PC Gamer
rel="bookmark"
title="Permanent Link to Gabe Newell: Valve’s business increased by 50 percent last year">Dota 2







Valve boss Gabe Newell stepped up to the stage during last week's BAFTA awards to receive the prestigious Academy Fellowship for his contributions to gaming. Presumably momentarily distracted by accepting a trophy modeled after a smirking face, a bewhiskered Newell fielded some interview questions over the normally airtight subject of Valve's business performance that hinted at the monumental scale of the studio's prosperity.



Newell chalked up Valve's successes largely to user-generated content on open platforms such as Steam Workshop before sharing some jaw-dropping numbers. "There's sort of an insatiable demand for gaming right now," Newell said. "I think our business has grown by about 50 percent on the back of opportunities created by having these open platforms.



"And just so people understand how big this sort of scale is getting, we were generating 3.5 terabits per second during the last Dota 2 update," he added. "That's about 2 percent of all the mobile- and land-based Internet activity."



Wait, what? We're not exactly sure what Newell meant when he dropped that bombshell of data info, apart from maybe claiming responsibility for all those times my connection speeds chugged while browsing these past few months. Still, it seems entirely plausible—Dota 2 has a lot of players, and the MOBA recently took the crown for the highest concurrent user amount of any Steam game ever. If any Steam game can feasibly take a bite out of the entire Internet, Dota 2 holds the best chance.
Community Announcements - alfred
We have released a Beta update for Counter-Strike 1.6.
Changes in this update are:
  • Fixed mouse clicks not working under Linux
  • Fixed mouse clicks being in the wrong place if your view was letterboxed
Community Announcements - alfred
We have released a Beta update for Counter-Strike 1.6.
Changes in this update are:
  • Added letterboxing of the game based upon your resolution option so the game maintains the correct aspect ratio based upon your resolution choice. If you choose a "Normal" (4:3) and play on a widescreen (16:9 or 16:10) monitor then we will now place black bars at the edge of the screen to keep the right aspect ratio. The same is true for widescreen options on 4:3 monitors. Put "-stretchaspect" in the games launch options in Steam if you wish to disable this behavior
  • Added better detection for older GPU drivers and the functionality they support. This should fix the green bar or black screen rendering issues people have been seeing
  • Improved copy/paste functionality under Linux
PC Gamer
rel="bookmark"
title="Permanent Link to Play Counter-Strike: GO with us, please">There will be Nevgevs.



There will be Nevgevs.



Beginning tonight, we're hosting daily Counter-Strike: GO events on our server. Because why the hell not?



Our weeks-old, St. Louis-based CS:GO server has hosted lively Steam events about twice a week. We run custom maps exclusively because the community has somehow produced 1,000 of them for CS:GO since adding Steam Workshop support last month. I earmarked my early favorites in February, but new favorites have already emerged, like the cs_sauna remake.



How to join, in four extremely simple steps



Join the PC Gamer Steam Group to be notified of events

Subscribe to our CS:GO Steam Workshop map collection (this will auto-download and auto-update the maps we run on our server through Steam—MAXIMUM CONVENIENCE!)

Join the server ("PC Gamer | The Psychedelic Den of Map Experimentation," IP: 8.6.76.59:27015) around 7 PM PST / 10 PM EST

Have fun; be the kind of person you'd like to play games with



Thanks to GameServers for being a darn good server provider. If there's a config setting you'd like changed or a map you'd like to see in the rotation, just let me know or leave a comment on the Steam Workshop collection. Messages sent to evan@pcgamer.com stir my spinal community antennae implant.



And yes, we know CS:GO isn't the only game in the universe. But we've got a good thing going there, and I'd rather do a slow roll-out of community funtimes than expand things too quickly. Look for more games and events to pop up throughout the year.
Product Update - Valve
Release Notes for 3/11/2013

[ MISC ]

- Fixed the end match map vote sometimes selecting the wrong map as winner
- Fixed a crash in dedicated servers related to the end match map vote
- Players can no longer cast a vote outside the range of maps in the end match map vote list
Product Update - Valve
Release Notes for 3/8/2013

[ MISC ]

