Community Announcements - alfred
We have updated the public release of Half-Life.

Changes in this update are:

  • Fixed mouse not working correctly in VGUI1 based UI's, mods and TFC make use of this
Community Announcements - alfred
We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:

  • Added support for a crcclientdll key in liblist.gam to turn client.dll crc checking back on, useful for 3rd party mods
  • Make sure the Close button has keyboard focus when you see the disconnection dialog
  • Made the play command obey speak_enabled cvar
  • Door movement sound fixes, make sure you stop playing the moving sound if you get disrupted
  • Fixed hang when loading maps with corrupt entity data
  • Fixed being unable to load map resource files if they started with the UTF-8 BOM
  • Fixed audio artifact in sound track Nuclear Mission Jam
  • Fixed hud_centerid to apply correctly in Half-Life 1 games
  • Fixed crash if you hit retry while in control of a func_tank
  • Fixed sprays not loading from the correct path causing them not to update
  • Fixed a crash if you started a local multiplayer game, disconnected and then loaded a save game
Community Announcements - alfred
We have released an update to our Half-Life 1 SDK. This update adds support for mods to allow them to build Linux and Mac OS X versions. You can get the tools via the "Half-Life SDK" tool in Steam, and the code is available via our GitHub page.
Community Announcements - alfred
We have released a Beta update for Half-Life and associated games.
Changes in this update are:

  • Fixed hang when loading maps with corrupt entity data
  • Fixed being unable to load map resource files if they started with the UTF-8 BOM
  • Fixed audio artifact in sound track Nuclear Mission Jam
  • Fixed hud_centerid to apply correctly in Half-Life 1 games
Community Announcements - alfred
We have released a Beta update for Half-Life and associated games.
Changes in this update are:

  • Added support for a crcclientdll key in liblist.gam to turn client.dll crc checking back on, useful for 3rd party mods
  • Make sure the Close button has keyboard focus when you see the disconnection dialog
  • Made the play command obey speak_enabled cvar
  • Door movement sound fixes, make sure you stop playing the moving sound if you get disrupted
  • Fixed crash if you hit retry while in control of a func_tank
  • Fixed sprays not loading from the correct path causing them not to update
  • Fixed a crash if you started a local multiplayer game, disconnected and then loaded a save game
PC Gamer
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title="Permanent Link to Half-Life co-op mod getting revamped, will find a home on Steam">svencoop







After almost 15 years of making co-op mods for Half-Life and all its various iterations, the Sven Co-op team is creating a standalone version of their Half-Life mod, where it’ll be available on Steam for the unbeatable price of free.



Valve has kindly granted the modding team the ability to update and customize the Half-Life engine, which the team plans to tweak and modernize before the mod finds its home on Steam. The team of modders says it will be able to post updates more frequently thanks to Steam's content delivery system (which has been appropriately dubbed "SteamPipe").



“We are grateful beyond expression to Valve for their generosity and efforts put forth to make this possible,” one team member said in a forum post. “We’re looking forward to working with one of the greatest game engines ever made, and we can assure everyone that there are many, many more updates to come.”



The team also said players don't need to have purchased Half-Life to access the latest version of Sven Co-op and promised to post more news and updates in the near future. If anything, it’ll be interesting to see how far that team can push the dated Goldsource engine.
PC Gamer
rel="bookmark"
title="Permanent Link to New world record speedrun finishes Half-Life 2 in under 90 minutes">Half-Life 2





If you’re in the world-record setting speedrun business, your job got a little bit harder this weekend. On Saturday, the evil geniuses at SourceRuns posted a new world record speedrun video of Half-Life 2 completed in 1:27:51.09.



Speedruns are curious cocktails of obsessive practice, devoted love of a specific game and engine-warping bugs. The SourceRuns team made use of a number of known Source bugs, the most obvious being Half-Life 2’s reverse bunnyhopping glitch. When a player in the Source engine jumps, they receive a speed boost in the air and then a reverse force of friction when they land. If they’re jumping backward, though, they speed up in the air and then get a forward force of friction when they land. For some truly impressive acceleration, check out speedrunner Gocnak’s breathtaking, and backward, navigation of the coastal highway (41:47). Dr. Freeman’s iconic car gets left behind, but Gocnak soars directly into our hearts.

