: Global Championship. We even have the Hearthstone Winter Playoffs to look forward to. All the details on this weekend’s events can be found below.

League of Legends: 2017 EU LCS Spring Split

H2K Gaming bounced back from their tough loss against G2 by beating Team ROCCAT, while G2 Esports earned its sixth straight series win after sweeping Origen 2-0. The Giants and ROCCAT are still the underdogs of the tournament, but both teams are determined to improve their scores this weekend where they’ll face H2K and Splyce. The competition’s looking extremely fierce and we can expect to see some exciting games as we go into week five. This week’s schedule and stream can be found over on LoL Esports.

League of Legends: 2017 NA LCS Spring Split

Echo Fox had another fantastic week as jungler Akaadian snowballed his team with an early advantage that allowed him to apply pressure all other the map. Team Dignitas even managed to secure their second win when they defeated in EnVy 2-0. Meanwhile, Team Liquid narrowly lost their match against Cloud9, but Piglet and Reignover showed great potential with their jungle and AD carry plays. The full schedule and stream can be found over on LoL Esports.

CS:GO: DreamHack Masters Las Vegas 2017

Following the success of the first ever DreamHack Masters in Malmö, DreamHack has taken their explosive CS:GO tournament to Las Vegas. The World’s best CS:GO teams have been busy battling it out at the iconic MGM Grand and Garden Arena for their chance to win the $450,000 prize pool. The competition is set to be fierce and we will find out whether anyone has what it takes to beat the current titleholders Ninjas in Pyjamas. The full schedule can be found here, while the stream can be found by heading over to Twitch.

Hearthstone: 2017 HCT Americas Winter Playoffs

Last weekend the European branch of the Hearthstone Championship Tour kicked off and determined which four players (Pavel, Neirea, GreenSheep, and ShtanUdachi) would be competing at the Hearthstone Winter Championship in the Bahamas, as well as crowning Pavel the HCT EU Winter Champion. This weekend we’ll see which players have what it takes to represent the Americas and be crowned the HCT Americas Winter Champion. The matches kick off on Saturday at 08:00 PST / 17:00 CET, and continue Sunday at 09:00 PST / 18:00 CET. You can find the weekend’s schedule and official stream here.

Heroes of the Storm: Global ChampionshipSeven teams have booked their ticket to the Western Clash at IEM Katowice. Tempo Storm, Team 8, and Gale Force eSports from North America made the cut during week four of play. Misfits secured their spot after defeating Team expert 3-0, while fellow European teams Fnatic and Team Dignitas will also be joining them. Both NA and EU schedules can be found here, while the stream can be viewed by heading over to Twitch

Half-Life 2

Erik Wolpaw, a long-time Valve writer who has worked on game series including Half-Life 2, Left 4 Dead, and Portal, revealed today that he is no longer with the company. Marc Laidlaw, himself a former Valve writer, let the news slip on Twitter, while Wolpaw confirmed it in a status update on his Facebook page

Wolpaw joined Valve in 2004, and has credits on Half-Life: Episode One and Two, Left 4 Dead, Portal, and Portal 2. Prior to that, he was with Double-Fine, where he co-wrote the outstanding platform-adventure Psychonauts, and before that he was one-half of the brilliant (and sadly defunct) gaming site Old Man Murray. He's currently involved in the development of Psychonauts 2, which was successfully crowdfunded in early 2016.

A reason for Wolpaw's departure wasn't given, but it does appear to be legitimate this time around. A report that he had left Valve also surfaced last summer, but in that case it turned out that he'd just called in sick for the day. 

I've emailed Valve for more information, and will update if and when I received a reply. 

Update: The report originally stated that writer Jay Pinkterton had also left the company, but apparently not.

Portal 2 - contact@rockpapershotgun.com (RPS)

visit site to read more]

Feb 17, 2017
Dota 2 - Ward


Winter Treasure II is now available, featuring Underlord's item set debut, as well as new sets for Silencer, Lifestealer, Lina, Death Prophet, Broodmother, Batrider, and Keeper of the Light. Each treasure also offers the chance to unlock a Very Rare Sniper set or Extremely Rare Disruptor set.

Today's update also introduces a new feature that allows you to request item suggestions from your teammates. Click the Request Suggestion button in the top left of your shop window to try it out.