- The convar mp_endmatch_votenextmap (defaults to 1) is now accessible to everyone.
- If a server is running a map group with more than 10 maps in it, a random set of 10 maps will be selected from the group and will be shown to clients at the end of the match in the map vote list.
- Added mp_endmatch_votenextmap_keepcurrent (defaults to 1) that forces the current map to stay in the list of end match voting options. If not set, the current map is not guaranteed to be in the list and will randomly enter the list like any other map.
- Resolved a few bugs with the new random map selection.
Community Announcements - alfred
We have released a Beta update for Counter-Strike 1.6.
Changes in this update are:
  • Fixed white bar at the bottom of the screen and low FPS when running a 16-bit desktop under windows
  • Fixed crash if you used the swapdemo command incorrectly
  • Cleaned up default keybindings
PC Gamer






Join a would-be city council featuring Omri, Logan, T.J, and Chief Justice Evan as we take our frustrations with SimCity's servers to municipal court. Is there a fun game under all the disconnects and network errors? Plus, we're finally allowed to talk about the Arma 3 alpha! Which essentially means, the rest of us interrogate Evan about the Arma 3 alpha!



Zone your ears for gaming news and discussion, because this is PC Gamer Podcast 347 - We Built This City on DRM



Have a question, comment, complaint, or observation? Send an MP3 to pcgamerpodcast@gmail.com.



Subscribe to the podcast RSS feed.



Follow us on Twitter:

@logandecker (Logan Decker)

@ELahti (Evan Lahti)

@AsaTJ (T.J. Hafer, Substitute Belsaas for this episode)

@omripettite (Omri Petitte)

@belsaas (Erik Belsaas, podcast producer)
Product Update - Valve
Release Notes for 3/7/2013

[MISC]

- Dedicated servers hosting workshop maps now record previously hosted collection information. This allows workshop servers to keep operating when steam servers are down.
- Old versions of workshop maps now properly remove themselves from disk when the map gets renamed.
- If a server is running a map group and has mp_endmatch_votenextmap set to 1, players vote for the next map at the end of the match

- Fixed a regression where leaderboards were sometimes not getting updated for classic competitive mode.
- Added concommand tv_time_remaining that prints how much time is remaining to the broadcast after the match has ended. This provides admins a method to confirm that the broadcast is complete before changing the level.
- Round backup files now correctly strip workshop path when expanding %map% pattern token.
- Round backups now correctly restore player team assignments even when restoring backup from other match half or from halftime.
- Round backups support restoring match in overtime phase.
- mp_warmup_end can now only be called if in warmup.
- Team changes in warmup now take effect immediately.

[ TOURNAMENT ]

- Added built-in game rules for resolving tied tournament matches in overtime periods.
- Overtime convars:
- mp_overtime_enable ( default 0 ) - match will go to overtime if tied in regulation time.
- mp_overtime_maxrounds( default 6 ) - sets number of rounds for overtime, teams switch sides halfway through the overtime.
- mp_overtime_startmoney( default 10000 ) - sets starting money for each overtime half.
- mp_overtime_halftime_pausetimer - when enabled will turn on another convar mp_halftime_pausetimer after tied regulation time and after each overtime half which would require match server admin/bot to set mp_halftime_pausetimer to zero when teams are ready to proceed.
Shacknews - Alice O'Connor

Continuing its adventures into Linux, Valve has released a penguin-friendly edition of another of its games, bringing the total to five. Could it be Left 4 Dead? Portal 2? HL2: Episode Two? Gosh, even Episode 3? Er, no, it's Counter-Strike: Condition Zero. Still, that's nice, isn't it?

Condition Zero added single-player to the CS world, facing off against snazzy bots. The development was a bit of a mess, started with Rogue Entertainment in 2000 then going to Gearbox, passed to Ritual Entertainment, and finally finished and released by Turtle Rock Studios in 2004. Yes, the gang who went on to create Left 4 Dead. The end result was a so-so mish-mash of scrapped, restarted, reworked and remade content, but shooting men is generally fun.

CZ joins Half-Life, Counter-Strike, Counter-Strike: Source, and Team Fortress 2 on Linux. If you've already bought the games for Windows or Mac, you now have the Linux version free too.

Valve says it's releasing Linux editions of more of its games "in the coming weeks and months." Good things come to those who wait. Valve's looking to get prototypes of its 'Steam Box' living room PCs--expected to have Linux as at least an option--into people's hands in 3-4 months, so the more Linux games the merrier. Steam now stocks 80 Linux games in total.

...