Portal 2's Wheatley doesn't really have a body. He's the robotic equivalent of a floating head in a jar. Which makes it easy for him to whizz about the game's levels, but makes it hard to craft a decent action figure out of the guy.
So custom toy builder KodyKoala went and built him one. Using a Wheatley key chain as a base, he took parts from other figures and constructed a glowing, Portal-gun-equipped torso and limbs, rounding out the figure with his own Companion Cube.
Kodykoala's Wheatley Body [Kodykoala, via GameFreaks]
Anyone who's played a Portal game knows that Aperture Science's charmingly neurotic turrets are full of bullets. And CEO Cave Johnson showed off their design in this teaser video last year.
But artist Andrew Gabbott has gone above and beyond in his turret love, rendering by hand an incredibly detailed breakaway view of the Portal 2 enemies. Gabbott captured the painstaking process in the timelapse video above and you've got to respect the man's skills after watching it the whole thing in sped-up fashion. Those who want to wear or own Gabbott's turret drawing can go to his official site.
The fine folks at Jinx have rolled out a fresh batch of Valve products, featuring some amazing Portal 2 shirts and a pair of underwear that you'll need to incinerate to earn your freedom.
I showed the Companion Cube underwears to a female friend of mine this morning, who responded with "OMG everyone needs those." I'm inclined to agree, though since they do not make them in a size that would fit me, I grabbed a pair for someone with lady parts to obscure from view.
I have purchased one of each of the items you see above, one for me and two for the special lady in my life, who doesn't read Kotaku enough for this post to spoil the surprise. The Chell art nouveau tee is going on my body. The other two are going on hers. And to make it a little sweeter and a lot less pervy, I also grabbed a pair of companion cube creepers for the boys. It's a family thing now! Eventually we'll wind up on the cover of a JC Penny catalog with our tattoos and piercings airbrushed away.
Other fine Valve items appearing at Jinx include this love "Meet the Pyro" lithograph...
...which I also purchased, some Portal 2 posters, a coffee mug — you know what, just go see for yourself.

Valve's first-person puzzler Portal 2 has received a significant update today. For months, players on PC and Mac have been able to create their own puzzles through the "Perpetual Testing Initiative." However, these creations have had to be solitary affairs. No more! Starting today, Portal 2 players will be able to design and play co-op maps.
In addition to adding co-op, the UGC mode has been enhanced with a new "Quick Play" feature that creates an automatically generated playlist of top-rated maps to play through. That should help appease fans that actually want to test maps perpetually. Current owners of Portal 2 will find a 75% off coupon awaiting them in Steam, so that they can wrangle in a new player to join in co-op puzzle antics.
We featured a work in progress last week, the beginnings of a music video looking at Chell's life after Aperture.
Zachariah Scott has finished his work now, and sent the new link along to us. "After Aperture" is a slow, meditative, thoughtful look at Chell from outside the first person perspective. What exactly does one do with one's life after a couple hundred years down at Aperture Science?
Scott has added notes on his source of inspiration, as well as a few asides on the limits of Source Filmmaker. There are only so many assets available for Chell (as generally one plays Portal in first person), and that limited the available shots. But the Companion Cube really is that large, to scale. All in all, it adds up to a lovely take on a character whose thoughts we rarely get to see.
(Caution: Portal 2 ending spoilers ahead!)
Portal 2 had a satisfying, if ambiguous, ending. The player, in the form of Chell, finally got to breathe the air free of Aperture. There was no deer.
But what comes next for our silent heroine? One fan started this music video using Valve's new Source Filmmaker. It's the very early stages of a work in progress. It doesn't tell us what Chell's future holds. Not yet. But it does look gorgeous, bird, cube, and all.
exile vilify, rough pose work [qqmoarz tumblr]
In the spirit of the many "Meet The" videos from Team Fortress 2 comes this fan-made video by Harry Callagan. Made mostly in Premiere Pro and Photoshop (not in Source Filmmaker!), it's an impressive showing, considering that Callagan describes it as something that "started as a very quick visual test, but grew into something a little bigger."
Props to the voice cast for doing their best to keep up with Stephen Merchant and Nolan North. The whole thing is a lot of fun.