Other highlights include speedrunner UnrealCanine fighting back against the Combine oppressors with some choice graffiti (52:59). Unfortunate lowlights include, well, every time a speedrunner zoomed in to stare at the rear ends or chests of Alyx and Dr. Mossman (too many instances to link).

According to the video notes, the final speedrun took 600 days of work from over a dozen players, recorded in 200 segments on Hard difficulty. If, as you watch, you see a player glitch or launch past something in a way you've never seen before, check out Sourceruns wiki for a full description of the glitches used in the video.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

“Added breakable functionality to all door types.”>

Well, first-person shooters, it only took you 21 years, but you’ve finally cracked it. Our ultimate foe has at last been defeated.

(more…)

Shacknews - Alice O'Connor

After a grand fourteen years of development, splendid Half-Life mod Sven Co-op is wrapping things up. It's gone out with a bang, releasing on Friday a new version which adds co-op support for Gearbox's expansion Blue Shift. For old times' sake, gather a few friends, put on your HEV suits, and go adventuring in Black Mesa again.

"Version 4.8 will most likely be the final SC mod release, but this is by no means the end of Sven Co-op," the announcement says. "We have a major announcement to make soon," it teases, and we should hear something interesting in a few weeks.

Sven Co-op was jolly welcome back in the day, when co-op campaigns were pretty rare and Half-Life was ridiculously exciting. Yes, having a load of players running around as Gordon Freeman can make things a little silly, but it can also be a right lark.

Grab the mod from the mirrors. You'll need Half-Life to play it at all, and naturally Blue Shift too to join in that campaign. The 4.8 update also brings a ridiculous number of fixes and changes beyond Blue Shift, so do check the full changelog if you're interested.

PC Gamer
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title="Permanent Link to Unforeseen consequences: when a joke about Half-Life 3 gets out of hand">HL3Diagram







In early May I visited Valve to do some research for a Dota 2 feature, which you can find in PC Gamer UK issue 254. While I was there, I asked no questions and received no answers about Half-Life 3. I'm as excited about it as anyone, but if Valve were planning to announce anything through me I assume I would know about it in advance.



I got home and I wrote the feature. Then, towards deadline on the issue, I wrote 'All Over'. That's the joke page at the back of the mag. Every month we close off with something that we hope will make our readers laugh, and it's usually based on the feature on the cover. For this issue, we thought we'd make fun of Valve.



The result was a fake elevator control panel with funny names for various floors in their building. Following yesterday's Half-Life 2 patch, a lot of people have become convinced that it's all part of an elaborate scheme to reveal the long-awaited sequel.



It's not. It's a joke, in the part of the magazine where we do jokes. It was written by me and designed by one of our art editors, Julian. Here's Julian's desk and the InDesign file.







There's no significance to the crossed-out entry for 'Half-Life 3 Development' being on floor 13 beyond the fact that American buildings tend not to have a 13th floor. The fact that it's crossed-out and that someone has replaced it with 'FPS developer terrarium' was intended to be so silly that nobody would take the suggestion seriously.



Valve also doesn't have a floor dedicated to knives. As far as I know, there's no 'Money Hose Control Centre'. 'Laser Bay 2' is an oblique reference to Tron.



I know that people are desperate to play a Half-Life sequel and that any scrap of news is seized upon, but this really is time to put the conspiracy theories down. Unless you're having fun! In which case, keep going - but don't expect any answers, because I don't have them.



I've also had quite a lot of angry messages on Twitter today from people who have taken it personally. Comments have ranged from the comically insincere - "you're worse than Hitler!" - to the comically might-be-sincere - "you're worse than Todd Howard." The rest are mostly just regular internet abuse.



I'd like to say sorry to anyone who got swept up in this and was disappointed, but I would also suggest that anyone willing to insult a stranger over a joke about a videogame should take a look at their priorities.



Don't confuse causation and correlation. Sometimes a coincidence is just a coincidence, and not the trigger for an ARG - or a witch hunt. I would love Valve to announce a new Half-Life game, but I don't think it's a topic so important that it can't be joked about.



Either way, I wasn't prepared for unforeseen consequences.
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