In Workshop and Armory news, we're continuing our improvements to Keeper of the Light with a change to the item slots used by his faithful mounts. From now on, rather than dedicating item slots to both his mount and that mount's armor, Ezalor will have a single slot for his mount, and any armor will be included in the mount's model itself. This should allow for higher quality single-asset mounts, and help support the release of more Keeper of the Light sets in the future.

As a side effect of this upgrade, older Keeper of the Light mounts and their armor will be converted from two separate items into one in order to fit the hero's new item slot requirements. Owners of these older sets can find the new combined versions in their Armory.
Feb 17, 2017
Dota 2 - Ward


Winter Treasure II is now available, featuring Underlord's item set debut, as well as new sets for Silencer, Lifestealer, Lina, Death Prophet, Broodmother, Batrider, and Keeper of the Light. Each treasure also offers the chance to unlock a Very Rare Sniper set or Extremely Rare Disruptor set.

Today's update also introduces a new feature that allows you to request item suggestions from your teammates. Click the Request Suggestion button in the top left of your shop window to try it out.

In Workshop and Armory news, we're continuing our improvements to Keeper of the Light with a change to the item slots used by his faithful mounts. From now on, rather than dedicating item slots to both his mount and that mount's armor, Ezalor will have a single slot for his mount, and any armor will be included in the mount's model itself. This should allow for higher quality single-asset mounts, and help support the release of more Keeper of the Light sets in the future.

As a side effect of this upgrade, older Keeper of the Light mounts and their armor will be converted from two separate items into one in order to fit the hero's new item slot requirements. Owners of these older sets can find the new combined versions in their Armory.
Dota 2 - Valve
- Fixed a bug preventing item combines from building the item into the inventory slot that contained a recipe used in the combine.
- Added a new feature in the Shop UI that allows players to request item suggestions from teammates during the game.
- Fixed a number of bugs with the query panel.
Dota 2 - Valve
* Fixed Necrophos Ghost Shroud not preventing Physical damage from spells
* Fixed Shadow Dance lasting 0.5 seconds longer than intended when he doesn't have Scepter
* Fixed Berserker's Blood attack speed bonus not affecting illusions
Counter-Strike 2 - contact@rockpapershotgun.com (Philippa Warr)

Gounter-Strike: Global Offensive

It looks like Valve are experimenting with machine learning to deal with cheating in Counter-Strike: Global Offensive [official site]. The snippet of insight comes from a Reddit thread about spinbots in Valve’s first-person shooter.

The gist is that Valve are investigating using an artificial intelligence system capable of constantly retraining itself to spot cheaters and try to stay ahead in the cheat creation/cheat detection arms race. … [visit site to read more]

Counter-Strike 2

Anti-cheat software has a lot of weight to pull in the modern age, with few major games going to market without some form of online competitive mode. Detecting and smiting cheaters is a thankless task too, with most folk ignoring anti-cheat technology unless it stops working effectively. Typically enough, Valve has a new approach in mind.

During a discussion on the Counter-Strike: Global Offensive Reddit page, one user asked why Valve doesn't implement auto-detection for spinbots – bots that literally spin on the spot, auto-killing every player in range. Other users posit quite reasonably that it wouldn't be hard to detect this supernaturally quick and effective player behavior. That may be true, but according to a Valve spokesperson writing in the thread, it wouldn't be the best approach.

"So some bad news: any hard-coded detection of spin-botting leads to an arms race with cheat developers – if they can find the edges of the heuristic you’re using to detect the cheat, the problem comes back," the spokesperson wrote. "Instead, you’d want to take a machine-learning approach, training (and continuously retraining) a classifier that can detect the differences between cheaters and normal/highly-skilled players."

That sounds simple enough if you don't know what's at stake, but actually, it's an approach to anti-cheat which ups the ante entirely: both in possible effectiveness and the sheer cost of operating it.

"The process of parsing, training, and classifying player data places serious demands on hardware, which means you want a machine other than the server doing the work. And because you don’t know ahead of time who might be using this kind of cheat, you’d have to monitor matches as they take place, from all ten players’ perspectives."

The spokesperson continued: "There are over a million CS:GO matches played every day, so to avoid falling behind you’d need a system capable of parsing and processing every demo of every match from every player’s perspective, which currently means you’d need a datacenter capable of powering thousands of CPU cores."

Apparently Valve has "started this work" and already has an early version of the system deployed to Overwatch – a self-regulated community dedicated to reviewing cheat reports in the game. The company will "continue this work and expand the system over time".

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